Review: Game of Thrones Ep. 05 “The Wolf and The Lion”


For those bemoaning the fact that the last couple episodes of Game of Thrones had been lacking in the action department and had veered into exposition territory should be sated by the events of the fifth episode simply titled, “The Wolf and The Lion”. This episode still retains much of the excellent writing and storytelling done by showrunner David Benioff and D.B. Weiss, but it also brings to the forefront the violent conflict that will soon engulf the Seven Kingdoms of Westeros.

George R.R. Martin’s books of which this show’s based on never lacked for brutality and medieval violence on a scale not seen often in fantasy. “The Wolf and The Lion” finally brings to this series the two lead houses which becomes the spark for the show’s upcoming conflict. The episode adds more intrigue to the proceedings even as it begins a hard boil into the climactic end that should make the second half of this series to finally and fully hooked it’s viewers.

We see Lady Catelyn and her entourage on the road as they travel to her sister’s realm at the Vale to conduct a trial of Tyrion Lannister who she has accused of conspiring to assassinate her young son Bran. It’s while on the road we see a hint at how violent this show can get as brigands from the hill tribes on the road to the Eyrie in the Vale ambushes her group. Blood flows and even Tyrion gets a chance to prove his martial prowess in defense of the very woman who has accused and planning to pass judgment on him. I must say that his scene with the kite shield and the head of a hill tribesman probably brought more than a golf-clap and courtesy cheer from fans of Peter Dinklage.

This episode also continues the show’s growing habit of inserting more backstory to supporting characters like Theon Greyjoy who we see visiting his favorite redhead Ros outside of Winterfell. This scene may seem out of left field for those who have never read the book, but for those who have it’s a nice touch seeing the seed of doubt enter Theon’s mind about his relationship with House Stark and his role as a noble son of House Greyjoy of the Iron Islands. Though I must say I think I became temporarily blinded when the camera failed to pan up and audiences were shown Greyjoy junk flapping in the breeze.

The rest of the episode really centers on the Wolf, the Lion and the Stag. The wolf would be Ned Stark who continues his investigation on the true reason why the former King’s Hand was killed. Each question answered brings up new ones and we begin to see Ned finally begin to notice that he is definitely out of his element. Intrigues, schemes and shadow-games surround him and for a man used to fighting enemies he knows and sees this revelation really knocks him back. The final nail in his growing fear that he made a mistake coming south is brought to bear by his friend and king.

A council meeting conducted by Robert himself brings the question of what to do with the newly pregnant Daenarys Targaryen. While Daenarys doesn’t appear in this episode her presence still looms large over the episode’s many subplots and threads. She’s deemed a danger to the Seven Kingdoms and Robert is willing to do the unthinkable (in the mind of Ned, at least) to make sure Daenarys never crosses the Narrow Sea with an army of 40,000 Dothraki horsemen and the might Khal Drogo to take back the Iron Throne. It’s this decision by Robert and his council to expedite Daenarys with extreme prejudice that finally convinces Ned that it’s time to go back North where the real danger to the Seven Kingdoms lie waiting for winter to arrive.

I won’t spoil the rest of the episode. Especially the last five minutes which really amps the action for this series. For fans of the books this sequence should be a delight. The show has been readily accepted by the book’s fans despite some changes in how certain characters have been introduced and allowed to grow. While these very fans understand the nature of adapting a novel of over 800 pages into a 10-episode series of an hour per they still worry that too much cutting and trimming will occur to fit the first novel into this season. I’m happy to say that the series and the book have met pretty much in the same place in terms of storytelling and further trepidations about how the showrunners ar ehandling the adaptation should really go away by now. If one is a fan of the book and has stayed with this series up to it’s halfway mark then complaining about changes and tweaks to characters and storylines is just nitpicking. For those who are new to the work of George R.R. Martin then this episode should whet their appetites even more for more action, intrigue and, of course, sex as the show moves inexoribly towards a boiling point and the explosion of war and violence when it finally occurs.

It will be interesting to see the second half of the first season of Game of Thrones play out as we finally begin to see battle lines being drawn. House Stark and it’s allies on one side and House Lannister and the lesser houses and bannerman loyal to them in the other. Then there’s the King Robert himself stuck in the middle trying to keep the Seven Kingdoms from imploding as the threat of a Targaryen with an army of Dothraki horsemen looms dangerously on Westeros across the Narrow Sea. This episode didn’t even mention anything about the problems at The Wall and what lies beyond it to the north. Not once did this episode mention anything about “winter is coming” yet that unspoken warning also looms like a shadow over everyone.

It’s going to be a very long wait til the next episode and, for those who have HBOGO, the next two episodes. Up next week will see the return of Daenarys and her idiot brother Viserys in the sixth episode titled, “A Golden Crown”.

Screentests I Love: James Dean and Paul Newman for East of Eden


Here’s a blast from the past:  In 1954, James Dean and Paul Newman audition for Elia Kazan’s East of Eden.  Dean, famously, was cast and earned his first posthumous Oscar nomination.  (His second nomination came for his work in Giant.)  Dean was 23 here.  Newman was 29. 

Why Pikachu Still Defines Cute Overload


Who doesn’t know who Pikachu is?

I’d say that not many people don’t know who this cute, little yellow furball is. From the time he stormed the American shores through the first Pokemon series up to it’s most current version. Then there’s the yearly Pokemon DS titles from Nintendo. If there’s one thing which many fans of that franchise agree on it’s that Pikachu is the one character everyone recognizes.

