E3 Trailer: Halo 4 “The Commissioning” (Live-Action) & Gameplay “Light Gun and Scattershot”


It’s E3 week in Los Angeles (in a couple week it’ll be Anime Expo so as Lisa Marie would say, “Yay!”) and that means a load of announcements for new games and other gaming-related stuff. If there’s on game I’m really interested in checking out it’s the latest in the Halo series. Bungie has moved on but Master Chief and all remained with Microsoft Game Studios. Taking over Bungie’s development duties is an in-house studio created by Microsoft to continue the Halo franchise after Bungie Studios’ departure.

343 Studios has big developmental shoes to fill since many fans of the franchise equate the series with Bungie Studios and no one else. Microsoft and 343 have done a good job of preparing fans of the franchise for the change in studios which has been several years in the making. Their first title is suppose to add new life to the Halo series while making some necessary changes to keep up with the “Jonses” so to speak.

Halo 4 takes place four years since the end of Halo 3 and, from what the two trailers unleashed on the masses during Microsoft’s pre-E3 press conference, we see the familiar Covenant enemies but also a brand-new race that seem to have Forerunner technology. From the gameplay video shown below the first-person HUD series fans were so familar with has been tweaked to make it look like the player is actually looking out of the Spartan helm. I’d say this is 343 Studios trying to replicate the look and feel of Tony Stark looking through his helmet, but this time in a first-person point of view instead of the outside view we see in the films.

One thing that’s always a wonder to watch is what kind of live-action trailer Microsoft has come up with to help announce the game. Like their previous live-action trailers which behaved like short films, the one for Halo 4 just ups the epicness from the previous ones. Sci-fi fans may even recognize the actor playing the captain of the UNSC Infinity as Mark Rolston who played the doomed Pvt. Drake in James Cameron’s Aliens.

Halo 4 is set for a November 6, 2012 release date.

 

Halo: CE Anniversary


Some of you may remember, back to a day just over 10 years back, when a little console called the XBox launched. It was, at the time, a seemingly suicidal attempt to challenge the dominance that Sony held over the home console market – albeit without much relevant interference from previous juggernaut Nintendo – and to establish a new console master. The XBox had such innovative features as an onboard hard drive (only standard on PCs since they were conceived) and a more interactive BIOS that let the owner of the console do things that had never really been possible with a home entertainment console before. At its launch, the XBox boasted such titles as Dead or Alive 3… Project Gotham Racing… Jet Set Radio Future (and I don’t think this launched in the US!) annnnnnnnd a very tiny game called Halo: Combat Evolved.

Most game fans, at least those who dabble in first person shooters, have played Halo: CE. Even in 2011, ten years after CE’s launch, with a whole new generation of gamers. At the very least, contemporary gamers are familiar with the Halo franchise, which has now spawned seven games (counting the offshoot Halo Wars), as well as novels, comics, and even an animated feature which tried to delve deeper into the mythology of the Halo universe. All of that – a billion dollar franchise – was spawned by this one little, innovative title.

Before I begin my review of the new game, launched a mere week ago, I think it’s important that we take a peek at the significance of Halo: Combat Evolved, as a franchise. Until CE launched, the gold standard for console FPS games was 007: Goldeneye, on the Nintendo 64. Now, Goldeneye is a fine game, and it actually incorporates many of the same elements that Halo would later exploit to their fullest potential, but there was never any danger of Goldeneye challenging PC titles like Counterstrike. At the time, the keyboard and mouse were irrefutably better for the world of the first person shooter. Goldeneye was really the pioneer that taught us how much fun it could be to play locally with a few friends split screen and try to kill one another. But Halo perfected this art; we learned to love the 16 player LAN, with a game that had faster pacing and a shallower learning curve than any PC-based shooter title, and was dramatically more advanced than Goldeneye.

You can look back and criticize the game now. It had poor multiplayer balance (well, really, the balance was excellent, so long as everyone had only a human pistol or sniper rifle), the single player re-used a lot of set pieces and enemy models, and the lack of true multiplayer – to be fair, XBox Live did not exist at this point! – made it impossible for Halo to truly outshine fully multiplayer active PC titles. But there is simply no denying that Combat Evolved launched a franchise which is now viewed as the flagship title of the XBox and Xbox 360, and one of the most successful shooter games of all time. Even Call of Duty, the chief rival in the field, has adapted a number of features from Combat Evolved over time.

Flash-forward to November, 2011.

