TV Recap: Marvel’s Agents of S.H.I.E.L.D., Episode #12: “Seeds”


AgentsofSHIELD Sometimes it seems that all hope is lost. That a show with recognizable potential has past the point of redemption. That it’s game over. But that time is not this week! No! For indeed, peeking between the clouds of wooden acting and stilted dialogue, comes a new episode of Marvel’s Agents of S.H.I.E.L.D…. and spoiler alert, people of Earth… it’s a pretty good one.

You heard me.

Now Apparently A Permanent Fixture Previously On: As random plots get tied together from earlier in the season, we always need these recaps, I guess. Basically, this time, we need to remember that Skye is looking for her parents.

Cold Open: S.H.I.E.L.D. Academy! Do they have a Sorting Hat at future Hogwarts? Oops, no time to worry. The students are at the pool, only, it’s uh… freezing. For no apparent reason. One student is nearly trapped in the ice when it rapidly freezes over his leg, but another busts the ice open with the hilt of a pool skimmer. Yikes!

Act I: After the briefest of cold opens, Fitz-Simmons are talking about how they designed a device that can freeze pools! Well, it wasn’t designed to be used in that way, but someone has apparently weaponized it. For that reason, Fitz-Simmons have been recalled to the Academy. Well, the SciTech Academy. Apparently there are three … Communications, Operations, and SciTech. I think that answers my incredibly important question about how they’re sorted into Houses. I guess you just apply for the division you’re suited for! There’s a rivalry between Sciences and Operations. Skye makes a funny about this to a passing Agent May, who confesses that Ward, Skye, and Fitz-Simmons are going to the Academy… she and Coulson are bound elsewhere. Skye is a little worried about Coulson, actually. Remember, how he had it kind of crappy last week? Ward re-assures her. There’s something about Ward this week that seems less wooden. Maybe I’m imagining things. I hope not though.

At the Academy, the Shield ActionTeam is met by the lovely Agent Weaver (Christine Adams), apparently some kind of administrator. Weird that they don’t make that clear. It also seems like Agent Ward outranks her. I wish I knew a little more about how S.H.I.E.L.D. is organized (and by a little more, I mean a LITTLE, not a lot. Please no one inundate me). Does being Level 7 give Ward clout automatically, as well as determine his secrecy rating? Is Level 7 a rank? Has this already been explained and I just blacked out? Anyway, Agent Weaver is worried they might have a bad seed at the academy. Ward tries to explain the meaning of this term to Skye who helpfully informs him that it is also a phrase that normal people know of! It was a very Joss Whedon moment. I assume that Jed must have had some hand in this scene. It’s fun to try and guess.

While Fitz-Simmons prepare for their lecture on how you should be careful of the potential of dorm room science projects to be weaponized into something dreadful… Ward and Skye visit the Wall of Valor, a memorial to S.H.I.E.L.D. agents who have fallen in the line of duty. Skye wishes that she’d come up through S.H.I.E.L.D. the right way, but Ward talks her down. It’s a stunningly human moment from Ward. Did I drink a lot before this episode? I’d like to believe that, instead, Ward is finally a character instead of a caricature.

On the ActionPlane, Coulson and May rehash the whole ‘Coulson was dead and got brought back by mad science’ thing. More importantly, May has a line on one Richard Lumley (Boyd Kistner), former Agent, who vanished 23 years before. I have deep suspicions that he’s connected to Skye’s mysterious past! Sounds like fun.

At the Academy, Fitz-Simmons begin their lecture. Apparently they’re held in some reverence at the Academy. Meanwhile, Ward is interrogating the near-victim of the pool freeze, a young man named Seth (David Zovatto), one of the top students at SciTech. Seth admits that the academy is competitive, but that they don’t typically attempt to kill one another to gain pole position. He also claims not to know a student named Donnie Gill (Dylan Minnette)…

…Who at the same time is freezing over solid during Fitz-Simmons’ lecture! Fortunately, Fitz-Simmons are seasoned field operatives, and Skye and Ward arrive just in time to identify the freeze device responsible and smash it. Their combined efforts save young Donnie before he suffers much in the way of undue effects.

Oops, there’s the scene changes I’ve been missing. In a tinted limo, we’re re-united with hilariously evil CEO Ian Quinn (David Conrad) who you might remember from the Gravitonium debacle. He’s just here to tell us he’s involved in this somehow, before we’re back to the Academy.

Eh, it’s just some filler dialogue. Donnie has a 190 IQ, no friends, no enemies, has trouble relating, blah blah blah. The faculty is worried about him. Wards wants Fitz-Simmons to take the group to the students’ refuge, The Boiler Room. There’s another scene change in here, but I don’t even want to talk about it. I spent more words explaining that than the time we spent scene-changed. Ugh. Anyway, Ward ACTUALLY wants Fitz to go make friends with Donnie Gill. Simmons and Skye make fun of him, because he’s abruptly acting like a human being, and this is new for all of us. Humour helps break the tension. The rest of them will check out the Boiler Room. I capitalize it, because apparently the SciTech students turned the literal boiler room of the campus into a nightclub. No, I am not kidding. There appears to be no cover, and while Ward is twice the age of any student on campus, apparently real S.H.I.E.L.D. agents drop by from time to time.

Over at Donnie’s place, Fitz and he compare notes on being the biggest nerd on campus. Fitz is impressed by the cool gadgets that Donnie’s been working on. In his own time, he also invented weird things. You know, like technology that could be weaponized into a FREEEEEEZE gun.

In Mexico City, May and Coulson being unobtrusive in their bright red ActionCorvette. They are talking about Skye. Actually, May is doing almost all of the talking. This is a day for breakthroughs for everyone! Skye has finally completely won May over, we discover. This is actually nice to hear. I was tired of May being unbearably frigid toward poor Skye. Or maybe I was just bored after we had to deal with it from Ward as well? Hmm. Coulson’s got concerns about the whole ‘re-worked his brain and implanted false memories’ thing. May does not. I like that Coulson is dealing with some stuff to make him more interesting. He’s not so smarmy here, and he doesn’t feel like he knows everything anymore. He even says he’s ‘tired of secrets’. We all know that’s not true, right? He’s a man of secrets. Fortunately, about this time, they spot Lumley and go into pursuit mode.

It’s a hilarious kung-fu mismatch between Agent May and Lumley. He literally hits her with a pallett, which slows her down for a second, while Lumley attempts to flee. But then we discover that the unobtrusive and very stealthy bright red Corvette can fly. Well, then! Coulson identifies himself, and Lumley sags in relief. Or despair. Or something. “Oh good. This is about the baby girl, isn’t it?” Time to learn cool things!

Lumley tried to take a cyanide capsule. Coulson is horrified. What did he think they were going to do with him? Well, there’s a story! 24 years ago (this is the number associated with Skye’s infancy, in case you forgot) Agents Lumley and Avery were in China. A whole S.H.I.E.L.D. team had apparently been wiped out trying to recover an 0-8-4 (this is the code given to an object of unknown origin. Previous examples include the Peruvian artifact we saw earlier this season, or perhaps even the Tesseract itself (this is the dumb, generic name given to the Cosmic Cube in films such as ‘The Avengers’). It turns out that the 0-8-4 these agents were retrieving was a baby girl, who exhibited no special powers that they ever observed. One by one, everyone who knew about the kid was hunted down and destroyed, including Agent Avery. Lumley is the only other survivor. Before her death, Agent Avery faked a Level 8 (!! who the eff is level 8 if Phil Coulson is only level 7? Just Nick Fury? It all seems kind of arbitrary though, let’s not think too hard) clearance. Avery assigned the S.H.I.E.L.D. foster system to move Skye around every few months not because she wasn’t wanted… but to keep her safe. Wow. Let’s take a breather after that.

Back at the Academy, Skye has blended in. Because she’s very smooth, as we’ve seen, she apparently flirted with the bartender and convinced him that she’s a Level 7 operative at the Sandbox (a S.H.I.E.L.D. pure research facility). After she expressed curiousity over top candidates who might be interested in assignment there, she was pointed toward one of the lovely young ladies from the cold open. Ward decides to check it out. Meanwhile, up in Donnie’s dorm, Fitz tries to befriend the troubled young man. He also helps him solve a problem with power generation for some dorm room science project Donnie’s been working on. I’m sure that was a good idea.

Ward is not good at flirting with young S.H.I.E.L.D. cadets. The dialogue here isn’t that good, and neither is he. It’s kind of a bummer. He’s made great strides during this episode, but right here, I either want to punch him in the face, or do the Picard-style facepalm til the scene is over. Right up until young miss… whatever… drops a bombshell. Donnie and Seth are friends. They’ve been bantering for weeks about how they would get to meet the great Agent Fitz. Ward immediately spots the problem. They just now arrived… and didn’t know they were coming… and oh. Right.

Fitz decides to play hero after he realizes that he’s been had, and that helping Donnie with his science project probably actually means that he just taught Donnie how to power a full scale version of the FREEEEEEEEEEEEZE machine. Unluckily for Fitz, Seth is also present, and shoots him in the head. Probably non-lethally. But still. It all comes together now; Seth and Donnie have been in touch with comically evil CEO Ian Quinn (But he really just loves free enterprise, guys! Emphasis on the comically evil.), who seems to do nothing in life except fly around in his private jet and facilitate supervillains and weapons of mass destruction (though, to be fair, he may just not have had time to rebuild his magnificently appointed villa since we last saw him). Skye even confirms with Coulson that this is Quinn’s modus operandi.

Oh, right, we’re back on the ActionPlane now. Coulson is acting kind of weird toward Skye. I WONDER WHY. Fitz thinks that Donnie is still not a bad guy. Also, he abruptly realizes that the device he saw used exotic and rare materials that could never be obtained on the open market by cadets. They’ve got a financial backer.

In a parking lot somewhere, Seth is on the phone with amusingly sinister CEO Ian Quinn.

