Trailer: Titanfall “Gamescom Gameplay”


TitanfallReveal

Titanfall is really turning out to be one of my most-anticipated game titles of 2013.

It’s the very first title for Respawn Entertainment. A studio made up of the people who first created the Call of Duty studio, Infinity Ward, and who ended up being fired (or leaving to follow their fired leaders) by the powers-that-be who held sway over Activision. There was talk about whether Respawn Entertainment would ever get a chance to show Activision and it’s detractors that they still had what it takes to succeed in the first-person shooter market dominated by three titles (Call of Duty, Battlefield and Halo).

Titanfall looks to dispel such notions first with a triumphant return to this summer’s E3 where they revealed the title to everyone to much acclaim. Now we got to see more of the gameplay itself both in mechanics and graphics at this past week’s Gamescom 2013 over at Cologne, Germany.

The gameplay trailer pretty much dispelled whatever doubts I might have had about this title and now has my money ready to be exchanged for it when it comes out for the Xbox One (for some on the PC or Xbox 360) in early 2014.

Video Game Quick Review: The Amazing Spider Man


Rocksteady changed things with 2009’s Batman: Arkham Asylum. As a brand new IP, it’s starting to become the template for a few popular games. Beenox has noted that the game was an influence on their “The Amazing Spider Man” game, and it really shows. Eidos’ Hitman:Absolution will also be working off the same engine (if not a similar one).

Before playing Activision and Beenox’s “The Amazing Spider-Man”, you should first know that it takes place after the events of the Marc Webb’s film that opened recently. Playing the game will give away major plot points from the film, but visually, it’s quite a treat. Unlike the other Spider-Man related tie in’s, this game doesn’t feature the voices of the movie cast. I was kind of hoping that it would, really.

Activision, along with Treyarch, created all of the movie related Spider-Man games (which I’ve owned), and by far, I’ve always thought of Spider-Man 2 as the best game in the franchise. The control in that game, which allowed you to shoot separate weblines from each hand, was amazing. It allowed you to pull off some incredible turns mid-swing and if timed just right, you could pull off sideways swinging. Beenox decided to change the style of the game, focusing on more of a Parkour-style swinging dynamic. This adds two great touches:

The “Web-Rush” system allows you to pick predesignated places for Spider-Man to go at any time. Once chosen, the game will take the quickest route to that target, even if it means Spider-Man has to bounce from Building A, hop off the fire escape of Building B and flip over some cars to get there. The Web Rush system also works similar to Batman’s Detective Mode in the Arkham games, allowing you to lock onto targets of attack, object to grab and use against your enemies. In flight (or fall, however you choose to look at it), it slows down time to allow you to select your destination. It makes it all look very beautiful and stylish, but also manages to take away the effort required to make it happen. It’s not a terrible thing at all, but I suppose it could be compared to Assassin’s Creed vs. Mirror’s Edge. Both games have you climb a building. Assassin’s Creed uses one button to get you to the top. Mirror’s Edge requires a number of calculated button presses to do the same thing. The reward is different, and I tend to prefer the latter. Still, it’s very fun to use, especially in close quarter interior battles. You can leap backwards to the ceiling and then advance right back to the enemy with a button press.

The controls are incredibly easy to access. Climbing a wall is as simple as pushing against it, and you can alternate between climbing and “perching” against any sideways wall. This turns the camera back to it’s original state to give you an idea of where you are as you move.

The camera is closer to Spider-Man overall, so you get a better sense of vertigo during swinging. You aren’t able to do any acrobatics while swinging, but that free fall experience is still there. It’s definitely beautiful. You can literally spend your time swinging all across the city all day. Note that the map is condensed, compared to Spider Man 2, which also contained part of Queens. Considering all of the graphical data that had to be generated, I can understand shrinking the map.

Collector Fiends will love that there are almost 700 comic book pages floating around the city, similar to the feathers in the Assassin’s Creed games. Collecting enough of these will unlock actual viewable versions of classic Spider-Man comics. XP gained from collecting these, along with taking out bad guys via the main storyline or the random crimes that occur in Manhattan will allow to unlock new moves and stealth actions for the old webhead. At one point, you’ll also obtain a camera that will allow you to take pictures around the city. It would have been nice if there was a way to capture screenshots of yourself swinging, but I’ll take it.

