Quick Take: Magicka


Quick Take

If you ever asked yourself how much fun it would be to randomly combine 10 different “elements” to create an absurdly large array of spell effects this game answers the question. For the rest? Don’t ask questions.

Unfocused Ramblings

I have, upon reflection, a soft spot for games that are developed by groups of Swedish students. I mean – in a broader sense, if you can make a game that people will enjoy, then why not? And through the magic of Steam, this game becomes available to the world. I know a lot of people have already played Magicka, and but I’m hoping more people will take the plunge into it.

So what is Magicka? It’s a humorous adventure-RPG-ish-game set in a world that parodies a number of mythologies as well as aspects of pop culture. You’ll see a ton of references to pop culture icons like Star Wars, 300, and literally dozens of others. The opening movie which introduces the setting and the premise is chock full of pop culture references and popular memes, and it doesn’t slow down from there. The player takes command of a nameless mage clad in an obscuring robe who has been taught at the academy of magic, and learned to wield eight ‘basic’ elements in order to weave together ever-more-impressive spells. If that weren’t enough, you quickly learn about two basic combines which produce two other, we’ll say “hidden”, elements (which, themselves, are frequently used to create still more sophisticated spells). With these ten building blocks, tens of thousands of combinations are possible. And, since the game doesn’t really force you to progress forward, and even your most tenderly beloved allies are valid targets for your spells, the game really does encourage you to play with these elements until you create something you really like. And from there, to use that spell until you get tired of the animation… and develop something new… and so on.

And yes, there are some big booms available in the more sophisticated spell combinations.

On top of just randomly mixing and matching various elemental building blocks to create beams, balls, streams, and walls, there also exist a repertoire of ‘Magicka’; defined spells that you learn the combination to which have particularly powerful effects (such as Revive, which restores a dead ally, Haste, which allows your mage to run at incredible speed, or Grease which deposits some very flammable fun on the ground).

Your mages can collect weapons from time to time which have some special effects, but for the most part, the game attempts to steer clear of any kind of level-up or power-up type stuff. The focus is very much on the interplay of the spell combinations, and the limitless fun you can have blasting your friends up, over, and through the landscape elements using your magical powers.

All of that sounds good, right? Well, it is. But the game does have some problems, and I would be remiss if I didn’t warn you about them before you shell out your hard-earned cash for a copy of Magicka.

The single-player version of this game just doesn’t stand up well on its own. For several reasons. The most important one is that it’s very easy to kill yourself in Magicka, and if you do so when playing solo, you’ll find yourself regressing to a checkpoint that could be a good ways back. Quit the game? You’ll end up restarting the entire chapter. This glaring weakness still exists in multiplayer, but with a team of four, you can revive your comrades and hopefully not all die at once. This is tough in single player.

– There are some bugs. Let’s not mince words about this. In addition to wacky things that can happen with spell effects (many of which will send you or your enemies flying around the screen) the game seems to crash occasionally, and it just doesn’t feel quite as polished as you might expect from EA’s latest release.

– They made some inexplicable choices with the multi-player, such as not being able to reconnect to a game in progress, and the cut-scenes not being skip-able except by the host (and they’re pretty lengthy cut scenes at that. You can skip ahead of the cut-scene even if you’re not hosting, but you just stare at a loading bar until the cut-scene ends anyway).

– Despite having its own tutorial section, Magicka really doesn’t teach you much about how to play. Pay close attention to the controls it does show you, and don’t be afraid to experiment, but also don’t spend a lot of time looking for the game to guide you… because it won’t. That having been said, it’s not a crippling problem since experimentation is half of the fun in this title.

– Although the game is clearly more friendly for multi-player use, you’re definitely going to prefer putting together a group of four friends as opposed to playing open multiplayer. Friendly fire is a huge part of this game, and you’ll enjoy it more with your friends. Trust me.

The Bottom Line

Personally, I love Magicka. It’s a great multi-player experience and the combination of spell effects is a lot of fun. But it’s not a polished experience; it has some bugs, some of which are frustrating, and as a single player experience it leaves quite a bit to be desired. For what you’re going to pay for Magicka, however, you’ll feel as if you’ve gotten your money’s worth.

Review: Cthulhu Saves The World


Cthulhu Saves the World, an Xbox 360 indie game from Zeboyd Entertainment, the same people who brought us Breath of Death VII: The Beginning.

Once again Zeboyd Entertainment resurrects the feel of an old school 16-bit RPG with the graphics and sound feeling like they’re right out of an old SNES RPG.

The plot of this game is that the evil Cthulhu is defeated in battle and is under a curse that makes him lose all his powers.  The only way to regain them is to become a true hero.

Really the first thing that comes to mind is this… what would H. P. Lovecraft think if he were still alive today?  First there’s the three-parter of South Park featuring Cthulhu and now this.  He’s either rolling in his grave now or if he had a sense of humor he’d laugh.  No telling unfortunately.

It features the gameplay and graphics of Breath of Death VII, but with improvements.  For starters you can save anywhere but in battle which is a major improvement.  It was annoying that you could only save at inns in Breath of Death VII.  The game has still image cut scenes which are really cool, and of course there’s the dialogue.  Some of the funniest dialogue I’ve seen in a game.  Constantly breaking the fourth wall which in parody games is always a nice little treat.  In addition to Cthulhu you have 6 other party members you can choose from to form your party having up to 4 characters.

Like Breath of Death VII each time you level up you have two options to customize customize your character, whether it be new spells, new effects for current spells, improving stats and more.

The best part about this game is it’s only 240 MS points ($3).  Yeah Breath of Death VII was only 80, MS points, but trust me, the $2 extra is well worth it as this is the superior game.

If you enjoyed Breath of Death VII, I cannot recommend this game enough.  Zeboyd Entertainment I look forward to your future games.

Quick Take: Breath of Death VII: The Beginning


Quick Take

So here’s a random little Indie game that I caught wind of a couple months back. I guess I was behind the curve on this one, but I’ve always been in favour of promoting indie developers. We need more people making great games. And not all of those people are going to work for EA. So, in that respect, the Indie Game Marketplace on Xbox Live is one of the greatest inventions of our time. On the other hand, there’s so many bad games being released on there, that it can be difficult to even trust the cost of downloading one of these titles. Well, if you’re afraid of a title that lacks quality, then you have nothing to worry about with Breath of Death VII: The Beginning (which I will hereafter refer to as BoD7).

It’s a satirical (or parody, I suppose) throwback experience, hearkening back to the days of 8-bit RPGs on the NES. You have the true top-down environments with their (mostly) non-interactive terrain. You have your sprite-based characters, your very traditional 8-bit combat screens. Really, you have it all, except for a beautiful score which pays homage to, but isn’t, an 8-bit tracklist. The game is well put together. It has the polished feel that you’d expect from any professional game in its presentation, the way the game plays, and so on. There are no gameplay glitches or issues to be found in BoD7. I guess that reflects the dedication of the developer once again.

So obviously, you’re not playing this game for the graphics. You’re not playing it for the storyline (but you may very well be playing it for the satire of a typical 8-bit storyline) and you’re not, strictly speaking, playing it for the game system. Fortunately, BoD7 doesn’t reflect 8-bit releases in every way. The system is very intuitive. Characters level up quickly, and get access to a lot of cool powers without much difficulty. Don’t be fooled by the ease with which you’ll breeze through the early parts of the game though – in the tradition of 8-bit games, the game gets pretty hard as it goes on. Of course, it’s still far from unplayable, and you should still have fun progressing through the whole world that Zeboyd has presented for you.

The bottom line? It’s definitely worth the couple of bucks it’s going to cost you. Check it out!