On the ActionPlane, we now learn that Seth’s father works for Quinn WorldWide. Remember how, to the rest of the world, Quinn isn’t full of cackleworthy menace? Hmm. Even Seth and Donnie probably don’t know that he’s hysterically foul. Quinn tells Seth he wants a full-scale demonstration to prove that the device is worth his time now that the ActionTeam is on the case. Then he hangs up the phone and immediately orders his pilot to turn around. Remember what I keep saying about him? It’s ha-ha funny! It’s heinous!

Donnie is having second thoughts about just randomly firing up their untested ice machine at full scale. Seth convinces him otherwise, and they push the big red button. Only, instead of doing whatever idiotic thing they thought they would do… well, even Donnie doesn’t know what dumb thing they just did.

On the ActionPlane, Coulson squares with Skye. He tells her the whole truth. The music rises as he does so. The music tells us how we should feel about each of these scenes! I’m still in shock over the fact that Coulson decided to square with Skye. Is this show getting like… a lot better? Please, dear reader, you tell me. Skye says that the truth about her past cannot be worse than what she imagined. Coulson assures her: “It is.” Rise, emotions! Obey that musical cue! The music is so ascendant, it can carry us through to other scenes…!

Agents Ward and Weaver witness the instanteous formation of a huge, dangerous storm system.

Skye is in tears.

Donnie and Seth are at the eye of the same storm. Seth is triumphant; Donnie is deeply concerned. While the device worked… they could be in terrible danger.

After the break… Donnie is yet more concerned. They seeded the clouds, only they did a REALLY good job. Ice is coming. Like, a capriciously lethal amount. He begs for Seth’s help to try and reverse the process. Coulson orders Ward to see if he can extract Donnie and Seth, but Ward takes one look outside and says: “Not so much”. The only remaining recourse is to land the ActionPlane in the eye of the storm and get the two young men out manually. Luckily, Agent May is a good pilot and stuff. I’m sure they’ll make it. Uhh… not before Seth is hit by a bolt of lightning though. An unfortunate consequence of holding on tight to a metal object that rises up above its surroundings. Donnie is knocked back as well, and the machine is totally fried. The ActionPlane descends, the ActionTeam is here to save the day… but Seth is already too far gone, despite Fitz-Simmons’ best efforts. Donnie is devastated.

In the aftermath, Donnie is being shipped out to the Sandbox, where S.H.I.E.L.D. can keep an eye on him. May wants to revisit the whole ‘she and Ward are making love with machine-like precision and wooden facial expressions’ thing but Coulson’s not concerned. She also seems genuinely upset, like a real human being, at how badly it must have hurt Skye that Coulson told her the truth. Coulson, though, is positively glowing, as he talks about Skye’s reaction… guys, it turns out that Skye is a hero, she’s an ‘up’ person, and she gives her all for the team. Now, I don’t want to put too fine a point on this, BUT ALL THE VIEWERS KNEW THAT ALREADY COULSON, GOOD GRIEF. We got over ‘conflicted allegiances Skye’ like ten episodes ago. As part of the exeunt, we see Donnie making ice with his finger. Hey, it’s the influence of farcically vicious CEO Ian Quinn! Makin’ dem Supervillains!

In a final segment, Coulson calls amusingly malicious CEO Ian Quinn to threaten to blow him out of the sky if he ever comes near a S.H.I.E.L.D. aligned nation again. Quinn’s unruffled, and tells Coulson that … ‘The Clairvoyant told me to say “Hello”‘. Because we can’t have two groups of bad guys. God forbid. They’re all one group of interconnected evildoers, responsible for all of the evil! The musical cue tells me dread, but I felt ‘yawn’. Tsk tsk. The music wasn’t powerful enough.

Guys, this episode was great! The best one so far, by a clear margin! I know that people have already fled this show, and believe me, I get it. No one watches it more times than I do, despite the pain and suffering it causes. But if every week was like this one, we’d have an above-average TV show. Isn’t that all we can ask for from the broadcast networks anymore? Anyway, I’ll join you all again next week, for another journey into the unknown. Meanwhile, I’m going to see how a guy gets entrance into the S.H.I.E.L.D. academy… seemed like a pretty happening place.

TV Recap: Marvel’s Agents of S.H.I.E.L.D. Episode #11: “The Magical Place”


AgentsofSHIELDNobody was more excited for the return of Marvel’s Agents of S.H.I.E.L.D. than me. I mean that literally. I think no one, anywhere on earth… was more excited for the return of this boring, silly show. There’s no way the cast members were more excited. I’ll maybe be willing to give Jed Whedon and Maurissa Truncheon the benefit of the doubt. Maybe they were equally as excited. I mean, the show’s success kind of determines their viability, right? How do you screw up a big budget TV show that’s within Marvel’s universe, when the Marvel universe is gangbusters?

If you’re reading this, you probably don’t share my excitement for the return of this TV show. Maybe you just want to read recaps about it? Who can say? But I won’t bore you with my personal commentary any longer. Let’s recap the show!

The triumphant return of Previously On…

We get to see one line of dialogue from Ron Glass! I am much too excited about this! Remember, guys, how Loki stabbed Coulson in the chest? Oh, and remember the half-season cliffhanger episode where Mike Peterson fought some super powered dudes and May remained completely stoic and in control as she dodged a series of kicks and punches? Remember how Mike Peterson probably exploded? (Poor Mike Peterson). Well if you didn’t remember before, you definitely do now. I am beginning to suspect that this episode will have something to do with the mystery of Coulson’s death! Perhaps we will learn a tiny bit of information that will raise further questions! Let’s find out together!

Cold open: A pretty young woman and an Australian man (Aiden Turner) are discussing business. The business of Chitauri metal (this would be, if you’ve forgotten, remnants from the Chitauri invasion during “The Avengers”). Why? We don’t know! Then a disc which is (hilariously? obnoxiously? insanely?) branded with the logo of S.H.I.E.L.D. skitters across the floor. “Is that a roomba?” wonders the pretty young woman. Foolish young lady, it is not any variety of iRobot! It is a flashbang device, which cues May and Ward to surge into the room with wooden, workmanlike precision. They then proceed to very professionally work over the muscle in the room. Is it a precise but emotionally distant dance, much like when they make love? You speculate, dear reader, for I will not. The Chitauri metal dealer flees. Ward isn’t fast and dodgy like May, so he is on the ground as she pursues the dealer. Do her movements remind me of the scene in “Terminator 2: Judgment Day” when the T1000 pursues John Connor, overtaking even a moving car? Am I trying too hard to make machine parallels?

Metal dealer escapes Agent May, only to be confronted by UAVs piloted by Fitz-Simmons, which are equipped with tactical lights and being scary, for the metal dealer fires some panicked shots then flees into an elevator! How will we stop him now? Do not fear! Skye has control of the elevator! She sends it upward, at full speed! On the roof is an entire team of S.H.I.E.L.D. mooks, a pretty young red-haired woman, and a helicopter. I’m almost positive that this is Agent Victoria Hand (Saffron Burrows), returning for a second appearance. Presumably, she is here to lead the effort to rescue Agent Coulson from the sinister clutches of Centipede.

In Act I, the credits and some dialogue quickly confirms my suspicions. This is, indeed, the return of Agent Victoria Hand. She’s an actual comic book character, look her up! Comedian Rob Huebel appears prominently in the guest stars, which gives me hope for the future. There are a bunch of mooks on the plane now, reinforced by Agent Hand’s briefing, which includes seriously like a million people. Most of them mooks. I finally am able to make out clearly that the Australian Chitauri Metal Dealer’s name is Vanchat. Hand seems quite certain that Vanchat will talk. Of course, I have no idea what he might know that would help, but I might have missed something.

Agent Hand decides that we need to return to the well of Skye not always having been a straight-laced suit-wearing mantra-citing AGENT OF S.H.I.E.L.D., by summarily dismissing Skye from the team, and kicking her off the plane. Ward leaps to Skye’s defense, but May disagrees (stoically). Skye’s pretty sure she can find Coulson using her elite hacking skills, and Ward continues to agree. Wait, they’re agreeing? We need Skye off the plane bad. How will this show survive if we can’t have a secondary source of conflict involving poor, beleaguered, beautiful, Chloe Bennett?

Whoops, scene change! It’s been far too long already. Coulson is in his Tahiti fantasy. Then he’s awake… facing down Poe (Cullen Douglas), our old nemesis from Project Centipede. He’s trying to forcibly extract information from Coulson. Coulson points out that he’ll let himself die before he gives up anything. Then they argue about the death of Mike Peterson. Which was still very Hollywood-y. I hope Mike Peterson’s not dead. More mentions of “The Clairvoyant”, the supposedly telepathic third member of the Centipede triumvirate (the other being Raina, the ‘recruiter’, [Ruth Negga]) whom we have yet to meet on-screen. The Clairvoyant apparently saw Coulson’s death, but could not see the aftermath, when he was brought back to life by S.H.I.E.L.D. Mysteriouser and mysteriouser! Coulson’s not in a questions answering mood. Guess it’s time for more torture.

Act II! Skye is in her civvies, in what looks like an internet cafe (are these real anymore?) using a computer. She’s trying to hack stuff, you know? Unfortunately, S.H.I.E.L.D., in a disturbingly Orwellian fashion, shuts down both her access and that of everyone else in the cafe. Big Brother is watching, guys. Skye bails, buys a magazine, identifies some random CEO (Lloyd Rathman, played by the aforementioned Rob Huebel. His role is so minor that all that previously accumulated hope is fading away), then decides she needs to buy a new wardrobe, then steals a car. That’s really how this sequence went. Uh. Moving on!

Scene change! Fitz-Simmons are developing non-lethal countermeasures to the Centipede guys. At least, Simmons wants them to be non-lethal measures. Fitz is less sure. He says any methods necessary is fine, as long as Coulson is brought back safely. Also, the interrogation of Vanchak is going nowhere.

Scene change! Skye is doing stuff. Specifically, she is crashing her stolen Escalade into water barrels, to scam OnStar or whatever into towing her back to the luckless Lloyd Rathman’s house.

Scene change! Ward is taking over the interrogation of our favourite Australian man. Actually, he might be British. I’m not really sure. His accent is kind of mild. Ward, in what is probably a really ethical interrogation method, opens the cell chamber to the air outside the plane.

