How to be a fulfilled artist… A Discussion with Tom Abernathy


I’m sitting in my office with the speakerphone on and listening to one of my artistic heroes – Tom Abernathy – speak as his creation The Freak from Destroy All Humans! 2.  Yes, this really happened and it was …. awesome.

Our discussion covers how Tom started his career, his past achievements, and what more he wants to give us.

When I first started speaking with him, I didn’t understand him.  Where was the angst-ridden melancholy that is so familiar in so many artists? Where was the bitterness?  I realized that his artistic process was totally different from that of a TV and movie writer who spends their artistic career in a great deal of isolation punctuated by a team of constructive criticism and clearly defined tasks.  His job touches all facets of the creative process, allowing him to fully realize his creative voice and vision.

Tom’s video game narrative career influenced or decided the dialogue, direction, and casting of many of our most beloved games. His career began in Los Angeles doing coverage – summarizing and reviewing scripts to determine if they were worth making.  He did this job for twenty-five dollars a script.  Through a connection, Joseph Donaldson, Tom was able to get a job writing scripts for Activision Studios.  It was not like today. Tom said, “The writing [for games] was terrible then.”  The video game writing done by the designers and producers who had little need for professional writers at that time.  His first game “Dark Reign 2” did not do well and Tom’s future as a professional game writer was uncertain.  However, something occurred in 2004 that made him eagerly look for work in TV, Film, or Games – he had a baby on the way.

Once again, Joseph Donaldson pushed Tom’s name forward as the head writer.  This was for Destroy All Humans!, a Mars Attacks set in the 1950s where you played the Alien Invader.   Tom had a unique take on both the people who inhabited the world and the Hero of the game – Crypto.

Tom brought the satirical humor to DAH!  Tom created the premise that “the 50s were Ward and June Clever and Eisenhower exterior, but everything going on in their minds must be depraved and wild.” Since Crypto was able to read minds, as he leveled towns and harvested human brains, we got to read and hear the unspoken, providing both comic relief and clues to completing missions.  He wanted Crypto to be “two parts Jack Nicholson and one part Charlton Heston.”

This was revolutionary because unlike the characters in “Doom” and other FPS, Crypto had a personality and a story.  Although Crypto would be insulted to read this, he had real humanity.  This will shock many fans, but “the original [Crypto voice] had a stilted tone like the 50s saucer movies”.  YIKES!   Tom wanted Crypto to be a “cowboy walking id, very American individualist.”  Therefore, it was “Jack Nicholson for id and Charlton Heston for cowboy.” He continued.  “[Crypto] needed the pomposity of Charlton Heston, [he] needed arrogance/confidence with swagger like Soylent Green. TOUGH!”

What was Tom’s role besides being the writer?  Were people lording over him? How much freedom did he have?  It turns out that he had A LOT of artistic control.  Why? “The [game developers] were in Brisbane and [he] only interacted with them by phone and email.”  Therefore, the geographic separation allowed Tom to have immense creative influence that would not have been afforded to him otherwise.  For example, Tom knew what he wanted Crypto to sound like and Tom was able to do the casting.  Yes, creatives – he got to do the casting.

DAH!2 Crypto was pitched as a James Bond/Austin Powers.  There was a pause in the discussion and I had to ask about The Freak and if it was true that he was the voice?  Yes!!! “The voice director, Doug Carrigan, and I realized that, in all our months-long work to get the important parts cast and recorded, there was one reasonably significant role we had totally forgotten about: The Freak. [We] were out of money and time, we had no choice but for me to hop in the booth and perform The Freak myself in what was probably the final 15 minutes of the entire series of recording sessions.  Apologies to Bobcat Goldthwaite; I had zero time to come up with an original take on the character, so I just decided to commit to the idea of Goldthwaite on a really bad acid trip.”  Yes, he did the voice for me and it was …. EPIC!!!

I asked him about the DAH!2 side missions.  “Leanne Taylor did a ton of work [assigned] late in production.”  Leanne Taylor – from me- THANK YOU!!!

I asked him about getting Anthony Stewart Head to play Ponsonby, who would’ve been a get for the time.  This was an interesting story because it not only reflected the creative process for a narrative, but also the limits of their power.  Tom had directed and recorded another actor to play Poncenby.  “I had cast an older man who brought out the humor and after he was recorded, THQ UK Marketing emails – “We want you to cast a ‘name’ actor from the UK so we can sell more units over here.”  I was curious as to Tom’s reaction.  “Not great. No one ever bought a game because someone voice acted in it because you don’t see the actors!”

What’s Happening Now?

Infinite-Arms.com

“The story is like Matrix meets Fringe. “There are mechs, known as Metamods, that come in both software and hardware version.  The hardware versions are actual 3-D printed action figures as much as ten or twelve inches tall, with 200 coats of paint and more than 20 points of articulation.” I didn’t really understand this until I watched the above video.  There are toys and a video game component.  In other words, this will be really badass.  Most importantly, “you don’t have to pour tons of money into the game to be successful! Jumo the company behind the game- wants players to get value with or without investing money.” There are RPG components, platform, and toy components!

