Song of the Day: Never Forget (Midnight Version by Kazuma Jinnouchi)


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It looks like I have finally reached a personal milestone on this very site which I began on an overcast morning the day before Christmas 2009.

With E3 in full swing and video gaming sure to dominate pretty much everything entertainment throughout the week I thought it best that the latest “Song of the Day” come from one of the best video game soundtracks I’ve heard since I began listening to them these last 20 or so years.

“Never Forget (Midnight Version)” is the reimagining of the classic song from both Halo 2 and Halo 3 by the franchises original composer Martin O’Donnell. This time 343 Industries in-house composer, Kazuma Jinnouchi takes the “Never Forget” song Halo fans have come to love and gives it new life and adding some minor touches to make it fit the bittersweet end to the very emotional ending to Halo 4.

There’s a bit more electronic instrumentation to Jinnouchi’s reimagining and the nice touch of putting some extra emphasis on the brass section of the orchestra to give the song a martial feel to it.

I love O’Donnell’s version, but after hearing this reimiaging by Kazuma Jinnouchi I do believe that it’s the best version out there, IMHO.

Trailer: Halo (Official E3 Trailer)


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What would an Xbox console be without it’s flagship title. The Xbox One will have it’s Master Chief and at Microsoft’s E3 Presser we were introduced to the first trailer of what could only be the next title in the long-running and critically-acclaimed series simply called Halo.

If the announcement that the game will run on a smooth and native 60 frames per second then this trailer may just be in-game (though we’ll find out in due time if this is a correct assumption or not). Whether it is n-game scenes or a pre-rendered cinematic matters not. It’s a new Halo title and after the success both financially and critically of Halo 4 there’s no doubt that there’s now new life in the franchise that both fans and critics alike were calling dated and obsolete.

343 Industries will have a new playpen with advanced tools to make the move of the franchise from the Xbox 360 to the Xbox One a smooth upgrade.

Halo for the Xbox One is set for a 2014 release date.

Trailer: Quantum Break (Official E3 Trailer)


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Remedy Entertainment announced just a few weeks ago that they will be releasing a new title for the upcoming new Xbox One console. This game is Quantum Break.

Remedy has made it known that the game will blur the lines between what is a game and what’s tv. The studio’s previous title, Alan Wake, did a great job in creating a game and using the tv episodic narrative to help propel the gameplay forward. It was like playing a tv show throughout a full season.

Will Quantum Break finally break the wall which separates the two entertainment medium? Only time will tell, but if Remedy promises to have the game run on the very graphics engine the trailer was using then it may just end up being the standard bearer of what a next-gen console game should look like.

Quantum Break has no set date for release but will only be available on the Xbox One.

Trailer: The Walking Dead: 400 Days


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One of the most critically-acclaimed video game titles of 2012 returns sometime in late 2013 with a new season of episodic content. The Walking Dead by Telltale Games announced at E3 earlier today that new DLC content will be arriving sometime later this year.

This new season will be called The Walking Dead: 400 Days and it looks to take adventure point-and-click success story of 2012 further into Robert Kirkman’s zombie apocalypse world. There’s no word on whether a certain Clementine will make an appearance in this new season, but the producers from tElltale Games have made it known that they plan to try and get the video game more in line with the tv series on AMC and maybe even get the acting talent from the show in showing up on the game.

The Walking Dead: 400 Days is set to be released in late 2013 for the Xbox 36, PS3, PS Vita, Microsoft Windows, Mac OS X and iOS.

Trailer: Dead Rising 3 (Gameplay Trailer)


DeadRising3I will admit that zombie entertainment will always catch my attention. Yes, it probably has reached oversaturation, but guess what…I don’t care. I’ve always enjoyed the apocalyptic, Last Man On Earth possibilities that zombie entertainment has offered gamers, readers and viewers. This was the case with the first Dead Rising by Capcom and then by it’s sequel Dead Rising 2 a couple years ago.

