BlizzCon 2014: Two Videos Worth Watching from Saturday


All of the meat and cheese of BlizzCon’s content is traditionally crammed into Friday. They open with a bang, throw all of the big news at you all at once, and then spend Saturday giving you some time to soak it in. Lots of Q&A panels are the norm, along with a growing collection of e-sports grand finals and a big rock concert to send you off in style. 2014 was no different, and there is certainly no major news to bring to the table, but it was nevertheless a day full of entertaining events, and I would like to share with you my two favorites.

The first is a documentary called “Looking for Group”. In celebration of the ten year anniversary of World of Warcraft, Blizzard created a one hour documentary about how the game came to be. The film leaves a lot to be desired from the players’ perspective. Blizzard took up a great deal of the time archiving fan experiences in the game–a married couple talks about first meeting in Stormwind, a teen reflects on growing up playing the game with his father, a handicapped woman remembers playing WoW to help mentally recover from her accident. It is probably incredible for a game developer to think that they made that much of an impact on peoples’ lives, but anyone who has played the game long enough has run into situations like this before. It’s nothing particularly novel or exciting for the fans. But the film also incorporates plenty of behind-the-scenes looks into how the company has operated over the years and the personalities leading the charge. I found the details on the early developmental years of the game especially interesting. If you have ever enjoyed World of Warcraft, it’s worth taking an hour to watch this:

The second video I want to share with you might take some persuasion. When your two favorite professional sports are golf and Starcraft, it is really hard to make friends. But such is my fate. Despite all of the columns I was pumping out Friday, I actually did manage to watch live all 30 matches of the Starcraft II World Championship Series Global Finals that took place at BlizzCon. MMA knocking off Bomber 3-1 might have been the biggest upset, but Classic’s rocky 3-2 finish over herO made MMA’s path to the final round feel easy. Life ultimately outclassed him 4-1 in a way that was certainly impressive but not exceptionally fun to watch. The real excitement came in the bottom bracket semi-finals. Life and TaeJa breezed their ways past San and INnoVation 3-0 and 3-1 respectively, and both players looked to be at the peak of their game rolling into the semi-finals. Life ultimately progressed to the finals 3-2 in what was surely the most intense series of the event. The video below was my favorite match of that series. It starts off with both players taking extremely aggressive and risky stances–in Life’s case one you would almost never see at this level. I’m not going to spoil who wins, but the 24 minute length of the video should tell you that both players move beyond the opening chaos. Neither player is willing to put on the breaks all game, forcing some really unconventional gameplay. With practically perfect micro on both fronts, we get to see what a top tier SC2 match ought to look like–two masterminds who can’t hope to surpass the other’s technical precision and have to bluff, gamble, and predict moves ahead of time to pull off a win.

I suppose that a lot of e-sports boil down to mind games as a sort of maximum skill level is reached. The glory of Starcraft II is that reaching that threshold is so difficult even many of the pros in the global finals succumb to error in basic techniques and strategy. That was not the case this weekend with TaeJa and Life, and that is what made this series my favorite at BlizzCon 2014.

And lastly, for those of you who were actually watching yesterday, what did you think of Metallica? I had a lot of fun on IRC during the closing ceremonies trash talking Lars, predicting what song would come next, and blabbering about metal in general. How did this band selection rank for you in the annals of BlizzCon closing ceremonies? Blizzard have offered a lot of variety in their selections over the years. From the somewhat genre-appropriate (Metallica), to the big ticket, high-budget rock sensation (Foo Fighters), to the bottom-barrel (Blind-182), to the in-house absurd (Lvl 80 Tauren Chieftain), we’ve seen a lot. Is it enough? Blizzard is all about nerd aggro. It is the heart and soul of their ethos. I’ve long thought a fantasy-oriented power metal band would be the best choice to reflect that. Even if most of the spectators had never heard of Blind Guardian before, you know they would bring the house down. Amon Amarth, Dethklok, Iced Earth, Iron Maiden, and Rhapsody of Fire were some of the other names that got dropped. Of course the most popular choice for a future BlizzCon was GWAR.

