Dragon Age II: Launch Trailer


If there’s one thing that BioWare seems to be doing quite well the last couple years it’s been how to hype up their rpg franchises whenever a new game is set for a release.

In early 2010 they premiered what I could only call a very cinematic launch trailer for Mass Effect 2 and during the Super Bowl halftime. This year we have another launch trailer but this time for Dragon Age II. This is a sequel to the very popular and acclaimed fantasy-rpg, Dragon Age: Origins, from BioWare and EA.

I’ve been playing the game now for the past three days and I will say that the trailer captures the game’s action quite well. The look of the game itself is only a step away from looking like the trailer animation. Maybe the third game will finally look like it’s own launch trailer in every way imaginable.

This launch trailer is the sort of marketing blitz which definitely has a chance to interest those not into such games. I know that if I had seen it and known nothing of the game itself I would be quite tempted to buy it and play it.

Battlefield 3: GDC 11 “Fault Line” Gameplay Trailer


This week has been quite the busy couple days over here in San Francisco. The Games Developers Conference (GDC for short) for 2011 is in town and being held over at the Moscone Convention Center. This conference is one of the biggest for industry insiders and games developers. While most of the stuff talked about in the conference are stuff that really only developers and publishers would understand and find interesting, the conference has also become a sort of launching point for announcing future titles for the different gaming platforms.

One such game which just had it’s first gameplay trailer introduced to much acclaim is the first-person shooter title from EA and DICE: Battlefield 3. This series has been one of the more popular games on the PC and has made major in-roads into console gaming. 2010’s Battlefield: Bad Company 2 received universal acclaim and some had even seen it as a title that could possibly dethrone Activision’s juggernaut franchise: Call of Duty. While said dethroning didn’t happen gamers and pundits still saw the Battlefield franchise as the one to finally take on that Activision jugger and actually win. It just may take the next title, Battlefield 3, to do it.

This trailer is all gameplay and has no prerendered scenes. What people see in the trailer is exactly how the game will look (at least for the PC. Whether the 360 or the PS3 will look just as good only this summer’s E3 can answer). The game will be using DICE’s latest graphics engine, the Frostbite 2.0 which will allow for a more realistic and fluid motion for all the people in the game. This title will also be the first one to utilize Frostbite 2.0.

As much as I enjoy playing the Call of Duty titles I do see how some have started to see how stale it’s starting to get. Activision hasn’t been challenged in so long that they really haven’t improved much on how the franchise plays. Maybe EA and DICE releasing Battlefield 3 and delivering on all they’ve promised will give Activision the kick in the ass it needs to keep the Call of Duty from becoming the Guitar Hero of military first-person shooters.

Dead Island: Official Announcement Trailer


The zombie fps survival game that seem to be blowing up the interwebs with it’s “official announcement” trailer was a title that was initially talked about several years ago when Valve’s Left 4 Dead first came out and become a massive hit. Zombies were back in force in gaming (not that it really left) and every no-name studio was announcing a zombie title to try and take advantage of the sudden craze for the walking dead in games.

Techland was one such studio and their title was to be called, Dead Island. It was to be a first-person shooter for the Xbox 360 and PC. Set in an unnamed resort island, the game was received by the gaming community who followed such news with some interest. That interest soon waned when nothing new and concrete about the game came out in the last couple years. It’s now 2011 and, after a couple brief tidbits about the title in 2010, it looks like the game is going to be a reality (fingers crossed).

The trailer has been getting major praises since IGN first premiered it. People were soon hyped to see the game become a reality. Those who still were guarded with their reactions still thought the trailer was well-done and, some even said, it was artfully done. One thing that seem to have everyone in agreement is how heartbreaking the trailer ends up being once the whole sequence plays out. It’s true what some have said. Children always seem to be taboo as zombie chow in films and most games (novels have been more ahead of the game when it comes to children becoming zombie food) and it looks like Techland decided no one will be safe in this game.

