Fighting, By Case Wright


I had a man pinned down with his face pressed against the asphalt at a barbecue in Georgetown, Washington D.C. – July, 2007 and I was about to spank him in front of 45 people.

EARLIER….

Georgetown in July and August is like living inside of Vick’s Vaporizer with the swamp gas rising in the morning. When you think of D.C., you might think of the Washington Monument, museums, and overly horny politicians, BUT there is another side to the city and it is swampy and forested and that is where Washingtonians live. In fact, every neighborhood in DC looks more like the forest is trying to take the neighborhood back to when the World was young. Georgetown is even more like this because it is rife with ravines, towpaths, canals, and apartment buildings where the back doors look like they open to magical forests.

My apartment building was painted brick in the front and had a backyard area for garbage, barbecues, and a 50 yard long sloped driveway that fed all the way down to the towpath canal. The area was choked with trees and life. During cicada season, you could not see the ground and only heard the satisfying crunches as you made your way to the buses to take you downtown to make your living. I grew up not far from Georgetown and the memories were fresh and remain so today. The memories of my father were with me too- they were etched forever on my forehead, chin, back, and arms.

There had been a bad storm the week before and the city had lost power. I unfortunately had bought an entire month’s worth of beef, chicken, and pork. Without refrigeration, it was all going to spoil; so, I decided to have a barbecue for my entire building and feed the multitudes. People brought beer and wine and, as always, there was a group of people who snuck off to blow weed behind the oak trees. I semi-recognized everyone, but I didn’t know their names.
I was chatting with my neighbors and there was a girl about 25 feet away from our conversation. She was from a floor or two above me and she looked like the central casting version of a brown-haired sorority girl and she was beginning to scream at a man I did not recognize. It was then that another storm had come to D.C.- a hurricane – and it had my name.

I was upon them both in a moment and to this day I don’t remember the 25 feet I crossed to get to them. I found out later that as they started arguing, my face went blank as I went to them. I saw him grabbing her breasts and she yelled and hit his hands. I did not know if they were there together or not; so, I asked her:
“Do you need help?”
She was agitated and said, “Yes, Please.”
The distress, pleading, and humiliation on her face filled me with a distilled cold rage that I hadn’t felt since I saw my mother’s helpless face after my father had lost his temper- again.

He tried to get out a whole sentence:
“So what are you gonna do Faaaggo…..”

Too late, I had him already off his feet and arching through the air in a controlled body slam crash! He was no weakling; he was at least 5 feet 9 inches and worked out, but I’m a 200 pound Dago and bench press 250 Lbs. with ease. Important side note: If you’re gonna fight, fight. If you’re gonna shoot, shoot. AND if you’re gonna bodyslam a man into Georgetown’s finest asphalt – YOU JUST DO IT – NO TALKING. The air left his lungs. He was lucky his mouth didn’t make contact with the ground or the dental bills would’ve been immense. The 45 people at the barbecue went silent and stared agape at me and this subjugated man.

He tried to speak….”Fuck you…Faaaago….”
“Shhhhh….” I said as I chicken-winged his right arm with my right and used my left hand to push down on the side of his face slowly turning it so the sharp pebbles began to dig into the left side of his face.
“UGGHHHHHH…” He moaned.
“Shhhhh…” I said shaking my head like a didactic parent.

His right eye strained to its corner to look up at me.
“I’m going to let you go, but you are going to apologize to her (I turned my head to his victim), everyone here, leave and you will never return.” I said.
The girl stood up, took a breath, crossed her arms, and waited for his apology.
I turned his head so I could speak clearly.
“Fuck you….Whore!” He said.
The crowd made a collective wincing – “Ooooooh”
The Hurricane arrived.