But Pikachu has branched out from just those anime series and DS games he has dominated for over a decade. He has made his way into viral YouTube videos which has remained known only to anime and manga fans but has slowly gained traction with non-fans as well. Below are just some of the viral video memes starring the one and only Pikachu in all his Cute Glory.

Pika Pika Yukai

The original version minus Pikachu

Pikachu Dango Daikozoku

Original Daiko Daikozoku

Pikachu Does the Caramelldansen

Review: Trouble Witches NEO


Over this weekend I came across a little game over on Xbox LIVE Arcade listings that I knew I had to buy and play. Of late, I’ve been playing quite a bit of the so-called “shmup” (shoot ’em up) arcade shooters. While I’ve played such games in the past the niche shmup titles of the gothic lolita variety which have become quite popular in Japan was still new to me. My first introduction to this subgenre of the shmup was when I bought a copy of the gothic lolita arcade shooter Deathsmiles for the Xbox 360. Less than a year later I’ve bought a second game which improves on the previous one I bought. Trouble Witches NEO from SNK was seen, downloaded and soon played for countless hours over the weekend.

Trouble Witches NEO (developed by the doujin team from Studio Siesta in conjunction with Bouken and SNK) is quite similar to the many shmup arcade shooters now coming out of Japan and being discovered by Western gamers. Like Cave’s Deathsmiles series (there’s two games released for the series and plans for more), this title is bullet hell taken to the next level. It also uses the popular trend of using “moe” (overly cute) character designs that usually range means all characters will look like gothic lolita in design. While Trouble Witches NEO does have it’s gothrori look it does share lots of similarities with the cult shmup series Touhou Project. That series is pretty much a “mahou shoujo” (magical girl) smorgasbord and Studio Siesta’s own title bear’s similarities.

Sure, one would say the game is very cute to the point of sickening (for some but not to me), but is the game any good they would ask. I would happily declare that the game is quite good. It boasts three different difficulty levels that should allow for all sorts of gamers to try from the pathetically newbie to the shmup genre to the hardest of the hardcore who have mastered all the shmup titles Japan has to offer. The game also offers several game modes from the title’s Original version which pretty much ports the Japanese arcade version straight to the console as seen by the 4:3 aspect ratio gaming screen. There’s also the “Arrange 360 Mode” which updates the game’s graphics for the Xbox 360 and gives it widescreen gaming window. It’s in this newer mode that one can play single-player, multiplayer (offline with another controlled and player), Story Mode and an online co-op through Xbox LIVE. There’s also the usual Score and Boss Attack modes which should challenge even the most hardcore shmup gamer.

It’s in the Story Mode where one can unlock two other maid-witches (the term generally used for the playable characters in this game and others of its kind) by playing through the mode with each of the 6 available playables. For 160 MS Points a player can download a 9th playable character. It’s not necessary to buy this playable, but for 160 points it’s not bad and she’s actually much more powerful then the other 8 which should help in trying to rack up a major high score in the Score and Boss Attack Modes. The former just needs a player to score as many points in the time allowed (3 or 5 minutes). The latter mode just has a player fighting the 6 bosses in the game over and over until all their lives are spent. So, as you can see this game doesn’t lack for replayability value. Just trying to go up in the online leaderboard ranks should occupy a gamer days if not weeks to try and accomplish.

The gameplay itself is not to difficult to do. The left analog stick or the D-Pad ( I recommend using the analog stick option) controls the player’s maid-witch while the A-button fires her basic attack. The B-button activates one of three Magic Cards a player can buy in a floating magic shop. Each card gives a player different attack options. Some are as basic as a 7-way fire which fills the screen to a decoy that attracts enemy fire to the ultra-powerful Fire Bomb which literally takes out everything it touches on the screen. The shop itself also sells extra health (lives in this game) and a magic potion which will increase the time a player can use the all-important Magic Barrier.

The Magic Barrier (activated by pressing the X-button) creates a circular barrier around the player which slows down incoming fire by turning them a purplish-pink. To make it even more interesting, if a player destroys the enemy whose fire has been caught in the Magic Barrier those very enemy fire turns into Gold Coins (Star Coins if a Magic Card ability is used to destroy the enemies) which can now be used to buy replacement Cards or buy new health/increase magic level. The Magic Barrier lasts only as long as the player’s total amount of magic which begins at a default 120. One can remove the barrier at any time by pressing the X-button again which will allow it replenish on its own. Gamers will soon learn to use this Magic Barrier strategically. It’s best used when there are a lot of enemies on the screen who give off tons of fire.

Overall, Trouble Witches NEO is another shmup arcade shooter which has made its way into the Xbox 360 and one that is worth the 800 MS points needed to buy it (960 points if one buys the 9th playable). It’s a fun game that’s readily accesible to all levels of gamer, but still very challenging to the veteran shmup gamer (I’d dare say even those would have a hard time mastering this title). While only a couple of these shmup titles have been available to North American Xbox 360 users there’s many more available to Japanese Xbox 360 owners and hopefully those other titles will make the jump to the West just like Trouble Witches NEO.

PS: As a treat to fans of this type of game Trouble Witch NEO comes not just with the localized English-language voice acting (which is hilarious in it’s awfulness when heard during the Story Mode cutscenes), but with the original Japanese-language voice. Just my preference I always switch the setting to Japanese language. The game retains it’s “moe” factor in that setting and definitely loses it when the English-language was picked.