Stealth is a new factor in this game, a carryover from the Batman games. Spider-Man has the ability to now climb above and behind bad guys to web them up and get them out-of-the-way. It works to some degree, though some bad guys move in such tight nit groups that it’s hard to get them away from each other to take them out. You’ll be able to stealth eliminate two at a time (with an upgrade), but the rest of the group sees this, you’ll be under attack. Bad guys range from normal thugs to some monsters to even giant robots, which are pretty fun.

The problem with The Amazing Spider-Man is the same problem that plagued all of the other free roaming versions of the game. The mini crimes are so predictable and monotonous that you’ll probably end up getting bored doing them. They literally are all the same ones from the original Spider-Man game, though cleaned up a bit.The web swinging and comic page collecting will make up for it, but I’m not sure if any game developer can find a better way to make the city defending elements better than what they are.

Overall, The Amazing Spider-Man is a fun game to try out, and the reply value is okay in the sense that you can just pick it up and go, but like every other game in the series, it still requires a few tweaks. The game is available for all the console systems.

Trailer: Modern Warfare 3 “The Vet and The n00b”


Well, the time that seems to arrive once every year around November has finally arrived. The latest iteration of the Call of Duty first-person shooter franchise from Activision will see a midnight release starting 12:01 am on November 8, 2011. Already there are lines numbering in the hundreds in major cities. Parties being held at stores such as Best Buy and Gamestop as hundreds of thousands, if not, millions of gamers flock to get the game in their hands. This game is Call of Duty: Modern Warfare 3 and it’s one of those rare video games which actually lowers work productivity the week of it’s release. It will be safe to assume that the morning of November 8, 2011 will see a high amount of sick calls and last minute PTO requests.

I won’t be one of them but I will still get this game in a week or two. Until then I’ll just continue to watch this funny and creative trailer for the game starring Jonah Hill, Sam Worthington and Dwight Howard.

E3 2011: Battlefield 3 vs Call of Duty: Modern Warfare 3


This year’s E3 sees two well-anticipated titles that look to be on a collision course later this year as EA’s Battlefield 3  looks to try and dethrone the king of the modern war shooters in Activision’s latest in their juggernaut shooter franchise, Call of Duty: Modern Warfare 3. Both companies showed gameplay videos of their respective games today and both were impressive.

Activision’s title looks to continue the action-film look and tempo of the series with this third entry. From the look of the gameplay the graphics looks to be just slightly above that of Modern Warfare 2 and equal to that of Call of Duty: Black Ops. From the look of things the three development studios working on this title looked to follow the mantra of “if it ain’t broke then don’t fix it”.

EA and DICE showed more gameplay footage of their competing title. One was an extended demo video which looks to be even better than the pre-Alpha stage gameplay footage shown months ago. The look of Battlefield 3 through it’s use of the new Frostbite 2.0 Engine looks to surpass that of the Activision title. The question now is whether the gameplay (boht single-player campaign and on-line multiplayer) will be equal to that of it’s rival. There’s a good chance this time they will as Battlefield 3 looks to go back to it’s early roots by concentrating heavily on the on-line multiplayer.

Battlefield 3 set to be released on October 25, 2011.

Call of Duty: Modern Warfare 3 set to be released on November 8, 2011.

Call of Duty: Modern Warfare 3 Reveal Trailer


A little over a week ago Activision released four different teaser trailer for their upcoming Call of Duty: Modern Warfare 3 first-person shooter title for the holiday season. These four teaser trailers pretty much didn’t show much other than four countries where the game would be set: America, England, France and Germany.

Now, we finally get the first major trailer for this title and it reveals the images only hinted at the previous four trailer. From what could be seen in this reveal trailer it looks like this latest game in Activision’s Call of Duty: Modern Warfare series will bring the franchise into World War 3. While most of the trailer looks to be cutscenes the final scenes does show some gameplay elements that looks to bring back on-the-rails vehicle combat. What it doesn’t show is whether it will have full enviromental damage during gameplay (as promised by Activision) and whether players will be able to actually control vehicles during the game (campaign and multiplayer) the way players can in it’s rival game at EA.

Maybe more will details on the gameplay changes will be revealed during E3 this coming June. I hope so, because so far Battlefield 3 has been the one title that’s impressing me, so far. But even if this game only delivers on some of what it promises I probably will still get it since most everyone I will play with online will have it.

What I Played Today: Transformers: War For Cybertron


In my recent hunger for new games to play (not new to the world, just new to me, mind) I started browsing the Steam store… and playing some of the crap that was coming in off of my Gamefly subscription. In honour of the fact that I haven’t written a column in three weeks, I thought I’d throw out some quick thoughts on a game I’ve played quite a bit recently. Sadly, it’s not a new title anymore… but there it is. Maybe next time, Gamefly… maybe next time.

