Trailer: Dead Rising 3 (Gameplay Trailer)


DeadRising3I will admit that zombie entertainment will always catch my attention. Yes, it probably has reached oversaturation, but guess what…I don’t care. I’ve always enjoyed the apocalyptic, Last Man On Earth possibilities that zombie entertainment has offered gamers, readers and viewers. This was the case with the first Dead Rising by Capcom and then by it’s sequel Dead Rising 2 a couple years ago.

Dead Rising 3 has now been announced as an exclusive title for the Xbox One and it looks to take the power of the One to upgrade the graphics, gameplay and overall experience of the title. This time around instead of set inside a mall or a Las Vegas strip-style location we have a game that’s more akin to Grand Theft Auto or Saints Row in terms of open-sandbox gameplay. This looks to be a natural progression for a franchise that seem to get bigger and bigger with each each release.

This gameplay trailer during the Microsoft E3 Presser just shows how much bigger and interactive Dead Rising 3 than it’s two previous predecessors.

Dead Rising 3 is set to be a launch title for the Xbox One.

Trailer: Crimson Dragon (E3 Announcement)


CrimsonDragonPanzer Dragoon is a video game franchise that’s beloved by small, but very vocal group of gaming fans. The series first appeared in the SEGA Saturn way back in 1995 and last made an appearance on the Xbox in 2003 with Panzer Dragoon Orta.

It’s now been a decade since that last title and now the franchise returns with Crimson Dragon which also includes the return of the series’ original creator in Yukio Futatsugi and the series’ composer in Saori Kobayashi. Crimson Dragon doesn’t look to deviate away from it’s rail-shooter origins and for fans of the franchise that’s a relief. This new title looks to upgrade the series’ usual beautiful graphics by using that venerable graphics engine from Epic: Unreal Engine 3.

The title will be an Xbox One release but also only available through Xbox Live Arcade. There’s been many titles announced for the Xbox One, but Crimson Dragon looks to be the first one that’s developed to be released for the Xbox One through the Xbox Live Arcade game download system. Also, it looks like the game will feature the use of the Kinect sensor on the Xbox One to monitor a player’s right and left hand when it comes to aiming the homing missiles at targets.

Crimson Dragon has a tentative release date sometime in late 2013 and just in time for the Xbox One release.

Trailer: Dragon Age: Inquisition (Official E3 Trailer)


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With Mass Effect 3 now over a year gone it’s time for BioWare to concentrate on moving forward with it’s fantasy rpg franchise which seems to have languished on the sidelines after the very controversial second title in the series. I speak of BioWare’s Dragon Age series and what fans of the title seem to consider a lost opportunity to make it the fantasy equivalent of Mass Effect.

The first game in the franchise was well-received but not without some complaints about the title’s gameplay mechanics being too reliant on micromanaging and less on intuitive controls. The second title was suppose to fix the problem when it came to combat which it did, but then this sequel brought up complaints about a storyline that felt rushed and game environments which relied too much of reusing the same backgrounds and layouts.

Now we have the announcement from EA and BioWare that the third game in the franchise will look to combine the good things about the first two games while looking to fix the problems which many saw as keeping the franchise from reaching great status.

Dragon Age: Inquisition arrives at this year’s E3 with a trailer which looks to be pre-rendered cinematics but with the title set to be released on the upcoming nextgen systems of the Xbox One and PS4 there’s a good chance that future gameplay trailers will look exactly like this trailer. Only time will tell whether that’s the case or not.

Dragon Age: Inquisition looks to drop on the Xbox 360, Xbox One, PS3, PS4 and Microsoft Windows in the Fall of 2014.

Oh yeah: Morrigan and Varric are back!

Quick Review: Word Realms!


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Full disclosure: I was a Kickstarter backer and beta tester for this game.

So recently, Asymmetric’s “Word Realms” was released to the public as a semi-finished product. I say semi-finished because, by their own admission, there are many changes still to go. If the studio name sounds vaguely familiar, it’s probably because you’ve happened across the popular browser-based game “The Kingdom of Loathing” in the past. As a long, long, long time fan of the browser based game, I simply couldn’t resist when the opportunity came to support their new endeavour – an animated game effort with (presumably) the same kind of sarcastic humour and potential, and one based even more promisingly in the realm of words.

