Song of the Day: Never Forget (Midnight Version by Kazuma Jinnouchi)


Halo4

It looks like I have finally reached a personal milestone on this very site which I began on an overcast morning the day before Christmas 2009.

With E3 in full swing and video gaming sure to dominate pretty much everything entertainment throughout the week I thought it best that the latest “Song of the Day” come from one of the best video game soundtracks I’ve heard since I began listening to them these last 20 or so years.

“Never Forget (Midnight Version)” is the reimagining of the classic song from both Halo 2 and Halo 3 by the franchises original composer Martin O’Donnell. This time 343 Industries in-house composer, Kazuma Jinnouchi takes the “Never Forget” song Halo fans have come to love and gives it new life and adding some minor touches to make it fit the bittersweet end to the very emotional ending to Halo 4.

There’s a bit more electronic instrumentation to Jinnouchi’s reimagining and the nice touch of putting some extra emphasis on the brass section of the orchestra to give the song a martial feel to it.

I love O’Donnell’s version, but after hearing this reimiaging by Kazuma Jinnouchi I do believe that it’s the best version out there, IMHO.

Song of the Day: 117 from Halo 4 (by Kazuma Jinnouchi)


It’s now been three or more weeks since I began playing halo 4 and to say that it has surpassed my very high expectations for this title would be an understatement. Even the soundtrack has been such a wonderful surprise that I’ve been listening to it almost nonstop. I already profiled one of my favorite tracks from Neil Davidge’s work on the score with the song Green and Blue and now I pick another track from the soundtrack for the next “Song of the Day”.

This one wasn’t composed by Neil Davidge but from another composer brought in to create the final end credits song. The game could easily have settled for using music that played during the game to score the lengthy end credits, but everyone involved went for broke and decided really remind gamers that what they’ve just gone through was epic both in gaming terms but also in cinematic. It’s hard not to listen to Kazuma Jinnouchi’s contribution to this title’s score, simply titled “117”, and not imagine some sci-fi blockbuster film rolling up it’s credits with this type of song being played alongside.

From just listening to “117” one could hear some early James Horner influences in Jinnouchi’s composition in the track’s beginning and middle before it transitions in it’s last third to something that resembles one of Basil Poledouris’ epic martial scores. For fans of Martin O’Donnell’s own work in the previous Halo titles this song reaches a crescendo around 6:05 mark with a very familar musical cue. For those who complained that the Halo 4 soundtrack abandoned the iconic sound of the Bungie Studio produced Halo soundtracks should listen to this song around that mark much more closely.

While Neil Davidge deserves all the praise he has been getting for his work on the soundtrack for Halo some of it should also be heaped Jinnouchi-san’s way for the very epic (yes it bears repeating that word) musical composition he created to end the Halo 4 title and leave fans wanting the sequels to arrive now rather than later.

Halo 4: Launch Trailer “Scanned”


As I write this it’s 2 hours and 52 minutes til the release of one of the biggest titles in entertainment for the year of 2012. Yes, I say entertainment and not just video games. The last ten years has seen the ascendancy of the video game as a form of entertainment to rival and, at times, surpass the big kid in the block: film. It was in 2007 that we saw Microsoft and Bungie Studio release the final game in the Halo trilogy. That game marked the first time a video game title beat any film in terms of first-day sales with $170million dollars on its first day of release. This record would be broken many times since and all of them on the video game side of entertainment.

In 2010, Microsoft and Bungie Studios released a prequel to the trilogy with Halo Reach which also marked the final Halo game Bungie Studios would develop and release. It wasn’t a well kept secret that Bungie had begun to tire of being known as just the studio that made Halo for the Xbox/Xbox360. So, once they arranged for the studio to leave as an internal studio for Microsoft Games there were some concern that whoever would takeover development for the series would fall in reaching the high bar Bungie had set for the series.

It’s now 2012 and 343 Industries is just hours away from releasing their first title in the Halo franchise and it continues the events which ended with the original trilogy. We find Master Chief and his A.I. companion, Cortana, stranded in deep space, cut-off from the rest of humanity. The final scene we see from Halo 3 (if one passed the single-player campaign on Legendary mode) was the two seeing an unknown planet come into view. The questions which arose from this final scene was whether this was a Covenant home planet or was it the planet where the Forerunners (builders of the Halo ringworlds) originated from.

We’ll find out when 12:00 midnight hits on November 6, 2012. In years past I would’ve called off work and stood in line at midnight to get my copy and play the rest of the day. I’m a bit older and wiser (likes sleep and making money  from work) now, but it doesn’t mean I won’t pick up my copy after work tomorrow.

Whether one likes or doesn’t like the Halo series no one can deny that it help revolutionize console gaming, especially multiplayer gaming on the console, and entertainment in the first decade of the 21st century. Everyone is all about Call of Duty‘s modern iteration like Modern Warfare and Black Ops, but without Halo those games wouldn’t have had to evolve to keep up (and for some surpass) what Microsoft and Bungie had created and for 343 Industries to continue to do.