Given Tom’s track record of bringing story and humanity to games, this will be a MUST BUY for the holidays!

Cheers!

The Further Adventures of Jedadiah Leland In The Internet Archive


Tonight, I returned to the Internet Archive.  The last time I was there, I had promised that I would come back and play a game called Sex Olympics.  I was not really being serious when I wrote that but, as I have learned over the past few days, when you promise your editor that you are going to review a game called Sex Olympics, she is not going to let you off the hook until you do it.

However, before playing Sex Olympics, I decided to run another scenario through President Elect (1987, Strategic Simulations, Inc.).  

1 President Elect

The last time I played President Elect, I simulated the current election and the game predicted that Donald Trump would win 535 electoral votes and 56% of the popular vote.  (For the record, Hillary did win the District of Columbia.)  This time, I decided to see what would have happened if, in 1980, the GOP had not selected Ronald Reagan and instead given their nomination to North Carolina Senator Jesse Helms.

According to the simulation, independent candidate John Anderson would have received a lot more votes than the 5 million he won in the actual election:

2 President Elect3 President Elect4 President Elect

(For the record, in the actual election, Ronald Reagan won 50% of the popular vote, Jimmy Carter took 41% and John Anderson received 6.6%.)

But what would the electoral college look like?

7 President Elect

In the simulation, John Anderson won the most electoral votes with 233.  But it takes 270 electoral votes to win the election.

That’s not good.

6 President Elect

There you have it!  Jimmy Carter would have come in third but he still would have been elected President.  Jesse Helms would have returned to the Senate and John Anderson would have been screwed over.

Once that was settled, I was ready to play Sex Olympics (1990, Free Spirit Software, Inc).

8 Sex Olympics

In Sex Olympics, you are legendary porn actor and intergalactic superstud Brad Stallion.  You have been recruited to represent Earth in the Sex Olympics.  Your goal is to go from planet to planet and do it with as many aliens as possible.  But you have to be clever and you have to be quick because your main competition is Dr. Dildo and he appears to be much better at this than you are.

When the game starts, you are here:

9 Sex Olympics

You have a blond assistant named Sandie, who you can either ask questions or screw.  Since Sandie never had much to say whenever I tried to talk to her, I went with screw.

11 sex olympics

Yeah, that’s hot.

Unfortunately, neither talking to nor screwing Sandie helped me with my main problem.  I could not figure out how to get out of the damn room!  I clicked on both doors.  I clicked on the window.  I pushed the “e” key for east and the “n” key for north.  I tried to call someone on the phone.  No matter what I did, the same thing happened:

10 Sex Olympics

Finally, I figured out that you had to click use and then click a very specific place on the door on the west wall if you wanted to go outside.  Clicking on go and then the door won’t work.  Clicking on use and then clicking on door won’t work.  No, you have to click on use and then click exactly on the door knob if you want to go outside.

I bet this crap never happens to Dr. Dildo.

Once I finally managed to get outside, I found the Big Thruster waiting for me.

12 sex olympics

Inside Big Thruster, I discovered all the planets that I could go to in my effort to defeat Dr. Dildo and prove Earth’s carnal superiority:

13 Sex Olympics

Let’s go to the big red one.  Why not?

14 Sex Olympics

The big red planet turned out to be planet of volcanoes.  This did not look promising but at least there was a village in the valley below.

15 Sex Olympics

I was heading into the village when suddenly…

16 Sex Olympics

That dog looks really mean!  Forget this, I’ll just go back to Big Thruster and visit another planet!

17 Sex Olympics

This little white planet looks promising.  Let’s see what it’s like.

18 Sex Olympics

Is that an igloo?  Let’s see if anyone’s down there!

19 Sex Olympics

This is a lot better than that killer dog on the volcano planet!  Let’s heat this igloo up!

20 Sex Olympics

“Inge has nothing to say.”  That line pretty much sums up the entire game.

21 Sex Olympics

Oh, I have to manually tell the game that I want to remove my clothes?  Sorry, I just assumed that it was implied.

22 Sex Olympics

Is it usually this difficult to have sex with a blue-skinned alien on an ice planet!?

Things got a lot more difficult when I was suddenly told that I had been arrested for indecent exposure and sent back to Earth!

23 Sex Olympics

I don’t have time for this!  I’m trying to defend the honor of Earth!

24 Sex Olympics

Good for Dr. Dildo.

Eventually, I was released from jail and I was sent back to where it all started.

25 Sex Olympics

And that’s when I said forget it.  This is too much trouble for a planet that is not even willing to support me.  Dr. Dildo can have the medal.  Brad Stallion is retired!

After being left disappointed by Sex Olympics, I decided to try playing a game called Survival In New York City (Keypunch, 1986).  

27 Survival in New York City

Survival in New York City is a text adventure game from Keypunch, a company that was notorious for stealing other people’s games and releasing them without any designer credits.  That appears to be the case of Survival in New York City.

It’s still not a bad game.  You wake up in an alley in New York City with no memory of who you are or how you got there.

28 survival in new york city

Your goal is to not get killed while exploring New York.  That is easier said than done.

29 Survivla in New York City

A piece of advice: Don’t go near the teenagers until you have figured how to get a gun.