I, for one, have been one of those who have been following this title since it was first talked about years back and if this announcement trailer really means the game will be made then my faith in the title has been rewarded.

I sure hop it doesn’t suck….

Source: IGN

Song of the Day: Suicide Mission from Mass Effect 2 (by Jack Wall)


The news about Clint Mansell being brought in to compose the score for the upcoming Mass Effect 3 rpg from BioWare has me listening through the score from the previous two games in the series. To continue the jonesing I’m getting from this news I’ve chosen track 25 from the Mass Effect 2 soundtrack to be the latest “Song of the Day”.

“Suicide Mission” comes into Mass Effect 2 around the beginning of the third and final act of the game when the player has gathered and assembled his team of rogues, assassins, berserkers and all sorts of undesirables to make that final jump through the Omega 4 Mass Relay. This track brings together the main theme from the very first game with the brass heavy and hopeful sound of track 5, “Normandy Reborn”, in the second game.

I sometimes just reload the save prior to the jump through the Omega 4 just so I can listen to this particular track of the soundtrack and see the visuals accompanying it. If I don’t feel like replaying that part of the game I’d just reload right before the end credits begins and just enjoy listening to it.

“Suicide Mission” just brings an epic sound to the game and anyone who has played it knows how it brings to rise goosebumps upon hearing it. For those who haven’t played the  games this piece of music just brings to mind some of the best in epic, orchestral scores.

 

Review: Cthulhu Saves The World


Cthulhu Saves the World, an Xbox 360 indie game from Zeboyd Entertainment, the same people who brought us Breath of Death VII: The Beginning.

Once again Zeboyd Entertainment resurrects the feel of an old school 16-bit RPG with the graphics and sound feeling like they’re right out of an old SNES RPG.

The plot of this game is that the evil Cthulhu is defeated in battle and is under a curse that makes him lose all his powers.  The only way to regain them is to become a true hero.

Really the first thing that comes to mind is this… what would H. P. Lovecraft think if he were still alive today?  First there’s the three-parter of South Park featuring Cthulhu and now this.  He’s either rolling in his grave now or if he had a sense of humor he’d laugh.  No telling unfortunately.

It features the gameplay and graphics of Breath of Death VII, but with improvements.  For starters you can save anywhere but in battle which is a major improvement.  It was annoying that you could only save at inns in Breath of Death VII.  The game has still image cut scenes which are really cool, and of course there’s the dialogue.  Some of the funniest dialogue I’ve seen in a game.  Constantly breaking the fourth wall which in parody games is always a nice little treat.  In addition to Cthulhu you have 6 other party members you can choose from to form your party having up to 4 characters.

Like Breath of Death VII each time you level up you have two options to customize customize your character, whether it be new spells, new effects for current spells, improving stats and more.

The best part about this game is it’s only 240 MS points ($3).  Yeah Breath of Death VII was only 80, MS points, but trust me, the $2 extra is well worth it as this is the superior game.

If you enjoyed Breath of Death VII, I cannot recommend this game enough.  Zeboyd Entertainment I look forward to your future games.

Song of the Day: The Poet and The Muse (by Old Gods of Asgard)


The latest entry to the “Song of the Day” is from the American rock band Old Gods of Asgard. Their song I have chosen is their song “The Poet and The Muse”.

This particular song by the band was created years after the group’s very talented, but self-destructive guitarist Loki Darkens. The song was written by the band’s leader, Odin Anderson with his brother Tor Anderson and drummer “Fat” Bob Balder. It appears in the their 5th full-length album, The Black Rider Cometh, which was released in 1976. It would become one of their more popular songs and was even an inspiration decades later in a video game released for the Xbox 360 by Scandinavian game developer, Remedy Entertainment.