So here’s the skinny. Word Realms challenges you to play a lot of “Scrabble”. The combat involves forming words out of randomly generated banks of letters. Each letter has a score value, and the higher the score, the more damage that you do. It’s really that simple. So if you’ve been dominating your friends at “Words With Friends” for the last five years, then you should find yourself quite at home here, but with a catch: the combat timer is somewhat swift, and you’ll need to think quickly about your word, rather than spending days on it. Generating valuable words quickly is as important a skill as knowing how to dump off the random “Z” letters that come into your life. Frankly, I found the experience quite immersive, but your own mileage may vary based on just how much you enjoy the word games in your life.

The problem with Word Realms is that, even explored to its utmost, there just isn’t that much girth to be explored. While the game definitely has the potential to absorb an entire afternoon away from you, I’m not sure it has much more than that. There’s a small amount of replayability, I suppose, and the game does have some fun mini-games (found through the story mode in the form of dream sequences; you’ll see) and a fairly deep crafting system. I still maintain that the core game-play is probably just not substantative enough for most single player gamers who are, frankly, looking for something to suck up their free hours. That said, the $11 price tag guarantees five or six totally engrossed hours. I’m not sure how much better most modern single player experiences do in terms of bang for your buck.

For what its worth, I enjoyed Word Realms. I backed it for substantially more than $11 and I certainly don’t regret that choice. If you’re looking for something to do it would be hard to go wrong with this title. Oh, and as for the acerbic wit of Kingdom of Loathing? If you enjoy the browser game the humour will translate easily to you.

Scenes I Love: BioShock “Little Sisters: Rescue or Harvest”


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With today’s release of Irrational Games’ latest title, Bioshock Infinite, I look back with some fondness to the first game in the series: BioShock.

It was a game that blew most everyone away with it’s ease of gameplay, unique art direction and, most important of all, a story that made people think that gaming was close to reaching the level of art for the genre. It was a game that dared to use as one of it’s themes Ayn Rand’s own take on the philosophy of Objectivism. It was a game about choices. A game that put the player into making the moral choice of rescuing the creepy Little Sisters or harvesting them for a rare resource that meant killing them.

I’ve played the game so many times and have made choices both good and bad, but it was always difficult even knowing how things already turned out to make that first decision to either “rescue” or “harvest”. Below are the version of this very scene that fully sold the game and it’s story to me the first time I played it way back in 2007.

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Rescue

My new toy


I made a peculiar purchase today. I am not typically one to dive in for impulse buying, but I have had a bug in me ever since I played Bethesda’s Elder Scrolls V: Skyrim about a year ago. I must admit that by the end of the first decade of this dark century of ours I had completely lost faith in video games. In Blizzard I trust, but the dynamics of an MMORPG are enormously time-consuming as a rule, and in the realm of the single-player there simply weren’t many good options for a long, long time. Suikoden V in 2006 was a breath of fresh air, but as Konami put the nix to the series shortly thereafter I abandoned gaming beyond the Blizzard monolith entirely. It took six years for another game to catch my eye. What I realized while playing Skyrim, aside from the fact that really awesome RPG/adventure games with compelling plots and memorable soundtracks do still exist, is that I am entirely out of touch with gaming in general as it exists today.

I really don’t know what is popular now. I am completely clueless. But I have a sneaking suspicion that what I purchased today is not among your common, mass-marketed fair.

I bought RPG Maker VX Ace. I didn’t plan to. I just stumbled upon it, was shocked that it still exists, and clicked buy. I had last used RPG Maker software at some point back in the 90s, when ASCII was still making it and the best you could do was a fan-translated hack. (Enterbrain makes it now, and I rather doubt companies would still view freely distributed fan hacks as innocent endeavors.) The Dragon Quest JRPG-inspired format of VX Ace, just released in March 2012, might be considered retro at this point, but I have to wonder whether there might not be a serious market demand for that. Wouldn’t it be nice to see some games which, necessarily limited in graphics and sound, had to rely on a compelling plot to the degree of a Final Fantasy VI or a Chrono Trigger? I certainly think so. Not that I possess the capacity to make any myself, but I am beginning to see a vision for my 2013 hobby unfolding: Last year I investigated the history of video game music up until about 1994. If VX Ace holds my interest at least long enough for me to get my $70 worth out of it, I might spend this year looking into the world of indie gaming. If nothing else, I’ll at least make a post or two in the near future showing off my new toy.