Scene change! Coulson is attempting an escape. Or is he? Oh, there’s Poe. Not surprised to see Coulson up and about. Apparently they’re in a Nuketown. The super soldiers are there too!

I’m glad we’re back to normal for the show. Skye is here again! She’s “at home” with her stolen Escalade. She calls up Rathman’s offices, and claims that she’s with the LAPD, has recovered a stolen vehicle, and some officers need to take his statement. He rushes home. Yay! More Rob Huebel! When he gets there, Skye confronts him, dressed in aviators and black leather, and says she’s Agent Melinda May. It’s probably the single best tension-breaking moment ever produced in this show. Seriously. I cracked a partial smile, and thought to myself: “I’m really going to enjoy writing about this one brief moment in this episode!”. It may or may not all be downhill from here.

Apparently, Lloyd Rathman is a legitimate businessman! Except for the whole ‘not asking questions about mysterious funds he’s helping shady characters launder’ thing. Skye takes over this scene in a way that we haven’t seen since the infamous Gravitonium Caper. This show is better when they take the manacles off of Chloe Bennett and let her do things beside type on the computer and give reaction shots, or have dumb conversations with Agent Ward that are supposed to contribute emotional depth. It’s obvious Skye has real ability as a face/con type, and Chloe Bennett is much more magnetic when she’s unchained. Free Skye! Free Skye! Anyway, she offers Lloyd immunity from Big Brother’s persecution, or something, if he chooses not to involve his lawyers. Unfortunately, she doesn’t notice when he taps the silent alarm. Oops.

Back aboard the ActionJet, Agent Hand is giving yet another briefing. She’s not happy with Ward, because Skye vanished, and Vanchat was nearly shot out of the plane. Luckily, Vanchat rolled under pressure of going skydiving sans parachute. Agent Hand wants to know why powerful people like Nick Fury give a shit what happens to Coulson. No agent is that important. “Coulson is,” Ward replies. He looks slightly less wooden than usual here. Apparently we need more of Victoria Hand on this show. She seems to inspire other people to demonstrate feelings and act like human beings.

Back with the Coulson torture experience. Raina shows up. The Clairvoyant doesn’t seem concerned about the pursuit of S.H.I.E.L.D. Boy it sure would be nice if we knew more about this Clairvoyant fellow. Now we’re going to argue about the effectiveness of torture. Also, now the Clairvoyant wants to talk to Raina the Recruiter. Tensions are high among Centipede personnel. Then the Clairvoyant kills? Poe. It didn’t look good, at any rate. I’m worried about his long-term health!

Ward isn’t Victoria Hand’s biggest fan. He and May banter a little. Ward wants to know why May acted like a total bitch and let Skye get kicked off the plane. Well, it’s because Skye works better when she can improvise and work outside the system. All of S.H.I.E.L.D.’s rules mostly get in her way. Yes, we’ve known that since the pilot. But I’m glad everyone’s on the same page now. We’ve made real progress with the character of poor Skye: everyone now admits she’s pretty useful. Then we learn that the ActionPlane can apparently flip a bitch. Nice! Back with Rob Huebel and Skye… she’s in total control. How cool is Skye when she gets to do stuff? I know this isn’t a great episode of TV or anything, but, it’s not terrible. This subplot, at the very least, I’m very much enjoying. Private security shows up, but Skye improbably bests them. Take that, Rob Huebel! Now he will do illegal things on Skye’s behalf! I’m sure this will pan out later. Or not. We’ll see.

Raina is not so sad that Poe is dead. He was a murderer, or whatever. The Clairvoyant gives guidance to Centipede. Except, they don’t know how to make people come back to life. Which is apparently what happened to Coulson (we already knew this, right? We can all agree this isn’t news, right?). Raina really wants to know what happened to Coulson after he died. She’s betting that… so does he. This method seems a lot more likely to work than torture, but it does sort of make the whole last episode seem pointless. I mean, we’re already done with Poe? All that work to break him out of prison, bring him in as a strategist, etc…. and he’s gone? Did Cullen Douglas have a big movie deal or something? This show does a really bad job of giving me reasons to care about secondary characters. They overdid it with Mike Peterson, and underdid it with everyone else.

Skye discovers that Rob Huebel is bad with computers. She enlists one of the security mooks she’s imprisoned to do the work while she spits out instructions. Not only does she have a good plan for backtracking Raina’s movements, but she’s still in total control of this episode. Free Chloe Bennett! Skye has what she needs, but she’s also going to borrow the luckless Rob Huebel’s Lamborghini. Is that the Gallardo convertible? We’re all envious of Skye as she zooms off. Back with Raina and Coulson, Raina finally convinces Coulson that ‘The Clairvoyant’ might actually have some telepathic ability by identifying his previous relationship. You know, the cellist. The cellist was heartbroken to learn that Coulson died… except, you know… he’s still alive. So what did happen in Tahiti? Oh, please, Agents of S.H.I.E.L.D. tell us! You have tantalized us with this storyline all half-season! Surely there must be some payoff!

Back on the ActionJet, Fitz-Simmons have developed a non-lethal countermeasure for the super-soldiers! All you have to do is attach a wrist-watch to them, and it will uh… shut off their superpowers. I mean, it totally sounds reasonable. Right? Anybody? Simmons gets a call from Skye. Simmons awkwardly bandies about code words and tries to act casual. Then May, who always knows what’s up, orders the random mooks out of the room and seizes the phone. Of course it’s Skye! Agent Hand is not at all amused that Ward and May want to take their team and investigate Skye’s lead. Presumably, Hand is supposed to be in charge. Blah blah blah. Unfortunately, rather than being coyly amused with her brilliance, May is a brick wall. You know, just like every other time. An unusually expressive Ward declares that they’re going after Coulson, with or without Hand’s backing. Sounds good, Ward! We all know that problems can only be solved by the main cast!

Meanwhile… Raina is being nice to Coulson. She’s got him in the memory machine, but she’s not zapping him or being a dick. This seems roughly 7,000,000,000,000x more likely to actually get memories out of Coulson’s brain. Sure enough, almost right away he’s remembering Ron Glass, and references to Nick Fury. Since we’re about to go to commercial, I can already tell this is going to be some dumb cliffhanger about Coulson’s fate. Seriously, if this is the only mystery you guys have for us, you shouldn’t have started teasing it in S1E1. Anyway, cliffhanger. No question now. But, dear readers, don’t fear! I will return next week with a more timely recap that will follow the same pattern of tough love that I have adhered to thus far.

Act IV! Skye and her Gallardo arrive at Nuketown! She seems disquieted by the mannequins. I think I would be too. The whole idea of a nuketown seems… weird to me. A Super Soldier rushes to apprehend Skye, but he’s run over by the ActionMobile. Coulson is looking inward, toward Ron Glass. Raina is now frantic, trying to divine Coulson’s secret. Meanwhile, the entire S.H.I.E.L.D. actionteam is assembled. And now even Fitz-Simmons are wearing cool black leather uniforms (actually, they have been all episode, but this is the payoff). Ward and the wristwatch are going to take on Random Super Soldier #1. Everyone else is going to fan out and look for Coulson. May deals with some regular mooks with a little crane style, Ward battles Generic Super Soldier. It’s actually a very nice action sequence. Many film directors have no idea what to do when directing action so they either pull us in way too tight or make the camera super shaky so we can’t really see what’s going on. Here, the direction is smooth and confident. Ward and May are allowed to look like badasses. I really appreciate this touch. Ward jams his supersoldier countermeasure into his guy’s mouth. It works perfectly. Score yet another one for Fitz-Simmons.

Coulson is still trying to remember. Then, abruptly, he does. We’re back in time. Ron Glass is morally outraged. Coulson is begging the S.H.I.E.L.D. doctors to let him die, as some robots work on his brain or something. It would be disturbing, but it’s all so static-free and clean. This scene could have used some more visceral reality. Modern-day Agent Coulson is freaking out. Skye shows up and punches Raina right in her freaking face. Seriously, is anyone as cool as Skye? Maybe not anyone ever. She shows real emotions on her real face at the state she finds Coulson in. Meanwhile, May makes a wooden comment about Skye’s new leather jacket.

Back at the ActionJet, Raina is now a prisoner. She and Coulson have an eye-contact-moment. Hand reports that Centipede has gone down in flames. Nick Fury is pleased with their progress. Hand and her goons are escorting Raina back to headquarters for interrogation. Hand admits that the ActionJet and its ActionTeam and (presumably) its ActionSkye aren’t really her style. Then she’s out. Coulson thanks the team. It was pretty much all Skye, but hey, don’t forget the others. Now after like the 2908308423084th time Skye has been useful, Coulson decides to remove her house arrest bracelet. It’s kind of a fun moment, but tempered by the whole ‘let’s revisit Coulson chanting over and over again “please let me die”‘ thing.

Scene change! Coulson does the creepy Hollywood thing where he’s in the back seat of Ron Glass’ car. You know what I’m talking about. Ron Glass is not proud in the least of the whole ‘bringing Coulson back from the dead’ operation. In case anyone hadn’t picked up on it, the “Tahiti trip” was a hallucination implanted in Coulson’s brain. Ron Glass and the other doctors tried to restore Coulson’s will to live after they put him through unendurable agony. I’m stunned that we’re getting this much detail. My respect for the show has hit an all-time high. It’s still not that high. But it’s higher.

Coda! Few shows do the coda as relentlessly as Agents of S.H.I.E.L.D.. This one is actually really good. Mike Peterson (J. August Richards) awakes. He’s alive, albeit missing the lower half of his right leg. Oh… and he’s got the eye thing. Well, shit.

This was a clearly above-average episode of Agents. For whatever that’s worth. I hope you either enjoyed the episode, or turned to this recap for solace and enjoyed it instead. Our odyssey will continue next week. Until then, do not fear the super/mutant power revolution. Because Big Brother is watching.

TV Recap: Marvel’s Agents of S.H.I.E.L.D. Episode #10, “The Bridge”


AgentsofSHIELDSoon, Agents of S.H.I.E.L.D. takes a short break, gone for the holiday season, and into January. Will we miss it? Perhaps this week’s “mid-season cliffhanger” will determine that answer! Now, without further preamble, let’s discuss it.