Transformers: The War for Cybertron – My most recent arrival from Gamefly. It’s a solid game. The game-play is pretty tight, and it does a pretty decent job of integrating the idea of both heavily armed and armored robots… as well as their ability to transform into things. The whole system is pretty simple – and you’ll discover over hours of game-play that it lacks a certain level of depth – but the game is certainly fun enough.

The single player mode has you taking command of a single Transformer in the service of either the Decepticons or the Autobots (both have their own full-length campaign mode, which combine together to tell a single story). We are taken far into Transformers Past and the initial battle for control of the planet Cybertron that began the million-year-long war between the two factions. Ambitious Megatron claims that he will build a galactic empire rightfully dominated by the power of the Cybertronians… while Optimus Prime and his Autobots battle based… well, mostly on principle. Honestly, we’re not given much background. Luckily, the story is simple enough; nobody is going to get lost in this narrative.

You’ll recognize the names, and the look, and even the transformations of the titular robots in disguise… but one of the game’s most disappointing features is that there isn’t the variety from Transformer to Transformer that you might be hoping for. Although each one has a unique loadout of one or two weapons, their unique transformation, and a pair of special abilities, all of these are drawn from the same pool (with the exception of the transformations… oh, and Megatron and Optimus Prime receive unique weapons… but they’re the only ones). Ultimately, you’ll probably end up fighting with whatever weapon you like best / whatever weapon you happened to find that will work for the given situation. This isn’t a terrible thing; after all, games like Halo are completely based on the concept of two weapon swaps, switching out weapons for new weapons and so on, and the model works.

Still, the game has some fun voice acting, some cool level designs… and it’s pretty fun to roll through. The levels are longer than I expected going in… which is both a plus and a minus. Since the gameplay is, on the whole, fun… it’s not debilitating… but some of the sequences definitely begin to drag before you’ll finish a given level. The sequences can be challenging, depending on your difficulty level, but there’s earnestly nothing in terms of tremendous innovation in any of the game-play sequences. Basically you’re thrust into a third-person shooter with a variety of terrain, weapons, and enemies… and you go to town. There’s nothing wrong with that, but there’s nothing to this game that really makes it feel Transformers-y… aside, again, from the transformations themselves. At times, these will help you out, and do add an element to the game.. but you’re going to want to spend most of your time in combat in your robot form, doing robot things.

Oh well.

The multiplayer component features a few modes  modes. The competitive multiplayer modes (Deathmatch, King of the Hill, etc.) bear some similarities in structure with Activision’s Modern Warfare 2, with perks and levels and so on. The co-operative multi-player is headlined with the by-now-completely-standard horde mode (called Escalation in this particular incarnation), where you face off against wave after wave of enemies. I know that there’s only so many permutations of multiplayer modes; particularly within a given genre. I accept that each game isn’t going to break new ground with its multiplayer modes or concepts. That having been freely admitted? There wasn’t much to get hooked on here.

If for some reason you haven’t been turned off by the movie franchise or the endless bastardization of the classic Transformers, and you enjoyed this game, there’s something to look forward to: A planned sequel in 2012.

Modern Warefare 3: Teasers (America, England, France, Germany)


It looks like Activision has released a tad early the teaser trailers for the third game in their wildly popular Call of Duty: Modern Warfare series of first-person action shooter. Leaks began to appear about Modern Warfare 3 days prior to the release of these simple teaser trailers. With EA and DICE already months ahead of showing the public and game journalists peeks into their much-anticipated Battlefield 3 the ball was now in Activision’s court to respond.

The Modern Warfare fan-base continue to remain loyal to the series, but already there’s been chinks in the series’ armor as the previous entry in the game saw the head of it’s development studio, Infinity Ward, fired from Activision then followed by nearly half of the lead programmers and designers of the Modern Warfare franchise. This showed a weakness in Activision’s biggest franchise outside of World of Warcraft (which I still think more a Blizzard game than Activision). EA and DICE had an ok attempt to knock off Activision from the modern combat FPS genre with Battlefield 2, but it wasn’t enough. It looks like Battlefield 3 may be the one title that could do the job.

Modern Warfare 3 will be set right after the cliffhanger of the previous game and take players through battlefields in 15 cities around the world (the US, France, England and Germany being some of them). Just like Battlefield 3, this game will have fully destructible environments and a much more expansive gameplay map. Players will return to controlling vehicles (though Activision doesn’t specify if they’ll be on-the-rails vehicle controls or fully-controllable vehicles like those for Battlefield 3) like the AC-130 gunship and an M-1A2 main battle tank.

