What Lisa Watched Last Night #98: The 2014 Winter Olympics Opening Ceremony


Last night, I watched NBC’s tape-delayed pretend-live coverage of the Opening Ceremony of the 2014 Winter Olympics in Sochi.

Why Was I Watching It?

I loved the London opening ceremonies and I wanted to see how Sochi would compare.  Plus, there was always the chance that the ceremony might somehow involve curling…

What Was It About?

It was the opening of the Sochi Olympics.  It was a chance for Russia to celebrate its own history.  It was a ceremony specifically designed for people, like me, who appreciate spectacle for the sake of spectacle.

It was also a chance for NBC to screw everything up and be generally annoying.

What Worked?

As I said, I appreciate spectacle for the sake of spectacle and that’s what the Opening Ceremonies were.  They were a great spectacle, which managed to be thrilling, impressive, ludicrous, and silly at the same time.

There was no way not to be impressed and moved by sight of the teams of athletes marching into the stadium.  My favorite teams: Team Canada, Team Ireland, Team Spain, Team Italy, Team Andorra, and Team Australia.  (No, I’m not rooting for Team USA this time around.  After all, an American team just won the Super Bowl.  It’s time to spread the wealth around.  Go Canada!)

Glowering old Vladimer Putin would make a great villain in the next Bond film, wouldn’t he?

What Did Not Work?

The ceremony was amazing but, unfortunately for those of us in the States, it was broadcast on NBC.  NBC declined to live stream the Opening Ceremonies (which were held around 11:00 am EST) but instead decided to show us an edited version in the evening, with the notoriously vapid Matt Lauer and Meredith Vieira on-hand to provide commentary and “context.”

And what context!  Matt was apparently under the assumption that he’s the only American who knows who has read a novel by Nabokov or appreciated a painting by Kandinsky.  Meredith said things like, “And now Imperialist Russia will be swept away by the revolution and this commercial break…”  Both Matt and Meredith talked through the performance of Swan Lake, which is unforgivable.

NBC declined to show us four of the most-discussed moments from the opening ceremonies.  We did not get to see t.a.T.u perform, which also means we didn’t get to consider the irony of fake lesbians performing at an official ceremony in a county known for its anti-LGBT laws.    We did not get to hear the portion of the IOC President’s speech where he called for tolerance.  (It’s almost as if NBC was going out of their way not to upset Putin…)  We did not get to see the end of the ceremony’s recreation of Russian history.  And, most tragically, we did not get to see the Russian police singing Daft Punk’s Get Lucky, a moment that would have brought some humanity to the ceremony.

Though the show started at 6:30, NBC still made everyone sit through an hour of filler before it actually started to show the Opening Ceremony.  Among that filler was watching Bob Costas interview the President.  Bob started out by assuring the President that he would only be asking him about the Olympics.  When I heard that, I thought, “Yay!  This will be over quickly!”  However, it turns out that our President is just as long-winded when he’s talking about the Olympics as when he’s talking about anything else.  Again, let’s consider that NBC declined to show us the Russian police singing Daft Punk so that we could sit through yet another interview with someone who we see every single day.

Incidentally, Team America’s sweaters were just as hideous as everyone thought they would be.  When they were introduced, they all looked like they had been given the same crappy Christmas present.

“Oh my God!  Just like me!” Moments

Watching all of the ballet made me so nostalgic and a little sad.

Lessons Learned

Matt Lauer is an annoying schmuck. 

Scenes I Love: In the Line of Fire


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1993’s In the Line of Fire was and continues to be one of my favorite action-thrillers. What’s not to like about a film that has John Malkovich playing a rogue and mentally-unstable CIA assassin who has decided that he wants to assassinate the current President of the United States. Then there’s Clint Eastwood as the last living Secret Service agent who failed to prevent Kennedy’s assassination in Dallas.

The film was directed by Wolfgang Petersen and was both tense and thrilling in equal amounts. Yet, the film also took some time to develop the relationship between Eastwood’s aging Secret Service agent with a much younger, but capable agent played by Rene Russo. This is a relationship that starts off as quite adversarial but one that gradually moves past that into one of respect then romance.

It was the scene with the two characters taking a break from the dangers of their job to debate the role of women in the Secret Service. It makes Eastwood’s character sound very old-fashioned and while it annoys Russo’s character to no end there’s a sort of playful and flirty byplay between the two throughout the scene. It’s a scene that culminates with Eastwood’s character predicting through years of experience that Russo’s agent character has shown interest in him and thus planting the seeds of a budding romance.

This is the scene I’ve chosen to continue the march towards next week’s Valentines Day.

Song of the Day: Right Here Waiting (by Richard Marx)


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Another day and another entry leading up to Valentines Day. Yeah, I know some don’t like this particular holiday. Some think it’s become too commercialized, but I’ve always remained a romantic at heart and I can’t help but look forward to this day.

