Review: Civil War (dir. by Alex Garland)


“What kind of American are you?” — Unnamed ultranationalist militant 

Alex Garland’s Civil War is the kind of movie that feels both uncomfortably close to reality and strangely abstract at the same time, like a nightmare built out of today’s headlines but deliberately smudged at the edges. It plays less like a political thesis and more like a road movie through a country that has already gone past the point of no return, seen through the eyes of people whose job is to look at horror and keep pressing the shutter anyway.

Garland frames the story around war journalists traveling from New York to Washington, D.C., hoping to reach the President before rebel forces do, and that simple premise gives the film a clear spine even when the politics around it stay fuzzy. Kirsten Dunst’s Lee, a veteran photographer, and Cailee Spaeny’s Jessie, a young aspiring shooter, are paired with Wagner Moura’s adrenaline-chasing reporter Joel and Stephen McKinley Henderson’s weary old-timer Sammy, forming a sort of dysfunctional road-trip family driving straight into hell. The setup is classic “last assignment” territory, but the context—an America shattered by an authoritarian third-term president and secessionist forces from places like Texas and California—is what makes the film play like speculative non-fiction rather than pure sci-fi. That Texas-California alliance as the Western Forces stands out as such strange bedfellows, two states about as diametrically opposed as you can get politically and culturally, which subtly hints at just how monstrous the president must be to drive them into the same camp against a common enemy.

The plot itself is pretty straightforward once you strip away the political expectations people bring in. The group moves from one pocket of chaos to another, crossing a patchwork United States where some areas still look almost normal while others are full-on war zones. The tension ramps as they get closer to Charlottesville and then D.C., eventually embedding with Western Forces as they push toward the capital. Along the way, the journalists encounter a series of vignettes—mass graves, roadside militias, bombed-out towns—that feel intentionally episodic, like flipping through the front page of a dozen different conflicts and realizing they all share the same language of fear and dehumanization.

Performance-wise, Dunst is the emotional anchor, playing Lee with a kind of hollowed-out professionalism that feels earned rather than performative. Her character is someone who has seen too many wars abroad and now finds herself documenting one at home, and Dunst sells that numbness without turning Lee into a complete emotional void. Spaeny’s Jessie, meanwhile, is the mirror opposite: all raw nerves and hungry ambition, constantly pushing closer to danger for the shot, until that drive becomes its own kind of addiction. Their dynamic—mentor vs. rookie, caution vs. thrill—gives the movie a human arc to track even when the bigger national stakes remain frustratingly vague.

The supporting cast makes the most of their moments. Moura brings a reckless charm to Joel, someone who clearly gets off on the chaos even as he understands the risks, while Henderson’s Sammy has that lived-in, old-school journalist vibe that makes his presence feel instantly comforting. Nick Offerman’s president shows up mostly as an image and a voice—an isolated leader giving delusional addresses about “victories” and “loyalty” while the country burns—which fits Garland’s choice to keep power distant and almost abstract. And then there’s Jesse Plemons in a late, unnerving scene as a soldier interrogating the group with the question “What kind of American are you?”, a moment that pulls the film’s subtext about nationalism and dehumanization right up to the surface.

Visually, Civil War is stunning and deeply unpleasant in the way it should be. Garland and his team lean heavily into realism: grounded battle scenes, chaotic firefights, and that disorienting sense of being in the middle of something huge and unknowable, with the camera clinging to the journalists as they scramble for cover or line up a shot. The film often uses shallow depth of field, throwing backgrounds into blur so explosions and tracers feel like ghostly streaks behind the tight focus on a face or a camera lens, which reinforces how narrow the characters’ survival focus has become. Sound design is equally aggressive—gunfire, drones, and explosions hit hard in a theater, and Garland doesn’t shy away from making violence both terrifying and, in a way, disturbingly exhilarating.

That’s one of the film’s more interesting, and arguably more uncomfortable, tensions: it’s overtly anti-war in its messaging, but it also understands that war, on a visceral level, can feel like a rush. Several characters clearly chase that feeling, and the film doesn’t let them—or the audience—off the hook for enjoying the adrenaline that comes from life-or-death stakes. There are moments where the action almost tips into “too cool” territory, but Garland usually undercuts this with the emotional fallout afterward, making it clear the cost of those images and thrills is paid in trauma and numbness.