I played Survival In New York a few times.  I got further every time but I still ended up dying.  Sometimes, I was killed by teens.  Sometimes, I was killed by Hell’s Angels.   It is a game that I will be playing again.

After that grim journey through New York, I decided to finish off my visit by playing a classic, Lemonade Stand (1973, Minnesota Educational Computing Consortium).

30 Lemonade 2

30 Lemonade

Lemonade Stand was the very first business simulation game.  You have a lemonade stand.  Every day, you decide how much lemonade to make, how many signs to make, and how much to charge per glass.  If you do a good job, you make money.  If you do a bad job, you go out of business and have to live with the shame of failure for the rest of your life.

For some reason, I decided to open my lemonade stand on a cloudy day.

31 Lemonade

Because of the bad weather, I did not sell any lemonade on that day or the next.  Finally, on the third day, I decided to take a chance and see what would happen if I tried to sell on a cloudy day.  It was time to take a risk.

32 Lemonade

I know that some people would say, “With a 50% chance of rain, why even try?”  I’ll tell you why.  In this country, you gotta make the money first. Then when you get the money, you get the power. Then when you get the power, then you get the women.

Besides, what’s the worse that could happen?

33 Lemonade

At this point, I did what any gamer would do when the game was not going his way.  I quit and started over.

34 Lemonade

Sunny!  Now, this is more like it!

35 Lemonado

I took a chance.  I invested all of my money in making lemonade.  Unfortunately, that left me no money for advertising.

36 Lemonade

I ended up throwing out 70 glasses of lemonade but I still made a profit.  That’s the important thing.  Now, my fate and the fate of my lemonade business depended on tomorrow’s weather.

37 Lemonade

Oh yeah, baby!  Hot and dry!

38 Lemonade

I had learned my lesson from yesterday.  I made less glasses but I paid for two signs.  And I charged a little more because it’s hot and dry.  People are suffering out there.  They need my lemonade and I need their money.

39 Lemonade

$4.15 in profit!  I am a business genius!  Get out of my way, Bill Gates!  Look out, Warren Buffett!  There’s a new player on the block!

But then I asked myself, “When did this crazy business become all about money?”  It was supposed to be about the lemonade.  I had made my money and proven my point.  Taking my $4.15 with me, I pressed ESC and retired from the lemonade game.

I never looked back.

After that, I left the Internet Archive.  I was through exploring for the night but I knew that I would come back in the future and simulate another presidential election or attempt to survive in New York City or maybe I would even get back in the lemonade business.

But you can forget about the Sex Olympics.

Dr. Dildo can have that medal.

It’s Great Detective Pikachu!


Apparently, it’s not just Satan who is solving crimes

Look, I’ll just be absolutely honest here.  I know next to little about Pokemon.  I neither speak nor read Japanese.  I don’t have the slightest damn idea what is actually going on in the video below but it sure is cute!

http://www.youtube.com/watch?v=Y9j9RWkPstc

Apparently, Great Detective Pikachu will be released on Nintendo 3DS in Japan on February 3rd, 2016.  There’s no set date for a Western release.

BlizzCon 2015: World of Warcraft: Legion


BlizzCon is always more exciting, for me at least, on odd numbered years, and the reason is obvious enough: it is when Blizzard have historically announced the next expansion in the World of Warcraft franchise. Not so in 2015. With a great deal of “huh?” and “did something important happen a few weeks ago?”, Warcraft gamers have been slowly coming to learn of Legion, which was announced at a convention in Germany back in August.

A bit anti-climatic to say the least, the announcement might have come early to fit the company’s time table; unlike previous expansions, Legion will be released in the middle of the year instead of at the end. I thought that Blizzard would at least, well, pretend like Legion was a secret during the opening ceremonies–they did as much years ago when they “revealed” Starcraft II after announcing it previously in Korea. So I decided to remain blissfully ignorant of World of Warcraft: Legion and wait for the meat and potatoes showcase. It didn’t quite pan out as I expected. This is the trailer they presented:

I enjoyed it. Watching Sylvanas duke it out with the demon got me fairly excited. But if this was all you had to go on, you would have approximately zero idea what Legion was about save exactly what its name implies: The Burning Legion. In that sense, the opening ceremony to BlizzCon 2015 was rather disappointing. I was expecting a broad four minute cinematic showcase of the new world that Legion would open up. Instead I got a narrow four minute cinematic showcase of Varian and Sylvanas fighting demons. Meh. Cool video; not what I was hoping for though.

But thankfully there was a World and Content Overview. (And a Q&A panel later tonight.) So here is the rundown on everything Blizzard revealed about Legion:

PLOT

Where Warlords of Draenor left off, Gul’dan had opened a portal for the Burning Legion to invade alternate-reality Draenor and the horde and alliance had stopped it, but Gul’dan escaped. In Legion, he arrives in main-timeline Azeroth and heads to the Broken Isles–a remnant of ancient Suramar which holds the tomb of Sargeras–under orders from Kil’jaeden. (Sargeras is basically the highest-tier bad guy in WoW lore–a titan who turned evil and commanded the Burning Legion. Basically, Kil’jaeden’s boss.) A portal is opened, the invasion begins, and here we are. Oh, and Illidan Stormrage is back, because why not?

