Game Review: The Twine Fishing Simulator (2022, maxine sophia wolff)


The Twine Fishing Simulator starts out like an old school fishing simulator.  At first, everything about it, from the font to the simple directions, reminded me of the type of clunky but addictive text games that I used to play back in the early 90s.  Back then, we didn’t need a lot of fancy graphics or even much descriptive text.  We just needed our imagination.

You are fishing.  You start at the Lake.  If you catch enough different types of fish, new locations will be opened.  Each new location gets bigger and there are new fish to catch at each place.  There are also various rewards that you can get after you catch certain fish.  There are NPCs who you can talk to.  You can ask them questions about fishing.  Some of them offer hints.  Some offer side quests.  Some ruminate on the nature of existence.

The further you get into the game, the stranger it gets.  This is not a typical fishing simulator.  It’s not just about catching the fish.  It’s about why you’re catching the fish and why you’re moving from one location to another.  It starts out as nostalgic fun and then gets increasingly surreal as the game progresses.  I can’t reveal too much about it without spoiling the game’s puzzles but it’s ultimately one gigantic mindscrew disguised as a fishing simulator, and an entertaining one at that.  Anyone can write a strange game but it takes talent and imagination to write a strange game that, like this one, is worth playing and even replaying.

It was only after I finished the game that I realized that I could have just stayed at the Lake and kept fishing.

Play The Twin Fishing Simulator.

One response to “Game Review: The Twine Fishing Simulator (2022, maxine sophia wolff)

  1. Pingback: Lisa Marie’s Week In Review: 10/24/22 — 10/30/22 | Through the Shattered Lens

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