It would be foolish of anyone to say this game will tank. This game could be just a massive rehash of the previous two game with updated graphics like it’s new Black Ops sibling, but with the tens of millions of fans worldwide it will still sell hundreds of millions of dollars worth of units. The question now is whether the strong push from EA and DICE with their retooled Battlefield 3 will be the needed kick in Activision’s collective pants to improve on their signature franchise instead of just sitting pat and hoping brand-name recognition makes them tons of money again.

Modern Warfare 3 is set to have it’s worldwide release on November 8, 2011.

Review: Call of Duty: Black Ops


The Bottom Line

We’ve left World War II behind, but we’re still a long way from what you might have come to expect from Modern Warfare.

Unfocused Ramblings

It wasn’t a love of Wold War II or shooters or tactical game-play or basically anything else that forced me to indulge in the Call of Duty franchise. It was the multi-player, and the necessity of playing with friends that initially sucked me in. Much like Halo, it seemed like I was on the outside looking in if I refused to play whatever the latest “hot” shooter was. As a person who is primarily interested in partaking of these games with friends, the particulars from shooter to shooter often don’t matter. I imagine there’s more than a few people reading this review who feel the same way.

Well, if the particulars of your shooter aren’t as important as playing the latest title with your friends then fear not; Call of Duty: Black Ops is a shooter. It’s more or less what you’ve come to expect, and your friends are going to play it anyway.

If you’re curious as to whether you’ll truly love this shooter, however, feel free to read on. It presents a significantly different experience than you are used to from Call of Duty: Modern Warfare 2. Some people are going to love the changes presented by Call of Duty: Black Ops, and some people are going to hate it. I earnestly suspect that few people will feel lukewarm about it.

The big differences? Well, Black Ops does its best to eliminate the practice of “quick scoping”, and reduces both the power and accessibility of kill streak rewards. Combined with faster access to the best weapons, and Black Ops basically wants its players to have the best of everything quicker, more easily, and to less ultimate effect than its predecessor. If you enjoyed the advantage of quick-scoping with your sniper rifle, or the fact that some of the strongest weapons were not available from the start, then you may have trouble adjusting to the new environment in Black Ops. Your sniper rifles aren’t going to be as strong, and your run-and-gun types are going to fare better. Submachineguns are going to be stronger than ever.

Interested yet? If so, buy the game, play with your friends, and love the fact that your franchise is going to churn out a game every year. Not everyone has that luxury!

The Big Question

Tell me how often we can re-play the same shooter before we get bored. I, personally, am tired of Halo. Is this inevitable for Call of Duty as well? The weapons are different, and the feel is earnestly different from Modern Warfare 2, but these games share so many themes that it’s inevitable that we ultimately tap this resource out. How do we proceed from here, and in what direction? Do the players prefer the Modern Wafare feel where the killstreaks actually diminish player importance (even as they make you feel like a badass) and low-profile sniping wins the day? Or do people prefer running and gunning with aging machine guns, destroying a host of foes on the move, while killstreak rewards, while powerful, are not always going to be game-changers?

Overall Game-Play: 8.5

Well, the control scheme for shooters has been established. We know that we have to learn what guns we’re best with, and what strategies counter dangerous weapons well. In other words, the formula for shooter controls is well-defined, and it’s not particularly wise to branch out. Maybe we differ on what button B and button X should control, but I think we’re going to agree on the function of the sticks.

Call of Duty: Black Ops is eminently predictable in terms of its control scheme, and you’ll have to work hard to convince me that’s a con. Why deviate from a scheme that has produced so many hours of pleasure?

Story 6.5

You won’t be astonished by the single-player campaign. Of course there are twists and turns in the story. Of course, it’s competently told. But if you’re looking for innovation in level design or game-play, then you are definitely looking in the wrong place. The game-play is tight, and the story is fine, but I can’t necessarily recommend Black Ops if you’re not intending to partake of the multiplayer modes.

The single player campaign follows the adventures of Alex Mason, a CIA Black Ops guy from the 1960s, and begins in no place other than Soviet-allied Cuba during the Bay of Pigs invasion. From there, you’ll battle through the typical assortment of urban and exotic environments while battling with a variety of (mostly) similar opponents. The game does throw a few curve balls in terms of the enemy selection, which is nice, but I doubt that you’ll be blown away by the foes you’re battling.