Even when single this day was a special day to reflect on relationships past. Remembering the good and fun times while trying to learn from the mistakes.

The latest “Song of the Day” comes straight out of my high school days of 1989. I first heard this song on the radio while on break from my very first line reading for a school play. There was a piano in the room where everyone broke for lunch. Someone decided to play this song and soon every guy began to sing the song while the ladies either looked at us with dreamy eyes or something.

When the saying from people of my generation parrot the same lines our parents and their parents before them comes up I believe it to be true. They really don’t make ballads like this anymore. There’s a sincere sense of earnestness and romance to the lyrics and the overall sound of the song.

Over the years some have tried to mock this song and Richard Marx, but it never really goes anywhere. This song remains timeless and for those who look forward to what Valentines Day truly mean beyond the crass commercialism.

Right Here Waiting

Oceans apart day after day
And I slowly go insane
I hear your voice on the line
But it doesn’t stop the pain

If I see you next to never
How can we say forever

Wherever you go
Whatever you do
I will be right here waiting for you
Whatever it takes
Or how my heart breaks
I will be right here waiting for you

I took for granted, all the times
That I thought would last somehow
I hear the laughter, I taste the tears
But I can’t get near you now

Oh, can’t you see it baby
You’ve got me goin’ crazy

Wherever you go
Whatever you do
I will be right here waiting for you
Whatever it takes
Or how my heart breaks
I will be right here waiting for you

I wonder how we can survive
This romance
But in the end if I’m with you
I’ll take the chance

Oh, can’t you see it baby
You’ve got me goin crazy

Wherever you go
Whatever you do
I will be right here waiting for you
Whatever it takes
Or how my heart breaks
I will be right here waiting for you
Waiting for you

Trailer: Neko Samurai


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Here’s a quick one from Japan. It’s called Neko Samurai and it’s something that could only be done in that land of badass and cute.

It’s a film about a samurai assassin who cannot go through with latest assassination job. The target which seems to have gotten to this hardened samurai assassin is none other than a white kitty.

The trailer is in Japanese with no translation other than the music which repeats the line “I’m so great!” which might just describe this film perfectly even after just seeing the trailer. Plus, the kitty winked.

AMV of the Day: Left Us Falling (Clannad & Clannad: After Story)


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It’s now February and that means there just might an influx of Valentines-related postings popping up until the 14th. The first one comes courtesy of our latest “AMV of the Day”. This new AMV is both romantic and more than a bit melancholy.

“Left Us Falling” is an AMV based on scenes from the anime series Clannad and, it’s follow-up, Clannad: After Story. The video focuses on the character of Tomoya Okazaki and the changes to his life from the inclusion of two pivotal ladies into his wayward life. The first part of the video shows how much he realizes that Nagisa is the one for him. This is quite a life-changing event for Tomoya since the game and anime the series is based on is of the harem variety. The second person to enter his life that truly upends his life in a good way would be his young daughter Ushio.

To say anymore would be a total spoiler for those who haven’t seen the series and will leave it at that. I will say that the two series plays off quite differently with the first season coming off as being more of the romantic-comedy while the second season turns on a more serious note.

I know I’ve recommended that people watch this series in the past and I will repeat myself and point out that people should watch this series at least once in their life.

Anime: Clannad and Clannad: After Story

Song: “It Can’t Be Over” by Melody Fall

Creator: LucioleAMV

Past AMVs of the Day

A Glorious Fantasy: Mystic Quest


Once again I return to this ongoing series, in which I attempt to play through every game in the Final Fantasy franchise that I can get my hands on, from FF1 through FF13-2, and a variety of the spinoffs and other titles not included in the ‘main series’. This list continues to undergo revision, and for today, Final Fantasy 9 has been removed. Out of spite. Sigh. I know I’ll end up playing it when I get there, though.

Here’s an almost comically thorough recap of my basic premise:

Most people have already played many/most/all of the games that I’m going to write about in this series (weirdly, as I compiled the list of games, I personally have not played a fair number of them). I don’t care. Here are some things I promise I at least thought about when playing through each of these games:

– Some objective data. What version of the game did I play, and why did I select that one. What are the version differences?
– Is the game any good? Seriously! I’m sure some of these games suck! <– So far, they do not, with one notable exception.
– How would I place this game in a historical context? I want to watch the series evolve, devolve, side-volve and revolve as I go.
– Did I enjoy this game? What were the emotions and insane facial expressions I went through while playing it?
– How many times I frantically Googled maps for enormous maze-like dungeons because I no longer have the patience to solve them on my own?
– Was it… challenging? Were these games ever hard? Does the challenge ebb and flow?

