Game Review: The Pool (2022, Jacob Reux)


In The Pool, you are a socially awkward employee at a research facility that is investigating aquatic life.  You’re job is to keep the lights on.  As Dr. Chambers, the head of the facility, puts it, you “help to illuminate the world.”  But, at the end-of-the-month reception, you discover that there is something lurking in the facility’s pool and soon, the entire place is flooded with water and monsters.  You’ll have to figure out who you can trust as you try to escape the pool.

This is a choose-your-own-adventure Twine game.  One of my pet peeves when it comes to Interactive Fiction is that so many creators use Twine to create short stories where any choice you make inevitably leads to the same conclusion.  (Anyone who has played enough Twine game will experience the frustration of clicking on a choice, just to be told that your character has changed his mind and decided to go with the other option.)  That is why I am happy that the choices that you make in The Pool actually do make a difference.  Where you go during the reception and who you go with actually does effect the course of the game.  Because each decision also leads to different details about what is in the water, this is a game that rewards being replayed.  All in all, it’s a well-written slice of horror.

Play The Pool.

Game Review: Use Your Psychic Powers At Applebee’s (2022, Geoffrey Golden)


Because you have the power to read minds and implant suggestions, you have been hired to serve as Schtupmeister Beer’s first Psychic Brand Ambassador.  Your job is to go to restaurants and mentally suggest to customers that they try out Schtupmeister.  What better place to start than Applebee’s?

This is a short, choose your own adventure-style game.  You go to Applebee’s, you scan the customers and the waitresses, and you decide whether or not to read their minds.  Once you get into their heads, you have the option to either help them out with their problems or just suggest that they get drunk.  It’s simple but it’s well-written and all of the characters make a strong impression.  I managed to inspire one person to drink a beer and I think may have accidentally inspired someone else to burn down the restaurant.  It’s not easy being a psychic brand ambassador!  This is an entertaining and frequently funny game, one that wins major points just by combining psychic phenomena with Applebee’s.

Play Use Your Psychic Powers At Applebee’s.

Game Review: Ghost Town (1983, Scott Adams)


You are in a deserted ghost town.  Why are you in the town?  Who knows?  What can you do in the town?  You can search it and try to find 13 hidden treasures without falling prey to ghosts, rattlesnakes, or the weather.  Good luck!  There are many puzzles to be solved.  Hopefully, you’re better at puzzles than I am.

Ghost Town was one of the many text adventures to be written by Scott Adams in the early 80s.  Every text adventure film that has come out since owes debt to Scott Adams but that doesn’t make his games any less frustrating to play.  Basically, with this game, you get bare-bone descriptions and a two-word parser.  Don’t try to have a conversation with anything in the town.  Don’t try to get too creative with your choice of verbs or with any of the things that you find in the town.  This is from the early days of PC gaming and it’s as basic as can be.

Once you make the adjustment, though, it’s not a bad game.  Even the minimal descriptions of each location encourage the player to imagine the place for himself.  (Basic games like Ghost Town actually encourage the imagination more than games that devote paragraphs to intricate descriptions.)  It’s also a timed game, which was a big deal in the early 80s.  The ghosts in the town keep their own schedule and one of the challenges of the game is to keep up with them.  Spending too much time on one puzzle or trying to guess the verb can lead to consequences.  The puzzles are complicated but there’s a walk-through so you can cheat if you need to.  Just don’t make the same mistake that I did.

Play Ghost Town!

Game Review: Ink (2022, Sangita V Nuli)


In this work of Interactive Fiction, you take on the role of someone who has just lost their fiancé.  You are in mourning and trying to figure out how you can go on with your life even though you’ve lost your reason for living.  Staying at home doesn’t help.  Going to work doesn’t help.  Seeing a therapist doesn’t help.  Religion has failed.  Group therapy provides only momentary relief.

Then, you find an envelope, addressed to you and in her handwriting.  You find the envelope under a park bench that the two of you used to frequent.  Unable to open it, you leave it on the mantle next to the wedding invites that you’ll never get to send.  (Come on, that’s a powerful image.)  Sometimes, the ink on the envelope seems to move, as if the envelope itself is alive.  Will you find the courage to open the envelope and see what is inside?

Ink is an enigmatic but intriguing work of Interactive Fiction.  I would hesitate to call it a game.  It’s a short story that comes with a few options.  You can try to make different choices each time that you play but it seems like the story is fated to always reach the same conclusion, no matter how many detours you try to take.  The letter, much like mourning, cannot be escaped no matter how much you try.  The story is well-written and captures the feeling of being in deep mourning.  The inescapable ending carries enough of a kick to stick with you afterwards.