This will be my last post on BlizzCon 2014. Thanks for reading! Here are links to my previous entries:

BlizzCon 2014: Day 1 Recap, Cinematics & Gameplay

BlizzCon 2014: “Overwatch Unveiled”

BlizzCon 2014: Opening Ceremony, Overwatch Announced as New Franchise

BlizzCon 2014: Rumors and Speculations

BlizzCon 2014: Day 1 Recap, Cinematics & Gameplay


The first day of BlizzCon 2014 is coming to an end. While the Starcraft 2 stage pulls an all-nighter with live demonstrations of Archon mode from Legacy of the Void featuring such big names as MC and Polt, the rest of the Anaheim Convention Center has cleared out and gone home. Of course Overwatch was the biggest deal. What were some of the other interesting announcements?

Hearthstone will be getting a new expansion in December called Goblins vs. Gnomes. There will be 120 new cards, and the game is coming to Android.

Warcraft the movie will be released in March 2016, and it will be based on the original Warcraft: Orcs & Humans RTS.

Legacy of the Void matches will start with 12 workers, and players will not need to own either Wings of Liberty or Heart of the Swarm to play it. Lurkers are coming back, along with a whole mess of new units, and resource availability has been cut back to force faster matches. I’m not sure the last bit is good news for those of us who would rather watch the pros than play ourselves, but time will tell.

Everything was pretty quiet on the Diablo 3 front. I missed its hour slot, but considering it was on a side stage and got zero mention on the main stage, there couldn’t have been anything substantial. Heroes of the Storm got a lot of demonstration love, and Blizzard explained the rational behind a lot of the class and loot changes in Warlords of Draenor. Legacy of the Void demonstrations are still going on as I write this, and it might be the most entertaining segment we’ll see at BlizzCon. All the pros that lost in the round of 16 are going up against each other in Archon mode–shared-control team matches–messing around and showing off the new units. The commentary and in-game banter has been pretty hilariousl I’ll post up the cast of MC and HyuN’s TvZ stomp tomorrow if I can find it.

So anyway, I’ll close out the night by sharing the videos from day one that I think matter most: new cinematic trailers and gameplay videos for Overwatch and Legacy of the Void:

Overwatch Cinematic Trailer:
http://www.youtube.com/watch?v=RvCe-MSrUxk

Legacy of the Void Cinematic Trailer:

Overwatch Gameplay Preview:
http://www.youtube.com/watch?v=SrWoAAHsp00

Legacy of the Void Unit Overview — Protoss:

Legacy of the Void Unit Overview — Terran:

Legacy of the Void Unit Overview — Zerg:

BlizzCon 2014: Opening Ceremony, Overwatch Announced as New Franchise


BlizzCon 2014’s opening ceremony just ended about 10 minutes ago, and it ran the gauntlet of new Blizzard products. Hearthstone, Heroes of the Storm, and Legacy of the Void got some attention, but the big news was about a franchise I did not expect: a brand new one!

First we got to see some Heroes of the Storm clips, and they announced Thrall, Jaina, and The Lost Vikings as playable characters. Nothing particularly “new”, unless you were already actively involved in the beta and recognized a new map or ability. The Hearthstone announcements were much more substantive. First of all, they announced that the game would be made available for Android “tablets”. I am going to assume that means it will work on my smart phone too. Hey, it’s not technically “texting” while driving. Count me in. We also found out about the next expansion, which Blizzard oddly called the “first” Hearthstone expansion. I am not sure what that makes Curse of Naxxramas, but suffice to say Hearthstone: Golbins vs. Gnomes is going to be way bigger. There will be a whopping 120 new cards, and we won’t have to wait long to see them. The game is coming in December 2014. Whaaa?

Legacy of the Void was covered next. Lurkers are coming back. Sweet. There will also be an “Archon” mode that didn’t get much of an explanation, but it was described as a mode that will allow you to see the game “the way the pros do”, giving you a grand view of everything at once. I’m not sure what that means, or whether it’s going to be more than a well-made UMS, but I’m intrigued.

