30 Days of Night is pretty much a siege movie with heavy elements of horror and gore. Siege movies always succeed and fail depending on whether the tension and dread built up from the beginning of the film suspends the audience’s disbelief. Siege films like The Thing and Romero’s Living Dead trilogy works well because right from the get-go we see the tension build not just on the location the cast are put in but within the besieged survivors as well. Survival becomes that much more difficult due to human frailties and an inability to work together bringing the whole group down. The monsters outside are bad enough, but sometimes it’s the survivors themselves who must share the blame.
David Slade’s (director of the excellent Hard Candy) movie does a very good job of bringing the initial tension and dread the comic brought to life in its first chapter. The story takes place in Barrow, Alaska which happens to be located within the Arctic Circle. This location allows it a very peculiar yearly event of having pitch-black night which lasts for a period of an entire month. The movie begins just as the town of Barrow prepares for this month-long prolonged night. Most of the town decide to move down south for the month where the night doesn’t last as long, but enough stay in Barrow to give it a semblance of life and activity.
The build-up of the characters in 30 Days of Night marks one of the weaknesses in the film. There’s barely much characterization in distinguishing one Barrow, Alaskan from another. The lack in character development from all the characters whether human or vampire doesn’t invest the film with anyone we want to see make it out through the night and into dawn. Even Danny Huston, a very underrated and overly capable actor in past films fails to elevate his lead vampire character Marlowe beyond it’s genre trappings. Known only as The Stranger in the credits, Ben Foster’s Renfield-like character edges between caricature and genuine creepiness in his performance. Foster knows he’s in a genre movie and has fun with the character. He’s the only one to truly take on his character and roll with it.
I now get to the subject of the vampires themselves. Most vampire movies seem enamored in portraying the vampire as some sort of seductive, fashion-obsessed, or in the case of the Anne Rice-type anachronistic in their dress, with an unnatural immortality they either live as hedonistically as possible or bemoan their cursed existence. Then there’s the more recent trend that Twilight has brought into the vampire mythology and it’s not good. There’s never been a true portrayal of the vampire as a pure, hunger-driven monster with an appetite to match their status as one of folklore and legend’s top-tier boogeymen. Slade goes for speed and agility in his vampires instead of hypnotizing and mesmerizing their victims. The vampires in this movie owes much to the frenetic and over-amped infecteds of 28 Days Later.
The attack itself and the subsequent siege worked well enough in the early going. There were some great overhead shots of the town’s people losing it’s fight during the initial feeding frenzy as the camera shoots the scene high overhead. The only thing Slade had a misstep in terms of the siege itself was after those first couple of nights. The rest of the 30 days didn’t seem to show enough desperation on the faces and bodies of the last few survivors. Really, the only way the audience even knew a couple weeks have passed were the caption telling them how many days into the month-long night has passed. I think with some better editing and a better sense of structure in the middle section of the movie to show time actually progressing the movie would’ve been better on so many levels.
All in all, 30 Days of Night was just good enough to be a fun watch. The premise itself was original and put a new spin on the vampire genre that has rarely been tapped. The performances were pretty average with no one bringing the whole film down with a misstep performance or raising the bar with a great one. The final product had a chance to be something great, but just ends up being a good and original take on the vampire story with elements of Night of the Living Dead.
Werewolf films have always felt like they’ve been given the short end of the stick when it comes to quality and artistry. In horror cinema, vampires tend to be the ones treated with glamour—getting richly developed lore, elegant aesthetics, and narratives that weave romance with menace. Werewolves, by contrast, are too often relegated to playing second fiddle, treated more as brutish monsters than complex characters. This isn’t to say there haven’t been standout entries in the genre—classics such as An American Werewolf in London, The Howling, and Wolfen proved that werewolf tales could be inventive, atmospheric, and even poignant. Unfortunately, many modern werewolf films still feel stuck emulating the aesthetics and narrative beats of the 1940s Universal Wolf Man formula, unwilling to evolve past its roots.
That’s why Dog Soldiers, Neil Marshall’s 2002 action-horror film, came as a breath of fresh air. Marshall, then an up-and-coming director from the UK, took the basic premise of a werewolf story and infused it with the pacing, intensity, and tone of military survival thrillers. In doing so, he leaned into genre hybridity, crafting something closer to Aliens meets Zulu, peppered with elements from siege films like Assault on Precinct 13 and even hints of Night of the Living Dead. This fusion not only differentiates Dog Soldiers from typical werewolf fare, it also helps the film sidestep some of the genre’s usual narrative pitfalls.
The plot is refreshingly straightforward and tightly executed. A squad of British soldiers is dispatched to the Scottish Highlands on what appears to be a routine training exercise. However, the mission is actually part of a covert operation led by Captain Ryan (Liam Cunningham) from British special operations. The higher-ups believe there is an unidentified creature prowling the remote wilderness—something worth capturing and experimenting on. Naturally, plans unravel almost immediately when the soldiers stumble upon the very real threat: a pack of predatory werewolves. In quick order, both the military squad and Ryan’s covert team suffer heavy casualties, forcing the handful of remaining survivors to retreat to the relative safety of an isolated country cottage.