Where Civil War is really going to divide people is in its politics—or more accurately, its refusal to spell them out. The film never fully explains how this United States got here or exactly what the sides are fighting over, beyond hints of authoritarian overreach and regional alliances like the Texas-California Western Forces. You get breadcrumbs: a third-term president who dissolved norms, references to an “Antifa massacre,” and presidential rhetoric that echoes real-world strongman language, but Garland refuses to plant a big obvious flag that says, “This is about X side being right or wrong.”

Depending on what you want from the movie, that choice either feels smartly universal or frustratingly evasive. On one hand, treating the conflict like a kind of Rorschach test lets viewers project their own anxieties onto the screen; it becomes a story about any country pushed too far by polarization, propaganda, and the normalization of violence. On the other, the vagueness around ideologies can come across as sidestepping tough specifics, especially in today’s charged climate, where audiences might crave a bolder stance on division and power.

To the film’s credit, its focus is very clearly on the experience of war, not the policy debates that preceded it. The journalists are not neutral robots; they have opinions, fears, and moments of moral conflict, but their professional instinct is to document first, analyze later, and that’s the lens the film adopts as well. You see how the job warps them: Lee’s exhaustion, Jessie’s desensitization, Joel’s thrill-seeking, Sammy’s weary sense of duty. In that sense, Civil War feels as much like an ode and a critique of war journalism as it does a warning about domestic collapse.

That said, the character work will not land equally for everyone. The emphasis on spectacle and raw incident sometimes leaves less room for layered personal depth, with figures beyond the leads feeling more archetypal than fully fleshed out. Even Lee and Jessie are shaped primarily by their roles in the chaos rather than extensive personal histories, which suits Garland’s lean, immersive style but might leave some wanting more nuance.

The last act, set during the assault on Washington and the White House, is where the film fully commits to being a war movie rather than a political allegory. The battle is staged with a mix of big, chaotic action and small, intimate beats: journalists diving behind columns, soldiers shouting directions, Jessie pushing closer to get the shot even as bullets hit inches away. It’s brutal and propulsive, driving home the film’s bleak thesis: once violence is normalized, legitimacy and process vanish, replaced by whoever has the most guns in the room.

Is Civil War perfect? No. It is at times overdetermined in its imagery and underdetermined in its world-building, and the decision to keep the “why” of the war so foggy will absolutely alienate viewers who wanted a sharper, more pointed statement about the current American moment. But it is also undeniably gripping, technically impressive, and thematically rich enough to spark real conversation about violence, media, and how far a society can bend before it breaks. As a piece of speculative near-future filmmaking, it lands somewhere between warning and reflection: not saying “this will happen,” but asking whether a country this polarized and numb to cruelty should be so confident that it won’t.

Quickie Review: Dredd 3-D (dir. by Pete Travis)


Dredd

“Only one thing fighting for order in the chaos: The men and women of the Hall of Justice. Juries… Executioners… Judges.” — Judge Dredd

In 1995 there was a little sci-fi/action film called Judge Dredd that was one very anticipated film by fans of the title character. Judge Dredd was one of those comic book characters who was beloved by the hardcore comic book fans (and British readers worldwide). When news broke that the character was going to get his own film adaptation there was rejoicing but then the first shoe dropped. Sylvester Stallone will play the title character and worse yet he will have a sidekick in the form of one Rob Schneider. Even with this casting news there was still hope the film will at least do the property justice. I mean how can one fuck up an ultra-violent comic book that was tailor-made to become an action film. Well, let’s just say that the filmmakers involved and everyone from Stallone to Schneider all the way to the veteran Max Von Sydow failed to deliver a bloodsoak look into a dystopian future with a no, nonsense lawman to police the streets of Mega-City One.

So, it was a surprise when there was an announcement that the character  will get another film but a reboot instead of a sequel. It seems everyone who had a stake in the Judge Dredd property wanted to forget the 1995 Stallone version. I couldn’t blame them for this decision. Out goes Stallone in the title role and in his place is Eomer himself, Karl Urban to don the iconic Judge helm. He would have a partner in the form of Judge Anderson (who’s a rookie in this reboot and it’s through her eyes that we get to learn the rules of the Dredd world) as played by Olivia Thirlby. The reboot was to be helmed by British filmmaker Pete Travis using a screenplay by Alex Garland (28 Days Later and Sunshine) and was simply titled Dredd and would be filmed in 3-D.