Dead Rising 3 has now been announced as an exclusive title for the Xbox One and it looks to take the power of the One to upgrade the graphics, gameplay and overall experience of the title. This time around instead of set inside a mall or a Las Vegas strip-style location we have a game that’s more akin to Grand Theft Auto or Saints Row in terms of open-sandbox gameplay. This looks to be a natural progression for a franchise that seem to get bigger and bigger with each each release.

This gameplay trailer during the Microsoft E3 Presser just shows how much bigger and interactive Dead Rising 3 than it’s two previous predecessors.

Dead Rising 3 is set to be a launch title for the Xbox One.

Trailer: Crimson Dragon (E3 Announcement)


CrimsonDragonPanzer Dragoon is a video game franchise that’s beloved by small, but very vocal group of gaming fans. The series first appeared in the SEGA Saturn way back in 1995 and last made an appearance on the Xbox in 2003 with Panzer Dragoon Orta.

It’s now been a decade since that last title and now the franchise returns with Crimson Dragon which also includes the return of the series’ original creator in Yukio Futatsugi and the series’ composer in Saori Kobayashi. Crimson Dragon doesn’t look to deviate away from it’s rail-shooter origins and for fans of the franchise that’s a relief. This new title looks to upgrade the series’ usual beautiful graphics by using that venerable graphics engine from Epic: Unreal Engine 3.

The title will be an Xbox One release but also only available through Xbox Live Arcade. There’s been many titles announced for the Xbox One, but Crimson Dragon looks to be the first one that’s developed to be released for the Xbox One through the Xbox Live Arcade game download system. Also, it looks like the game will feature the use of the Kinect sensor on the Xbox One to monitor a player’s right and left hand when it comes to aiming the homing missiles at targets.

Crimson Dragon has a tentative release date sometime in late 2013 and just in time for the Xbox One release.

Trailer: Dragon Age: Inquisition (Official E3 Trailer)


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With Mass Effect 3 now over a year gone it’s time for BioWare to concentrate on moving forward with it’s fantasy rpg franchise which seems to have languished on the sidelines after the very controversial second title in the series. I speak of BioWare’s Dragon Age series and what fans of the title seem to consider a lost opportunity to make it the fantasy equivalent of Mass Effect.

The first game in the franchise was well-received but not without some complaints about the title’s gameplay mechanics being too reliant on micromanaging and less on intuitive controls. The second title was suppose to fix the problem when it came to combat which it did, but then this sequel brought up complaints about a storyline that felt rushed and game environments which relied too much of reusing the same backgrounds and layouts.

Now we have the announcement from EA and BioWare that the third game in the franchise will look to combine the good things about the first two games while looking to fix the problems which many saw as keeping the franchise from reaching great status.

Dragon Age: Inquisition arrives at this year’s E3 with a trailer which looks to be pre-rendered cinematics but with the title set to be released on the upcoming nextgen systems of the Xbox One and PS4 there’s a good chance that future gameplay trailers will look exactly like this trailer. Only time will tell whether that’s the case or not.

Dragon Age: Inquisition looks to drop on the Xbox 360, Xbox One, PS3, PS4 and Microsoft Windows in the Fall of 2014.

Oh yeah: Morrigan and Varric are back!

Quick Review: Word Realms!


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Full disclosure: I was a Kickstarter backer and beta tester for this game.

So recently, Asymmetric’s “Word Realms” was released to the public as a semi-finished product. I say semi-finished because, by their own admission, there are many changes still to go. If the studio name sounds vaguely familiar, it’s probably because you’ve happened across the popular browser-based game “The Kingdom of Loathing” in the past. As a long, long, long time fan of the browser based game, I simply couldn’t resist when the opportunity came to support their new endeavour – an animated game effort with (presumably) the same kind of sarcastic humour and potential, and one based even more promisingly in the realm of words.

So here’s the skinny. Word Realms challenges you to play a lot of “Scrabble”. The combat involves forming words out of randomly generated banks of letters. Each letter has a score value, and the higher the score, the more damage that you do. It’s really that simple. So if you’ve been dominating your friends at “Words With Friends” for the last five years, then you should find yourself quite at home here, but with a catch: the combat timer is somewhat swift, and you’ll need to think quickly about your word, rather than spending days on it. Generating valuable words quickly is as important a skill as knowing how to dump off the random “Z” letters that come into your life. Frankly, I found the experience quite immersive, but your own mileage may vary based on just how much you enjoy the word games in your life.