“The Poet and The Muse” plays like a Norse saga spoken to the accompaniment of the group’s music. It tells the tale of the poet named Tom and his beloved who he has dubbed his Muse. The song’s lyrics starts off simple enough about a couple deeply in love but as the song progresses it begins to take on a darker tone. This very dark presence in the lyrics gives the song an almost spooky story told by the campfire vibe which probably why the song became such a hit for the band despite their typical rock sound not appearing in the track until the very end of the song.

Whether the tale of Tom and his Muse is true or not really shouldn’t matter for the song is very good and to beginners to the music scene very easy to learn.

The Poet and The Muse

There’s an old tale wrought with the mystery of Tom
The poet and his muse
And the magic lake which gave a life
To the words the poet used

Now the muse she was his happiness
And he rhymed about her grace
And told her stories of treasures deep
Beneath the blackened waves

‘Till in the stillness of one dawn
Still in its mystic crown
The muse she went down to the lake
And in the waves she drowned

And now to see your love set free
You will need the witch’s cabin key
Find the lady of the light gone mad with the night
That’s how you reshape destiny

The poet came down to the lake
To call out to his dear
‘When there was no answer
‘He was overcome with fear

He searched in vain for his treasure lost
And too soon the night would fall
And only his own echo
Would wail back at his call

And when he swore to bring back his love
By the stories he’d create
Nightmares shifted in their sleep
In the darkness of the lake

And now to see your love set free
You will need the witch’s cabin key
Find the lady of the light still ravin in the night
That’s how you reshape destiny

In the dead of night she came to him
With darkness in her eyes
Wearing a mourning gown
Sweet words as her disguise

He took her in without a word
For he saw his grave mistake
And vowed them both to silence
Deep beneath the lake

Now if its real or just a dream
One mystery remains
For it is said on moonless nights
They may still haunt this place

And now to see your love set free
You will need the witch’s cabin key
Find the lady of the light gone mad with the night
That’s how you reshape destiny

And now to see your love set free
You will need the witch’s cabin key
Find the lady of the light still ravin in the night
That’s how you reshape destiny

Review: Call of Duty: Black Ops


The Bottom Line

We’ve left World War II behind, but we’re still a long way from what you might have come to expect from Modern Warfare.

Unfocused Ramblings

It wasn’t a love of Wold War II or shooters or tactical game-play or basically anything else that forced me to indulge in the Call of Duty franchise. It was the multi-player, and the necessity of playing with friends that initially sucked me in. Much like Halo, it seemed like I was on the outside looking in if I refused to play whatever the latest “hot” shooter was. As a person who is primarily interested in partaking of these games with friends, the particulars from shooter to shooter often don’t matter. I imagine there’s more than a few people reading this review who feel the same way.

Well, if the particulars of your shooter aren’t as important as playing the latest title with your friends then fear not; Call of Duty: Black Ops is a shooter. It’s more or less what you’ve come to expect, and your friends are going to play it anyway.

If you’re curious as to whether you’ll truly love this shooter, however, feel free to read on. It presents a significantly different experience than you are used to from Call of Duty: Modern Warfare 2. Some people are going to love the changes presented by Call of Duty: Black Ops, and some people are going to hate it. I earnestly suspect that few people will feel lukewarm about it.

The big differences? Well, Black Ops does its best to eliminate the practice of “quick scoping”, and reduces both the power and accessibility of kill streak rewards. Combined with faster access to the best weapons, and Black Ops basically wants its players to have the best of everything quicker, more easily, and to less ultimate effect than its predecessor. If you enjoyed the advantage of quick-scoping with your sniper rifle, or the fact that some of the strongest weapons were not available from the start, then you may have trouble adjusting to the new environment in Black Ops. Your sniper rifles aren’t going to be as strong, and your run-and-gun types are going to fare better. Submachineguns are going to be stronger than ever.

Interested yet? If so, buy the game, play with your friends, and love the fact that your franchise is going to churn out a game every year. Not everyone has that luxury!