At this point, Dog Soldiers shifts from a creature-hunt narrative to a tense siege story. The soldiers, along with Megan (Emma Cleasby), a young anthropologist who happens upon them while driving along a desolate road, barricade themselves inside the cottage. It’s a familiar setup to horror fans—a small, heavily outnumbered group defending themselves against a monstrous threat—but Marshall handles it with sharp pacing and escalating stakes. The werewolves never attack in full force right away; instead, they probe the survivors’ defenses, testing weaknesses, thinning numbers, and forcing improvisation. The incremental nature of these assaults keeps the tension high and recalls the strategic pacing of Aliens and Zulu. By the final act, the film’s momentum surges into a frenetic, revelation-laden climax, where buried secrets between the survivors come to light, confirming that the encounter in the Highlands was anything but accidental.
The performances are one of the film’s strongest assets. Kevin McKidd anchors the story as Private Cooper, a grounded, quick-thinking soldier with a contentious past involving Captain Ryan. McKidd brings a combination of sharp competence and understated emotional weight, keeping the film from tipping into camp even when the gore and action turn exuberant. Liam Cunningham’s Ryan complements this dynamic by embodying the archetype of the cold, mission-focused officer—aloof, calculating, and ultimately morally questionable.
Sean Pertwee’s Sergeant Wells deserves special mention for his portrayal of a gruff but paternal squad leader. Despite being wounded early on, Wells remains a symbol of resilience, offering the squad guidance and resolve amid desperate circumstances. Emma Cleasby’s Megan strikes a balance between being a narrative catalyst and a functional participant in the group’s survival. As the siege wears on, she lets slip fragments of information about the nature of their attackers, deepening the mystery and tension without leaning on clumsy exposition.
Then there’s Darren Morfitt as Private “Spoon.” His performance injects the film with a lively combat bravado that stands out from the rest of the ensemble. Spoon isn’t just a trigger-happy soldier—he revels in the absurdity and extremity of their plight, seeing it as an ultimate test of British military skill against impossible odds. His confidence and gallows humor recall Bill Paxton’s Hudson in Aliens, but with less overt panic and more disciplined enthusiasm. Spoon references historic battles like Rorke’s Drift—famously depicted in Zulu—as touchstones of courage, further cementing Marshall’s homage to siege war films.
For a production with limited resources, the effects work is impressively convincing. With a budget far below that of major Hollywood horror films, Marshall and his crew leaned into practical effects and selective creature reveals. Some critics have accused the werewolf suits of looking like men in costumes, but in execution the designs work well within the film’s framework. The creatures are tall, lean, and menacing without relying on heavy CGI. Importantly, Marshall applies a “less is more” philosophy reminiscent of Spielberg’s handling of the shark in Jaws. Full, lingering views of the werewolves are reserved for the final act, allowing the audience’s imagination to do much of the work until the climax. This restraint helps sustain suspense while ensuring that, when the creatures finally take center stage, viewers are already fully invested in the world of the film.
When the action does explode, Marshall doesn’t shy away from gore. Dog Soldiers takes a hard-R approach, delivering violent set pieces that are as visceral as they are functional to the narrative. Bodies are torn apart, entrails spill onto floors, and dismembered remains are devoured on-screen—a rare choice for werewolf films, which often cut away from feeding scenes. Yet the gore never overshadows the horror elements; rather, it complements them, reinforcing the brutality of the attackers and the hopelessness of the situation.
At its core, what makes Dog Soldiers so memorable and effective is its clever blend of genre DNA, drawing inspiration and structure from both Aliens and Zulu. Much like James Cameron’s Aliens, Marshall’s ensemble of soldiers must depend on each other to survive, facing off against an external threat in an environment where resources and options dwindle by the hour. The tension is ramped up through a progressive siege, with monsters probing at the group’s defenses, forcing rapid adaptation—an approach that maintains the audience’s suspense and empathy. The way the squad’s camaraderie is tested amid escalating shock and violence feels akin to the Colonial Marines in Aliens, with Spoon and Wells providing flashes of humor and heroism reminiscent of Paxton’s Hudson and Biehn’s Hicks.
Meanwhile, the homage to Zulu manifests in the setting and the sense of a last stand. The cottage becomes not just a shelter, but a makeshift fortress, echoing Rorke’s Drift in Zulu, where British defenders held out against overwhelming odds. Spoon’s direct references to the historic battle, coupled with strategic use of terrain and improvisational defense, strengthen the film’s identity as a genre junction—a supernatural thriller rooted in military siege drama. The sense of camaraderie, tactical ingenuity, and resilience facing certain death is palpable throughout, elevating the intensity far above ordinary monster fare.
By fusing these influences, Dog Soldiers revitalizes the werewolf genre and offers a reminder that horror doesn’t have to retreat into soft scares or ironic pastiche. Its hybrid approach creates a kinetic, emotionally resonant narrative, where supernatural terror and military heroism collide. The suspense not only builds from the threat outside, but also from the evolving relationships and secrets inside, giving the film depth and dimension.
In summary, Dog Soldiers succeeds not only as a visceral werewolf film but also as a smart genre blend, marrying elements of action-horror and siege war drama to make something memorable and genuinely thrilling. For fans of both horror and action cinema—especially those that crave suspense, teamwork, and practical effects—it’s an exemplary demonstration of how fresh vision can rejuvenate even the most familiar legends. Neil Marshall proves with his debut that he understands exactly what makes horror gripping, and with Dog Soldiers, he gives audiences a wild, unrelenting ride they won’t soon forget.