Game Review: Ghosts Are Good Hosts (2015, Leonard Pilchin)


Waiting for an invitation to arrive
Goin’ to a party where no one’s still alive
Waiting for an invitation to arrive
Goin’ to a party where no one’s still alive

— Dead Man’s Party by Oingo Boingo, lyrics by Danny Elfman

Last night, you dreamed about going to a party that was being thrown by ghosts.  The next morning, you receive an invitation to just such a party.  Of course, you go.  When you arrive, you meet Annabel, who is not a ghost.  However, the ghosts soon arrive and, once gathered around the table, they look at you with hungry eyes.

As the title of this game states, ghosts are good hosts.  However, they also want to eat you and Annabel for dinner!  Since there’s no way for you to leave the dining room without the permission of your hosts, you’re going to have to talk to the ghosts and somehow win them over.  Not even a ghost would be willing to eat its own friend.

Talk to Corsair, Halle, Kal, and Soul.  It’s not hard.  (All you have to do is point and click and then select what questions you want to ask them.)  Get to know them.  Ask them about each other.  Learn about their stories and compliment them at the right time.  Once you think that you’ve won each ghost over, ask them if they want to be “ghost friends.”  Ask too soon and you’ll get rejected and you might even get eaten.  Ask at the right time and you’ll have a pleasant ghost party and you might even make a living friend out of Annabel.

Ghosts Are Good Hosts is a surprisingly challenging but good-natured TWINE game.  The challenge isn’t finding the right questions to ask as much as it’s asking them in the right order and to the right ghost at the right time.  It’s not easy but it is fun, mostly because each ghost has their own unique story and personality.  Along with the wonderful graphics, the game has a retro feel which will appeal to the nostalgia of every 90s kid who used to play games on a big, bulky personal computer.

Ghost Are Good Hosts can be played here.  If you’re struggling to not get eaten, a walk-through is available here.

Game Review: The Sock Puppet Killer (2019, Jason Cantalini)


In this diabolically clever work of interactive fiction, the narrator needs you to track down the Sock Puppet Killer!

Who is the Sock Puppet Killer?  A killer who kills sock puppets, of course!  And why are you the only one who can stop him?  Because that narrator says that you’re former Chief Inspector Caine Slade, the brilliant detective who has been a pathetic drunk ever since the tragic death of your family!

You can tell the narrator that you’re not interested in catching the Sock Puppet Killer.  You can say that you won’t even “do it for the children!”  (Yes, that is an option.)  You can say that you have no memory of ever being Caine Slade.  You can tell the narrator, in detail, why his story doesn’t make any sense.  But eventually, you’re going to end up in a bar, approaching a beautiful woman who you’ve been told is the Sock Puppet Killer.

This is one weird game and winning it going to require more than one try.  Fully understanding everything that is happening is going to take probably a dozen tries.  There are a variety of different decisions to be made throughout the game.  Make the wrong decision and you’ll end up dead.  Make the right decision and you very well could still end up dead.  The best piece of advice that I can give you (without spoiling the game, of course) is to avoid pissing off the narrator.  At one point, I very adamantly told him that I wasn’t going to approach the Sock Puppet Killer and I suddenly found myself drowning in the ocean.  It’s accepted in almost all Interactive Fiction games that the narrator is basically God but The Sock Puppet Killer is remarkable for featuring an easily angered and very vengeful God.

The Sock Puppet Killer is well-written and often loud out loud hilarious.  It’s not an easy game but that just makes it all the more rewarding if you manage to get through the entire thing without dying.

The game can be played by clicking here.

Game Review: Bogeyman (2018, Elizabeth Smyth)


In this interactive fiction game, you are put in the role of a child who, after having what you believe to be a nightmare about being abducted, wakes up to discover that you actually have been abducted.  You are now one of several children, living in an isolated mountain cabin and subject to the unpredictable and often cruel whims of your abductor.  Escape seems impossible and survival is going to mean making some truly grim choices.

Bogeyman starts out with a dark premise and then it just gets progressively more dark from there.  Whenever you think that the story can’t get any more unsettling, it does.  It’s not a game where you always get as many choices as you would like.  Often, you have to decide between doing a bad thing or doing an even worse thing.  It’s also not a short game but it grabs your interest from the very first line and I played all the way to the end because, after spending just a few minutes experiencing life in that cabin, I had to know how it would all end.

Bogeyman is a Twine game and it actually makes good use of the format.  White text slowly appears against a black background while subtle but spooky music plays in the background.  Your choices are in all caps, highlighting the desperation of your situation.  There are a few graphics but most of the game takes place in your head.  The game does such a good job of describing the cabin and the situation that you feel like you’re there.