It’s pretty straight-forward stuff, and for as cataclysmic as a Burning Legion invasion might be, this one is apparently isolated to the new continent. (Don’t expect anything like the terrain-changing rampage that Deathwing went on at the launch of Cataclysm.)

Illidan’s role is going to pick up from Black Temple. Blizzard are retconning the invasion of the Black Temple in Burning Crusade to say that Illidan opened a portal to a demon prison world (Mardum) and sent the future-Demon Hunter class elves on through. Inside, they infuse themselves with fel energy in a way that does not bend their will towards the Legion. (In practice it’s something akin to Death Knights–a horde/alliance aligned variant of a traditionally evil class–and they’ll begin at level 98.) The Demon Hunters return to the Black Temple just in time to be defeated by the horde/alliance and imprisoned by Maiev. Their plot line resumes in the present, where they break out of the Vault of the Wardens and choose their factions.

That was all Blizzard had to say about the main plot overview. But when they got into discussing different zones, things got interesting. Apparently, Legion is going to double up as the Emerald Dream expansion. (I’m kind of torn on that because I always hoped it would be its own independent expac.) Basically, the Emerald Dream is an alternate dimension containing the blueprints of Azeroth as it was first formed. It’s where druids derive their power, and Ysera and the green dragonflight existed to protect it. For about as long as WoW has existed, it’s been plagued by a mysterious corruption, and in Legion we finally get to engage that head on.

A third plot device that’s coming into play here is the Vrykul. Apparently a large contingent of their people came to the Lost Isles prior to the events of Wrath of the Lich King, and their lore will be explored and fleshed out in the zone known as Stormheim. From the sounds of things, Blizzard intend to push the story pretty far via quests and dungeons, possibly diminishing expansion-tier lore into a single zone. I started worrying about this at first. I began to wonder if this was going to be a slap-together “various plotlines we didn’t think we could base a whole expansion on” expansion. But when they started showing the artwork for it all, I got over myself pretty quickly. They didn’t slap a random winter zone into the middle of the continent or anything cheesy like that. The art looked really tasteful and appropriate for this expansion’s overall flavor without breaking from Vrykul standards. Hey, if the vikings could settle south in Europe they can do it in Azeroth too. (I guess we don’t technically know where in Azeroth the Lost Isles will be yet.)

LEVELING EXPERIENCE

Legion will begin with a 40-player scenario sequence (I cringed at the thought of how queues for this might work months after the launch when most players have already done it) where the alliance and horde invade the Broken Isles and establish their footholds. Blizzard showed a video of it. It looked, well, pretty damn awesome.

From there, I’m a little bit suspect of the way things will go down. There are four main questing zones surrounding the max level destination of Suramar: Azsuna, Val’sharah, Highmountain, and Stormheim:

The problem is, you don’t explore them in a set order. Blizzard got it in their heads to use the scaling technology we saw a lot of in Warlords and make all mobs scale as you level, so you can choose which order you tackle the zones in. It sounds like an absolutely terrible idea to me. First of all, so much for going back and finishing the story lines in lower level zones once you’re strong enough to speed through filler “kill 15 of x” quests. They’re now guaranteed to be a tedious waste of time no matter what your level is. Yay!

And this is going to be an absolute nightmare for pvp servers. Seriously. At least before, players 10 levels above you had to go out of their way to find you and pick a fight instead of taking on players their own size. Now a level 100 and a level 109 will routinely find themselves doing the same leveling quest. It doesn’t stop at that, either. It was later mentioned that, thanks to scaling, areas can function as both leveling zones and end-game questing areas. Uh, thanks Blizzard. There’s nothing this dwarf loves more than competing to complete a quest at level 100 against three full-conquest geared horde at level 110.

END-GAME QUESTING

Like it or not, daily quests are coming back with a vengeance. I absolutely loved command table missions in Warlords of Draenor, because you were pretty free to do whatever you wanted within the mission area and gain credit towards the same objective. Legion‘s variation didn’t sound particularly bad though. Instead of picking up dailies from a central hub, there will be daily quest regions with objectives listed on your map–presumably dozens of them–and you can pick from a huge variety throughout the continent to do whatever you’re in the mood for on a given day. Blizzard described their intention as to “overwhelm you with options”. And I like that. Part of what made Warlords of Draenor the most fun thing Blizzard has created in a long time was this sense that you never had to do the same content twice or run out of activities. I get the impression that in Legion they are taking that idea and pushing it even further.

The more significant rewards of dailies won’t be “daily” in the traditional sense, either. They will be something more like “complete six of the dozens of daily quests in a given zone this week.” So you should never feel obligated to actually play every day in order to keep up with the content. As someone who likes to be geared for raiding early in an expansion but can’t be on every day, I really like that.

RAIDS AND DUNGEONS

Blizzard announced two raids for Legion. The first is The Emerald Nightmare, which I’m really looking forward to because the Emerald Dream is an obscure bit of WoW lore that’s intrigued me for years. We’re finally getting to see it out. The Emerald Nightmare will contain 7 bosses and open a few weeks after launch, similar to Highmaul.