The Big Question

Tell me how often we can re-play the same shooter before we get bored. I, personally, am tired of Halo. Is this inevitable for Call of Duty as well? The weapons are different, and the feel is earnestly different from Modern Warfare 2, but these games share so many themes that it’s inevitable that we ultimately tap this resource out. How do we proceed from here, and in what direction? Do the players prefer the Modern Wafare feel where the killstreaks actually diminish player importance (even as they make you feel like a badass) and low-profile sniping wins the day? Or do people prefer running and gunning with aging machine guns, destroying a host of foes on the move, while killstreak rewards, while powerful, are not always going to be game-changers?

Overall Game-Play: 8.5

Well, the control scheme for shooters has been established. We know that we have to learn what guns we’re best with, and what strategies counter dangerous weapons well. In other words, the formula for shooter controls is well-defined, and it’s not particularly wise to branch out. Maybe we differ on what button B and button X should control, but I think we’re going to agree on the function of the sticks.

Call of Duty: Black Ops is eminently predictable in terms of its control scheme, and you’ll have to work hard to convince me that’s a con. Why deviate from a scheme that has produced so many hours of pleasure?

Story 6.5

You won’t be astonished by the single-player campaign. Of course there are twists and turns in the story. Of course, it’s competently told. But if you’re looking for innovation in level design or game-play, then you are definitely looking in the wrong place. The game-play is tight, and the story is fine, but I can’t necessarily recommend Black Ops if you’re not intending to partake of the multiplayer modes.

The single player campaign follows the adventures of Alex Mason, a CIA Black Ops guy from the 1960s, and begins in no place other than Soviet-allied Cuba during the Bay of Pigs invasion. From there, you’ll battle through the typical assortment of urban and exotic environments while battling with a variety of (mostly) similar opponents. The game does throw a few curve balls in terms of the enemy selection, which is nice, but I doubt that you’ll be blown away by the foes you’re battling.

The story hook is, to my mind, significantly better than for some of the previous installments of Call of Duty, and it does use at least one significant character from World at War whom fans will remember. I have already heard rumblings that the game plays more like a rail shooter than a truly interactive experience. If you’re looking for an open-ended style of gameplay, then games like Far Cry 2 or Mass Effect (or even Battlefield: Bad Company) may suit you better. Call of Duty is a basically linear game where you’ll spend most of your time on foot or in vehicles following the lead of other characters, shooting a number of baddies before moving up to the next checkpoint. The major differences come in the fine details of these sequences, including the weapons at your disposal.

Graphics 8.0

The graphics are smooth and fluid, and the loading times extremely bearable. In a game that is perennially most anticipated for its multi-player mode, there’s not much else to ask. I compliment the level design in both the single and multi-player modes. Still, fans of the series (and, particularly,  Modern Wafare 2) are unlikely to be blown away by the graphics. They show the expected improvement on the same platform (in this case, the tangible differences are few), and not much in the way of unexpected innovation.

Sound 5.0

The score is as forgettable as the previous title in the series. But that’s not why the sound receives such an underwhelming score. The voice acting leaves much to be desired. Predictably, the lines are well-acted, and the accents are convincing, but whether by design or no, the game features far too few lines to comment on game-play. This is most notable in multi-player modes, where the game’s announcer fails to reveal critical information about game objectives anytime that it is even slightly inconvenient to do so. I can assure the developers at Treyarch that every single player in multiplayer modes would prefer to hear repetitive lines every few seconds if it meant an auditory acknowledgment that game objectives were in jeopardy. Considering that the voice actors obviously have lines recorded for any game-play situation, it seems like a debilitating oversight to simply [i]fail[/i] to play acknowledgments in key situations.

Multiplayer 9.0

Well, the game is built to be a multi-player juggernaut. From this vantage point, there’s not much to complain about. Did the match-making initially suffer serious problems? Yes. Could the game use a few more maps; particularly those geared toward one objective type or another? Absolutely. But we’re a few patches in by now, and most of the technical bugs in the match-making system seem to have been resolved. Still, since multi-player is one of the biggest points of contention on this title, let’s break things down, shall we?