But what’s this? We are greeted by a hitherto unused pre-episode “Previously on…” segment! Ah, I see what they did there, they’re reminding us that there are some ongoing plots in this show! I remember some of them! Something tells me that this episode could be connected to such disparate elements as “Project Centipede” and its beautiful evil lady doctors, Coulson’s fate during “The Avengers”, and also Skye is a character we see occasionally!

Cold open? Yes, please!

A middle aged man (Cullen Douglas) is eating a meal in the corner of the prison cafeteria. It is peaceful. But not for long! Danger men explode through the roof, dropping on lines! Also they have super powers, and easily overcome the guards! During the action, we note that one of them has the characteristic implant that both grants super powers and has traditionally turned people into living explosives. Also, it is vaguely reminiscent of a centipede! Our middle aged man continues to eat his meal during the action sequence, then is approached by one of these dangermen! “Time to go, sir,” is quipped. Ruh-roh. Soon, the whole party evacuates via helicopter, and our episode can truly begin.

Act One!

Aboard the S.H.I.E.L.D. plane, Skye is trying to research the identities of her parents. It seems like she has a lot of data to sift through. She asks Coulson to remove her tracking bracelet and give her access to some more restricted files, but he refuses. Instead, he has asked Agent May to look into some top secret stuff on Skye’s behalf. Meanwhile, May and Ward are brawling. May wins, then Ward awkwardly references their sexual escapades, which annoys May. I can tell because she looked slightly more disapproving than usual, and said something abrupt. Okay, so it’s not that compelling. Still, I think she was annoyed!

In the mission briefing, the team is super unexcited to learn that Project Centipede’s guys now number at least three super soldiers, and that no matter how many Centipede labs they blow up, the group keeps re-emerging. The middle aged man they broke out of prison is named Poe. He’s ex-military, a total psychopath, but also an expert on strategy and tactics. This is also a problem, in S.H.I.E.L.D.’s estimation. Luckily, Coulson says, they have backup! It is not a team, it is one guy! It is someone we’ve met before! …. It is Mike Peterson (J. August Richards)! Some will remember him from the pilot episode of the series, when he gained super powers and went amok with them. He’s reformed, since then, and has been training with S.H.I.E.L.D. to become an agent. Does everyone want to join these days? Skye had kind of a moment where she realized that working for S.H.I.E.L.D. was exactly what she had wanted to do with her life somehow (of course, because her characterization is so inconsistent, we have no idea if this was ever true, or just a heat of the moment thing) and Mike Peterson really sees the light now! He wants to do better things and be a better man and… Agent May is not thrilled to see him when he boards the plane. Coulson explains that it’s probably because Peterson threw her into a wall during their last meeting. Peterson seems bummed by that recollection, but also seems open to confronting what happened. So that’s good, I guess. Well-adjusted people are always welcome. Coulson says that everyone deserves a second chance, but that Peterson will not get a third!

Upstairs, Ward, Fitz-Simmons, and Skye are discussing the Mike Peterson situation. Ward is elucidating his concerns about Mike Peterson when Peterson and Coulson arrive. Remember how Mike tried to kill the whole team off in the pilot? If you didn’t know before, you know now! It’s nice that all of the story you need is rehashed here in this episode, so even if you didn’t see the pilot, you won’t be confused! Hooray television! Skye liked Mike all along. She thinks he’s a good guy, and asks about his son. Mike admits that he has left his son in the care of his sister while he does his thing. I’m sure we’ll hear more about this later. No luck locating Poe yet, but Simmons has a possible lead on one of the Centipede soldiers, who has a living relative, a sister at the University of Ohio. Coulson and Ward decide to go talk to her.

In the lab, Simmons is taking Peterson’s measurements, and openly admiring his lean physique. Fitz is jealous, and acting like a weirdo. Peterson explains that it was the weapon developed by Fitz-Simmons which pacified the Extremis virus (I do not remember what this is! It feels like an important plot point!) in his Centipede implant and prevented him from literally becoming a human bomb. So I guess he’s not going to explode on the plane. This is also probably good news for everyone involved.

Coulson and Ward are driving to the University of Ohio in… a red convertible! Good job on avoiding the “inconspicuous” black Actionmobile, guys! Coulson tells the story of his lady friend, the cellist (who he referenced in, at least, The Avengers, if not other films) from the Portland symphony. It’s yet another thing that Coulson lost when he died, and was forced to maintain the charade of his death for months afterwards. It’s kind of a downer moment.

Aboard the plane, May and Skye meet. Skye thanks May for helping with the whole “identity of her parents” thing. May is impatient, they’re on a mission, blah blah. Skye has something related to that, too. She went through Poe’s prison record and found that he only had one visitor, a pretty girl. The girl never looks at the camera, but using S.H.I.E.L.D.’s handy-dandy lip reading program, Skye was able to reconstruct one sentence from Poe: “The clairvoyant does not like to be touched”. Whatever that means. Anyway, Skye doesn’t know who the girl is, but the timely arrival of Mike Peterson soon straightens that out: The girl’s name is Raina. She was the eponymous Girl in the Flower Dress from episode 5, and she came to Mike too, offering to change his life. That’s how he got involved in Project Centipede to begin with! Ah-hah! The game’s afoot! The pieces are falling into place!

Meanwhile, at the abandoned warehouse headquarters of Project Centipede, our man Poe is enjoying a meal. Raina shows up, they walk, they talk. The Clairvoyant cannot help them find the man Raina needs, a man who ostensibly has the key to ‘stage 3’. You know, whatever that is. She does imply that they’ve managed to stabilize the Centipede serum on their own, which is good I guess. You know, for everyone involved. Using the serum has unbelievably draining effects on their super soldiers, though, who are drinking “Gatorade” and looking completely miserable in what amounts to a full hospital setup. Raina says that they require regular injections of the serum, and that everything is made more difficult when they have to constantly run from S.H.I.E.L.D.. Poe’s solution? Let’s stop running. Also, apparently their new super soldiers have a bunch of Centipede devices, unlike the single one on Mike’s arm. This revelation is accompanied by ominous music! Let us not underestimate its meaning!

At OU, Ward approaches the sister claiming to be from the Ohio State Gaming commission, and pitches a ridiculous lottery story. Coulson explains that this is because they don’t care about the sister per se, they just want her to call her brother. She obligingly does, and gives them a location in Oakland, California. Back to the plane!

On the plane, Skye checks in on Mike, to talk about his son. They’re really playing up this ‘son’ thing. I wonder if that means it’s going to come up later in the episode? Hmm… Coulson arrives, says the time for Mike to get his second shot has now arrived! Mike suits up, in the supersuit that Fitz-Simmons sized him out for. Coulson has a plan. It involves going in quietly, two agents from either side of the facility. This time, they don’t want to just roll in and blow the place up…this time, Coulson wants answers. Of course, when the team arrives, the place is deserted. Or is it? No, it’s an ambush of course, of course! Three super soldiers against Mike Peterson, and agents Coulson, May, and Ward. Coulson manages to pop one of them with the weapon they used to take Peterson down in the pilot, but it has a minimal effect. Ward and May are outmatched by their opponent’s physical strength, though not necessarily his technique. Peterson gets a side full of metal rod, but manages to rally and downs one of the three enemy combatants, the famous (infamous? no-no-no-notorious?) Brian Hayward. With Ward and May still in fighting shape and Mike still on his feet, the other two super soldiers flee. The famous (and now, also, luckless) Hayward is executed by his masters at Project Centipede.

Speaking of Centipede, they’re looking out what was apparently a camera in Hayward’s eye. They get a blurry image of Coulson and Peterson. Poe says that the man they’re looking at is the key to the mysterious ‘stage 3’.

Aboard the plane, the gang is talking things over. Peterson is intrigued, but horrified, at the idea that the super soldiers are being controlled by Project Centipede through their ocular implants. Coulson clarifies that they were getting orders, which is why they fell back when they did. They’ve seen this eye technology before, in a former Agent named Akela Amadour (the subject of Episode 4). So the eye implant isn’t mind control, per se, just a remote execution device. Great. Coulson wants to track the eyeball tech, but Skye says that it has been refined, and the signal is now untraceable. Of course it is!

Poe and Raina are in the car. Raina wants to know more about the Clairvoyant, and Poe makes a bunch of generic threats. It adds to the running time.

Aboard the plane, Ward and May argue. She’s mad because she thinks Ward deliberately took a punch for her. He admits that while that’s true, he did it because she is faster than him, and given the physical strength of the enemy combatants, that means she needs to be up and on her feet more than he does. She reluctantly accedes to this explanation. Ward is flippant, then bounces! Skye arrives. May doesn’t feel like talking about her parents, and feels like Skye shouldn’t waste time thinking about them either. Also, she admits that Coulson doesn’t want Skye to learn ‘the truth’. Don’t worry, there’s no chance that plot is getting resolved in this episode! Skye is still upset after the encounter. Probably because May was a total bitch to her. Coulson was going to drop by for a chat, but thinks better of it when he hears sobs.

Instead, Coulson is talking to Mike Peterson, who is wounded, and says he’s going to be out of the action for a while. Coulson is concerned that Mike won’t take time out of his training even to see his son. Mike obviously is still working through some stuff from the whole ‘homicidal rampage’ incident. He wants to be able to look his son in the eye and not feel ashamed, etc. Wow, we sure are talking a lot about Mike’s son, aren’t we? Mike suggests his boy might be better off without him. Coulson disagrees. He explains that he, and others, have made the hard choice, to be part of S.H.I.E.L.D. and never have a normal life… but for Mike, it’s different. He already has a son. Man, still about the son! That’s weird.

Mike calls home to talk to his son. Raina is there!? Ominous music! How unexpected! I didn’t see this coming at all!

The bad guys have set up a meet. The trade is for Mike, in exchange for his son. They’re going to murder the boy if the team makes even one misstep, which includes armed backup, hostage rescue teams, or electronic surveillance. Fitz has a non-electronic pheromone thing or something that will let them track Mike without giving themselves away. They’re going to make the exchange as planned, and hope Mike can hang on until they come to save him.