That was the first half hour. Some big announcements for Hearthstone–a Goblins vs. Gnomes expansion with 120 new cards due out in only a month, and an Android edition. Heroes of the Storm and Legacy of the Void didn’t get much of a substantial update. Then on to Chris Metzen in a horde hoodie (racist!). “17 years since Blizzard opened up a new world”, he tells us. And it’s true. Everything has been Starcraft, Warcraft, or Diablo based since the mid-90s. Not anymore.

Overwatch. The cinematic opens with some kids in a museum watching anime footage of an old cyborg task force called “Overwatch”, that had once saved the world from something or other. As they walk through the museum, explaining that Overwatch has since devolved to scattered mercenary task forces, two groups of cyborg dudes including a giant gorilla in a space suit and Ghost Rider’s alter-ego bust through the ceiling and start duking it out, apparently trying to nab old Overwatch technology on display in the museum. The video revealed nothing about the game, besides gorillas in space suits, and the audience was kind of “meh” when the trailer ended. Not to be realistic, Metzen said “It looks you guys really liked that!” and introduced Jeff Kaplan to explain the game behind the cinematic.

Jeff Kaplan described Overwatch as a “team-based multi-player shooter” and kicked off the trailer to the game proper. I don’t really like first-person shooters that aren’t GoldenEye 007, so I don’t really know what I’m looking at mechanically, but the graphics were really impressive. Vibrant and colorful, we see none of the gritty realism that FPS games like to push. The game is set in Japan with an anime vibe, and the character abilities appear to be far from conventional. I saw characters cast spells, teleport through walls, fly around in the air… It’s certainly different. We don’t have to wait long to check it out either, relatively speaking. The beta will launch some time in 2015.

And that’s that. Nothing on Diablo, as I kind of expected. Warlords of Draenor will in fact be a two year expansion, as expected. Legacy of the Void should be out in a year or so, as expected. Heroes of the Storm still exists. Hearthstone is getting a major expansion in only a month, 120 new cards, and an Android edition. That’s pretty sweet. The big deal was all Overwatch. It felt a little anti-climatic to me, but hey, Blizzard have been trying to make an FPS since Starcraft: Ghost like two billion years ago. They’ve had plenty of time to figure out exactly how they want it, and this is not a company known for half-assing their products. It’s not my style, but you can bet I’ll be playing it anyway, at least for a little while.

BlizzCon 2014: Rumors and Speculations


Well, we are now only a day away from Blizzard Entertainment’s eighth BlizzCon convention, and as has become a sort of tradition here, I will aim to bring you as much coverage as I can while I watch the live stream. I’d like to get a bit of a head start this year by setting the rumor mill in motion.

The biggest question on everyone’s mind will inevitably be: what is Blizzard’s big opening surprise announcement? BlizzCon has traditionally been the company’s favorite venue to open the lid on secret projects and plans. The first BlizzCon introduced us to The Burning Crusade. In 2007 we learned of Wrath of the Lich King. 2008 gave us our first in-depth look at Starcraft II and Diablo III. 2009 brought Cataclysm, 2011 ushered in Mists of Pandaria, and 2013 introduced us to Warlords of Draenor. But 2010 was a bit of an anomaly. In 2010, we got nothing, and it’s probably no surprise that I remember that year the least of the four I followed.

Even numbers are off years for Blizzard. There was no BlizzCon 2012 for a reason; they had nothing substantial to announce. So where do we stand in 2014? It is too early to announce World of Warcraft 7. Diablo 3‘s Reaper of Souls expansion is less than a year old, and we’ve known about StarCraft 2: Legacy of the Void forever now. There is Hearthstone. But as fun as it may be, it’s just a card game. So you might be thinking Heroes of the Storm, Warcraft: The Movie, or Project Titan.

Titan would be the best guess, as Blizzard’s biggest, most ambitious upcoming project. Except Blizzard canceled Titan in September. Yes, after seven years of development, Project Titan went the way of Starcraft: Ghost. This wasn’t a spur of the moment decision, either. Blizzard had been “reevaluating” the project for a year, aka deciding if they should can it, so it’s not as if this was going to be the big BlizzCon announcement and they had to change their plans at the last minute.