Now let’s enjoy the launch trailer for Halo 4 (both live-action and CGI) that was produced by David Fincher (yes, that Fincher) and directed by Tim Miller.

EDIT: I can be found on XBL with gamertag: ArleighTSL

E3 Trailer: Halo 4 “The Commissioning” (Live-Action) & Gameplay “Light Gun and Scattershot”


It’s E3 week in Los Angeles (in a couple week it’ll be Anime Expo so as Lisa Marie would say, “Yay!”) and that means a load of announcements for new games and other gaming-related stuff. If there’s on game I’m really interested in checking out it’s the latest in the Halo series. Bungie has moved on but Master Chief and all remained with Microsoft Game Studios. Taking over Bungie’s development duties is an in-house studio created by Microsoft to continue the Halo franchise after Bungie Studios’ departure.

343 Studios has big developmental shoes to fill since many fans of the franchise equate the series with Bungie Studios and no one else. Microsoft and 343 have done a good job of preparing fans of the franchise for the change in studios which has been several years in the making. Their first title is suppose to add new life to the Halo series while making some necessary changes to keep up with the “Jonses” so to speak.

Halo 4 takes place four years since the end of Halo 3 and, from what the two trailers unleashed on the masses during Microsoft’s pre-E3 press conference, we see the familiar Covenant enemies but also a brand-new race that seem to have Forerunner technology. From the gameplay video shown below the first-person HUD series fans were so familar with has been tweaked to make it look like the player is actually looking out of the Spartan helm. I’d say this is 343 Studios trying to replicate the look and feel of Tony Stark looking through his helmet, but this time in a first-person point of view instead of the outside view we see in the films.

One thing that’s always a wonder to watch is what kind of live-action trailer Microsoft has come up with to help announce the game. Like their previous live-action trailers which behaved like short films, the one for Halo 4 just ups the epicness from the previous ones. Sci-fi fans may even recognize the actor playing the captain of the UNSC Infinity as Mark Rolston who played the doomed Pvt. Drake in James Cameron’s Aliens.

Halo 4 is set for a November 6, 2012 release date.

 

Quick Take: Halo: Reach


Sometimes, a full review isn’t terribly useful to people. Quantitative numbers on Halo: Reach from me aren’t particularly likely to sell more copies of the game. But I do think this game is worth discussing; it’s important, in a way. So here’s some thoughts, for which you are most welcome to join me.

Halo: Reach

I was only peripherally aware that Halo: Reach was launching. I mean, it wasn’t marketed, and it’s only a small-time game series… okay, no, of course, I was suffocated by the news. And I was as excited as any casual fan of the series. The problem is… I’ve never been a casual fan of the series. I’ve played thousands of games of Halo between Combat Evolved, Halo 2, and of course, Halo 3 (I only got Halo ODST because it was bundled for free with my new XBox Arcade), and that’s the telling point for me. By the time Halo: Reach came out, I wasn’t as excited for it as I should have been. I didn’t have it pre-ordered, I wasn’t enticed by the Legendary Edition (although I’m not much for collector’s editions of any kind). And the reason why is very simple, and it’s ultimately the most important thing that I can tell you about this game.

I already knew what to expect, and I wasn’t as excited as I used to be. Were you?

By now, Halo fans know exactly what to expect. The game is based around the balanced trinity of grenades, guns, and melee attacks. It is not a cover or tactical shooter, but rather a fast-paced action shooter with players protected by regenerating energy shields. In most ways, the popular multi-player shooter was defined by Halo: Combat Evolved. The graphics are an improvement, the features have expanded, and this is the biggest and best game that we’ve yet seen in the Halo universe. Bungie is run by very intelligent people; the fans don’t want the wheel to be re-invented. They want a new release that fixes perceived problems with previous titles, hands over a whole new slew of maps, re-imagines some of the weapons while leaving other fan favourites in place, and adds a couple toys that we haven’t seen before. In a lot of ways, Halo: Reach is like Madden 11. If you change too much, then you’re not playing Halo anymore, and then what’s the point? Bungie themselves obviously understand this; to go in a new creative direction, they must create a new series.

So what’s my bottom line with Reach?

Well, like all of the Halo titles, it has a surprisingly meaty single player experience. I know that people look at you funny if you even mention the story of Halo: Combat Evolved, but there’s more there than you might expect. It’s at least as elaborate as the story in any Call of Duty title. And the storytelling is done partially through the environments we travel through. Bungie has done a consistently good job of creating beautiful environments scored by epic music. The locations and places are familiar, and yet somehow very alien. It’s an excellent narrative when you bring everything together, complete even with single moments that make you get the tingles. For my money, Halo 2 was the weakest single player campaign, but the story bridged between the set-up in Combat Evolved and the conclusion of Master Chief’s story in Halo 3.