In a split second, I decided his punishment with this logic: Blood for blood, pain for pain, and in his case: humiliation for humiliation.
“I’m gonna do what your Daddy shoulda done. I’m gonna take your pants down and spank your bare ass purple!” I said.
He began to studder.
“Y-y-y-y-y-y-you… w-w-w-w-w-w wouldn’t.” he said.
“Yes, I will.” I replied.
Everything was silent. There was no breathing, no crickets, no cicadas, no wind – just the rapt silence of the crowd and the forest herself.
I moved my knee to his back and brought my left hand to the waistband of his khaki shorts as I continued to use my right hand to keep pressing his face into the asphalt.
I grabbed his waistband firmly and gave it a shake before doing my windup.
Everyone inhaled with a collective gasp.
The eye of the Hurricane was directly overhead.
I began my wind up…..
“W-w-w-w-w-w-w-w-w-wait….” He begged.
I paused.
“Ok.”
He tried to bring air into his lungs. His right eye looked at his victim-
“I-I-I’m s-s-s-sorry I grabbed your titties.”
“And?” I asked firmly.
“A-a-and I’m s-s-s-sorry to all of you and I’ll never come back.” He said.
His eye looked at me and everyone else’s eyes looked at me, but they were all looking at the wrong person for the judgement. If they had looked at the right person, it would’ve never happened in the first place.
My head turned and I looked directly at Her.
Soon, everyone turned to look at her too.
My face was passive and I looked at her with my Italian inquisitive eyebrows and then I looked down briefly at him. His eye had welled with tears as his eye met with hers. My eyes returned to her.
She held his fate with the power of the Ancient Queens. She was biting her bottom lip and moving her eyes around with what I was sure was the same expression she had when she took the SATs. 
The Queen gave a brief nod. I returned it.
In one fluid motion, I had him on his feet and gave him a shove to his back. He stumbled then broke out to a full-on sprint. He got 30 yards away and turned back and shouted:
“Fuck you, faaago..”
I started to move towards him to finish my work and he bolted.
The Hurricane had passed. I made a brief sigh, went over to the picnic table, and pointed to the 2-liter Coke and a man met my gaze with his hand gesture saying – Sure– ALL YOURS!
I nodded at him, poured, took a swig, got up and went to the door. It was heavy and slammed behind me.
I waited a moment and then, I heard –
“Did that just fucking happen?!”
I shrugged, went back to my apartment, and went to bed.

Previous Moments:

  1. My Dolphin by Case Wright
  2. His Name Was Zac by Lisa Marie Bowman
  3. The Neighborhood, This Morning by Erin Nicole
  4. The Neighborhood, This Afternoon by Erin Nicole
  5. Walking In The Rain by Erin Nicole
  6. The Abandoned RV by Erin Nicole
  7. A Visit To The Cemetery by Erin Nicole
  8. The Woman In The Hallway by Lisa Marie Bowman
  9. Visiting Another Cemetery by Erin Nicole
  10. The Alley Series by Erin Nicole
  11. Exploring The Red House by Erin Nicole
  12. The Halloween That Nearly Wasn’t by Erin Nicole
  13. Watchers and Followers by Erin Nicole
  14. Visitors by Erin Nicole

Quick Review: The Raid 2 (dir. by Gareth Huw Evans)


 

the-raid-2-posterI didn’t know much about The Raid 2 (or The Raid: Berandal) prior to it’s release. Yes, I loved The Raid Redemption so much that after my initial viewing, I bought another ticket for the next available showing. I also saw the initial trailer, but other than that, I walked in blind. Truth be told, if the season finale of The Walking Dead wasn’t on the same night I saw this and the trains weren’t so damn slow, I would’ve gone right back in for The Raid 2. I know I’ll go back to it later this week, that’s for sure.

Here’s the short of it: The Raid 2 gives you all of the great martial arts from its predecessor (thanks to Choreographers and stars Iko Uwais, Yayan Ruhian, along with writer/director Gareth Evans). The fight scenes are incredibly fluid and well choreographed, some ramped up way past what the first movie delivered. The film also manages to build a story so big that it almost reaches levels akin to Michael Mann’s Heat.  That story length also threatens to hurt the film. Where Redemption was a tight package, the sequel has a 2 1/2 hour-long running time. It moves like an Opera, and as such, there maybe at least one chapter where you kind of wonder where it’s all going and why it’s moving in the chosen direction. The film does a great job of righting itself afterward and everything syncs up.

It’s an absolute fight to keep myself from going into every fight and saying “Did you catch that part when..?! Omigod, wasn’t that awesome!” No spoilers here, but this is one time where I wish I could. This review’s vague on purpose.

Taking place just hours after the events of Redemption, The Raid 2 finds supercop Rama (Iko Uwais) working undercover between 2 rival mob families and trying to weed out rogue cops. The premise sounds simple, but the movie is pretty layered.  Just how deep can Rama go without exposing himself or losing his humanity? In this sense, a lot of the writing pays homage to movies like Donnie Brasco, The Godfather and The Departed (or Internal Affairs, which The Departed was based on). This is all you really need to know about the plot itself, it’s a crime drama. How it conveys the story on-screen is something else entirely.

The balance between the action and drama is pretty even. Each dramatic moment seems to fit well to the ones before and after it. While there maybe one or two areas that require a huge suspension of belief (a person can bleed profusely and still manage to cause a wave of destruction), but depending on one’s mindset, these can be forgiven…or not. Evans chooses his shots carefully, and in some places it’s downright beautiful – especially in an area that focuses on three assassins with a particular skillset.

