Review: One Piece (Season 1)


“Being a pirate is not about raiding villages or perfect plans; it’s about adventure and freedom.” — Monkey D. Luffy

Netflix’s first season of the live-action One Piece is one of those rare anime adaptations that’s both messy and genuinely charming, often in the same scene. It doesn’t completely escape the usual problems that come with translating wild, cartoon logic into real people and real sets, but it gets enough right—especially the cast dynamics and worldbuilding—that it feels more like a real show than a cosplay experiment.

The basics: this first season covers the East Blue saga, following Monkey D. Luffy as he puts together the early Straw Hat crew and heads off toward the Grand Line. You get the big beats fans expect: Romance Dawn, Zoro’s introduction, Orange Town and Buggy, Syrup Village with Usopp and Kaya, Baratie with Sanji, and Arlong Park with Nami’s backstory as the emotional anchor. It’s condensed into eight hour-ish episodes, so you’re not getting a one-to-one remake of either the One Piece manga or the anime; this is very much a “greatest hits” version of that early stretch, with a ton of trimming, merging, and reordering to make it work as a bingeable live-action series.

Probably the easiest part to recommend is the core cast and their chemistry, which does a lot of heavy lifting. Iñaki Godoy’s Luffy is unapologetically goofy, earnest, and loud in a way that could’ve gone horribly wrong in live action, but he leans into the character’s optimism so hard that it mostly works. He feels like someone who really does believe he’ll be King of the Pirates and doesn’t see any reason to question it, and that unshakable confidence becomes the emotional center of the crew. Godoy also nails Luffy’s mix of childlike wonder and sudden steel; he can flip from grinning over a new ship to staring down a villain in a way that sells Luffy as more than just a rubbery himbo. His turn as Luffy ends up being the highlight performance of the season, because if he doesn’t work, nothing else does—and he absolutely carries the show’s heart on his sleeve.

Mackenyu’s Zoro is basically the polar opposite energy, which is why their dynamic works so well. He plays Zoro with a dry, deadpan coolness that never tips completely into parody, even when he’s doing something as inherently ridiculous as fighting with three swords. His line delivery is often clipped and understated, and that restraint gives him room to land some of the show’s funnier reactions just by raising an eyebrow or sighing at Luffy’s nonsense. Importantly, Mackenyu makes Zoro feel like someone who’s constantly sizing up the room and quietly choosing when to step in, which fits the character’s “honor-bound mercenary slowly becoming a real crewmate” vibe.

Emily Rudd’s Nami brings a different energy altogether, mixing competence, guardedness, and flashes of vulnerability in a way that really pays off once the Arlong Park material kicks in. Early on, she plays Nami with a kind of wary charm—she’s clearly the most practical person on the ship, always thinking about maps, money, and survival, and Rudd lets that edge peek through even when Nami is going along with Luffy’s madness. When the show finally digs into her backstory, she shifts gears into something rawer and more emotional without it feeling out of character, and her scenes in the latter part of the season give the story a genuine emotional spine. Alongside Godoy, Rudd’s performance is another standout, since the season’s biggest emotional payoff basically hinges on whether you buy Nami’s pain and eventual trust in the crew.

Jacob Romero as Usopp leans into the character’s role as the lovable coward and storyteller, but he doesn’t make him a total joke. His performance captures that mix of bluster and insecurity—he’s a guy who talks a big game, clearly doesn’t always believe himself, and still steps up when it matters. Romero’s physicality and timing help sell Usopp’s more exaggerated reactions, but he also gives the quieter moments with Kaya and the Going Merry a sincerity that keeps the character from being just comic relief. You can see why this crew keeps him around, even when he’s clearly terrified half the time.

Taz Skylar’s Sanji doesn’t show up until later in the season, but he makes a strong impression once he does. Skylar leans into Sanji’s suave, flirtatious side without making him completely insufferable, and he brings a surprising amount of warmth to the character’s loyalty toward Zeff and the Baratie. His fight scenes, built around kicks and flashy movement, give the action a slightly different flavor whenever he’s involved, and his banter with Zoro and Luffy slots into the group dynamic quickly. The show dials back some of Sanji’s more over-the-top anime tendencies, and Skylar’s performance sells that reined-in version pretty well.