Arleigh’s Favorite Five (…Songs) of 2012


I must admit that in 2012 I didn’t get to listen in full many new albums outside of soundtracks. My Fave five of 2012 Songs will reflect this fact, but still with the lack of variety in my past year’s listening habit I thought the songs I came up with for the list I still would’ve put on a much bigger favorite 2012 list if I had need to come up with one. Without further ado he are the Fave Five (though it’s more Fave Six but I decided to combine the first entry’s two as a tie).

  • The Fave Five starts off with a tie that comes from the same film. Both songs come from the soundtrack to The Hobbit: An Unexpected Journey. While the film may not have been up to some audiences’ high expectations the soundtrack itself by Howard Shore (and for “Song of the Lonely Mountain” as sung by Neill Finn) continued the high-quality of the Tolkien soundtracks which began with the original Lord of the Rings trilogy. “Song of the Lonely Mountain” is a much more folk rock addition to the soundtrack while the “Misty Mountains” was actually part of the film itself when the character of Thorin Oakenshield sings it with his band of dwarfs while at Bilbo Baggin’s hobbit hole in the beginning. Both songs so a great job of telling the story of the quest that begins with this first film in the new trilogy.
  • The theme song 2012’s Skyfall was a throwback to the classic James Bond theme song’s of the Sean Connery and Roger Moore Bond eras. In fact, I thought it’s one of the best theme songs the long-running spy thriller franchise has had these past 25 years. It helps that you have Adele singing the theme who seems to be able to hit the right proper emotional notes during the song. It’s really hard to think of Skyfall the film being as good as it is without making sure one mentions Adele’s theme for it. I’d take the leap and say that the song itself may even be better than the film itself.
  • Mass Effect 3 was the epic conclusion to what was this gaming generation’s version of the original Star Wars space opera. It was a story that spanned the galaxy with memorable characters, thrilling action and some very good writing. There will always be the vocal minority who seem to think the ending to the trilogy was bungled by the writers over ta BioWare. That’s a whole different debate altogether. One thing that doesn’t seem to bring out the pitchforks was Clint Mansell’s score work for the game and it all culminates with the song simply titled “An End, Once and For All” which in it’s extended version more than makes up for whatever deficiencies the ending it orchestrally-scored may have had.
  • Another game’s music makes itself to my Fave Five list and this time it’s my second favorite song for the year of 2012. It’s from Halo 4 and it’s a song that brought new life to the venerable franchise. It didn’t just make the end credits more than just memorable, but also surprised many fans of the franchise’s music since the song wasn’t composed by the franchise’s original music composer, Martin O’Donnell, but by Kazuma Jinnouchi. It’s the one song in 2012 that I must’ve listened to on repeat for hours on end and probably in the high hundreds by now. It’s a song that brings back memories of the scifi soundtracks of the 80’s. It’s a work that I easily can compare to the best that’s ever been composed by luminaries in the genre like John Williams, Alan Silvestri, Michael Giacchino and others.
  • What can I say. The song speaks for itself. How can one not say this was the best song for 2012.

Song of the Day: 117 from Halo 4 (by Kazuma Jinnouchi)


It’s now been three or more weeks since I began playing halo 4 and to say that it has surpassed my very high expectations for this title would be an understatement. Even the soundtrack has been such a wonderful surprise that I’ve been listening to it almost nonstop. I already profiled one of my favorite tracks from Neil Davidge’s work on the score with the song Green and Blue and now I pick another track from the soundtrack for the next “Song of the Day”.

This one wasn’t composed by Neil Davidge but from another composer brought in to create the final end credits song. The game could easily have settled for using music that played during the game to score the lengthy end credits, but everyone involved went for broke and decided really remind gamers that what they’ve just gone through was epic both in gaming terms but also in cinematic. It’s hard not to listen to Kazuma Jinnouchi’s contribution to this title’s score, simply titled “117”, and not imagine some sci-fi blockbuster film rolling up it’s credits with this type of song being played alongside.

From just listening to “117” one could hear some early James Horner influences in Jinnouchi’s composition in the track’s beginning and middle before it transitions in it’s last third to something that resembles one of Basil Poledouris’ epic martial scores. For fans of Martin O’Donnell’s own work in the previous Halo titles this song reaches a crescendo around 6:05 mark with a very familar musical cue. For those who complained that the Halo 4 soundtrack abandoned the iconic sound of the Bungie Studio produced Halo soundtracks should listen to this song around that mark much more closely.