The fight scenes are rapid fire moments of hard-hitting shots and bloodshed that may have you wincing or even cheering (like my audience). People are sliced, shot, beaten to a pulp and your jaw may drop at the inventive ways a bat or hammer can be used. In some cases, it takes Close Quarters Combat in as tight as you can possibly get, using camera work that moves above, around and even inside the action when working with multiple fights. The camera isn’t so fast that it suffers from the Bourne Identity/Batman Begins fight blur, but it’s not static either. Remember that free roaming camera technique used in the car ride from Spielberg’s War of the Worlds? There’s a similar usage here that’s beautiful, but in the midst of all that stunt work, one has to wonder if anyone was seriously hurt. The audience lost their minds when Yayan Ruhian appeared, playing a character separate from Mad Dog in Redemption, and our showing ended with a half standing ovation. Not bad for a film focused on fighting.

If you understand that The Raid 2 is hyper-violent, it’s perfectly okay. It’s almost expected, and it works out so very well.

Basically, if you either went to see the The Raid: Redemption and/or enjoyed that film, there’s no reason to avoid The Raid 2. I honestly didn’t think it could get better than the first film and am happily surprised that it has. The film is in a limited release in New York and Los Angeles for now, moving to a wider release on April 11th.

Quick Review – Injustice: Gods Among Us (by NetherRealm Studios)


Injustice-Gods-Among-Us

On my way home recently, I saw a subway poster for Injustice: Gods Among Us, depicting DC Comics characters The Joker really to take a crowbar to the Green Lantern. That seemed interesting, but when I found out that it was a fighting game, I didn’t expect much. Most of the fighting games I’ve played will just toss a number of characters together and have them fight without any real reason to do so. The only game of recent memory to do anything different was Marvel vs. Capcom 3, where you eventually found yourself doing battle with Galactus, but even then, getting to that point was merely a set of random battles from Point A to Point C. After finding out that Ed Boon, creator of Mortal Kombat was involved, I had a feeling the fighting would be good but still empty.

Injustice’s single player game is done in such a way that it gives every character (24 in all, half heroes / half villains) a chance to shine or fall. I haven’t gone all the way through it, but each chapter of the game focuses on a particular hero and the events in that have him or her confronting an enemy to further push the narrative. While I’m not familiar with the story behind it (I’ve always been more of a Marvel than DC fan), it’s compelling enough that I at least want to know what happens next.

The story starts with the full on destruction of Metropolis at the hands of The Joker. As Batman interrogates him, Superman intervenes and we come to find that The Joker somehow manipulated him into killing Lois Lane and his unborn son. The result of this knowledge causes the scene to end in a way that reflects some of the darker tones of the Warner Animated movies like Batman: Under the Red Hood. It shifts to an alternate universe story where – from what I tell – Superman is the ruler of the world with some of the heroes siding with him and becoming your enemies. Can he be defeated? Only crazy button mashing and timing will tell.

As fighting games go, the mechanics to Injustice are very simple. Rooted in the Mortal Kombat style of fighting, you have your basics. Back lets you block anything coming at you high or from the air. Down blocks low sweeps and kicks. Using the diamond formation of console buttons, your light attacks from the 360’s X button / PS3s Square button. Medium Attacks are the 360s Y button / PS3’s Triangle and Heavy comes from the A button / X on the PS3. It’s a good layout that helps the battle flow fast. Combos are also very easy to execute, most of them being of the quick left, right, button press or down, forward button variety. The B button / Circle acts as a special character feature. I thought this was really cool in that every character has either an ability that can be enhanced – Green Lantern charges his ring, Aquaman creates a water shield or Superman uses the Sun to make him stronger. For those were are less than meta, their gadgets / weapons change. Batman brings in a swarm of mini bats, Nightwing’s escrimas fuse together to form a staff and Wonder Woman switches from her lasso to her sword & shield.

InJustice also uses a meter system similar to Street Fighter IV. As you get hurt or string attacks, this meter will fill up in stages. You can use a stage to pull off more advanced moves or if you allow it max out, you can unleash a Signature Move. Some of them are very cool – Both Superman and The Flash have one that I love to do – while others – like Green Lantern’s and The Joker are smile inducing. These are fun, but it would have been nice to maybe incorporate 2 different ones per character. That’s just me.