I think all of this is extremely important knowledge, and that the human race will be improved by my research. Let's move on! Today's adventure…

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The seemingly-but-not-really universally maligned Final Fantasy Mystic Quest! I did some research into this one, because I remember playing it as a kid… and the parts I remember from that experience (full disclosure: did not even come close to completing the game, just played it at a buddy’s house a few times)… were not bad. But it seems like what most people know about this game is that it’s bad. It sucks. It’s awful. Well…. is it? It’s a more complex question than it might appear on the surface. I’ll dive into it in detail, I promise. First though, the basic stuff.

Version played: Original SNES version.

As far as I know, this is the only ‘official’ version. There is a fan remake, “Final Fantasy Mystic Quest Remastered” – for which no current website seems to exist – which I did some research on. Apparently someone enjoyed Mystic Quest enough to go through the difficult process of remaking it on the popular “RPG Maker VX” software. I guess there would be harder games to remake, for what it’s worth!

Final Fantasy Mystic Quest says entry-level right on the NA box, as you can see. And that’s not far off… compared to other Final Fantasy games, the game is very simple. It has a point-by-point world map (ironically, a feature that didn’t become common until games later in the series) instead of an open-world one. The random encounters are gone, replaced with enemies that can all be seen on the screen. You command only two characters at a time, and even then, your second character by default is under ‘Auto’ computer control. Because none of the enemies require a particularly strategic approach, the computer’s auto control isn’t even un-usable: they prioritize healing the player, and never use nonsense attacks that would heal the opponent or be ineffectual. Healing spells and abilities are extremely powerful, items are plentiful. Oh, and instead of a traditional Final Fantasy inventory/equipment system, Mystic Quest’s system much more closely resembles that of a “The Legend of Zelda” title: the menu has a number of icons for your consumable items and equipment, but the best possible equipment is always on your character. The hero can use all of the available weapons in the game, and he always has the best of each one he’s received equipped. Each weapon has a field menu ability, such as the sword’s ability to thrust forward and ‘poke’ buttons, the axe’s ability to cut down trees, and the claw’s ability to (somehow) hookshot you across gaps. In fact, your hero also has a jump ability, so in some ways, this game has an adventure game feel.

Most simple of all? The story, unfortunately. The setup is a familiar one: there are these four elemental crystals. Only, some unpleasant rabble swung in and stole them all. Now the world is all out of whack. Prophecy says that the legendary knight-hero captain awesome will save everyone from disaster. The first character you meet, a bearded geriatric, is pretty sure that the Benjamin (the hero’s default name) really is this prophesized knight. Well, that’s good enough for Benny, who heads off into danger. Although each character in this game is a unique one, with their own skills and abilities, and unique personalities, the limited scope of the storytelling and dialogue doesn’t explore them in much detail. However, they are oddly somewhat less bland than other characters I’ve played with recently… despite that same limited scope. Huh.

Our most egregious example of multi-stage final bosses yet: The Dark King!

Our most egregious example of multi-stage final bosses yet: The Dark King!


Trying to place this game in the context of the series is a challenge. It’s definitely a sideways-move from the main series, with many ideas that will never re-appear in any future titles in the franchise (at least, not that I’ve ever heard of!). At a time when the main series is firmly entrenching itself in ATB, this game’s battles actually remind me more of Dragon Quest than anything. While Final Fantasy IV and V have colours of mages all over the place, and codify the mighty summon spells, Benjamin can learn all of the game’s magic, and he does so by finding (or being given) spells as treasure items throughout the game (note, then, that all party members in Final Fantasy VI, VII, VIII…, can be as versatile, magically, as you desire…). The point-based navigation of the world, even, is something that we will see later in the series a couple times at least. Obviously, the adventure game elements would never become firmly entrenched in an RPG franchise, but it’s interesting that for a game which is so widely maligned… well, is it, though?

It seems like many people who pan the game haven’t actually bothered to play it. They’ve just ‘heard’ about how dumb it is. Or seen some screenies, read some of the description of the game I gave above, and decided, “that sounds terrible”. And to some extent, you’re right. I would much rather have the vast customisation of Final Fantasy V, mastering jobs and mucking about, and the detailed storytelling that defines many of the series’ games. But Mystic Quest has a few things going for it that many people, and maybe this is a ‘retro’ fad thing, have seemingly come to appreciate over the years:

– A rockin’ soundtrack (not by series stalwart Nobuo Uematsu, but by Ryuji Sasai and Yasuhiro Kawakami). Seriously. Give attention to such essential tracks as all of the battle themes (especially Battle 3, the final boss’ music), City of Fireburg, Doom Ca… look, just check it out, okay? Or choose to trust me.

– A nice, tight play time. Even if you wipe out all of the ‘battle locations’ (basically, places with more monsters, in case you somehow aren’t tired of fighting them. You do get some prizes for ‘clearing’ them though), there’s no sidequest padding on this bad boy. I estimate it did not take me any more than twelve hours to complete… and I had no idea what the eff I was doing through the whole affair.