One thing that helps the whole project feel less like a random “Hollywood take” and more like a genuine extension of the franchise is how closely One Piece creator Eiichiro Oda worked with the team to adapt his manga and anime for live action. His involvement doesn’t magically make every creative choice perfect, but it does temper some of the bigger changes from the original, since you get the sense that the tweaks to pacing, structure, and certain character beats were made with his blessing rather than behind his back. Even when the show compresses arcs or reshuffles events, it still feels guided by the spirit of One Piece as Oda sees it, which goes a long way toward making the adaptation easier to accept for fans who might otherwise bristle at every deviation.

The show spends a lot of time on relationships and backstory, and that’s both a strength and a weakness. On the plus side, those flashbacks—Luffy and Shanks, Zoro’s childhood, Nami’s history with Arlong, the way characters like Kaya and Usopp connect—give emotional weight to what might otherwise just be colorful pirate antics. By the time Arlong Park rolls around, you actually care enough about Nami and her village that the standoff with Arlong lands as the season’s big payoff rather than just another boss fight. On the minus side, the early episodes can feel overstuffed with introductions and tone-setting. There are a lot of characters and a lot of lore thrown at you quickly, and if you’re not already familiar with One Piece, it can feel chaotic and hard to latch onto at first.

Visually, the show is kind of wild—in a good way. One of the big fears with live-action anime is that the production design ends up feeling cheap, empty, or embarrassed by the source material. Here, the sets are large, busy, and distinct: each island or town has its own look and vibe, from circus-horror weirdness with Buggy to the ocean-front glam of the Baratie to the more oppressive, grimy feel of Arlong Park. There’s a sense that this is a big, strange world rather than just three reused soundstages and a backlot. The costumes, props, and little bits of world detail—like the transponder snails and offbeat outfits—lean into the original’s absurdity instead of trying to “ground” it into blandness, and that helps the show retain a lot of its personality.

The CGI and action are… pretty good, with caveats. Luffy’s rubber powers were always going to be a challenge, and sometimes the stretching looks a little off, but the show smartly leans into the inherent ridiculousness rather than pretending it’s supposed to look “realistic.” The action scenes are choreographed to be big and theatrical rather than gritty, which fits One Piece’s energy. There are moments where the limitations show—fights can be shorter than fans might want, and some sequences are clearly staged to avoid pushing the visual effects too hard—but when the show goes all-in, the results are genuinely fun. The key is that the action is always driven by character: Zoro’s swordsmanship, Sanji’s kicks, and Luffy’s unshakeable confidence all feel distinct and recognizable.

That brings us to the fishmen, which are easily one of the trickiest elements to pull off in live action. The make-up effects and prosthetics do a lot of heavy lifting, and from a distance the designs are bold and striking, but when the camera gets up close, things can get pretty rough. You can see the seams, the stiffness, and the slightly rubbery, mask-like quality that’s hard to completely disguise when you’re turning heavily stylized cartoon fish-people into real actors in costumes. By the time the show gets to that particular section of the season, though, the audience has more or less made its peace with the whole experiment: either you’ve bought into the concept that this is a live-action One Piece—with all the heightened, cosplay-adjacent weirdness that implies—or you haven’t, and the fishmen are just going to be one more thing you can’t get past. For viewers already on the show’s wavelength, the emotional stakes of Arlong Park matter more than the occasional rubbery jawline.

Performance-wise beyond the core Straw Hats, there are a few clear standouts in the supporting cast, and the obvious high point is Jeff Ward as Buggy. He takes a character who’s primarily used as broad, loud comedic relief in the manga and anime and plays him the same way on the surface—still ridiculous, still theatrical, still a clown-themed pirate—but with a bit more bite and cynicism underneath. There’s a mean streak and a sense of bruised ego in his version of Buggy that makes him feel less like a one-note gag and more like an actual threat who just happens to be funny. That extra edge helps his scenes pop whenever he’s on screen and makes Buggy one of the side characters you actually want to see come back later instead of just being a one-arc villain.