At the meet, May wants to escort Peterson to the rendezvous. Coulson says that Mike asked him to do it, and he’s agreed. May doesn’t like it. Coulson and his desire to be on the front lines of things! Ward’s on overwatch with a high powered sniper rifle. Everyone else is in kind of a holding pattern.

At the meet, Raina tries to make small talk. For some reason, nobody likes her. Also, it turns out the arrangement was actually to trade Mike’s son Ace for Coulson. Mike decides to make a new deal. He’s got Raina by the throat, but she explains that her employer doesn’t care about her any more than about Ace. If she dies, the son dies, and they’ll have gained nothing. Coulson advises Mike not to kill her, and that he’ll go along with the trade. Mike is raw with emotions. He doesn’t know how he can look his son in the eye, etc. etc. He apologies to Coulson. The baddies stun Coulson and begin dragging him off. It’s about this time that the rest of the team starts to think something weird might be going on. May orders Ward not to take the shot, in case they simply execute Coulson in retaliation. Once Ace is safely back with the team, Mike decides to go back for Coulson. Unfortunately, as soon as he starts running back, the bridge explodes, apparently killing Mike. Well, that’s… that’s not good.

The bad guys make an exit by helicopter, firing a few shots at Agent Ward just for good measure. It’s pretty much like The Empire Strikes Back, guys.

Coda: Raina and her masters want to talk to Coulson about the day after he died. Whoa, crazy, crazy! I promise, show writers, you don’t need to be so obvious with all of your foreshadowing! Members of the audience can put things together sometimes! Many of us would not be offended!

Anyway, that’s a wrap for the first ever half-season of Marvel’s Agents of S.H.I.E.L.D.! It has been finger-breaking work to constantly type out that acronym. I tried using some copy/paste shenanigans, but it proved to be less of a time-saver than I hoped. However, I have truly enjoyed recapping this season for you, esteemed reader. Obviously, this series is on hiatus until the show returns. Hopefully you will consent to join me on an odyssey of discovery, as we gobble up tiny bits of information about what really happened to Agent Coulson after Loki stabbed him, about the parentage of our beloved Agent Skye, and about the lifeless but technically precise sex being enjoyed by Agents May and Ward! Also Fitz-Simmons will probably be involved! Til then, Happy Holidays, esteemed readers.

TV Recap: Marvel’s Agents of S.H.I.E.L.D. Episode #9, “Repairs”


AgentsofSHIELD

I apologize for the delay in this recap. I blame the holidays, then catastrophic personal problems, then myself. Maybe in inverse order. Don’t worry about it. The fact remains, this column is here, and it means just what you think! Yes, my friends, it’s that time again! It’s time for we here at Through the Shattered Lens to deliver all of the information you could ever want to have about the latest episode of “Marvel’s Agents of S.H.I.E.L.D.”. You know, short of actually watching the episode. If you’re inclined to do so, I can’t promise there are no spoilers ahead, so read at your own risk. If, on the other hand, you feel like you’d rather bail out to watch the latest episode of “Paint Drying” or “Grass Growing”… well. Go on ahead. I promise. I won’t judge you. If you’re looking to find out whether this episode might interest you by reading a recap, or if you’re in some kind of nether-state where you feel compelled to read snarky recounts of television shows, however? This column might just be for you. Let’s get started.

Cold open!

A lovely young woman (Laura Seay) is in a convenience store. She is buying a few things. Essentials. The proprietor confronts her. “Jack Benson was a friend of mine,” he says. You are not alone! He was a friend to all of us, shopkeep! Our young woman confirms this, saying Jack was her friend too. But she was in charge, says the shopkeeper! It’s about then that he begins being bombarded with stuff. Cans. Entire gondolas of merchandise. He’s suddenly recoiling from the young woman, who, despite assertions that it wasn’t her fault, appears to have calamity following in her wake. As the camera pulls back, a newspaper front page cleverly reveals to us that a laboratory explosion killed four people. I’m sure that won’t come up later though, right?

Act One?

Repairs takes up exactly where the previous episode left off. Agents May and Ward had an alcohol-fueled night of what we must assume was surgically precise but strangely wooden lovemaking. Ward is talking about discretion, but Ming-Na has no interest in being part of that discussion, because, frankly, she doesn’t talk. Aboard the Shieldplane, Coulson and Skye discuss the cold open. A particle accelerator exploded! Coulson reveals his understanding of the physics involved in conversation with Fitz-Simmons, and speculates that not only could our young woman (her name, I’m told, is Hannah) have developed a kind of telekinetic power, but she might also lack the ability to control it. They’ll be on the ground in five, and Skye wonders about her role in the mission. Coulson tells her to stay behind, because the situation is delicate. For some reason, Skye is concerned that delicate situations are not always best handled by Clark Gregg’s smug “I’m smarter than you” face and the aggressively wooden natures of Agent May and Agent Ward. I share some of these concerns, Skye! Let us form a S.H.I.E.L.D. Level 7 team together.

The upside of the situation is that we once again get to seat ourselves in the S.H.I.E.L.D. Actionmobile (the official term for the totally inconspicuous black SUV with dark tinted windows that is the official land transport of our heroes). A mob has gathered around Hannah’s house, and while the police are there, ostensibly to diffuse the situation, they don’t really appear to be doing much more than hanging out and enjoying the clean air. Coulson steps forward and attempts to diffuse the situation himself. Then someone throws an egg at Hannah. While Ward is yelling at the local authorities to get the mob under control, a police car spontaneously starts moving at speed. Coulson tackles a local out of the way just in time, and the car crashes into the fence. Even as Coulson is trying to talk Hannah down, worried that her emotional stability may be, you know, causing objects to crash into fences, Agent Ming-Na shoots her in the back. With a taser. She’ll be fine. Probably.

Meanwhile, Fitz and Simmons had a conversation about pranking. They decide to prank Skye, because she is a newbie! Also, world-building detail: there is a S.H.I.E.L.D. Academy. I think the idea of some kind of S.H.I.E.L.D. academic studies was broached before, but not quite this directly. As far as I recall. Skye describes it like a S.H.I.E.L.D. Hogwarts, and I am delighted! Which House was Fitz sorted into? I imagine that one of the Houses must be known for producing wooden secret agents, because we have two and a half of them on the Shieldplane already. Back on the Plane, incidentally, Fitz and Simmons tell Skye a fairly improbable story about Agent May gunning down mooks from horseback. It sounds like a lot of action for her character. She seems to hoard both words and deeds the way that I might hoard bottled water and canned foodstuffs against the impending apocalypse.

In the ‘Cage’, the metahuman containment chamber of the Shieldplane, Coulson and May talk things out (believe it or not, it’s not only Coulson talking) with young Hannah. Coulson says that he believes that she’s developed some kind of telekinetic ability. Hannah says no, she hasn’t done anything. She would actually rather that she had some control over these events. Instead, Hannah believes that she is being punished by God for her role in the laboratory explosion. She is being haunted, by demons, she says. God is no longer in her corner.

Fitz says that Hannah must be hallucinating. Ward and Skye are concerned about her mental state. Coulson is concerned about all of that, except also her probable uncontrolled telekinetic powers. So, you know, safety first.

Skye wants to go be Hannah’s friend. She thinks she can do some PR work after Hannah’s harrowing adventure with objects going berserk around her, then being shot in the back, abducted aboard S.H.I.E.L.D.’s plane, then interrogated by the team. Coulson and May are adamant in their refusal to let Skye contact the prisoner/patient. For some reason, Skye goes to Ward as her emotional sounding board. He suggests that being confrontational with Agent May will accomplish nothing. He also tells Skye a revised version of the crazy yarn that Fitz-Simmons spun for her about May, and her nickname, ‘The Cavalry’.

I’d poke fun at how many scene changes there have already been, but why bother? It’s like using dynamite to fish. In a barrel. Uhh. A dynamite-proof barrel.

Fitz-Simmons are working late in the lab, workshopping prank ideas, and trying to recreate what possibly might have gone down in the laboratory explosion. Also, it’s late, and the lights are low. Skye is looking through the dossiers of those killed in the explosion, and comes up with a Tobias Ford. Hannah thought Tobias was her friend, but it seems that he lodged several safety complaints that she would have been obliged to respond to. You know, before being killed in an explosion. Doesn’t sound good.

Simmons (see? scene changes!) is retrieving a mop. He has what is undoubtedly a very clever and original prank in mind to use it with. As he’s groping around a supply closet, we see the ominous figure of a man (Robert Baker) materialize behind him. When Simmons turns to leave, there’s nothing. Back in the lab, Fitz is looking at the holographic image of a strange, alien landscape. She describes what she’s seeing “as if a hole was torn to…” then our mystery man appears behind her. “To Hell!” he roars. It is dramatic. Then he de-materializes into purple smoke. That’s probably not good. Shortly thereafter, he is seen in the avionics section of the plane, ripping out handfuls of cable! This seems like a very unfortunate thing to do while the plane is traveling at speed through the air! Now the plane is crashing!

Not to worry though, the plane can still achieve flight, so Agent May brings it down for a landing.

Coulson rallies the crew. Hannah is not telekinetic. There’s just a weird re-and-de-materializing around her, tormenting her, doing bad things. Like driving cop cars through fences. And throwing cans at shopkeepers! Now, the agents will defend the “Cage” from attack, to keep Hannah safe from aforementioned blue smoke guy. Skye is concerned that Hannah may be a little upset by the whole situation, and she might be slightly more empathic than, say, Agent Ward. Agent Ward says something blunt to drive the point home for us. Also, Fitz is missing. Well, mostly, he’s been locked in a closet. He is half convinced that he’s being pranked, and begins wandering the darkened plane with a small knife for personal defense, and a small flashlight. In a twist that no one could ever have seen coming, he blunders into Fitz and Ward. Everyone is startled! May orders Fitz-Simmons to avionics to fix the plane, while she is going to personally defend the “cage” from attack.

Meanwhile, Coulson is calling for help. Our purple smoke man has a very large plumber’s wrench, however, and knocks the transceiver right off the surface of the plane. So much for that plan!