The story hook is, to my mind, significantly better than for some of the previous installments of Call of Duty, and it does use at least one significant character from World at War whom fans will remember. I have already heard rumblings that the game plays more like a rail shooter than a truly interactive experience. If you’re looking for an open-ended style of gameplay, then games like Far Cry 2 or Mass Effect (or even Battlefield: Bad Company) may suit you better. Call of Duty is a basically linear game where you’ll spend most of your time on foot or in vehicles following the lead of other characters, shooting a number of baddies before moving up to the next checkpoint. The major differences come in the fine details of these sequences, including the weapons at your disposal.

Graphics 8.0

The graphics are smooth and fluid, and the loading times extremely bearable. In a game that is perennially most anticipated for its multi-player mode, there’s not much else to ask. I compliment the level design in both the single and multi-player modes. Still, fans of the series (and, particularly,  Modern Wafare 2) are unlikely to be blown away by the graphics. They show the expected improvement on the same platform (in this case, the tangible differences are few), and not much in the way of unexpected innovation.

Sound 5.0

The score is as forgettable as the previous title in the series. But that’s not why the sound receives such an underwhelming score. The voice acting leaves much to be desired. Predictably, the lines are well-acted, and the accents are convincing, but whether by design or no, the game features far too few lines to comment on game-play. This is most notable in multi-player modes, where the game’s announcer fails to reveal critical information about game objectives anytime that it is even slightly inconvenient to do so. I can assure the developers at Treyarch that every single player in multiplayer modes would prefer to hear repetitive lines every few seconds if it meant an auditory acknowledgment that game objectives were in jeopardy. Considering that the voice actors obviously have lines recorded for any game-play situation, it seems like a debilitating oversight to simply [i]fail[/i] to play acknowledgments in key situations.

Multiplayer 9.0

Well, the game is built to be a multi-player juggernaut. From this vantage point, there’s not much to complain about. Did the match-making initially suffer serious problems? Yes. Could the game use a few more maps; particularly those geared toward one objective type or another? Absolutely. But we’re a few patches in by now, and most of the technical bugs in the match-making system seem to have been resolved. Still, since multi-player is one of the biggest points of contention on this title, let’s break things down, shall we?

Pros?

– The level design is tight and features few discernible bugs or exploits. Although we always hunger for more maps, the ones the game ships with provide a reasonable variety of terrain and encounter types.

– A new multiplayer feature, Contracts, provide yet another way to show your skills without interfering with level, prestige, or challenges. Completing contracts affords the player more in-game cash to spend on the latest equipment as well as aesthetics like emblems.

– Treyarch seems relatively responsive to potentially destructive multi-player issues so far.

– The kill-streaks, although noticeably less game-changing than in Modern Warfare 2, still manage to feel powerful and useful to the player.

– The performance of most kill-streak rewards shows some improvements. The attack helicopter is noticeably more lethal than before, the napalm strike provides an interesting and mostly-reliable option for map control, and the SR-71 (the natural evolution of the Spy Plane / UAV) is one of the most powerful kill-streak rewards we’ve seen yet, even if it lacks flash.

– Although the kill-streaks are powerful – and period specific – they lack the raw potency of the Modern Warfare 2 equivalents. There is no equivalent to the Tactical Nuke in Black Ops. In the main, I feel this is a positive step for the franchise. I always felt that the overwhelming power of the Modern Warfare 2 kill-streaks encouraged boosting and camping to a degree that diminished my enjoyment of the game. If you loved those aspects of Modern Warfare 2, then you will likely be unhappy with the high-end killstreaks available in Black Ops.

– The customisable emblems provide an endless opportunity to express yourself. This can sometimes be a con as well. 🙂

Cons?

Long-range combat is, for the most part, a thing of the past. The weapons, perks, styles, and maps all lend themselves toward a closer range of combat as compared to the Modern Warfare games.

Although the kill-streaks remain powerful, they definitely lack the allure and “badass quotient” of the kill-streak rewards available in Modern Warfare 2.

– While some players will relish the closer and more intimate combat, the game lacks quick-scoping and long-range weapons that define the modern firearm age.

– Despite some improvements, the multiplayer spawn system is still unacceptably flawed. Some of the spawn locations (particularly in objective-based games) are poorly chosen, and the spawn timing will sometimes have enemies spawning right behind you with no rhyme or reason.

– As mentioned before, the in-game announcer is mailing it in this time around. You should pay careful attention to the situation, because you can’t always rely on the audio to warn you about game developments.