While Neil Davidge deserves all the praise he has been getting for his work on the soundtrack for Halo some of it should also be heaped Jinnouchi-san’s way for the very epic (yes it bears repeating that word) musical composition he created to end the Halo 4 title and leave fans wanting the sequels to arrive now rather than later.

Song of the Day: Green and Blue from Halo 4 (by Neil Davidge)


The latest “Song of the Day” comes from the Halo 4 soundtrack. I have just finished playing the campaign and for a first-person shooter the story is what makes the game great. The song from the soundtrack I’ve ended up loving through my first listen through the album is track 15 with the simple title of “Green and Blue”.

The past Halo titles while it was under the development of it’s originators over at Bungie Studios had Martin O’Donnell composing all the music. His Halo theme as become one of the most iconic and recognizable piece of video game music. One doesn’t even have to be a fan of the series to recognize O’Donnell’s theme. When Bungie finally ended their work on the series and Microsoft’s in-house game studio created to take over with 343 Industries fans of the series were concerned that any future Halo titles wouldn’t be able to stand up to O’Donnell’s work under the original regime.

For Halo 4 a new composer was hired to create the appropriate score for the title. In comes Massive Attack’s Neil Davidge to follow in the huge foot steps of O’Donnell. The track I chose is just one piece of a huge orchestral score that Davidge (with assistance from Kazuma Jinnouichi) ended up creating for the title. It’s not just my favorite but also the one piece of music in the entire score that best describes the themes and emotional content of the narrative created for the campaign of Halo 4.

The song begins with a subtle opening that speaks of the revival of the game’s two leads in Master Chief and his A.I. companion, Cortana. They are the Green and Blue of the title. From their revival, to a ethereal lament that then moves moves into a growing, rousing section that best describes the two characters’ relationship and feelings for each other. These are two individuals who have been through hell and back and going into the breach once again and there’s a chance that one or both won’t be back.

As a fan of O’Donnell’s work on the series I was one of those who had concerns about whether Davidge could handle being the new musical caretaker for the Halo franchise. With this example from the game’s orchestral score my concerns have been alleviated and now have another Halo score to enjoy.

Halo 4: Launch Trailer “Scanned”


As I write this it’s 2 hours and 52 minutes til the release of one of the biggest titles in entertainment for the year of 2012. Yes, I say entertainment and not just video games. The last ten years has seen the ascendancy of the video game as a form of entertainment to rival and, at times, surpass the big kid in the block: film. It was in 2007 that we saw Microsoft and Bungie Studio release the final game in the Halo trilogy. That game marked the first time a video game title beat any film in terms of first-day sales with $170million dollars on its first day of release. This record would be broken many times since and all of them on the video game side of entertainment.

In 2010, Microsoft and Bungie Studios released a prequel to the trilogy with Halo Reach which also marked the final Halo game Bungie Studios would develop and release. It wasn’t a well kept secret that Bungie had begun to tire of being known as just the studio that made Halo for the Xbox/Xbox360. So, once they arranged for the studio to leave as an internal studio for Microsoft Games there were some concern that whoever would takeover development for the series would fall in reaching the high bar Bungie had set for the series.

It’s now 2012 and 343 Industries is just hours away from releasing their first title in the Halo franchise and it continues the events which ended with the original trilogy. We find Master Chief and his A.I. companion, Cortana, stranded in deep space, cut-off from the rest of humanity. The final scene we see from Halo 3 (if one passed the single-player campaign on Legendary mode) was the two seeing an unknown planet come into view. The questions which arose from this final scene was whether this was a Covenant home planet or was it the planet where the Forerunners (builders of the Halo ringworlds) originated from.

We’ll find out when 12:00 midnight hits on November 6, 2012. In years past I would’ve called off work and stood in line at midnight to get my copy and play the rest of the day. I’m a bit older and wiser (likes sleep and making money  from work) now, but it doesn’t mean I won’t pick up my copy after work tomorrow.

Whether one likes or doesn’t like the Halo series no one can deny that it help revolutionize console gaming, especially multiplayer gaming on the console, and entertainment in the first decade of the 21st century. Everyone is all about Call of Duty‘s modern iteration like Modern Warfare and Black Ops, but without Halo those games wouldn’t have had to evolve to keep up (and for some surpass) what Microsoft and Bungie had created and for 343 Industries to continue to do.

Now let’s enjoy the launch trailer for Halo 4 (both live-action and CGI) that was produced by David Fincher (yes, that Fincher) and directed by Tim Miller.

EDIT: I can be found on XBL with gamertag: ArleighTSL