Film Review: Exodus (dir by Otto Preminger)


First released in 1960 and based on a novel by Leon Uris, Otto Preminger’s Exodous is two films in one.

The first half of the film takes place in Cyprus in the days immediately following World War II.  A young war widow named Kitty (Eva Marie Saint) is sightseeing when she learns of the Karaolos Internment Camp, where the British are interning thousands of Jewish refugees who demand to be allowed to go to the land that will eventually become the State of Israel.  Kitty visits with General Sutherland (Ralph Richardson), who oversees the camp and who is rumored to secretly be Jewish because of his relatively benevolent attitude towards the internees.  Disgusted by the anti-Semitism displayed by many of the British officers (one of whom is played by Kennedy in-law Peter Lawford), Kitty volunteers at the camp and learns about the Holocaust from those who survived it.  She also meets Ari Ben Caanan (Paul Newman), a former officer in the British army.  Ari manages to get control of a cargo ship, one that is renamed Exodus.  Six hundred refugees stage a hunger strike, vowing that they will willingly starve to death rather than be returned to Europe.

The second part of Exodus takes place in what will become the modern State of Israel.  It follows Ari, Kitty, and several of the passengers of the Exodus as they adjust to life and continue to fight for a land of their own, despite the opposition of the British and much of the rest of the world.  Karen (Jill Haworth) is a young woman who searches for her father, a brilliant man who has been driven into a nearly catatonic state by the horrors of the Holocaust.  Dov Landau (Sal Mineo) is an explosives expert who survived Auschwitz as a Sonderkommando and who was repeatedly raped by the guards at the camp.  Dov joins the Irgun, a paramilitary organization that the British consider to be terrorists.  Leading the Irgun is Ari’s uncle, Akiva (David Opatoshu), and Dov soon finds himself being targeted by both the British and the Arabs who, despite the moderating efforts of men like Taha (John Derek, who would later direct Ghosts Can’t Do It), want to violently force the Jews out of the land.

Legend has it that, after a private screening on Exodus, comedian Mort Sahl turned to director Otto Preminger and said, “Otto, let my people go.”  And it’s true that Exodus is a very long film.  Preminger, who started out making film noirs like Laura, spent the latter part of his career making “important” epics and, like many Golden Age directors struggling to compete with television and the 60s counterculture, he tended to make long, star-studded films that dealt with current events and which pushed the envelope just enough to be controversial without actually being radical.  However, I would argue that the three-hour running time of Exodus is justified.  To understand why Ari, Dov, Karen, and the other passengers of the Exodus would rather risk their lives by staying in what will become the State of Israel, one has to understand both what they went through to get there and also the anti-Semitism that they faced even in post-World War II Europe.  If Exodus were made today, it would be a mini-series.  Since it was made in 1960, it was instead a 3-hour film with an intermission.

Exodus holds up relatively well, with the sprawling action anchored by the presence of a cast of familiar faces.  Paul Newman and Eva Marie Saint bring a good deal of movie star glamour to scenes that would have otherwise just been dry exposition.  The film’s heart truly belongs to Jill Haworth and Sal Mineo, both of whom bring two life characters who have very differing views of the world.  Karen remains an optimist, one who is convinced that people can live together.  Dov, fueled by his own guilt and anger, has no room for negotiations and compromises.  Mineo received his second and last Oscar nomination for his performance in Exodus, though he lost to Peter Ustinov’s showy turn in Spartacus.  Exodus itself was clearly made with a hope for Oscar glory.  While Exodus did pick up a handful of nominations, it was left out of the five movie Best Picture slate.  The Academy only had room for one historical epic and they went for John Wayne’s The Alamo.  The eventual winner was The Apartment, the best of the nominated films.  (Indeed, even if Exodus had taken the Alamo’s spot, The Apartment would still be the best of the nominees.)  The Oscars aside, Exodus remains a good example of the type of epic filmmaking that once defined the Hollywood studios.

Here are the 10 Semi-finalists for The Best Visual Effects Oscar!


Guardians of the Galaxy

Earlier today, the Academy announced the 10 semi-finalists for this year’s Oscar for Best Visual Effects.

Not on the list: Noah, Exodus, Edge of Tomorrow, or April Rain.