Tone-wise, season 1 walks a tightrope between over-the-top anime goofiness and more grounded live-action drama. The first couple of episodes lean heavily into cartoonish humor and big, exaggerated deliveries, which can feel jarring if you’re not already on board with that style. As the season goes on, though, the show settles into a more comfortable rhythm where the comedy and drama balance better. The horror-tinged atmosphere in some mid-season episodes, the emotional flashbacks, and the quieter character moments give it some texture beyond “loud and wacky.” Still, there’s no getting around the fact that some jokes are pushed too hard and some lines land awkwardly; not every animated beat translates cleanly to actors on a physical set.

One of the more interesting aspects is how the story has been compressed and rearranged. Plotlines that took multiple episodes in the anime get condensed, combined, or reordered so that they fit into an eight-episode season with a clear build toward Arlong Park as the climax. On the positive side, this keeps things moving and avoids the bloat that long-running anime can fall into. There aren’t many filler-feeling stretches; almost every scene is trying to push plot, character, or worldbuilding forward. On the negative side, there are moments where you can feel the rush: some conflicts resolve faster than they arguably should, certain relationships don’t get as much space to breathe, and some secondary characters end up feeling like sketches rather than fully realized people.

If you’re a long-time fan of the One Piece manga or anime, that editing is going to be a bit of a mixed bag. Some changes genuinely help the story flow better in live action, tightening up arcs that were originally more meandering. Other changes will probably rub purists the wrong way, especially when beloved scenes are trimmed, altered, or moved around. That said, the adaptation is more faithful in spirit than many other anime-to-live-action attempts. The Straw Hats act like themselves, the world still feels strange and adventurous, and the show never seems ashamed of its source material. It’s clearly designed as an accessible starting point for newcomers rather than a frame-by-frame recreation for existing fans.

Pacing is another area where the season both succeeds and stumbles. The length of the episodes means there’s room for characterization and little worldbuilding beats, but they can sometimes feel bloated, especially in the early going when you’re still figuring out how seriously to take anything. Some viewers may bounce off before the show fully finds its groove. However, once the series gets deeper into the crew’s emotional histories—especially in the middle episodes and leading into the Arlong material—it becomes easier to invest in what’s happening on screen. The season builds nicely toward its finale, even if the path there is occasionally uneven.

As a whole package, season 1 of Netflix’s One Piece is far from perfect but genuinely enjoyable if you’re open to what it’s trying to do. It’s big, colorful, sometimes clumsy, and often surprisingly heartfelt. Fans looking for a meticulous, panel-accurate adaptation are going to notice every shortcut and deviation. People who hate anime-style humor may find parts of it grating or too over-the-top. But if you’re okay with a show that’s earnest, occasionally awkward, and unafraid to be strange, there’s a lot here to like—especially the way the crew’s bond slowly becomes the emotional core of the story.

In the end, this first season feels less like a flawless triumph and more like a strong proof of concept. It shows that One Piece can work in live action without losing its identity, even if compromises have to be made in pacing, tone, and scale. The highlight performances from Godoy as Luffy and Rudd as Nami, backed by a solid ensemble that includes scene-stealers like Jeff Ward’s Buggy, Oda’s guiding hand, the ambitious production design, and the emotional beats of arcs like Arlong Park are strong enough that, by the time the final stinger hints at more adventures to come, it’s easy to imagine sticking around for another voyage with this crew—even if the make-up isn’t always convincing and the rubber powers don’t always look great.

Horror Review: Kingdom


“In a world haunted by both the living and the dead, the true monsters are those who often wear the crown.”

Kingdom debuted on Netflix on January 25, 2019, riding the crest of the global Hallyu wave and building on the international success of Korean horror. The series followed a rich tradition of critically acclaimed films such as Train to BusanThe HostA Tale of Two Sisters, and notably The Wailing. These works helped elevate South Korean horror on the world stage, blending supernatural terror with intense social and psychological themes that primed Kingdom for widespread interest.

The series was adapted by playwright and writer Kim Eun-hee from her own webtoon The Kingdom of the Gods, which she created alongside artist Yang Kyung-il. This blend of popular Korean cultural imports—webtoons and horror cinema—provided a strong narrative base for the live-action adaptation. Kingdom distinguished itself by marrying the zombie genre with historical drama, setting its epidemic in the Joseon dynasty—a period marked by frequent mass deaths and epidemics. This historical backdrop provided a plausible narrative foundation for a catastrophic outbreak, grounding the series’ supernatural horror in the real dread of past pandemics and social collapse.