I belatedly remembered that Microsoft Studios, in a shameless attempt to milk more revenue out of the franchise, was releasing the 10th Anniversary edition of Combat Evolved. Bungie has released the Halo franchise, and stated over and over that they’ll release no new Halo titles. Microsoft Studios, on the other hand, spun off 343 Studios (343 Guilty Spark, anyone?) specifically to create more Halo games. This remake of the original is just the beginning, as Halo 4 is already slated to be released sometime during 2012. Many fans may be turned off by Bungie’s dissociation with the brand, and I assume most every fan is going to look with some skepticism at this Anniversary Edition release of Halo: CE. To be honest; if I’d had to pay $60 US for a copy of this 10th Anniversary Edition, there’s simply no chance that I would have. Instead, I was able to rent the game, and so guilt-free I offer the following review:

The graphics are good. They are not cutting edge, and certainly do not test the limits of the XBox 360’s hardware. In a very real sense, the graphics of this updated remake were obsolete even before the launch. They don’t compare to the visual spectacle that we see in the level and model design of, say, Modern Warfare 3. So, those expecting some kind of visual masterpiece had best look elsewhere. However, the updated graphics are so far beyond the capabilities of the original XBox (the original graphics, like many XBox Arcade titles, are available with one button press). A couple of swaps between the original graphics and the updated ones should be more than enough to demonstrate how far graphical processors have come in such a short time.

If you’ve ever waxed nostalgic for the single player mode of Halo: CE, the Anniversary edition is for you. It adds nothing. Literally; nothing. But it does take us back to a game that many of us now lack the means to play; a classic title, but with beautiful new set pieces. The control setup feels very ‘classic Halo’, right down to the speed the Master Chief moves, and the way that he jumps. This will be unsettling for players of contemporary titles like Halo: Reach at first, but you’ll settle back in without too much trouble.

As for multiplayer, the Anniversary Edition builds on Halo: Reach. It features a number of remakes of original Halo maps, including Battle Creek, Damnation, Prisoner, Hang ’em High, and the Halo 2 map Headlong. All of these maps are set in the Halo: Reach multiplayer engine, so Halo multiplayer diehards will find nothing new here beyond the maps.

Of course, the Anniversary Edition also includes Online Co-Op, so you can play the story mode with friends across the world. Don’t sell that short; Halo’s storyline has always been more involved than people give it credit for.

E3 2011: Halo 4 Announcement Trailer and Halo: Combat Evolved Trailer


Above is the announcement fans of the Halo franchise have been waiting for and below is the second most-awaited one. First, the announcement that a new Halo trilogy being developed by in-house developer 343 Industries was something fans have been waiting for news of and today those wishes have been answered as the announcement trailer for Halo 4 was shown at Microsoft’s E3 2011 Press Conference. The trailer pretty much starts off around the time of the final scene which ended Halo 3 with the iconic Master Chief and his gal pal, the A.I. Cortana, floating towards an unknown planet.

Rumors abound that said planet may be the long-lost homeworld of the franchise’s Forerunner race which created the Halo rings in the series. Just think of the Forerunners as similar to the Ancients of Stargate franchise. I know more than a few friends and acquaintances who have tired of the franchise. I, myself, don’t play it as much as I used to, but I still buy the games since I’m a sucker for world-building sci-fi and fantasy franchises and the Halo Universe is definitely one of the better ones to come out of the gaming industry.

Halo 4 looks set to have a Holiday 2012 release (just in time for the end of the world it seems).

The trailer below is the one some fans of the franchise have been waiting for as well and that’s the news that the very first game in this franchise, Halo: Combat Evolved (first released for the first Xbox in 2001), will be remade using the new graphics engine developed for Halo Reach. So, this game is pretty much just like the very first game millions of gamers ended up loving and obsessing over but with new clothes and fancy things. Here’s to hoping the gameplay and weapon mechanics remains just like the original.

Trailer: Gears of War 3 World Premiere


Well, it’s finally out and that could only mean one thing. The major hype and media blitz that tells every Xbox 360 gamer that the latest Gears of War title is just months from coming out. Well, it would be 4 months still, but with E3 just around the corner sure to release more details on Gears of War 3 the anticipation for the third and final game in this wildly popular Xbox 360 franchise will hit the stratosphere by the time the release date rolls around.

The trailer shows some small detail about the plot of the game. Something about the main character (Marcus Fenix) finding out his father is alive and now must find and save him from the Locust (the bug-looking insect enemy). Other than that it doesn’t show much else other some gloriously cool mayhem on the screen. Some looks to be cutscenes while others look to be gameplay. But knowing Epic Games and the games’ designer Cliff Bleszinski scenes of gameplay and cutscenes always uses the same engine (an upgraded Unreal Engine 3.5) so there’s no weird transition from gameplay to cutscene.

Trailers for the Gears of War titles have always been making great use of licensed songs in the past to give a clue to the tone of the game. This latest trailer doesn’t disappoint as it uses Black Sabbath’s classic “War Pigs” song to highlight the violent and war-footing nature of this final game in the trilogy. Cliffy B. promised that the third game will take the carnage and mayhem in the series to past ridiculous. What better way to say a game has an extreme level of violence, mayhem and carnage than Sabbath’s “War Pigs”.

So, come September 20, 2011 it’s time to lock and load and get that chainblade roaring for some heavy metal Gears of War 3.