Skye comes to deliver some of that empathy to the luckless Hannah. Skye tells Hannah that she must stay in the cage for her own safety, and that something is pursuing her. Hannah believes that it is demons, come to torment her. She believes strongly in God, obviously, and believes that not only is God punishing her, but that she absolutely deserves his wrath. Skye shares a story about her upbringing, with nuns about, and that one thing that stuck with her is the idea that “God is love”. Simple! Sappy! Hopeful. May arrives and orders Skye to help Coulson. You know, with that whole communications issue.

Coulson sets Skye straight on what actually happened to Agent May. What started as a weird story that seemed like it had been concocted by Fitz-Simmons, apparently had a kernel of truth. It seems that some cultist-like folks had taken hostages. S.H.I.E.L.D. was pinned down. May said she would fix the problem. She did. Apparently, while May has always been quiet, she used to be warm. Still fearless, but not empty. It’s about this time that our disappearing friend appears. He demands that they either allow him into Hannah’s cage, or allow her to come out. Coulson says that it’s not up to him.

May is not happy with the ‘wait and hope this guy goes away’ approach, so she takes Hannah out of the plane and into the woods, saying that she will ‘fix the problem’. It’s weirdly ineffective, despite being well set up to be a kind of poignant moment.

Some padding occurs. It’s kind of a blur, really. Lines are exchanged. Ward is back awake after having taken a wrench to the back of the head. May hauls Hannah into a barn. There’s a lot of barns in this show. Coulson and Skye escape the room they’re apparently trapped in, then free Fitz-Simmons-Ward from their own jammed closet. As they wander the plane, they trigger Simmons’s prank. It’s pretty sophomoric, which gives Skye an idea about their disappearing tormentor.

Meanwhile, Agent May battles the disappearing guy. She’s fast, and she’s well-trained, but she can’t teleport around, and she does not have a wrench. It’s not going great for her.

Skye is piecing things together about the disappearing guy. In case it wasn’t obvious to everyone by now, he’s not actually trying to attack or kill Hannah, he’s trying to protect her. He set the cop car a-drivin’ through the mob, threw cans at the shopkeep who was about to freak out on Hannah. He’s behaving childishly, Skye says, trying to get the girl to notice him. He likes her! He really likes her!

Back in the barn, Hannah identifies teleportation guy as Tobias, a co-worker and friend. She tells him that May is her friend, and everything’s cool. It turns out that not everything is cool, though. Wrench guy was responsible for the explosion that started all of this nonsense in the first place. Apparently he compromised everyone’s safety in order to get Hannah, the safety inspector, down to his department. Exchanging words with her was the highlight of his day! He begs for forgiveness, as he believes that what is happening to him is dragging him into Hell itself. Hannah tells him that only God can forgive him.

“But he won’t,” May says, before delivering a weird, cold, speech. Coulson and Co. arrive shortly after, and May confirms that aforementioned weird, cold, speech was the same one she received from Coulson after the ‘Cavalry’ incident. Weird.

Back on the plane, Coulson and Skye have a conversation. Skye says Coulson knows how people tick. Coulson retorts that Skye does, too, and that it was one of the things he recognized about her right away. He thinks she someday might be the best at what she does. Skye bounces up to the cockpit to hang out with May in silence as they take off.

One last scene change?

Skye, Coulson, Fitz, and Ward are playing Scrabble. Fitz uses a word no one else knows, Skye looks it up. It’s legit… oh, and here’s Simmons, he’s been the victim of the old ‘handful of shaving cream’ prank! But who was responsible? Everyone denies involvement.

One more scene change!

May’s facial expression contorts slightly into the grim approximation of a slightly less grim than expected smile. Oh, that May! What a prankster!

Alright guys, that does it for this week’s episode. Yes, that’s seriously what it was about. No, I can’t say that I particularly enjoyed it. Agents of S.H.I.E.L.D. kind of plays like a YA Novel that hasn’t realized that it’s a YA novel. There are some adult themes (like the alcohol-aided affair that we followed through from last week) but they seem curiously out of place juxtaposed with the rest of the material here. There’s nothing inherently wrong with the show – I certainly don’t find it offensively bad… but it is kind of bland. That having been said, I continue to enjoy recapping episodes of this TV show, so, long live the recap column! See everyone next time.

TV Recap: Marvel’s Agents of S.H.I.E.L.D. Episode #6 “FZZT”


AgentsofSHIELDBack, and with 15% more snark! Yes, ladies and gentlemen, it’s time to talk about the latest offering from our friends at ABC. It’s time for Marvel’s Agents! Of! S.H.I.E.L.D.! My sunny disposition about this show from way back when has faded under a sea of kind-of-mediocre episodes, and the fact that I’m so used to seeing these comic book storylines adopted for the big screen instead… with plots that need to be condensed down to fit a two-hour window. There are things I like about this show, however. They seem to be making an effort to explore the characters a little, giving them nice moments in the show… and not just Coulson, but the ensemble cast. Actually, today, I spent a lot of time with Agent Fitz and Agent Simmons of Agents Fitz-Simmons. Let’s talk about it, shall we?

Cold open: boyscouts. The troupe leader is telling a spooooooky stooooory… the ending of which he completely whiffs, doing a rather weak ‘cry’ for his crying man. Shortly thereafter, he goes off to investigate a strange noise or something, though nobody else heard anything. The kids are a little more creeped out than they want to admit, so it’s time for some s’mores. Or, it would be, except now there’s a pan floating in midair, and arcing electricity. Also some horrible screams from the forest. Maybe we better get out of here? Everyone gets in the truck, the battery of which promptly explodes out from beneath the hood and lands on the ground not far away. Uh-oh. Actually, isn’t this how a lot of these episodes start? It reminds me of a cold open for an episode of ‘Supernatural’ blended with elements of ‘CSI’.

It’s time for Act I!

Agent Coulson is on the treadmill, apparently having a physical with Agent Simmons. Not a euphemism for anything, sadly, Coulson claims that his physical therapist overreacted to a remark he made, and demanded that he get a physical. Simmons explains that he’s in great shape for a man of his age, a comment which makes Coulson bristle. Scene change!

Agent Ward is not happy. His cool futuristic gun is an once off on weight. Fitz is uncomprehending, Skye is disdainful. Ward describes an improbable long range scenario. Fitz points out that there are rifles designed for such a scenario. Ward woodenly demands that Fitz find a way to lose the extra once. Fitz does an impression of Ward, which Skye gives about 700% more laughter than is really necessary. Fitz decides this is a signal for him to flirt with her. Skye is not happy, but it has nothing to do with Fitz. She is now wearing her house arrest wristband. She has been roundly chastised for her loyalties. Fitz does not care about any of this, but rather is interested in the fact that Skye is very pretty. Somehow, the two are sending each other an endless series of the exact wrong signals, and nothing is getting through. The conversation ends with Skye commenting that Fitz and Simmons are so close, they might as well be ca… oh wait, we already call them Fitzsimmons. Huh. Simmons arrives just then and does another Ward impression. How cute! They even have matching Ward impressions! Just then Ward arrives, it’s time to gear up. Mission time. Simmons gives him back his super future pistol, claiming that the ounce was just a dummy round left in the gun, and now it’s fixed.

On the ground, there’s this electrostatic discharge thing going on. Like lightning strikes. Except there wasn’t a storm with sufficient intensity within a thousand miles last night! Skye is shadowing Ward as he goes all “CSI detective character” up on this scene’s business. Or possibly its grill. Oh, also, there’s a guy hovering in midair in a clearing. He appears to be dead. Fitzsimmons, after a false start, admit that they have no idea how this could be possible. Ward suggests that it could be a weapon (of course he does). Skye’s theory is metahuman. Ming-Na Wen is careful to avoid using any inflection in her voice was she explains that there is no such metahuman. Well, says Coulson, not that we know about. Better follow up on that. Simmons gets close to the body, gets a little jolt of juice, and the corpse falls to the ground. Well, that was weird.

Back on the plane, Skye has already google searched our dead troupe leader, and has plenty of basic biographical information for Agents Coulson and Ward. She makes a Big Lebowski joke that falls flat, crushing my hopes and dreams. Ward this guy’s – coach, troupe leader, volunteer firefighter – entire enemies list. Skye says she already facebook’d him too! He doesn’t have any enemies. People with a vague dislike of him probably don’t have the power to do something completely unprecedented in human knowledge to him. Coulson thinks something must be missing and Skye rolls her eyes out of the scene. Coulson wants to know why Ward is being so hard on Skye. I mean, he always is. But this specific time? Coulson is curious. Ward is mad because Skye lied to them. She’s going to have to earn his trust again, damnit. Coulson points out that she’s good at googling people, and cleverly segways into our next scene!

Ming-Na Wen glares across a table at the, what, assistant troupe leader? Apparently it’s a hard line interrogation, because her expression is extra stoic.

Simmons is performing a full autopsy. Fitz doesn’t like the corpse stank, so he’s outside. Coulson wants to know what’s going on, but Simmons really hasn’t discovered much yet about this event that is completely unprecedented in the human experience. Ming-Na comes in to ask a question. Stoically. Suddenly it’s time for a scene change, get the action running again… Fitz is tracking another electrostatic signal! It’s going nuts! Then it suddenly pulses… and it’s gone. Better check it out.

In their actionmobile (it’s another totally inconspicuous black SUV with heavy tint) Agents Coulson, Ward and May arrive at a barn. It’s barred from the inside, but while Coulson and Ward pointlessly argue about how to enter the structure, Ming-Na just kicks the damn thing. Well, that’s one way. Unsurprisingly, there’s a hovering dead guy in the barn. But there’s no sign of vehicles in the area, so whoever did it… couldn’t have gone far. Skye’s got the satellites moving in for surveillance. Also, she’s on Google again. This second guy was a firefighter too! And he and our first unfortunate victim were first-responders to an alien crash in New York City (remember that little thing with the Chitauri?). Anyway, it’s super weird, but with the possibility of alien involvement, now we can’t rule out the possibility of an alien weapon being used to kill… firefighters? Coulson’s got the right idea: get to the station house before anybody else turns into an electrostatic bomb and dies.