The Joseon era was repeatedly struck by deadly outbreaks and famines that devastated communities and challenged social structures. While Kingdom doesn’t focus on specific historical records, the knowledge of these recurring calamities creates a realistic and haunting context that informs the series’ tension—the desperation of starving peasants, societal breakdown, and the government’s inability to maintain order under extreme crisis. This setting allows the zombie outbreak to function not just as a horror element but as a powerful allegory for historical suffering and institutional decay.

Kingdom centers on Crown Prince Lee Chang, who is thrust into a deadly fight against both undead hordes and court conspiracies after the king’s mysterious illness and death are covered up by Queen Consort Cho and her father. Their selfish decision to conceal the truth and use a resurrection plant to keep the king “alive” initiates the plague, demonstrating how corruption and obsession with power directly contribute to the kingdom’s fall. The series effectively exposes the deadly consequences of political deceit and unequal society—while nobles hoard resources and betray their subjects, peasants are left starving and vulnerable. Rival political factions further sabotage any chance of a unified response, showing that human ambition is as perilous as the zombie outbreak itself.

What sets the zombies in Kingdom apart from many earlier depictions is their unique behavior and characteristics, which elevate the horror and intensify the series’ kinetic action scenes. These zombies move swiftly and aggressively, unlike the sluggish, shambling undead common in Western lore. Their speed allows them to attack with terrifying suddenness, creating relentless tension and forcing characters into frantic, dynamic escapes and battles. Additionally, the zombies in Kingdom only awaken at night and seem to revert to dormancy during daylight hours, a nocturnal cycle which adds an eerie rhythm and strategically heightens suspense.

Moreover, the infection’s origin tied to a resurrection plant introduces a quasi-vampiric element, blending horror genres and expanding the mythos beyond traditional zombie tropes. This variation not only refreshes the genre but intensifies stakes for the characters, who must navigate a world where death is no longer certain and danger lurks in shadows. The fast-moving zombies enable spectacularly choreographed action sequences, elevating visceral thrills and maintaining an adrenaline-fueled momentum distinct from more lethargic zombie narratives.

The success of Train to Busan played a crucial role in reinvigorating the zombie genre, both in South Korea and internationally, and this revitalization was a significant advantage that the creators of Kingdom skillfully leveraged. Train to Busan injected new energy into zombie cinema with its frenetic, visceral depiction of zombies—fast, aggressive, and highly reactive—breaking away from the sluggish, shambling archetypes prevalent in older Western iterations. Its influence is evident in how Kingdom’s zombies behave; they move swiftly, attack relentlessly, and operate on a nocturnal cycle, which heightens the horror and intensifies the kinetic action sequences. These zombies are not mere mindless monsters but active participants in the chaos, embodying a new standard of terrifying, kinetic undead.

Furthermore, Train to Busan‘s impact extended beyond mere behavior. It was also a culturally resonant piece that connected deeply with Korean audiences by reflecting recent national trauma—most notably the Sewol Ferry disaster—and embedding social critique within a genre framework. This powerful contextualization allowed the film to function as more than entertainment; it became a symbol of societal failure and resilience. The film’s success created a template for how Korean cinema could adapt and localize the zombie mythos, blending horror with social commentary in a way that was both emotionally impactful and commercially successful globally.

Kingdom’s creators astutely drew on this momentum, adopting the highly kinetic, fast-moving zombie model popularized by Train to Busan, but adding their own spin through the behavior and cycle of their undead. These zombies only rise at night, stay dormant during the day, and exhibit contorted, unpredictable movements—something Yeon Sang-ho himself infused into his zombies through choreographed dance routines, emphasizing their frenetic and unnatural agility. Such innovations keep the horror fresh, heighten the visceral excitement of action scenes, and differentiate Kingdom from earlier zombie fare, making its undead both terrifying and uniquely emblematic of Korean horror’s modern renaissance.