Inside you’ll fight, among other things, Xavius, corrupted members of the green dragonflight, and–I thought this was pretty awesome–the one and only Cenarius, fully corrupted by the Nightmare’s blight.

I’m pretty stoked. This is the raid I’ve been waiting for for a long, long time (still wish it was a full expansion), and I don’t think Blizzard are going to disappoint. The brief video they showed of the place looked amazing.

The second raid is going to be Suramar Palace. This one will be central to the expansion’s main plot, with Gul’dan as the final boss. It contains 10 bosses, and its design is pretty unique from the sounds of it. Set in the highest palace of the Nightborn Elves’ capital, it’s going to be a bright and elaborate palace, not a dark grimy catacomb. (At least, as they described it. No preview was shown.)

Additionally, Blizzard is pushing to make dungeons central to Legion–or so they say–but I’m not sure that it’s going to have a real impact. I think most of us were quite relieved to discover that dungeons were one and done in Warlords of Draenor. It made them unique and enjoyable rather than mindnumbingly repetitious grinds. Blizzard are putting a lot of effort into redesigning dungeon scaling and reward systems for challenge mode, but it frankly sounded like an excessively complicated waste of time that no one is going to bother playing anyway. (Honestly, how many people do you know who do challenge modes? Out of a maxed out realid list of 100 people I can think of approximately zero.) But if that’s your gig, it sounds like there will be additional tiers of difficulty which incorporate additional mechanics.

The only thing that worried me is I got the impression dungeons might scale up to your current gear even if you don’t want them to. I’m really hoping this isn’t the case–especially with scaling coming into play in the world zones as well. It rather defeats the purpose of seeking better gear if it never makes you any stronger…

ODDS AND ENDS

There is something that might be a new major city but probably isn’t: Suramar. Elves created a barrier to protect the ancient capital of Suramar during The Sundering 10,000 years ago, and they have been living behind it ever since, unaware that the War of the Ancients was ever won. The city was described as “one of the most ambitious projects that this team has ever done”. Blizzard explained that the leader of the city turned over to the Burning Legion, and one speaker let it slip–seemingly by accident–that Dalaran will be moving to the Lost Isles from Northrend, so I doubt there will be a traditional hub here. “The Grand Palace of Suramar” is a raid, and the city features two dungeons. Yet Blizzard mention “aiding your allies in Suramar”. I’m not sure what to make of that, and wonder if the city will be divided into a “safe-zone” hub and the occupied districts. Is Suramar City a city or just a questing zone like Shattrath in Warlords of Draenor, but with a raid and dungeons stuck in the middle? Hard to say.

One thing Blizzard definitely confirmed is that we will be able to see it. Visibility distance will be increased to three times its current level. That might honestly be the most exciting announcement about the whole expac for me, and a pretty cool reason to go re-explore the world.

There will be moose, games where you roll around in a barrel, and male banshees (manshees). All of these points received special attention because 😕 why shouldn’t they?

Blizzard made no mention of whether or not there would be level 110 flying. I think no flying had a tremendously positive impact on Warlords of Draenor. It felt like the largest expansion in the game by far–a place you could get lost in like nothing since Vanilla WoW. But the decision saw its fair share of opposition, so it’s hard to say whether they’ll repeat the process in Lost Isles.

World of Warcraft: Legion is due out in mid-2016. It looks pretty good, and has manshees.

Horror Review: Silent Hill 2


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Horror and psychology are two things that interest me. I currently major in the latter, and would do so in the former if I could. From that, one might assume (correctly) that I like psychological horror. This is part of the reason why I believe, and will try to convince you of, that Silent Hill 2 is the best game ever made.

Ok, that might have been sudden, but bear with me.

Firstly, context. As the game’s plot goes, you play as James Sunderland, and you have been a widow for two years when suddenly you receive a letter from the late missus, Mary (which is never a good sign), beckoning you to the town of Silent Hill, where you two once visited in a happy vacation. In your confusion about where the letter came from, you follows its instructions (I realize some of you wouldn’t, but imagine you live in a universe where “Silent Hill” isn’t synonymous with “absolutely fucking terrifying”), finding a completely different town from the one you vacationed in with Mary.

silenthill

Now, fans sometimes disagree about which is the best Silent Hill in the series (though the most self-entitled “hardcore fans” will say that Silent Hill 2 is the gospel). That’s understandable. Generally, Silent Hill games deal with the occult and demonic creatures, while Silent Hill the Second differs from the other ones. It is very abstract where the others are… less abstract. The psychological symbolisms are there in every game if you look for it, but it’s delicious icing in an otherwise already delicious cake. People don’t always stop to appreciate it.

Silent Hill 2 forces you to appreciate it. It doesn’t much care about the pagan lore of its foggy, homonymous town. The subject is barely touched upon, and when it is, you may not even realize it’s relevant to the series as a whole. The lore is there to prove that this is indeed part of the series, but this is a game that stands alone on its own. There is no evil, quasi-satanic clergy trying to foil your attempts of survival and/or rescuing your loved ones.