Pros?

– The level design is tight and features few discernible bugs or exploits. Although we always hunger for more maps, the ones the game ships with provide a reasonable variety of terrain and encounter types.

– A new multiplayer feature, Contracts, provide yet another way to show your skills without interfering with level, prestige, or challenges. Completing contracts affords the player more in-game cash to spend on the latest equipment as well as aesthetics like emblems.

– Treyarch seems relatively responsive to potentially destructive multi-player issues so far.

– The kill-streaks, although noticeably less game-changing than in Modern Warfare 2, still manage to feel powerful and useful to the player.

– The performance of most kill-streak rewards shows some improvements. The attack helicopter is noticeably more lethal than before, the napalm strike provides an interesting and mostly-reliable option for map control, and the SR-71 (the natural evolution of the Spy Plane / UAV) is one of the most powerful kill-streak rewards we’ve seen yet, even if it lacks flash.

– Although the kill-streaks are powerful – and period specific – they lack the raw potency of the Modern Warfare 2 equivalents. There is no equivalent to the Tactical Nuke in Black Ops. In the main, I feel this is a positive step for the franchise. I always felt that the overwhelming power of the Modern Warfare 2 kill-streaks encouraged boosting and camping to a degree that diminished my enjoyment of the game. If you loved those aspects of Modern Warfare 2, then you will likely be unhappy with the high-end killstreaks available in Black Ops.

– The customisable emblems provide an endless opportunity to express yourself. This can sometimes be a con as well. 🙂

Cons?

Long-range combat is, for the most part, a thing of the past. The weapons, perks, styles, and maps all lend themselves toward a closer range of combat as compared to the Modern Warfare games.

Although the kill-streaks remain powerful, they definitely lack the allure and “badass quotient” of the kill-streak rewards available in Modern Warfare 2.

– While some players will relish the closer and more intimate combat, the game lacks quick-scoping and long-range weapons that define the modern firearm age.

– Despite some improvements, the multiplayer spawn system is still unacceptably flawed. Some of the spawn locations (particularly in objective-based games) are poorly chosen, and the spawn timing will sometimes have enemies spawning right behind you with no rhyme or reason.

– As mentioned before, the in-game announcer is mailing it in this time around. You should pay careful attention to the situation, because you can’t always rely on the audio to warn you about game developments.

Homefront (Xbox360/PS3/PC)


While most first-person shooter games tend to bore me there are a few which have caught my gaming fancy and continue to play to this day. Usually it’s either the latest game from Microsoft’s Halo franchise or Activision’s Call of Duty series. I tend to have less excitement over upcoming new FPS games and will wait until people who do love them actually give me a thumbs up or thumbs down on a particular title before I try it.

There’s one game which has caught my eye and part of it is due to the interesting story the game will be built around. A speculative fiction the game will revolve around and it’s the occupation of the US by a Greater Korean Republic in the year 2027.

Yes, you read that correctly. The US in this game will be invaded by a unified Korea (with the North in control) after many years of economic downturn has finally collapsed the US economy in addition to the world itself experiencing the first stages of post peak-oil. This setting has a major Red Dawn feel to it and it’s not surprising since the person who came up with the story for Homefront is none other than John Milius himself who wrote and directed the film.

While details on the gameplay looks to keep to the usual FPS gameplay standard the plot and some of the single-player campaign tweaks has made me decide that this game will be something I need to play. This time the player will play an American playing as a guerilla fighter in the Korean-occupied US. Civilians as collateral damage is suppose to play an integral part in how the game unfolds in the single-player campaign.

The multiplayer will include the usual point system earned to buy newer and better gear and weapons. Unlike the two franchises previously mentioned the points earned can also go towards bigger ticket items such as helicopters, tanks and other vehicles.