Play Ink

Game Review: Nose Bleed (2022, Stanwixbuster)


You are an office drone, just trying to get your work done without causing any trouble or getting on the bad side of the co-worker who is always reprimanding you for doing something to embarrass everyone else.  You are at your desk, not bothering anyone, when suddenly you feel it running down your face.  It’s blood.  Your nose is bleeding.  And no matter how much you try, you cannot get it to stop.  Even though there’s an event that you simply cannot get out of attending, you cannot get your nose to stop bleeding.

Nose Bleed is a text-adventure game that is primarily about dealing with a bloody nose but it’s also a game about social anxiety, office politics, and the horror of knowing that there is nothing you can do to prevent further embarrassment.  There’s only so long that you can hide a nose bleed and when the people you work with discover what’s happening, their reaction leaves much to be desired.  Not only is the text well-written but the visuals also put you right in the story.  As the nose bleed continues, just moving the curser from one option to another causes a trail of blood to appear on the screen.  Towards the end of the game, my screen was almost totally red.  Just like the character in the game, I couldn’t stop the bleeding.  It sounds grotesque but this game is about more than just a nose bleed.  It’s about the experience of dealing with people who, when they see someone else in distress, can’t do anything but worry about how it’s going to effect them.  It’s about the guilt that comes with being told that everything is always your fault.  The horror is both visual and psychological and it’s not always easy to deal with the emotions that the game captures.  But the ending is very satisfying, making this one of the best recent horror games that I’ve played.

Play Nose Bleed

Game Review: Deathtrap (2021, Deathtrap Productions)


A trip to the market turns into a fight for survival when you are abducted and knocked unconscious.  When you awaken, you find yourself in a dark cell.  Will you just check out the sealed door, with its keypad?  Will you try to figure out how to unlock the trap door or will you search the bookcase?  Will you make smart use of the stove or will you make the same mistake that I did?  And if you do figure out how to escape the first room, will you be able to find your way out of the abandoned theme park in which you’ve been imprisoned?

Deathtrap is an old school text adventure, one where it’s important to carefully read descriptions, search everything that you can possibly search, and not waste too much time while doing it.  It’s also a game that rewards those who are good at solving puzzles.  Puzzles, of course, are my main weakness when it comes to Interactive Fiction.  I’m terrible at puzzles.  I’m the player who dies in a dozen different ways before I finally figure out how to survive and usually, that’s just because I’ve exhausted every other option.  Usually, I can only solve puzzles by default.

My fear of puzzles aside, I enjoyed Deathtrap.  It’s a well-written game and it’s challenging without being impossible.  (I died several times but I imagine people who can actually solve puzzles might not have that problem.)  The vivid prose does good job of putting you in the reality of being trapped in a dark and dangerous place and it doesn’t shy away from the consequences of going down the wrong hallway or opening the wrong door.  It’s hard not to respect a game that will kill your character just because you randomly opened the wrong door or went the wrong direction or made the wrong decision when it came time to choose whether you wanted to walk or crawl down a hallway.  It’s challenging but it’s also very rewarding when you actually do succeed in surviving and escaping.  How long will it take you to find your way out?

Play Deathtrap!

Game Review: Deep in The Spooky, Scary Woods (2022, Healy)


The full title of this piece of Interactive Fiction is: I Was Too Lazy to Get Started on My EctoComp Entry at a Reasonable Time But I Still Wanted to Enter So I Crapped Out This Masterpiece Or: Deep in the Spooky, Scary Woods.

Hey, don’t be so hard on yourself!  It’s better than anything that I’ve come up with recently.  In this Choose Your Own Adventure style game, you’re in the woods, the spooky, scary woods!  You can cry if you want.  You can build a fire.  You can try to text a friend.  But what you have to be prepared for is that eventually, a witch is going to want to join you and you might very well find your way to Dracula’s castle.  How will you handle it?  How will you interact with the supernatural?  What choices will you make?  Will you get the good or the bad ending?  Play to find out!

Even thought the author states that this game was just something that was put together in an hour, I always enjoy games like Deep In The Spooky Scary Woods.  That’s because I’ve played enough pompous and self-important Interactive Fiction games that I can not help but enjoy one where the whole point is to get the player to laugh and poke fun at the whole genre.  Sometimes, you’re in the mood for Interactive Fiction that is big and complex and full of subtext.  Sometimes, you just want to play something that’s fun, that’ll keep you amused, and which will take less than 15 minutes to complete.