Scene change!

At the stationhouse, the actionmobile disgorges our Agents again. Meanwhile (they keep slipping in these quick cuts!) back on the plane… Simmons says something weird is going on. I don’t know how else to describe some of these scenes with pseudo-science dialogue. They feel like padding. It’s kind of annoying. At the station, one of the firefighters isn’t feeling so hot. Coulson deduces this isn’t good. Back on the ship, Simmons has real information for us: she doesn’t think they were shot with some kind of a weapon, the wounds on their bodies are actually exit wounds. They were killed from within! Well, what does that mean? Coulson confronts our sick firefighter and draws a gun when he sees a hovering pan. It all comes together now. Agent May has spotted a Chitauri helmet in the station. Tony the firefighter says they cleaned the helmet, a souvenir they took from the alien crash site. Simmons has the answer: it wasn’t dirt or rust on the helmet, it didn’t need cleaning, and by stirring up those alien particles, the firefighters exposed themselves to an alien virus. Well, shit.

Coulson orders everyone else out of the station and sits down for a heart to heart with Tony. Our firefighter is terrified, and now appears to be staring down his own inevitable doom. Coulson wants to know if Tony wants to call anyone, notify anyone. If there’s anything he can do. Trying to empathize, Coulson tells a story about that time that he was killed by Loki. He really was dead; they said it was only for 8 seconds, but Coulson felt that it was much longer. He saw something beyond, he says, something beautiful. Ming-Na almost has a facial expression at this revelation. Though I’m not really sure how she can hear him. Tony starts to arc lightning, and suggests that Coulson make himself scarce. You know, before they all die. Outside, all the S.H.I.E.L.D. guys watch grimly as there’s a flash of light… and Tony’s gone.

Fitz comes down with a medical scanner and examines everyone from the ground team to make sure the virus hasn’t spread to them. The remaining firefighters are going into quarantine. The plane is going to be used to transport the alien artifact to “The Sandbox”, a place I imagine looks like this.

Aboard the plane, May is concerned about Coulson. Why did he get a routine physical? Does he want to talk about it? He’d talk to her if something was wrong, right? By the way, it wasn’t his fault that Tony died horribly.

Scene change!

In the lab, Simmons is really excited about what she’s discovering about the Chitauri pathogen. She’s examining the remaining brain cells of the deceased. Her discovery? Apparently this is a virus that does not spread through the air, or fluid transmission…but through electrostatic shock! Such a thing doesn’t exist on earth! She didn’t think it was possible. Also…something’s floating behind her. Coulson apologies, then puts Simmons into quarantine.

Shortly after, Fitz is sitting back up against the quarantine window. FitzSimmons collectively look miserable. Coulson explains that Simmons has only two hours to live, but the plane also has nowhere to land in range in time. If Simmons explodes, it will knock the plane out of the sky. Skye obviously feels helpless, and it’s angering her. Coulson has confidence in Simmons’ ability to figure out an antiserum before her time is up. With Fitz’s help, Simmons begins working on a cure, but their information is still limited. She’s trying out her experiments on laboratory rodents, but the results so far… aren’t so good.

Upstairs, Ward is watching the lab through the video monitor. Skye pokes her head in, asks why he doesn’t just go down there. Ward shrugs it off, “They don’t need an audience.” Skye stays, angry at her helpless feeling. Ward has it even worse. In a rare emotive moment, he opens up, his frustration actually fairly tangible in the moment. Good work, Ward! Then he really brings the temperature in the room down to freezing with our scene outro, Ward’s warning to be ready “For whatever we’re called on to do.” I think we all know what that means.

…But let’s have Coulson talking to headquarters, and get his order explicitly spelled out anyway: Simmons needs to be jettisoned from the plane so she doesn’t explode and kill everyone. Coulson bails on the transmission, then has a terse (and stoic) exchange with Ming-Na.

In what is really probably the strongest bit of the episode, Fitz and Simmons are working on borrowed time. They start arguing, pretty much about nothing, trying to make it about something, and it’s by far the most genuine moment we’ve gotten out of either character so far. They both grow a lot for me right here; I suddenly wonder why they’re being underused as comic relief when the characters have some range, some background, some chemistry! Down with the Ward and Skye fighting scenes! Up with FitzSimmons! …what it all boils down to, is that human antibodies just aren’t properly developed to fight alien disease. There’s no one to make a new antiserum from. Wait, what if there are some cells in that alien helmet? Fitz is off to take some scrapings. And he’s off at a sprint. Over Coulson’s shouted objection, Fitz bursts into quarantine, and FitzSimmons resolve to work together to fix this damn thing. Yay!

Despite his earlier comments, Ward joins literally the entire team as they stand in the cargo bay and watch FitzSimmons work. They do stuff. Feels like padding. Finally, they have a new antiserum! Fitz applies it to the last lab rat, who uh… begins hovering in the air. There’s a moment of stunned silence. Simmons approaches Coulson, and asks him to notify her father, first, and let him tell her mother. Then she asks them to clear the room. Fitz is still working furiously, but Simmons has lost hope. She clubs Fitz in the back of the head with a fire extinguisher.

Upstairs, headquarters is calling again. They probably want Coulson to go ahead and put a bullet into the back of Simmons’ head and dump her body. Coulson’s not into it. But apparently SImmons has opened the cargo ramp and jumped out of the plane. Tragically, just before Fitz awakens and discovers the rat still alive… it was only knocked unconscious by the pulse, which was much weakened by the antiserum. Fitz goes for a parachute, but is shoved aside by Ward, who takes both the cure and the ‘chute and jumps. After a long fall sequence where we get many shots of the ocean drawing ominously closer, Ward, of course, catches Simmons, cures her, and deploys the ‘chute. Yay!

On the plane, Coulson yells at Simmons, though it’s obvious he’s more relieved than angry. Ward plays it cool. Simmons for some reason goes for a callback on the pistol: it’s still an ounce off. Ward knew that. Then he does an impression of Simmons’ impression of him, which she critiques. It’s kind of a weird moment. But then Skye is there too, and practically breaks Simmons with a hug. Emotional plot resolved!

Ming-Na is in Coulson’s office. She wants to know about that physical again. Coulson explains that he ordered the tests on himself because he doesn’t feel fine, even though all the tests claim otherwise. After he got killed by Loki, he’s just never felt right again. Ming-Na seems to actually be acting harder to not assume a facial expression, which I’ll count as progress, as she forces Coulson to examine his scar from Loki’s staff. It’s pretty gruesome. Ming-Na points out that he could not possibly have had that experience and come away totally unchanged. He has scars other than just the physical one. She implies something like that happened to her.

Bonus scene change!

FitzSimmons are talking. He was going to come for her. He’s obviously a little embarrassed that Ward shoved him aside and did the death-defying resdcue bit. Simmons points out that Fitz gave her hope when she had none, that he helped create the antiserum, that he’s the real hero of the piece. Then she bounces. Fitz doesn’t look entirely convinced. Sad face.

And then in our final scene, Agent Blake comes aboard to take possession of the alien artifact. He’s concerned that Coulson disobeyed a direct order, and that S.H.I.E.L.D. is going to yank his team out from under him. Coulson is assertive. Blake delivers a really cheesy line I won’t reprint. Coulson’s character is having growth because this short scene showed him parroting the lessons he took from Ming-Na Wen! We’re moving forward!

Well… my takeaway from this episode is… I found it mostly to be lightly entertaining fluff, but with a nice sequence for the characters of Fitz and Simmons. When the show explores its stronger characters, it’s at its best (since we’re obviously not going to get a small-screen version of the Avengers). I still feel like something is missing. I don’t know that the show is achieving the goal of showing us what life is like for people in a world that has superheroes and aliens and blah blah blah. I hope Agents of S.H.I.E.L.D. finds its momentum, because while I was fairly entertained by this episode, it was in a more “this could be on in the background and I wouldn’t be mad” than a “I’m totally engaged in the story being told here”.

My Visit to the New York Comic Con 2013


Imagine a place where you can see all of your favorite comic book heroes and heroines, argue over whether organic web shooters are better than classic ones, and witness creativity on so many different levels. The New York Comic Con was a 4 day spectacle of pop culture madness mixed with tons of cosplay. I only picked up a ticket for Saturday, but I really have to one day shoot for a 3 or 4 day pass next year.

I think I may have made 4 passes through the interior and exterior areas of the hall, and for every pass there was something new to catch your eye. There was a Transformers booth with some of the classic toys that was a treat. Kotobukiya was on hand with someone their great pieces. The Psylocke one in particular was really sweet. Also on hand were various fantasy sword manufacturers, somewhat surprising in New York given how much security we have here. Clothing, toys, books, drawings. You name it and chances are that you’d run into someone creating a print – like Destiny Blue’s beautiful art.

I was basically there for to use my camera, which didn’t really work out the way I planned. Between the bustle of the crowds (which was immense) and also trying to snap pics with my phone…they kind of came out a bit blurry. I made the mistake of adjusting the shutter speed to get the exposure right, meaning that in some cases the speed was so low that the slightest nudge or shift would blur the image. The next Con will be better, apologies all around.

I met cosplayer VampyBit.me (Linda Le) at her booth, picking up a Nightwing print which she autographed for me. She is so tiny and cute! Somehow in the course of being there, I missed out on seeing Ivy Doomkitty. She happened to be located just off of the Marvel booth. Speaking off the Marvel Booth, Chris Clairemont was on hand, signing pictures and comics. Additionally, Coulson’s car from Agents of S.H.I.E.L.D. was also there, though of course no one was able to touch it.

So, without further ado, I give you my picture set for the NYCC 2013. These are some of the better ones. The full set is visible on my shared Flikr Page. Enjoy.

lolanycc WonderWomannycc JusticeLeague Breaking Bad Figurinenycc

GethRifle Catwomannycc Thanos GearsofWarWeapon2 bayonettafigurinenycc kurisufigurine IvyPlusOne Vampybitme Zatanna-maybe LaraReadytoShoot IronmanWarMachinenycc Xmennycc JokerandHarley Crowd

 

Pusher Man Returns (only in my head)


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I have been toying around with  Pusher Man reintroduction ideas.