The standalone structure of Silent Hill 2 makes it great even for the potentially uninitiated to the series, who only knows the games as “that ones with the fog and the monsters”. Silent Hill 2 is almost a spin-off, barely connected to the continuity of the saga and more focused on the characters that compose its plot. This is a straight up story of people who are, on an emotional level, profoundly tormented, and why they are tormented, and how they are tormented.AngelaKnife2

While playing, you will stumble upon aberrations roaming the streets and buildings of the small town. You see, Mary’s illness that led to her death took a toll on James, and this toll becomes material through the town’s power. His feelings from watching Mary’s transformation from a vibrant woman into a miserable terminal patient are shown in the monster’s designs. Anger for not understanding why this had to happen to the woman he loved and for her becoming emotionally abusive from the pain of an undisclosed illness. Sexual frustration from being at her bedside to the very end, unable to be with her, but also unable to leave her. Everything is a reflection of James’ damaged psyche. The game explores some very grey areas of human morality through its development of James’ good and bad personality traits, all of which are too human.

When I said Silent Hill 2 is the best game ever made, of course I acknowledge that as an opinion. It is, instead, a personal favorite of mine. However being the fantastic psychological thriller it is, most people who played it would say that Silent Hill 2 should be featured in the annals of videogame history as a masterpiece, and you’d be hard pressed to convince them otherwise. The only exaggeration would be claiming you won’t find a better game, as that is subjective. Just understand that many of us are still looking for one. It’s such a unique videogame experience, and one you should play yourself to understand the beautifully conceived characters.

Lauraandjames

Except for this one. Laura’s a little twerp.

Meet Halo 5 Guardians’ Team Osiris and Team Blue


Halo 5

Video games are something I will probably never outgrow.

While I’ve slowed down in the amount of time I play them, I still put in the time when it comes to some of the more classic and iconic video game franchises. One such franchise is set to mark it’s return to the video game world with the release of it’s first title on the Xbox One. The game I speak of is Halo 5: Guardians.

Halo was a franchise that helped revolutionize the first-person shooter on the console platform and added a touch of the cinematic to what in the past were just your typical run-and-gun gameplay. As console platforms become more and more advanced the very gamers who buy them demand better graphics, gameplay and, for some, a much more immersive experience.

I will say that I am a huge Halo fan so this upcoming title in the franchise is very much in wheelhouse. As more and more information filters out of Microsoft Studios and 343 Industries (producer and developer) about this title I’m more than hyped to see how they plan on making Halo 5: Guardians stand out from the previous titles in the series and from the multitude of other first-person shooters set to come out this holiday season.

For now, time to meet the two rival teams that the game will focus on during the games very cinematic campaign gameplay: The upstart Team Osiris and the old-school Team Blue.

Team Osiris Opening Cinematic

This cinematic literally will open up the game’s campaign and the action is very reminiscent of the opening action scene in this past summer’s Avengers: Age of Ultron with it’s sweeping camera angles that moves in concert with the characters. The only thing missing is a slo-mo reveal of Team Osiris.

Team Blue Opening Cinematic

Where the Team Osiris opening cinematic showed just how badass the genetically-modified Spartan-IV members of Team Osiris act when in concert against a large number of enemy forces, we get with Team Blue’s opening a more subdued, but no less kick-ass opening. Where Team Osiris was all about shock and awe. Team Blue’s older Spartan-II super-soldiers show that one doesn’t need to overpower an enemy force to defeat them. Sometimes a battle could be won with a minimum amount of fuss.

Terra Battle: Tactical Fantasy


What is Terra Battle?

Terra Battle is an RPG mobile game available on Google Play. It has four races, human, lizardmen, beast folk, and stone folk. Standard job classes like archer, healer, mage, knight, and warrior are present. A mage can have affinity to the following elements: fire, ice, lightning, and darkness.

How is it a tactical fantasy?

The human job classes wear similar attire and have a military aesthetic.  The uniforms aren’t near Modern Warfare or Call of Duty level of advancement.  They have a post Industrial Revolution flair that is reminiscent of the Order 1886.

Archer

Archer

Healer

Healer

Knight

Knight

Mage

Mage_(Fire) Mage_(Lightning) Mage_(Ice) Mage_(Darkness) Warrior

Warrior

Art Acknowledgements:

The art is by Kimihiko Fujisaka

Square-Enix Announces Final Fantasy VII Remake


Need I say more?

Well, there’s not much to say just yet. The announcement was just made at E3 yesterday. The good news is that, while it’s coming out on the Playstation 4 first, Square-Enix imply that it will be available on multiple platforms eventually. Since I only play PC games, that’s pretty sweet news to me. As far as staff goes, the trailer credits Yoshinori Kitase as producer, Tetsuya Nomura as director, and Kazushige Nojima as writer. This maintains a decent bit of continuity. Original producer Hironobu Sakaguchi is long gone, but Nojima it maintaining his role as writer from the original PSX Final Fantasy VII while Kitase is switching seats from director to producer. Nomura will be the wildcard. He was involved in character design in the original, but he didn’t make his directing debut until Kingdom Hearts.