The backgrounds are used very well in Injustice. If you happen to be near an object that can be used – say a car that’s parked in front of Wayne Manor, a quick bumper button tap lets you smack your opponent with it or throw it at them. Other stages have multiple levels that let you take the battle high or low and damage your enemy in the process. From the street of Gotham City, I sent Solomon Grundy into a chemical truck that exploded, and sent him flying upwards, bouncing off of various apartments until he landed on the roof of a building. That was downright awesome, and strung together with the right combo just adds to the feeling that you’re working with some pretty powerful characters. I haven’t smiled like that since some of my little brother’s Dragonball Z games. Other locations include the Hall of Justice, The Batcave, Atlantis, Themyscira, Arkham Asylum and The Fortress of Solitude. Some of the other locations have multiple levels that be accessed.

And that power can easily be abused, especially when the game goes online. As previously mentioned, the players are divided between those with superpowered abilities (Shazam, Superman, Green Lantern) and the weapons based fighters. I gave the online game a try, which has a number of different modes. While the one on one battles are nice, I liked the Survivor Mode that puts a player as the one everyone needs to dethrone. What’s sweet here is that you can alternate from a theatre mode that lets you watch two people fight or switch over to the current list of people who have waiting to take on the winner. The reigning champ only has so much health to work with from game to game, and I watched one fellow using Black Adam keep everyone at bay with distance shots.  Another used Superman and just kept lasering the opponent. It has room for some cheezy moves, but that’s common with just about any fighter, I think. My Nightwing couldn’t even get close. Then again, I’m not the best fighter in the ring. Every fight you have, whether it’s offline or online gives you some sort of XP, which can be used to unlock and use new Portrait Cards, alternate costumes and backgrounds for your Badge (made popular by Call of Duty).

In terms of problems, the only complaint I have about Injustice is that I hoped there would have been more tailoring to the relationships between the characters. Other than that, the game’s just grand. Marvel vs. Capcom 3 had this system where depending on who you chose and who you were up against, you would get some banter that was character specific. For example, if your tag team of 3 in that game were made up of Thor, Captain America and Iron Man, you’d have an opponent recognize that group as the Avengers. If X-23 faced off against Wolverine, she’d ask him who really was the best at what they do. Injustice does this to a small degree, only happening when you perform a Wager match in a round. Wager matches allow you to bet some of your Meter Power. This results in a scene where the players throw a line at each other before charging at full speed. Whoever wins gains some health. The loser has the opponent’s meter level match his or her damage. Sometimes it works out, other times, it’s just alright. I wanted more of that. My favorite so far is the Nightwing / Joker interaction:

Joker: “I liked you better as Robin.”  / Nightwing: “I liked you better in Arkham.”

Overall, Injustice: Gods Among Us is a great game to play if you’re in either into fighting games or are a fan of the DC Universe. I’m curious as to what the downloadable content is going to contain.

Devil’s Third Exclusive Debut Trailer


That trailer is the debut of what looks to be another — as the trailer captions even flashed across the screen — “epic masterpiece” from video gaming’s rare “rock star” developer, Tagaki Tomonobu.

Devil’s Third will be the first game from Itagaki’s newly formed development studios Valhalla Game Studio. Itagaki was formerly of Tecmo’s Team Ninja studio where he had been instrumental in developing the very successful Ninja Gaiden and Dead or Alive franchises. Both franchises were fan-favorites (also polarizing just like it’s developer Itagaki.) and sold in the millions with each release. With the falling out between Itagaki and his publisher’s bosses at Tecmo, the mercurial and mad-genius developer left Team Ninja and went on a year sabbatical before finally starting up his own studio in Valhalla. Other top designers and developers from Team Ninja would soon leave Tecmo and join Itagaki at Valhalla. With Valhalla Game Studio now established and publishing agreement made with THQ, it looks like Itagaki is back to doing what he’s best known for: making over-the-top games for the console systems.

Devil’s Third will be Itagaki’s first foray into the shooter-genre. His previous franchises were either in the fighting game (Dead or Alive) and/or the action (Ninja Gaiden) genres. This upcoming title for THQ and Valhalla looks to take the shooter genre into the very same over-the-top aesthetics as Itagaki’s previous titles. From the trailer it looks to be as violent and bloody as his previous titles, but now with guns in addition to the usual melee and bladed action.

Even though the game is still at least two years away from a release date the trailer looks to show Itagaki’s plans at adding some fresh new lifeblood at a genre which has become staid and bereft of anything new and innovative. Devil’s Third looks to be Itagaki’s chance to show that his success while at Team Ninja wasn’t just a fluke and that he could branch out to other genres even one as crowded with very good games as the shooter genre.

Despite the game being still two years away from being completed and released I have a feeling this trailer, once it makes it appearance at this year’s E3, will become one of the most anticipated games for both the Xbox 360 and the PS3.