ODST took things to another level, adding more characters to the dynamic. We saw real interaction between characters, even if the player’s character, the rookie, is the typical “strong, silent type”. Reach, I think wisely, took its cues from ODST. We’re treated to an entire cast of powerful Spartan soldiers in their powered armor, with disparate personalities and motivations that make them interesting to us. But Reach also taps into something that we haven’t seen before in the Halo universe. Reach is a prequel. It’s a historical event in the universe, and we already know how things turn out. Disastrously. So woven into the narrative of Reach is a sense of despair. The Covenant is overwhelming. Each move the Spartans make seems like it could be the tipping point, but we’re always knocked back down by the inevitability of it all. It’s rather sad.

Now, from a gameplay standpoint, I had my problems with Reach‘s single player mode. I thought it went on ages too long (although, for me, it seems that I just don’t love Halo the way I used to) and grew tedious. But the narrative quality of the single player was good; far and away better than contemporary rivals like Call of Duty: Black Ops. It took a little time for me to digest the experience, but in the end, I thought that Halo: Reach was definitely worth playing, and makes a fantastic capstone to a series that has really been revolutionary in terms of a genre that is now one of the biggest around.

Oh, and the multi-player is good. I didn’t focus on it here, though, because as I said in the open, it is exactly what you expect. There are new wrinkles – and they’re good ones! – but all it boils down to is this: Do you still love Halo? Then play on!

Halo: Reach Finale


As Lisa marie correctly guessed I have been quite busy with some other  things to continue my level of blog posting these past couple weeks. This has been due to my heavy immersion in something called Halo: Reach. This game is the prequel to the mega-successful and extremely popular Xbox first-person shooter franchise which first came out in 2001. I’ve been with the franchise right from Day One and this latest game pulls me back into the franchise like all its predecessors before it.

Microsoft and Bungie (developers of the franchise) have always been in the forefront when it comes to promoting their latest Halo offering with some of the best tv spots and commercials. This particular one I’ve highlighted and chosen to post just for the fact that it thanks the 100,000-plus or so players who have finished the campaign part of the game and thus seen the aftermath of the game’s protagonist, Noble Six and the rest of his comrades in Noble Team.

The video may not show it but I am one of those hundred of thousands points light. 🙂

Halo: Reach Trailer E3 2010


E3 2010 is just a day away from starting but that doesn’t stop all the announcements from being made by all the gaming companies. These pre-E3 press conferences are usually the highlight of the Expo for those who cannot attend. Pretty much all the biggest news in gaming are done during these press conferences while the official E3 days are left for people able to attend to try out the games announced. One of these games happens to be Bungie Studios very final Halo game for Microsoft before 343 Studios takes over. The game is Halo: Reach and it looks to be Bungie Studios best offering to date.

The game just recently completed a massive multiplayer beta where millions participated and checked out the beta build of the game’s multiplayer. From how people have reacted to the multiplayer it looks to be mostly positive with Bungie building on the past mulitplayer success of previous Halo titles. This time around Bungie has finally shown what the single-player and co-op campaign looks like. The trailer above shows the game to be squad-based with different types of Spartans outfitted with varying weapon and armor types depending on their roles.

While this squad-based gameplay is not new to the shooter genre what looks to be very new is the fact that space combat looks to be part of the gameplay. SPACE COMBAT!

The space combat scenes showed in the trailer is part of the campaign, but Bungie and Microsoft hasn’t officially said that it won’t be part of the multiplayer. Multiplayer space combat would definitely make this game a fitting send-off for one of the bright stars in the Xbox franchise’s alpha franchise.

Halo Reach: Live-Action Trailer “Birth of a Spartan”


Gamers of the past 5 years pretty much have seen gaming publishers go all-out to advertise their AAA titles to the public whether one was a gamer or not. The first to do so was Microsoft and Bungie Studios to help market the third game in their very popular and blockbuster-selling first-person shooter franchise, Halo. It was in marketing Halo 3 where we see live-action short films that helps build the hype and buzz for the game. Halo 3 was going to sell millions whether these short films turned commercials were made or not, but the fact that they were and the gaming community love them shows that the gaming industry was starting to think of itself as akin to the film industry. These were literally live-action trailers for games.

Three of the Halo 3 live-action trailers were directed by a young South African bloke who calls himself Neill Blomkamp. Halo 3: ODST came out with a couple of live-action trailers with one lasting a whopping 2.5 minutes long. This particular trailer had a Saving Private Ryan vibe to it and was actually critically-acclaimed in the advertising and marketing industry. Now, we have the final Halo title from Bungie Studios and the first live-action trailer has popped up. This is not even the trailer for the full-game out later this fall, but a trailer for the multiplayer beta which will begin in May 2010. This live-action trailer is titled “Birth of a Spartan” and shows a glimpse at how the Spartans (super-soldiers in the Halo universe are created).

The trailer looks great. It has a very futuristic clean look to it and even brings to mind military sci-fi influences. With the game still months from seeing it’s initial release I hope they continue to make these live-action trailers. These really are some of the best game trailers out there. Below are some of the previous live-action trailers that had been made for the other titles in the franchise.