There was trepidation about the film and rumored on-the-set differences between Pete Travis and Alex Garland marked the reboot as a troubled film at best and a dead-on-arrival at it’s worst. When the film finally made it’s premiere at San Diego Comic-Con 2012 the reaction from attendees who saw the film was a near-unanimous praise for it. The same could be said for the reaction of those who saw it two months later at the Toronto International Film Festival. It was being called a film that was a throwback and homage to the violent action films of the 80’s and early 90’s. This was high praie and one reason I decided to go see it.

I was very glad that I made the decision to see it when it made it’s worldwide release. Dredd 3-D was exactly as those who praised it turned out to be.

The film opens up with a fly-over of Mega-City One (looking like the location shoot of Johannesburg expanded to a 1000x through the judicious use of CGI and matte backgrounds effects) and the world which created the massive hive city of 800 million whose borders stretched from Boston in the north to Washington, D.C. in the south. It’s Karl Urban’s voice as Judge Dredd who we learn all this from right before the film segues into a fast-paced and violent action scene. One that shows just how violent Mega-City One is (people in malls and on the streets who get gunned down by stray fire get collected by automated garbage droids who also clean the pools of blood) and just how good Judge Dredd really is at his job.

Dredd 3-D is a simple story of a veteran cop who must evaluate a rookie whose psychic abilities would make her an invaluable member of the law enforcement group known as the Judges. The story brings these two disparate individuals into a massive apartment complex called The Peach Trees to investigate a triple homicide which brings them into conflict with the film’s villain in the form of Lena Headey as the brutal head of the gang called the Ma-Ma Clan. The film moves from one violent set-piece action to the next as Dredd and Anderson must find a way to escape the lockdowned Peach Trees and take out the Ma-Ma Clan in the process.

Yes, Dredd 3-D was a very good film and despite the story being so barebones that at times it resembled a video game with the way each sequence was a way to move from one floor to the next with the danger getting worst by the floor. It was the simplicity of the story that was also it’s major advantage. We got to know Dredd and Anderson (more of the latter than the former) and their actions throughout the film made for some very good character development. Even the tough, nigh-indestructible Dredd gained a semblance of sympathy for those he was very used to executing on-sight if the law deems it not whether it’s true justice.

Even the use of 3-D in the film was one of the better uses for what many still call a gimmick and a way for theater-owners to charge a higher ticket price for. The film was done in native 3-D and when it was paired with the super slo-mo sequences when characters where under the effects of the reality-altering drug Slo-Mo it literally created scenes of art. I suspect that we might see more films which uses this 3-D slo-mo effect in years to come. It was just that well done.

Now the big question is whether Karl Urban has erased the abomination that was Stallone’s performance in the same role 17 years past. The answer to that question would be a resounding yes. Urban never once takes off the iconic Judge helm and must act through his body language, dialogue delivery and, literally, the lower half of his exposed face. He made for a convincing Judge Dredd and not once did he go against character with one-liners and witty quips to punctuate an action scene. Not to be outdone would be Lena Headey as Madeleine Madrigal (hence Ma-Ma Clan) as the clan boss who was a mixture of reined in violence and psychopathy who was also going through a level of ennui that she made for a great villain. This was a woman who was so feared by the vicious and violent men in her command yet we never doubt that she was still the scariest of the whole bunch. There’s also Olivia Thirlby as the rookie Judge Anderson who brings a semblance of compassion and sympathy to the proceedings yet still able to kickass and take names not just with her psychic abilities but also with the Lawgiver (as the Judge’s firearms were called).

Dredd 3-D doesn’t try to explore the nature of violence that’s inherent in man or some other philosophical bullshit some filmmakers nowadays try to put into their action films. This film just decided to tell the proper Judge Dredd story and knew that ultra-violence would be a necessary component if the story was to remain true to the source material. In the end, the film did it’s job well and, even though it was by accident, it was still able to lend a level of thought-provoking themes and ideas about violence and its use.