The bad news is, well, Square-Enix have not exactly been batting 1000 lately. They’ve earned a bad reputation over the past decade or so for rushing products, pushing quantity over quality, and releasing sham smartphone games mainly designed to gouge your wallet. It would be nice to think that a remake of the legendary Final Fantasy VII will receive an extra dose of attention. I mean, in all likelihood this game’s going to make more waves than the upcoming Final Fantasy XV. But considering the original release of Final Fantasy XIV was so terrible that the company issued multiple public apologies, it might be wise to wait for early reviews to trickle in before getting your hopes too high. The narration in the trailer feels hopelessly contrived to me, and that’s not a good foot to start on.

I’m still waiting to learn whether or not the most important staff member returns for this one though: Nobuo Uematsu!

NMY vs The World Video Game Hall of Fame Class of 2015


The Strong, an educational institution in Rochester specializing in the study of games, announced the six inaugural inductees of their World Video Game Hall of Fame yesterday. So what? Well, it made its way onto a lot of major news sites, which means it is probably going to resurface again next year and, in time, become the closest we’ve got to an “official” Hall of Fame.

My gut reaction was “my what a pretentious title”, because the “World” VG HoF looks incredibly U.S.-centric. Their game history timeline pretty much completely ignores the fact that the U.S. did not control the international gaming market for the vast majority of the 20th century. I mean, this timeline is crazy. 1982, the year that the bloody Commodore 64 was released, they feature Chicago-based Midway’s Tron instead. 1986, the year that Dragon Quest set the standard for the next two decades of role-playing games, they are at such a loss to find anything novel that they dig up Reader Rabbit by Boston-based developers The Learning Company. In spite of devoting 1992 to Las Vegas-based Westwood Studios’ Dune II, LA-based Blizzard Entertainment steals 1994 with Warcraft: Orcs and Humans. Does the invention of RTS gaming really deserve two years? Well, it’s not like it was competing with the release of the Sony Playstation or anything. Oh that’s alright, we’ll feature it in 1995, since that’s when it came to America. This list also devotes 1993 to the development of the ESRB rating system (which only applies in America), 1996 to Lara Croft’s tits (seriously, does anyone actually give a shit about Tomb Raider?), and 2002 to the U.S. Army, because uh, freedom!

So yeah, World Video Game Hall of Fame my ass. But that doesn’t mean they got the first six wrong:

Pong (1972)

“Ladies and gentlemen, you have been hand selected to choose the five games which will accompany Pong into the Hall of Fame.” It had to go something like that. Pong invented gaming like Al Gore invented the internet. Could you imagine a Hall of Fame without Pong? I mean, it’s Pong! Really though, wasn’t computer gaming kind of inevitable? Was it the first game? Nope. Did it stand the test of time? Not really. Did it usher in the age of arcade gaming? I guess it did, but the game itself had little to do with that. It was a novelty. Replace it with anything else, and that other game would be just as famous, regardless of its content. I don’t like that. There is a reason why Pong is the only game of the six Hall of Famers that I never played as a kid or else upon release, and that has nothing to do with my age. I think we get hung up on its simplicity, its catchy name, this idea that it all began with two paddles and a ball, and the desire to point to something and say “this started it all”. Pong deserves recognition in any gaming hall of fame eventually, but top 6? We can do better.

NMY gives this selection a 5/10

Pac-Man (1980)

What are Pac-Man‘s claims to fame? Well, it was the first video game to be a major social phenomenon, generating a huge market for spin-offs, toys, animated cartoons, and all sorts of other consumer products. It was the first video game with a really memorable theme song. It remains the best-selling arcade game of all time. It generated a chart-topping shitty pop song. It even destroyed the gaming industry. (E.T. the Extra-Terrestrial has absolutely nothing on the devastating consequences of Pac-Man‘s abysmal Atari port.) And sure, it’s pretty boring, but it still lasted well into the 90s. I had a pirated DOS copy as a kid. Do you think anyone bothered to pirate Pong? Uh, no.

NMY gives this selection a 10/10

Tetris (1984)

Tetris is a game that we all agree to love because it is Russian, and like Russia, it is really evil and kind of a dick. Four Z blocks in a row? Really? I didn’t double tap that button. Go back! Ugh…. Tetris annoyed the hell out of me as a kid, but I certainly did play it. It also spawned a ton of cheap rip-offs, novel improvements, and largely unrelated block puzzle games that stole its name for publicity, and a lot of these vastly outclassed the original. If I look back on all the fun I had playing Tetris Attack for the Super Nintendo, or hosting TetriNET tournaments online in the late 90s, or the amount of time my wife wastes on Candy Crush Saga, it is hard for me to pretend that Tetris was not significant. It was the mother of all “endless puzzle” games, and it deserves credit for that, even if I hated the original Alexey Pajitnov Tetris, with its never-ending tiers of frustration.

NMY gives this selection a 9/10

Super Mario Bros (1985)

This is the real shoe-in. Nintendo was able to turn Mario into (I am assuming) the most recognizable fictional character in the world because the original Super Mario Bros was so great. A game released in 1985 is not supposed to still be this much fun 30 years later, but from novel settings and mechanics to outstanding control, this game ran the gamut of what a great side-scroller was supposed to be. This, at a time when there was very little in the way of quality competition to take inspiration from. The game’s lasting legacy is so pervasive in our culture that I would feel silly even bothering to summarize it.