Hmm… A repeat of 2010 then? Maybe. Probably? If Blizzard have a truly new game in store for us this year, it’s going to catch everyone off guard. Blizzard trademarked the title Overwatch earlier this year, and that has gained a lot of attention for lack of anything more concrete to speculate over. Overwatch could just as easily be the next Hearthstone expansion though, following Curse of Naxxramas. I think we can safely assume Blizzard will pump one of those out a year as long as people are willing to keep buying them.

So what will the big opening showcase definitely not be? I remember hearing a rumor years ago that after WoW 5, which would be Mists of Pandaria, Blizzard were going to shrink their expansions from two years down to one. That’s stupid. I’ll believe it when I see it, and I’ll still think it’s stupid. There will be no World of Warcraft 7 announcement at this BlizzCon. It’s also not likely to be Warcraft: The Movie or Heroes of the Storm. How do I know? Because there are introduction and overview slots scheduled for both of these projects immediately following the opening mystery segment.

But wait, Diablo 3 and Starcraft 2 are going to have “What’s Next?” segments on the panel stage after the opening. So that leaves ???. Maybe, just maybe, Blizzard have a really big announcement in store. But they have scheduled events in such a way that it appears to rule out all six of their currently known major projects. Blizzard take years upon years to develop new games. That is why we knew about Starcraft: Ghost for an eternity. That is why we knew about Project Titan for an eternity. That is why the Starcraft II announcements were really just icing on a cake we had long known was in the oven. Blizzard is a company with Duke Nukem Forever syndrome, not an organization that spits out new titles out of the blue in a year’s time. Whatever the gaping two hour gap between BlizzCon 2014’s Opening Ceremony and its first presentations and panels will be, I predict that it will be anticlimactic.

Still, why the secrets? If the space is just going to be filled by a general overview of everything Blizzard, surely they would tell us. They wouldn’t get our hopes up for nothing, would they?

Well, I have one idea. StarCraft II: Legacy of the Void. The one hour “What’s next?” panel certainly suggests that we won’t already know what’s next, but that could be misleading by intent. Wings of Liberty was released in July 2010. Heart of the Swarm came out in March 2013. At that pace, Legacy of the Void is due around November 2015, conveniently coincident with BlizzCon 2015 (where World of Warcraft 7 will be the obvious big deal). If Blizzard don’t want Legacy of the Void to go up in a puff of smoke, November 7, 2014, is the day to hype the shit out of it. They surely aren’t going to give it a measly one hour discussion on a side stage. Sure, it’s going to be more like Diablo III: Reaper of Souls than a big freakin’ deal, but Starcraft 2 needs more publicity. The Diablo series is now intimately tied with Warcraft. Every WoW subscriber owns the original D3, because you got a whopping year-long subscription free for buying it, and it only came out two and a half years ago. Starcraft 2 has been around for four and a half now, and let’s face it, the solo campaign for Heart of the Swarm was a boring letdown compared to Wings of Liberty. The game lacks casual players like me because it requires constant practice to maintain skill, so it competes with WoW for Blizzard fans’ time in a way that Diablo 3 doesn’t. It’s by far Blizzard’s best franchise, never mind that I’m a WoW junkie, and it’s been slowly isolating itself to Koreans and hardcore aficionados. My realid list is always capped at 100 players, and it’s totally normal for me to catch a WoW gamer playing Diablo or Hearthstone. Starcraft just never happens. It should, because it’s better than all those other games, but it doesn’t.

So what do you do at BlizzCon 2014? Hype the hell out of Legacy of the Void and announce a streamlined, highly publicized and consistently broadcasted esports league that brings the top tier of Korean competition to the front page of my Battle.net app every weekend. If I could watch Day[9] broadcast a Jaedong vs. Life zerg throwdown at the click of a button in my Battle.net interface, without having to dive into a foreign corner of the internet to find it, bye-bye raiding. And don’t worry Blizzard, I’ll still subscribe to do mindless fishing and archeology while I watch. The tail end of the SC2 WCS Global Finals is getting exclusive coverage with no overlap from other events on Saturday, so I’m pretty excited about that. And Day[9] is one of the tournament’s broadcasters. His commentary is always epic. I don’t know if that’s a sign of anything. Maybe it’s just a distant hope.