Here’s to hoping that there’s a fancy swag-edition of this game and that publisher THQ and the game’s developer KAOS Studios get creative with said limited swag-edition.

Song of the Day: War (by Poets of the Fall)


Since I had already chosen the latest AMV of the Day to feature the Finnish rock band, Poets of the Fall, I thought it only appropriate that the latest Song of the Day make it a double-billing. This latest chosen song for this music feature is “War” by Poets of the Fall.

The song features heavily in the psychological-thriller game, Alan Wake, on the Xbox 360. It’s not surprising to find Poets of the Fall as part of this game’s soundtrack since the groups past relationship with Remedy who developed the game and who also happen to be Finnish themselves. “War” was used as the score for the end of Episode Five in the game. Even the official music video shot by the band used the basic plot of the game for it’s visuals.

In years past the band’s albums were typically labeled as alternative rock which is probably why I never really heard about them until I heard them on Alan Wake. This particular song is the second track on their latest album, Twilight Theater, and moves the band from their alternative roots to a more symphonic rock sound. This symphonic sound actually gives the band a much more classic hard rock vibe than their previous albums and is probably why I’ve finally gotten into their music. And I shall continue to listen to them and their future musical endeavors if they continue on this new musical style.

War

Do you remember standing on a broken field
White crippled wings beating the sky
The harbingers of war with their nature revealed
And our chances flowing by?

If I can let the memory heal
I will remember you with me on that field

When I thought that I fought this war alone
You were there by my side on the frontline
When I thought that I fought without a cause
You gave me a reason to try

Turn the page I need to see something new
For now my innocence is torn
We cannot linger on this stunted view
Like rabid dogs of war

I will let the memory heal
I will remember you with me on that field

When I thought that I fought this war alone
You were there by my side on the front line
And we fought to believe the impossible
When I thought that I fought this war alone
We were one with our destinies entwined
When I thought that I fought without a cause
You gave me the reason why

With no-one wearing their real face
It’s a whiteout of emotion
And I’ve only got my brittle bones to break the fall

When the love in letters fade
It’s like moving in slow motion
And we’re already too late if we arrive at all

And then we’re caught up in the arms race
An involuntary addiction
And we’re shedding every value our mothers taught

So will you please show me your real face
Draw the line in the horizon
‘Cause I only need your name to call the reasons why I fought

When I thought that I fought this war alone
You were there by my side on the front line
And we fought to believe the impossible
When I thought that I fought this war alone
We were one with our destinies entwined
When I thought that I fought without a cause
You gave me the reason why

AMV of the Day: Against All Odds


I thought it was time for another edition of the latest AMV of the Day. As some know the term AMV means “anime music video”. It’s where people take scenes from an anime or several of them and edit them to perfectly match the music being played alongside it. The latest AMV of the Day is from AMV creator Chiikaboom and it’s called “Against All Odds”.

This particular AMV combines scenes from the mecha anime Macross Frontier with the song “Dream Wide Awake” from the Finnish band Poets of the Fall. I’ve only been recently introduced to this band from Helsinki by way of the Xbox 360 game Alan Wake where their music features prominently. I really like the melding of the scenes chosen from Macross Frontier with this Poets of the Fall song.

At first glance, the giant robots and singing girls may not be the subject and setting for such a serious and emotional song. In the way Chiikaboom edits the scenes with the song it really works. I haven’t been a big fan of the mecha genre of anime and manga, but this AMV has gotten me intrigued in checking out this particular anime of what was one of my favorite anime franchises in years past.

It helps that the creator of this particular AMV really has a handle at editing and adding in visual effects. Chiikaboom has become one of my favorite AMV creators and those wanting to see her other AMV projects can click the link to her name below.

Anime: Macross Frontier

Song: “Dreaming Wide Awake” by Poets of the Fall

Creator: Chiikaboom