NMY gives this selection a 10/10

Doom (1993)

“Why an FPS, World Video Game Hall of Fame?” Because “it also pioneered key aspects of game design and distribution that have become industry standards“, according to the official induction explanation. Design-wise, they laud it for “a game ‘engine’ that separated the game’s basic functions from other aspects such as artwork.” That might be an interesting point. I don’t know much about it, though I have to imagine that anything Doom did, Wolfenstein 3D did first. Distribution-wise, they talk about how id Software marketed downloadable expansions and encouraged multi-player, online gaming. That point fails to impress me. Doom launched in 1993, which means no games before it really had the option to market themselves in this way. “First” only counts for me if the move is innovative, not inevitable. So we are left with some sort of novel modular processing system and the fact that it was the first really successful FPS. Those are fine points. I might not like FPS games, but I can’t deny that they have had a more lasting impact than say, fighting or sports games. Placing so much weight on the play style does, however, open up the doors for a lot of why nots. Why not Diablo? Why not Dragon Quest? Why not Command & Conquer?

NMY gives this selection a 7/10

World of Warcraft (2004)

I am not entirely sure why the World Video Game Hall of Fame chose World of Warcraft, because they aren’t telling. Their write-up goes into detail on what makes MMORPGs so revolutionary, but none of it is really unique to WoW. They throw out some numbers about WoW’s player base and monthly profit, and then bam, inaugural hall of fame induction. I am probably the last person to give an accurate assessment of how World of Warcraft changed gaming, because I still actively play it, but I have to believe that its enormous popularity had a lot to do with its place in time. Coming in to the 21st century, we all knew someone who played EverQuest, and we all (all of us, right guys?) secretly wanted to abandon our real lives and nerd out in 24/7 multiplayer fantasy immersion. I never played EverQuest, however, or Final Fantasy XI for that matter, because I still had dial-up internet. World of Warcraft launched right around the time that the majority of gamers were becoming equipped to play something of its magnitude. That being said, WoW is going on 11 years now, and still going strong. I’ve never seriously considered canceling my subscription. Blizzard landed on a market ripe for the picking, but they have carefully cultivated it ever since.

NMY gives this selection an 8/10

Over all, I think the World Video Game Hall of Fame is off to a good start. Pong is the only inaugural entry I strongly disagree with, but were it missing, would people still take the organization seriously? Doom is a bit sketchy to me, because its only claim seems to be “first popular FPS”. I think GoldenEye 007 was the game to push FPS into the mainstream and really reach beyond the genre, while Blizzard clearly dominated online gaming with Diablo and Starcraft, whatever id Software happened to do “first”. Doom is a good candidate, no doubt, but I feel like it belongs in another class. It would have fit in more nicely in a 2016 school that pushed genre-standardizing games like Dragon Quest, The Legend of Zelda, Street Fighter II, and Space Invaders.

Is that what we have to look forward to in 2016? Well, based on the runners-up from 2015, maybe not. The list did include Space Invaders and The Legend of Zelda, along with worthy contenders Pokémon Red and Blue and The Oregon Trail. Beyond that, it got a bit dicey. It is hard to imagine that Angry Birds, for instance, almost made the top 6. Sonic the Hedgehog would be long forgotten if not marketed as Sega’s response to Mario, yet it was a contender. FIFA International Soccer was the only sports entry–an odd choice, given that I have never heard of it, it only came out in 1993, and Tecmo Super Bowl exists. The other options were Minecraft–a bit young yet, don’t you think?–and oddly, The Sims, which I am sure was quite fun to play and left no lasting impact on gaming whatsoever. Well, they’ve got another year to straighten things out.

Song of the Day: To Zanarkand (by Uematsu Nobuo)


ToZanarkand

After necromoonyeti helped rekindle memories of days, weeks and months playing Final Fantasy and listening to it’s soundtrack I thought it was only appropriate that the latest “Song of the Day” comes from that very series.

“To Zanarkand” is the theme to Final Fantasy X. An entry in the venerated rpg franchise that has been underrated since it came out in 2001. While the game never reached the sort of acclaim and fan devotion as earlier entries like Final Fantasy IV and Final Fantasy VI (I’m of the few that thought Final Fantasy VII was average, at best) this tenth entry still managed to include a soundtrack that was some of composer Uematsu Nobuo’s best work.

There’s been many version of “To Zanarkand” from the original version included in the game and the first soundtrack release to the HD remastered version and reimaginings like the one from the Distant Worlds II music collection. Yet, the version that speaks loudest to me is the new arrangement by Masashi Hamauzu (same composer whose music necromoonyeti posted about previously) for the Final Fantasy X Piano Collections.

This piano solo version takes the original song and brings it down to it’s emotional core. The other versions are just as powerful, especially the full orchestra version, but the simplicity of the piano solo conveying the themes of loss, sorrow and redemption that the game’s narrative was built on works best for me.