Play Deep In The Spooky Scary Woods!

Game Review: Crafty’s Escape Room (2022, dkmGames)


In this text adventure game, you find yourself in a room that you have never seen before.  You do not know how you got there or why you are there.  Other than you, the only things in the room are a bed, a trashcan, a desk, and a locked door.  Can you escape?

First things first, search the room and find the phone.  Then find the simple puzzle that will give you the password to unlock the phone.  (Neither task is difficult.)  In the phone, you’ll find a number.  Call that number and you’ll talk to Crafty.  Crafty is a joker and a know-it-all who likes to tell stories and answer questions.  Crafty says that he heard you like puzzles so he put you in the basement and gave you some puzzles that, when solved, will allow you to leave.

Thanks, Crafty!  I suck at puzzles so I’m probably going to die in your basement!

Crafty’s not really that bad, though.  He just thinks you’ll have fun trying to solve his escape room.  You can even call him up and ask him for hints and he’ll helpfully explain what to do next.  There are four puzzles to solve and none of them are that difficult.  I did get Lisa to help me out with the sudoku puzzle so, if you’re going to attempt this game, I guess you should make sure that either you or someone close to you knows how to play sudoku.

(As autocorrect just reminded me, I can’t even spell sudoku.)

I liked Crafty’s Escape Room.  It’s a well-written throwback to the good natured text adventures of old.  It’s a very good-natured game.  Despite my initial fears, you don’t die if you fail to solve a puzzle.  I appreciated that because, again, puzzles are almost always my downfall when it comes to Interactive Fiction.  As an added bonus, Crafty likes to talk so if you need a break from puzzle solving, you can call him up and just type “Speak” or “Chat” to see what he has to say.

Play Crafty’s Escape Room!

Game Review: Rock, Paper, Scissors! (2022, William Moore)


As is explained in the description of this interactive fiction game, you are a contestant in the biggest Rock, Paper, Scissors! tournament in history.  I did not even know that there was such a tournament!  While the crowd watches, no doubt spellbound, you and an opponent challenge one another to a battle of who can cover rock, cut paper, and blunt scissors!

That’s the entire game.  It’s just Rock, Paper, Scissors over and over again.  Sometimes you win.  Sometimes you lose.  Sometimes, you tie.  It says something about the way that interactive fiction works that this is one of the more addictive games that I’ve played this year.  You don’t get anything for winning.  As far as I can tell, the tournament goes on until the player decides to stop playing.  But I will be damned if I didn’t get caught up in whether or not I would be able to pick the right hand gesture.  By typing “rules,” you can command that the rules be displayed so you can see how and why your opponent picked whatever it is that they picked during each round but I preferred to keep the game mechanics a mystery.

It did take me a few turns to figure out how to actually initiate the game with the opponent.  The version of the game that I played did not understand the commands “play” or “challenge.”  Eventually, I got  frustrated and wrote “Hit Opponent,” because violence is always the last resort while trying to guess the verb while playing interactive fiction.  It turned out that was exactly the right command.

Play Rock, Paper, Scissors!

Game Review: You Arrive In America (2015, Clickhole)


Welcome to America!

If you’ve ever wanted to experience what it would be like to arrive in America for the first time, Clickhole has had you covered since 2015.  In You Arrive In America, you begin the game standing on a boat that is sailing into New York Harbor.  Soon, you will dock at Ellis Island and you will have many decisions and opportunities ahead of you.

Will you look at the Statue Liberty?

Will you be able to convince the immigration official that your name really is George Clooney?

Will you get a job at a factory?

Will you head to the tenements or spend the day at Coney Island?

Will you start a family and will they grow up to understand the sacrifices that you made to give them a good life?

How many times will you see Yankees great Yogi Berra?

All these questions and more can be answered by playing You Arrive In America.  You Arrive in America uses a Choose Your Own Adventure style of gameplay.  Simply click on what you want to do.  If you want to look at the ground and do nothing, that’s fine.  If you want to get the entire city to join you in chanting, “Let’s go Yankees!,” you can do that too and, as an extra bonus, it will increase your chances of seeing Yogi Berra.  The choice is yours.  You’ve arrived in America and you can do whatever you want!

Play You Arrive In America