– Surprisingly entertaining gameplay. For all the bells and whistles that Mystic Quest is lacking, I didn’t feel the absence of more than a couple.

Of course, the game has problems. It could never have gotten such an unsavory reputation without them. If you’re looking for a compelling story, deep character motivations, lots of party chatter, or whatever… you’re barking up the wrong tree here. The game also has a wildly uneven difficulty curve, which can be frustrating at times. While for the most part Mystic Quest is not very difficult, some of the enemies have some cheeseball moves or abilities which can decimate your party (though, since you can’t get a Game Over unless you want one, obviously, you can’t really lose to poor luck), but more importantly, some of the boss fights become serious marathons, where your party’s resources simply might not be enough to outlast the boss. The solution, unfortunately, if you can’t fight any smarter, is to level up…

And boy, it is not fun to try and grind levels in Final Fantasy Mystic Quest. If you find yourself at an impasse, hope that there’s a nearby battlefield that you haven’t cleared yet… because otherwise, the amount of experience provided by monsters in a given area becomes trivial once you hit a certain point. If you can’t beat the boss at that point, you’ll have to track down and destroy every monster stack in sight. Luckily, this didn’t happen to me often, and it’s far from an unknown in these pre-PSX JRPGs. Final Fantasy VII is the first game in the series where I know before I go in that I’ll feel absolutely confident running straight through with no grinding for levels, spells, job points, or whatever else.

If the game still sounds terrible, then, honestly, don’t play it. It was definitely not the best game in the series, even so far. It’s a better game in virtually all ways than, say, Final Fantasy I, which really is just stumbling blindly by on nostalgia alone… but it doesn’t stack up to games like Final Fantasy IV which have so much to offer the player in terms of silly-but-much-longer stories and guys named Cid. Just don’t fool yourself into thinking this game has no merits at all based on some nebulous negative reactions to it from twenty years ago. There are worse games, even within the series, and yes, I’m looking strongly toward Final Fantasy XII here, though I won’t name any names.

Artist Profile: Malcolm H. Smith (1910 — 1966)


SmithMalcolm H. Smith is considered to be one of the founders of Science Fiction Art.  Originally born in Tennessee, Malcolm was a state archery champion in high school.  After graduating, he moved to Illinois where he studied art at both the American Academy of Art and the Art Institute of Chicago.  As a freelance illustrator, his work appeared in a variety of pulp magazines but he became best known for his work in the science fiction field.  In 1959, he moved to Huntsville, Alabama where he worked as a staff artist for NASA at the Marshall Space Flight Center, where he worked with engineers to help make science fantasy into reality.

A sampling of his work can be found below.

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Trailer: 24: Live Another Day


Was it just me or did the Super Bowl commercials kinda sorta suck this year?  I mean, I expect the game to always be long and boring but I can usually count on seeing at least a few memorable commercials.  Howevever, with a few notable exceptions (mostly involving puppies and horses), this year’s crop of commercials were just boring.  You could tell that advertisers were going so out of their way to keep things positive that they forgot that commercials also need to be interesting.

However, there was one commercial that seemed to excite everyone on twitter and that was a brief 49-second commercial for the return of 24.  Judging from this commercial, Jack Bauer is back and he’s as violent as ever.  And, apparently, he has some issues with the British.

Super Bowl Trailer: The Amazing Spider-Man 2 “Enemies Unite”


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The Amazing Spider-Man 2 continues the reboot Sony began with the Spider-Man franchise minus Sam Raimi and Tobey Maguire. While The Amazing Spider-Man did quite well in the box-office when it came out in 2012 the general consensus with fans and critics alike was that it was just another origins tale that rehashed events from the Peter Parker story that was already well-known to comic book and non-comic book fans alike.

This sequel will now bring in villains and some plot points that fans have been waiting for since the franchise first began in the early 2000’s. We have Jamie Foxx and Paul Giamatti as the villains Electro and Rhino finally appearing on film with hints that other iconic Spider-Man villains such as the Vulture and the Hobgoblin probably having a cameo. This sudden flood of villains looks to be Sony’s attempt to set-up a Sinister Six film that would be the studio’s way to counter the success of Marvel’s and Disney’s success with The Avengers.

Time will tell if this gamble will end up paying off for Sony and many comic books wish it won’t since there’s a chance it would return Spider-Man to Marvel Studios thus making him available to appear in future films as an Avenger.

Sony went to unprecedented lengths to make sure people knew about the new trailer arriving on Super Bowl Sunday. We had a teaser teasing the trailer for the Super Bowl. Then we had the brief teaser shown during the Super Bowl. Below is the full 3-minute plus trailer that was shown on-line soon after.

The Amazing Spider-Man 2 is set for a May 2, 2014 release date.