Well-written and carefully put together, Bogeyman is an IF game that sticks with you.  You can experience it here.

 

Game Review: Spring 2020 (2020, Philip J. Rhoades)


Click to Enlarge

In this existential, sequester-inspired horror film, you start in a room.  You cannot leave the room.  There is something appears to be food in the room.  You can do two things.  As the game puts it, “You can only eat or wait.”

The game’s not lying about that, either.  I tried all sorts of tricks to see if maybe I could fool the game into letting me do something else.  I tried to look at the food.  I tried to get the food.  I tried to go north.  I tried to go east.  I tried to go west.  I tried to go south.  I tried to examine the room.  I tried them all.  Just to be told, “You can only eat or wait.”

So, during one game, I ate.  During the next game, I waited.  I did both of those for several turns and things did not go well for me at all.  This is a game that you cannot win but it also captures the way many people feel about 2020.  This is the year when no one wins so why not play a game where no one wins?  It’s a simple game but it captures the mood of the year.

If you want to play this game, you can download it from here.  

Just remember, you only eat or wait.

Game Review: Suspect (1984, Infocom)


The time is Halloween, circa 1984.  You are a newspaper reporter who has been invited to the annual Halloween costume party that is being thrown by your old friend, Veronica Ashcroft-Wellman.  You show up, eager to find a story.  You are dressed as a cowboy, complete with a lariat and a gun belt.  Shortly after you arrive, Veronica goes to her office.  Not long afterwards, Veronica is discovered dead.  Around her neck is your lariat.  Lying near her body is a bullet from your gun belt.  You’re not only a suspect.  In the eyes of the police, you’re the only suspect!

Infocom’s third and final murder mystery followed Deadline and The Witness.  Just like those two games, you have a limited amount of time to explore your surroundings, find clues, and talk to the other people at the party.  Run out of time and you’ll once again be approached by the trusted Sgt. Duffy.  This time, though, Duffy is coming to take you to jail.  The stakes have never been higher and the mystery has never been more complex.  Not only is the house bigger than the houses in Deadline and The Witness but there’s also many more suspects, all of whom are in costume and all of whom move around at their own free will.  Clues are not difficult to find but it can be a struggle to not only figure out how they link together but to also the convince the investigative detective that they are important.  This is not an easy game to win.  I played it several times and failed to solve the mystery every time.  Finally, I did what anyone would have done in my situation.

I cheated.

I found a walk-through for the game and, following it step-by-step, I solved the murder and cleared my name.  If I hadn’t used that walk-through, I probably never would have solved the case.  This is not a game for casual text adventurers.  This is for people who want to totally immerse themselves in a world and then spend hours working out a plan of attack.

It’s also an elegantly written game, with its fair share of Easter eggs for experienced gamers.  Just count the number of guests who have come to the party costumed like characters from other Inform games.  This game is tough but rewarding, even if you do end up having to cheat to win.

Suspect can be played at the Internet Archive.

Game Review: Aisle (1999, Sam Barlow)


Image by Sam Barlow

Aisle is perhaps the greatest work of Interactive Fiction ever created.

It’s Thursday night.  You’ve had a long day and you’re ready to go home.  You just have to pick up some gnocchi from the grocery store.  You are standing on the correct aisle, with your cart.  There is a woman standing a few feet away from you, with a grocery cart of her own.  What will you do?

Choose your action carefully because this is only a one-move game.  There are hundreds of commands that you can choose from but each command will lead to a different conclusion.

Some commands will lead to happy ending.  Some commands will lead to a sad ending.  Some will trigger old memories.  Sometimes, the memories will be happy and romantic.  Sometimes, they will involve death, insanity, and horror.  Sometimes, you are a good man and sometimes you are a bad man.  Sometimes, you are healthy and sometimes you are sick.  It all depends on which command you chose.

Because each command leads to different details of the story being revealed, Aisle is a game that rewards frequent replays.  Deciding to laugh in one game led to me typing “Remember Clare” in the next game.  Even simply choosing to leave the aisle can lead to a variety of different endings, depending on how you decide to leave.  This game can be a romantic or it can be horrific.  It all depends on which word, out of the hundreds that the game is prompted to respond to, you type in at the prompt.

Aisle can be downloaded from here.

 

Game Review: 9:05 (2000, Adam Cadre)


(Image by Adam Cadre)

I’m still working on my review of Heavy Rain so, while I do that, why not play Adam Cadre’s 9:05?