This evolution of zombie behavior—fueled by Train to Busan’s successful reinvention—enabled Kingdom to stand out in an increasingly saturated genre. It seized upon the momentum of recent Korean horror cinema, using the distinct movement and cycle of its undead to heighten suspense and deliver a new level of kinetic energy. Through this approach, the series not only paid homage to the genre’s Western roots but also created a uniquely Korean expression of zombie horror that captured global attention, cementing Korea’s place at the forefront of contemporary zombie filmmaking.

Despite its many strengths, Kingdom is not without imperfections. The first season, which premiered on January 25, 2019, unfolds unevenly, at times slowed by a deliberate pacing that prioritizes intricate political set-up and exposition over constant action. This emphasis on explanatory dialogue—essential for unfamiliar viewers of Joseon society and its complex political dynamics—sometimes weighs down character development. Characters often act as instruments for delivering background information rather than revealing themselves naturally through interaction, which can lessen emotional engagement early on. Key information about the outbreak’s origins, political rivalries, and the resurrection plant’s properties is frequently conveyed through heavy-handed dialogue rather than action or subtlety, limiting moments of tension and organic story progression.

The second season, released on March 13, 2020, builds on the first by balancing its horror and dramatics more effectively. Stunning cinematography, immersive production design, and committed performances—from Ju Ji-hoon’s strong portrayal of Lee Chang to Bae Doona’s soulful Seo-bi—deepen the emotional core. More nuanced character work and escalating stakes make the political machinations and zombie horror increasingly compelling. The zombies themselves, with their terrifying speed and mysterious biology, deliver some of the most memorable and intense action scenes in contemporary zombie media.

Adding to the lore and depth of the series is Kingdom: Ashin of the North, a special feature-length episode released on July 23, 2021. This episode acts as a prequel and sidequel to the first two seasons, exploring the backstory of the mysterious character Ashin, played by Jun Ji-hyun. It reveals the origins of the resurrection plant and how it ties into the events that drive the main narrative forward. This special enriches the overarching storyline by providing critical context for the outbreak and weaving a deeper understanding of the motivations behind some of the series’ most enigmatic characters, strengthening the ties within the Kingdom saga as a whole.

Kingdom is a series that skillfully blends the intensity of period drama with the thrills of zombie horror. It offers complex political intrigue, rich historical atmosphere, and pulse-pounding suspense wrapped in strong performances and impressive production values. As such, it comes highly recommended for viewers who enjoy either genre—or both—providing a fresh and compelling experience that stands out within contemporary television drama and horror.

Horror Review: Ichi the Killer (dir. by Miike Takashi)


Filmmaking in Japan has always thrived on extremes—but not in one uniform direction. On one end lies the haunting, gothic atmosphere of horror steeped in shadows, ritual, and psychological dread; on the other lies the explosion of ultra-violence, pushed to grotesque and sometimes cartoonish heights. This duality mirrors the country’s broader cultural and artistic history, from the impressionistic ritualism of Noh theater and kabuki to the stark contrasts found in ukiyo-e prints. It was inevitable that such traditions would shape Japanese cinema, inspiring films that swing between meditative stillness and overwhelming sensory assault. Few modern filmmakers embody this radical spectrum more vividly than Miike Takashi, the ever-provocative and unapologetically eclectic mad genius of Japanese film.

Trying to find a Western counterpart to Miike often feels impossible. He refuses to be pinned down, leaping from genre to genre with the same restless energy as a filmmaker like Steven Soderbergh, but with far darker, more transgressive tendencies. Yet even in his eclecticism, Miike tends to operate at the polar extremes of Japanese genre filmmaking. One year he delivers chillingly restrained, gothic atmosphere—as seen in Audition or One Missed Call, both sustained by mood, dread, and psychological unease. The next, he unleashes pure ultra-violence, as in Dead or Alive or Ichi the Killer, films that seem designed to push cinematic violence far beyond socially tolerable thresholds. He’s made yakuza dramas, samurai fantasies, children’s stories, westerns, thrillers, and even musicals. To watch Miike is to surrender to unpredictability—but always to expect extremity.