Here’s what made the cut:

Captain America: The Winter Soldier

Dawn of the Planet of the Apes

Godzilla

Guardians of the Galaxy

The Hobbit: Battle of the Five Armies

Interstellar

Maleficent

Night at the Museum: Secret of the Tomb

Transformers: Age of Extinction

X-Men: Days of Future Past

BW and CA

Let’s Play Catch Up With The Trailer for Exodus: Gods and Kings


Here’s another trailer that came out while I was busy Embracing the Melodrama.  I’m not really sure how I feel about Exodus: Gods and Kings.  The trailer looks good and epic and all that but what’s the deal with all of the”sword and sandal” films coming out this year?  Not only do we have two Hercules films, Pompeii, and the 300 sequel, we also had Noah and now we’ve got Exodus coming out.  Last year, we saw a spate of end-of-the-world films.  This year, we’re seeing films that are meant take place at the beginning of the world.  Anything to avoid dealing with present, I suppose.

Incidentally, I still say that Ridley Scott’s previous film, The Counselor, was far better than most people realize.

VGM Entry 11: Ultima


VGM Entry 11: Ultima
(Thanks to Tish at FFShrine for the banner)

Ultima I, Wizardry, Bokosuka Wars, and Dragon Slayer–if we ignore this last title’s half-hearted attempt–all lacked my topic of interest here: music. When music first came to Eastern-style adventure/RPGs is as difficult to pinpoint as a precise definition of the type of game itself. The NES port of Bokosuka Wars had continuous music, albeit much to its detriment, but a December 14, 1985, release date renders this historically insignificant; Koji Kondo’s work in The Legend of Zelda would take the Japanese gaming world by storm only two months later. There may have been others with some music of worth, but they have evaded my notice. Western RPGs are an entirely different matter.

Kenneth W. Arnold’s work experience summary on LinkedIn claims that “Ultima III was the first game for personal computers (Apple II originally) with a musical score.” I have found no reason to doubt this claim. If I have overlooked an earlier RPG with music, it should nevertheless stand that Arnold’s work on Ultima III: Exodus (Origin Systems, 1983) is among the very first.

Much more importantly, it’s amazing. The songs are exquisitely attuned to the properties of the Mockingboard A sound chip. The deep tones carry a real sense of depth into the gameplay, and the natural distortion is wholeheartedly embraced to create a sense of something hinged between danger and mystery–this idea of an old world that is never entirely safe or wholly understood. The style of each song is ideal. It’s got everything you could expect in an RPG soundtrack: an adventurous overworld theme, a peaceful tune for towns, a haunting dungeon, and an especially noteworthy tense combat melody. In what is quite possibly the first RPG soundtrack ever written, one finds style-scenario associations which are pretty much the same today. Kenneth W. Arnold deserves a lot more credit for Ultima III than the history books grant him, not because he invented RPG music–I am inclined to believe such games naturally lend themselves to particular musical styles–but because he did everything right the first shot out the gate, without any previous standard having been set. And he did it so well that his works still stand among the finest today. Cheers to that.

It just got better from there. Ultima IV: Quest of the Avatar (Origin Systems) was released on September 16, 1985, and with it Kenneth W. Arnold achieved a level of quality in RPG music that even Nobuo Uematsu would not be topping any time soon. The Castle theme especially (3:09) is one of the most commanding of its kind for any RPG. Shopping (1:34) presents an audio vision of some medieval market place filled with crooked old cranks peddling dubious potions. The combat theme (5:27) is a mere 12 seconds long, yet its exciting, adventurous spirit lends itself to continuous repetition better than nearly any other RPG non-boss battle music I’ve heard.

Credit goes to Apple Vault for actually reproducing this music. It wasn’t easy to come by. Ultima must be one of the most heavily ported series in history, with Ultima III appearing on the Atari 800, Commodore 64, IBM PC, Amiga, Atari ST, Mac, PC-8801, PC-9801, FM-7, NES, and MSX2, and Ultima IV appearing on the Atari 800, Commodore 64, IBM PC, Amiga, Atari ST, PC-8801, PC-9801, FM-7, FM Towns, Sharp X1, Sharp X68000, NES, MSX2, and SMS. Most of these ports contained the original music adapted for different sound chips, and you can see how the original Apple II Mockingboard take might get lost in the clutter. Some of these ports are pretty good approximations. Others, like the NES version, inexplicably toss out Arnold’s soundtrack altogether. But the game was originally intended to be heard on an Apple II Mockingboard, and I believe this is the most accurate version you’re going to find. Accuracy does matter here, I think. Given the amount of attention to tone quality I think Arnold put into this, preserving the medium is just as important as preserving the melodies themselves.

It’s no matter of chance that many of the best game soundtracks were RPGs. By nature among the most diverse games in setting, they naturally demand a diverse score. Thus it was the case that Ultima III, possibly the first RPG soundtrack ever, might also have been the longest soundtrack up to that time, clocking in at about six and a half minutes in 1983. But it’s the shear quality that deserves most of the attention. Kenneth W. Arnold was brilliant. These are the first truly great RPG soundtracks, and it’s a shame that they have been largely forgotten.