9:05 is a text adventures which opens with a scenario that should be familiar to anyone who has previously played an interactive fiction game.  It’s the morning.  The phone is ringing.  The person on the other line says that you have overslept and the boss is asking why you’re not at work.  Now, you have to get out of bed and quickly do what you need to do to be able to leave the house.  It’s a scene that has served as the premise of many IF games but 9:05 adds a macabre twist at the end, one that makes the game worth replaying.

9:05 is a short game and most of the puzzles are deliberately simple to solve.  It should not take any longer than 5 to 10 minutes to play the game for the first time.  If you’ve never played an IF game before, 9:05 is a good one to start with.  If you’re a veteran player, you will enjoy the way that 9:05 plays with and subverts the usual IF conventions.

The game can be downloaded from here.

Game Review: Dwelling: Insomnia (2014, 0vr)


This piece of interactive fiction is a strange game.  I’m not quite sure how else to describe it.

The premise is a simple one.  Each night, you try to sleep.  Every night, you are awoken by someone or something pounding on your door.  Every.  Single.  Night.  In Choose Your Own Adventure fashion, you are given a set of options.  Do you try to go back to sleep or do you go to the door?  Do you look through the peephole or do you return to bed?  Open the door or hide?  Left or right?  At every step, you’re given the option to explore further or to try to return to safety.  The problem is that if you make the wrong choice, you might make it back to your apartment in one piece but you’re still going to be woken up the following night.  Make the right choice and something bad might still happen to you but at least you’ll no longer be woken up in the middle of the night.

What makes the game so strange is the way that it constantly loops back to the beginning, until you finally make the “right” choices.  The only thing that changes is the number that lets you know how many nights you’ve been woken up by someone pounding at your door.  Is someone really knocking at your door or are you stuck in some sort of time loop or permanent dream state? Having played the game and gotten to the end, I am still not sure.

The game itself is well-written and vivid enough to justify its placement in the horror genre.  It can be played here.

Game Review: Eat Me (2017, Chandler Groover)


Copyright Chandler Groover

Eat Me is both one of the strangest and most delicious text adventures that I’ve ever played.

You are a very hungry child being held captive in a dungeon.  Fortunately, your manacles are very tasty.  For that matter, so is the door to your cell, probably because it’s made out of a cheesecake.  If you want to go for a more minimal meal, the skeleton of the prisoner who was in the cell before you is also available for snacking.  In fact, as the player soon discovers, everything in this dungeon can be eaten.  That includes the doors, the instruments of torture, the bodies of the other prisoners, and the guards.  If you’re going to escape you better start eating.

There are a few things that stand out about Eat Me.  One thing is that the solution to almost every problem is to eat.  Some things are easier to eat than others but eating is always the safest way to go.  The other is that it’s a very well-written game, with very tasty descriptions of each room, each object, each person, and, of course, each bite.  Some of the descriptions are downright tasty while others are not something you should read on a full stomach.  None of the NPCs in the game really want to be eaten but, in the end, it’s either you or them.

For those ready to start their meal, Eat Me can played online here.

Game Review: Suspended: A Cryogenic Nightmare (1983, Infocom)


Welcome to the future.  On the planet of Contra, an Earth colony is run by a self-maintaining system that is housed in a gigantic facility.  The system is responsible for everything from transportation to keeping the weather hospitable for the colonists.  You are at the center of the system.  You have been placed in suspended animation so that your mind can serve as the Central Mentality that keeps the entire system from falling apart.  It’s a job that’s meant to last for 500 years but the rewards are great.

Unfortunately, there’s been an earthquake and the complex has been damaged.  Though you are still in suspended animation, you know that you have to repair the complex before the angry colonists shut you down.  Since you’re in stasis, you have to direct five robots to do all the work.  Each robot has its own “personality” and unique way of describing each room in the complex.  You’ll have to figure out how to get the robots to work together before all of you get shut down permanently.

Suspended is one of the most difficult text adventures that I’ve ever played.  Since each robot can only tell you certain things about each room in the facility, the game often depends on getting the right robots in the right room at the right time.  If you can pull that off, the damage itself is often easy to fix but it’s not always easy to guess which robot will be useful in which situation.  In typical Infocom fashion, there’s also a time limit to the game and making too many mistakes can make it impossible to get things done before time expires.  For most players, winning this game will come down to trial-and-error and frequent saving.  The game is so complex, though, that you feel really damn good when you actually manage to figure it all out.

Suspended can be found at various archival and abandonware sites online, including here.