But are there any other options? Heroes of the Storm, Blizzard’s DotA-style free-to-play project, is getting one more hour of show time than any other project, and the official BlizzCon 2014 site background suggests it:

Kerrigan as a human, Arthas as a Death Knight, and a Diablo III Warlock all engaged in combat? That sounds like Heroes of the Storm to me. But then, if that’s the game they’re openly making a big deal about, it’s not going to be the secret surprise, is it? Well, I’ll break down the announced non-competition content and you be the judge:

World of Warcraft: 4 hours total
1 hour WoD changes overview
1 hour Content Q&A
1 hour Cinematics panel
1 hour Documentary

Warcraft: The Movie: 1 hour presentation

Diablo III: 2 hours total in two separate “What’s next?”-type panels.

Hearthstone: 2 hours total
1 hour “What’s next?” panel
1 hour Arena guide and strategy Q&A

Starcraft II: 4 hours total
2 hours total in two separate “What’s next?”-type panels.
2 hour “exhibition” on a side stage, no further information

Heroes of the Storm: 5 hours total
1 hour “Overview”
2 hour “exhibition” on a side stage, no further information
1 hour audio panel
1 hour character and team-building guide

*mysterious* Unannounced Content: 3 hours total
2 hours of empty space to follow the opening ceremony
1 hour of empty space on the main stage Saturday, 11:30 to 12:30.

Review: Hearthstone: Heroes of Warcraft


Like most of my b.net friends (that is: auction house junkies and achievement whores), I downloaded Hearthstone: Heroes of Warcraft for a free mount. What I got was an addicting breath of fresh air laced with all the appeal of nostalgia. In Blizzard Entertainment I’ve trusted since I first picked up my copy of Starcraft back in 1998, but it would be hard to argue that the company has not grown a little washed out of late. Starcraft 2, for all its glory, faces too much competition to match the popularity of its legendary predecessor; Diablo 3 was a bore to all but the most devoted series fans; and World of Warcraft is gagging on the fumes that keep it running. I thought BlizzCon 2013 was the nail in the coffin (and I still do), but Hearthstone definitely breaks from the current trend. It is the first Blizzard release since StarCraft II: Wings of Liberty (2010) that felt fresh to me.

Hearthstone is an electronic card game reminiscent of Magic: The Gathering. Unlike M:tG, you’re not going to find yourself at a loss for players when your friends grow up and get “lives”. (sigh…) I’m sure plenty of online M:tG-style card games have existed in the past, but what’s significant here is that I have never played them. Hearthstone had a few things going for it pre-launch that genre competitors lack: it is free, it is Blizzard, and its launch coupled with a long over-due Battle.net meta program that makes it highly visible to current Blizzard customers. The minute you click play, you’ll find a few other perks. Peter McConnell’s soundtrack is nothing short of brilliant, the game is conceptually very simple to grasp, and the graphics strike that balance between clarity and imagination that is non-existent in modern gaming. (If you don’t know what I mean by this, consider a modern game with severely limited character development–say Mists of Pandaria–to an old-school NPC overload like Suikoden, and ask yourself which game you remember more characters in.)