The problem with Word Realms is that, even explored to its utmost, there just isn’t that much girth to be explored. While the game definitely has the potential to absorb an entire afternoon away from you, I’m not sure it has much more than that. There’s a small amount of replayability, I suppose, and the game does have some fun mini-games (found through the story mode in the form of dream sequences; you’ll see) and a fairly deep crafting system. I still maintain that the core game-play is probably just not substantative enough for most single player gamers who are, frankly, looking for something to suck up their free hours. That said, the $11 price tag guarantees five or six totally engrossed hours. I’m not sure how much better most modern single player experiences do in terms of bang for your buck.

For what its worth, I enjoyed Word Realms. I backed it for substantially more than $11 and I certainly don’t regret that choice. If you’re looking for something to do it would be hard to go wrong with this title. Oh, and as for the acerbic wit of Kingdom of Loathing? If you enjoy the browser game the humour will translate easily to you.

Scenes I Love: BioShock “Little Sisters: Rescue or Harvest”


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With today’s release of Irrational Games’ latest title, Bioshock Infinite, I look back with some fondness to the first game in the series: BioShock.

It was a game that blew most everyone away with it’s ease of gameplay, unique art direction and, most important of all, a story that made people think that gaming was close to reaching the level of art for the genre. It was a game that dared to use as one of it’s themes Ayn Rand’s own take on the philosophy of Objectivism. It was a game about choices. A game that put the player into making the moral choice of rescuing the creepy Little Sisters or harvesting them for a rare resource that meant killing them.

I’ve played the game so many times and have made choices both good and bad, but it was always difficult even knowing how things already turned out to make that first decision to either “rescue” or “harvest”. Below are the version of this very scene that fully sold the game and it’s story to me the first time I played it way back in 2007.

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My new toy


I made a peculiar purchase today. I am not typically one to dive in for impulse buying, but I have had a bug in me ever since I played Bethesda’s Elder Scrolls V: Skyrim about a year ago. I must admit that by the end of the first decade of this dark century of ours I had completely lost faith in video games. In Blizzard I trust, but the dynamics of an MMORPG are enormously time-consuming as a rule, and in the realm of the single-player there simply weren’t many good options for a long, long time. Suikoden V in 2006 was a breath of fresh air, but as Konami put the nix to the series shortly thereafter I abandoned gaming beyond the Blizzard monolith entirely. It took six years for another game to catch my eye. What I realized while playing Skyrim, aside from the fact that really awesome RPG/adventure games with compelling plots and memorable soundtracks do still exist, is that I am entirely out of touch with gaming in general as it exists today.

I really don’t know what is popular now. I am completely clueless. But I have a sneaking suspicion that what I purchased today is not among your common, mass-marketed fair.

I bought RPG Maker VX Ace. I didn’t plan to. I just stumbled upon it, was shocked that it still exists, and clicked buy. I had last used RPG Maker software at some point back in the 90s, when ASCII was still making it and the best you could do was a fan-translated hack. (Enterbrain makes it now, and I rather doubt companies would still view freely distributed fan hacks as innocent endeavors.) The Dragon Quest JRPG-inspired format of VX Ace, just released in March 2012, might be considered retro at this point, but I have to wonder whether there might not be a serious market demand for that. Wouldn’t it be nice to see some games which, necessarily limited in graphics and sound, had to rely on a compelling plot to the degree of a Final Fantasy VI or a Chrono Trigger? I certainly think so. Not that I possess the capacity to make any myself, but I am beginning to see a vision for my 2013 hobby unfolding: Last year I investigated the history of video game music up until about 1994. If VX Ace holds my interest at least long enough for me to get my $70 worth out of it, I might spend this year looking into the world of indie gaming. If nothing else, I’ll at least make a post or two in the near future showing off my new toy.