**Those who haven’t read Brian K. Vaughan’s Runaways should skip this, it contains spoilers**

The Pusher Man was a drug dealer that sold MGH, mutant growth hormones.  Mutant Growth Hormones is a drug that granted normal human superhuman abilities (usually based on the donor’s ability) or amplifies a posthuman’s super power. He also possesses a pair of gloves derived from the Fistigons.  Fistigons are a pair of mechanical gauntlets created by the Steins; they allowed the user to project and manipulate flames.  The Steins were a part of the Pride, a powerful criminal organization that had dominated the West Coast. The LAPD were in their pocket & no super villain or evil entity dared enter California.  PM was fooled into believing the Pride was recruiting him by Chase Stein.  His mistake resulted in his death at Kingpin’s order.

The first idea involves Pusher Man using Mr. Immortal-derived MGH before Kingpin’s goons arrived. It allowed him to survive the savage encounter.  His damaged Fistigons were repaired and upgraded by former Atlas Corporation engineers. The gauntlets are bionic systems powered by designer MGH.  The vials are integrated into the gloves and function as nanofactories.  Raijin is a tetrawatt electrical projection.  Brute is gravity field manipulation utilized to simulate superhuman strength.  Sprite is molecular intangibility.  Jotunn is gamma radiation enhanced size magnification.  They also possess chameleon circuitry that allow them to replicate Stark’s repulsor beam technology, Von Doom’s shield system, and Death Head II’s bladed weapon.

The second idea involves the Pusher Man’s next of kin, Pusher Man II.  PM II is the 17 year old cousin of the first who plans on avenging PM’s death and revolutionizing the MGH business.  He developed a more potent form of MGH which he sells to criminal organizations like HYDRA and AIM for a greater profit.  Pusher Man II installed a nanomachine failsafe in his MGH batch to prevent HYDRA and AIM from recreating his formula.  He used his wealth to hire former Atlas Corporation engineers to construct an advanced version of the Fistigons.  This version has the same functions as the one defined in the previous idea. The only differences are the dimensional storage device used to transport MGH shipments and the ability to transform into ring-like devices when inactive.

Game Review: Marvel vs. Capcom 3: The Fate of Two Worlds


The Bottom Line

It’s been over a decade (no, seriously! Marvel vs. Capcom 2 came out in 2000! It was on the Dreamcast!) since we last dropped into this remarkable franchise of fighting games. A lot of our favourite characters are missing, but the feel hasn’t changed.

Unfocused Ramblings

As usual, I like to begin these reviews with a boring story about my personal life. About ten years ago, a friend of mine owned the Sega Dreamcast. He never had a ton of games for it, and we all agreed that the controller was preposterously big, but it was probably the console that my group of friends and I played the most during that stretch. Because whatever we thought about the Dreamcast, and however few games there were on it, or however few my friend owned… he did own Marvel vs. Capcom 2. At this point, years later, I don’t even remember much about the fine details of the game. But I do remember its feel… and that feel has returned, to my hazy memory more or less intact, this year with the release of Marvel vs. Capcom 3: The Fate of Two Worlds. So now that I’ve played it, and the excitement is all flooding back to me, the unfortunate truth comes out: for all of its selling points (and it has them to spare) this game is not as much fun as its predecessor.

It’s not. You may think it is, and you may even be having more fun with it now… but it’s a matter of circumstance. And this game is not as much fun as the last one.

Does that mean that Marvel vs. Capcom 3 isn’t a great game? No. Actually, I’ve been impressed by basically everything that I have seen from the new title so far. It has the same feel of the old game. That hyper-frenetic superhero/comic book/action game and so on action is quite intact. You still have the hyper combo bars. You still have three different characters who are flying in and out of the action supporting one another and generally causing some havoc. You can still fill the screen with blasts of energy and crazy attack schemes that seem like no one could ever possibly survive them (and be just as disappointed to see that your opponent blocked in time). In other words, they’ve done a magnificent job of recreating what made Marvel vs. Capcom great. So we can say that this sequel is a faithful one. So what’s the problem?

I’m not sure this game translates as well to playing against faceless strangers on the internet as some of the other fighting games that have come out over time. Of course, it’s not a different experience on XBox Live (or the equivalent service of your choice) but this game, unlike other games, is a more intense frenetic experience and should be less about a cold, tactical approach. To me, this makes it more fun to play with friends than in multi-player match-making. Ultimately, that’s subjective, and if you like fighting games you should enjoy the multi-player experience here as well. Of course, whatever I may say about frenetic superhero/video game combat, the more skillful players of fighting games will still maintain a big advantage in this game due to the huge variety of combos available, even if the move-sets of each character are relatively simple. A lot of universal concepts translate across all characters (such as chaining together flashy aerial or team combos, and the counters to those moves).

The game does offer some options to help teach people about the game-play mechanics. If your fingers aren’t made of steel you may get frustrated attempting to execute long multi-team-mate-extravaganza type combos, but the mission mode (sort of a training mode with specific objectives as far as moves) encourages you to explore chaining moves together (from the basics of knocking a foe in the air and coming down on top of them with a crushing blow all the way to the aforementioned 500000 hit combos). I suspect that if you explore some of these modes, and trouble to learn the moves of a few favourite fighters, you’ll quickly get the hang of winning in this game.

Oh, and don’t be overly troubled by the absence of some Marvel vs. Capcom favourites. I’m sure they will all be available through DLC sooner or later. What’s that, you say? They announced that Jill Valentine and Shuma Gorath will appear as DLC characters even before launch? Let the games begin!

The Big Question

What were they thinking, not including characters like Megaman X? Presumably they were already looking at the prospect of selling DLC packages… but there is an infinite pool of characters to draw on between Marvel and Capcom. It still feels a little cheap to have excised some of the staples that we’ve been playing with since the first installment in the series.

Overall Game-Play

It’s a seamless game-play experience that has more than its fair share of flashy effects and super-cool sets of moves. My one gripe with the game on the whole is the inconsistency in move-sets between the characters, where some of the characters have a huge variety of diverse moves that can work in every situation… while other characters… are basically stuck with a signature move or two and a series of button combos. I can see how the innate attributes of the different fighters necessitate some of this for the purposes of balance, but it’s a little disappointing to find out that a personal favourite character has a lackluster move set. I suspect that this will be the exception rather than the rule for most players, but I do think it’s worth mentioning.

Graphics

It’s not visually breathtaking, but it has a certain (and to my mind, incredibly appropriate) style, and you won’t be disappointed by the attack animations. A ton of unlockable artwork accompanies the game in addition to the rendered character models, and there’s a lot to like with the visuals in this game. More important than the overall graphical presentation is probably the tightness of the experience, which doesn’t seem to have any glitches or bugs to it.

Sound

An upbeat main soundtrack accompanies unique themes for every fighter in the game as well as for the mighty Galactus. You’ll likely recognize a lot of the music as remixes on songs associated with the character in question (for example, Chun-Li’s appearance in a bout is accompanied by an overclocked remix of her battle theme from Street Fighter II) and you’ll probably come to appreciate a few favourites. I didn’t find the score forgettable which is a point in its favour. Obviously there’s not a ton of room for mood music in a fighting game, so the character themes and menu themes are essentially it. As for the voice acting, I haven’t encountered any voices that send me to my knees screaming at the heavens, and I take that to be a good sign. For a handful of bonus points, if you have some good surround sound and bass, you may be blown out of your seat by comments from Galactus, who addresses Thor with a hearty “If you are a god… then what shall we call Galactus!?” and other fun-loving quips.

Spider-Man 4 Delayed til 2012, Raimi/Maguire Out


It looks like the one major comic book film franchise of the last decade has started to fall apart.

The past couple weeks have seen news of the disagreements between the Spider-Man franchise’s only director (Sam Raimi) and it’s studio (Sony Pictures) ranging from script ideas to who should be the main villain of the fourth installment in the series. Raimi’s been very insistent in using the classic Spider-Man villains such as Green Goblin, Doctor Octopus and, in the third film, Sandman. The studio wants the newer villains such as Venom and Carnage (two villains I thought were given too much press by comic book fans of the younger generation).

With the fourth film’s start date for filming having been delayed the targeted release date for the film on May 2011 wouldn’t be met. Visual-effects teams and houses have been told not to start work. It is these production teams who need the most time to do their work and the fact that they’ve been told not to even start pre-prod work means the delay will most likely affect not just the targeted date of 2011, but probably it’s new release date of 2012 (FX quality could suffer if rushed for the latter which Sony may just take a chance on).

All these delays and postponements have just cost the franchise it’s two most visible frontmen. Director Sam Raimi and Tobey Maguire (the only actor to play Peter Parker in all three films) are not out of the fourth film. Sony looks to reboot the franchise with a new director and a new lead actor as they move forward to try and make a 2012 release.

Will taking in a new director and a new lead mean a fourth film in the franchise that will have less of a budget to work with (the three films averaged between 150-250 million budget per)? Is Sony trying to rush this fourth film and giving up on the franchise’s only director and lead actor to try and keep their licensing rights to the franchise? Will Marvel (now a subsidiary of Disney Corp.) play hardball with Sony and the other studios which hold the licensing rights to Marvel characters?

While the third Spider-Man film wasn’t on the same level in terms of quality as the first two it still made a ton of money. One would think that a studio such as Sony would listen to the director who actually made the franchise become a juggernaut when summertime comes around. As a company Sony has made many missteps in their consumer and entertainment divisions. The struggle between studio and filmmaker may just have started the death-knell to the franchise which ushered in the Golden Age of comic book-based films.

Only time will tell, but unless Sony is able to get a director who can bring in the sort of inventive and imaginative vision to the franchise and a lead actor who can easily step into Maguire’s shoes and make audiences forget about the change, then I see this franchise heading down a fast slope into B-movie territory. A development which would further cement Marvel’s desire to take back all it’s properties under it’s fold.

Source: http://www.hollywoodreporter.com/hr/content_display/news/e3iddf4077045b31afc6088f148eaee3ac2