Once you’ve been at it a while–I’ve been playing for all three weeks the game has been public–some obvious cons will emerge. The game is highly dependent on card acquisition, and the availability of new decks is unnecessarily limited. Playing strictly for free, a casual Hearthstone fan will accumulate roughly two card packs every three days. A pack consists of five cards, with at least one guaranteed to be rare or higher (rarities roughly parallel WoW’s system of common, uncommon, rare, epic, and legendary). Because the game is new, the total amount of cards out there is relatively low, leaving little room for creative builds that can succeed in the absence of numerous epics and legendaries. Unfortunately, Blizzard offers no easy progress through pay. Booster packs (5 cards) can be purchased at a rate of 2 for $3, 7 for $10, 15 for $20, and 40 for $50. At the outset, nothing short of the all-in $50 deal is going to guarantee you much of an upper hand, and by the time you’ve accumulated 20 or so free decks through casual play the $20 and lower options seem like too much of a gamble. So if you want to roll your way up into the higher ranks, you’re stuck paying the full retail price of a major release or else sticking it out for free over an extended period of time. There is no financial happy medium. You will likely find yourself wavering between ranks 17 and 19 for a long, long time until you’ve gotten lucky enough to build a competitive deck. I would happily pay $20 for 40 booster packs at least once, but $50 is unreasonable.

Blizzard does not currently allow cards to be traded or sold, and that makes some practical sense. (I would just roll fake accounts and trade free boosters to my main until I had the full collection in a matter of days.) What they offer instead is a “disenchant” feature, where you can permanently destroy cards and use the byproducts to craft others of your choosing. The problem with this system is that it leaves collectors in the dust early on. Until you’ve accumulated enough duplicates, you’ll be faced with the unpleasant choice between remaining in the lower ranks and abandoning rare cards.

On the plus side, extensive losing streaks are pretty uncommon. The game seems to be very well balanced to match you against players of similar skill/decks. Skill development will cap out before deck improvement, unfortunately, but the monotony can be broken by a system that allows you to play 9 different classes loosely based around their World of Warcraft parallels. My Warlock deck might cap out at rank 17, but I haven’t even touched a Druid yet. Boosters are not class-specific, so what I earn on an alt class is of equal worth to me. Whether alternate class play too will dull before higher-level decks can be built is still too soon to tell. I can say that three weeks into the public launch, Hearthstone is still sufficiently captivating to chew up an hour of my evening daily.

I love this game not only for its innate appeal, but for its status as proof that Blizzard can break from their self-imposed molds and release a game that is not dependent on a franchise model. My dreams of a World of Starcraft are still far-fetched, but I really, really hope that Hearthstone succeeds. It serves as a reminder that, before Blizzard found themselves inextricably bound to decade-old gameplay models, they were the most innovative corporation in the world of PC gaming.

Did I mention that Peter McConnell’s soundtrack is godly? Russell Bower might be at the peek of his career with Mists of Pandaria, but this is what I want to hear in a game. Two thumbs up for Hearthstone all around.

Shad#1129 on battle.net if you want to hit me up for a round or two. 🙂

Starcraft II Set For July 27th


It might be old news by now, but yesterday Blizzard Entertainment set an official release date for Starcraft II: Wings of Liberty. It will be hitting shelves around the world on July 27th. That’s July 27th, 2010. No really. They mean it. Beta testing has been rolling for a couple months now. Of course, single player fans might have to wait longer than July to dig into zerg and protoss; Wings of Liberty is the first of a three part series and focuses on the terran side of the plot. The two that will follow, Heart of the Swarm and Legacy of the Void, should couple with Warcraft Cataclysm to ensure Blizzard continues to collect my money for years to come. But who plays Starcraft single player anyway? If the game’s launching on July 27th, then presumably b.net is launching with it.

Expect mass swarms of BGH to overwhelm the competition at first, but it won’t be long before that map editor gets put to good proper use. All I’m really hoping for out of Blizzard is a revisit of Polaris Prime and Station Unrest, my two favorite maps. The rest is on the users. Unlimited map pitched battles? Turret defense? The Crash RPG series? A Day At School? The Chrono Trigger and Ogre Battle UMSs? Count me in. And what about those Risk maps that only started popping up a few years ago? Well, get to it all you programmers who actually know how to write triggers and the like. Until then I’ll be backstabbing 7v1 comp stomps. Who’s building a spire instead of drone rushing the computer for a quick easy win count?

I used to demand cookie recipes in exchange for checking allied victory. The 9-0 guys would actually hand them over. That’s what you get for not booting Is_Tab_Of_Ten.

Oh god….