And nowhere is Miike’s fascination with the violent pole more vividly captured than in his infamous 2001 adaptation of Hideo Yamamoto’s manga Ichi the Killer (Koroshiya 1 in Japan). The film remains one of his boldest and most grotesque provocations: hallucinatory, hyper-violent, and defiantly sadomasochistic. If Audition showed Miike at his gothic and restrained, building terror through silence and stillness, then Ichi the Killer does the opposite—it blasts the viewer with sensory chaos, arterial spray, and sadomasochistic spectacle. The result pushes beyond gore into nightmare surrealism, so extreme it resembles Peckinpah’s The Wild Bunch refracted through a carnival mirror.

On its surface, the narrative is deceptively straightforward: at its core lies the hunt between two men. Ichi, an emotionally fragile vigilante manipulated into becoming a weapon of destruction, and Kakihara, a flamboyant, sadistic yakuza enforcer who thrives on pain both given and received. While Miike alters aspects of the manga, he retains the dual narrative thread of these two figures spiraling toward an inevitable rooftop showdown high above Tokyo’s neon chaos. Yet to describe the plot too literally is pointless. Miike warps Yamamoto’s crime saga into something closer to a fever dream, a delirious collage of violence and grotesquerie where linear logic is slowly dissolved, leaving behind only sensation.

Where Ichi the Killer separates itself is in its layered subtext of body horror and sadomasochism. Miike is not content with gore alone; he explores the intimate psychology of pain and pleasure, showing their fusion in ways that unsettle. This is established from the film’s beginning, in one of its most infamous moments, when Ichi—lonely, voyeuristic, and lost in disturbing fantasies—masturbates while watching a prostitute being assaulted, climaxing onto a balcony railing. The explicitness shocks, but more importantly, it plants the film’s thematic flag: eroticism polluted by brutality, desire inseparable from cruelty. Miike ensures the audience feels implicated, not just as witnesses but as voyeurs who cannot look away.

Kakihara embodies the other side of this sadomasochistic spectrum. He lives for violence, both inflicting and enduring it. His Glasgow smile—cut into his cheeks years before Ledger’s Joker canonized the image—is carved symbol of his philosophy: rebellion scarred into flesh, grotesque yet strangely glamorous. Much of this impact rests on Tadanobu Asano’s performance. Watching him in this role today, it’s startling to compare Kakihara to his later mainstream work in the Marvel Cinematic Universe (Thor films) or the prestige Shōgun remake. The actor who once played measured dignity and stoicism there is here unchained, flamboyant, and feral. His Kakihara is rockstar-like, charismatic, terrifying, and magnetic; the performance feels like a primal howl that stands in stark contrast to his more restrained global roles. By the finale, one could argue Kakihara comes closer to the film’s “hero” than Ichi himself, embodying violence not merely as cruelty but as pure identity.

The film unfolds as a series of violent tableaux, each more outrageous than the last, somewhere between grotesque cartoon and waking nightmare. Bodies are mangled, organs splatter, arterial spray bursts like abstract expressionist brushstrokes. Miike pushes the imagery so far it sometimes tips into slapstick, calling to mind Peter Jackson’s Dead Alive. It’s violence past the point of horror, collapsing into absurdist comedy: as if Tom and Jerry were redrawn with box cutters and razor wire. Tarantino’s famous “House of Blue Leaves” sequence in Kill Bill clearly draws inspiration from Miike’s operatic bloodletting.

And yet Ichi the Killer is not mere shock and gore. Beyond its chaotic excess, the film probes violence as spectacle—something audiences recoil from but also consume with fascination. Miike refuses to let the audience off the hook. He doesn’t desensitize; he implicates. Watching Ichi means simultaneously condemning its cruelty and acknowledging our own morbid curiosity. That tension—between gothic atmospheres of dread and gaudy ultra-violence—is where Miike thrives.

This duality makes Ichi the Killer one of the most notorious entries in modern cult cinema. It isn’t for everyone, and was never intended to be. Some audiences will find it unwatchable, others mesmerizing. But what is undeniable is its extremity, one end of the spectrum of Japanese genre filmmaking stretched to breaking point. If Audition embodies Miike’s gothic restraint, Ichi represents his carnival of brutality. Together, they capture the twin poles of his artistry and of Japanese extremity itself. Violence here is more than gore—it is body horror, sadomasochism, and spectacle fused together, a dark carnival Miike dares us to enter and dares us not to look away.