2011 in Review: Video Games!


    The Games of 2011!

Yes, a year-end wrap-up column in lieu of an actual review of an actual game! Why, you ask? Because I can’t stop playing Star Wars ToR, of course! I haven’t played anything new that I can talk about, aside from a little daliance with Dynasty Warriors 7 – actually, more than a little daliance. It’s getting talked about in this very column!

Now, after I went through everything I played this year, I realized I didn’t have enough material to make a list of good games or bad games. I just didn’t play enough different games this year. That’s the tragedy of writing about a medium where I either have to wait a while for availability (still plodding along with Gamefly. I haven’t mastered the magic of RedBox yet) or spend $60 in order to play the game. The other problem is that it takes me ages to finish things off; even RedBox might not be able to save me.

So in lieu of some kind of ferentic rankings column where I attempt to explain which game I liked best, I’m instead going to count down 10 games I liked from this year in a numerically ranked order, then give some honourable mentions.

10. Bulletstorm
A game which received seemingly almost universally positive reviews, but only Arleigh and I seem to have ever played. Granted, it has its obsession with peurile humour – it stirred up some heated controversy with morons. However, the game has a rich environment (with refreshingly brilliant backgrounds, colour is everywhere!) and its storyline is full of dark humour which I very much appreciated. The gameplay is exactly like a Gears of War title that doesn’t take itself seriously. This was a solid title.

9. Madden NFL 12 / NCAA Football 12
Neither of these games merits full consideration. If you don’t like paying the Madden Tax, you probably buy these games only when your current copy begins to feel dated. It’s worth mentioning that the dynasty modes in NCAA Football 12 have expanded considerably in scope, and Madden NFL 12 has a (relatively) credible electronic opponent. The online franchise mode in Madden is worth owning one of the newer titles (I believe it was introduced in Madden 10) if you have other folks you want to break on the interwebs.

8. L.A. Noire
The motion-capture technology used to produce this game remains one of the most stunning achievements I’ve ever come across in video games. I also think it’s an inspired choice by Rockstar to make a game that breaks away from the style of both GTA and Red Dead. Although many of the controls are the same, L.A. Noire is a very distinct experience from Rockstar’s other offerings. Note that it does not have a number after its name. That’s kind of exciting! I will say, the game seems to demand to be played in small doses… there are only so many faces I can analyze for tiny lies in one feverish night before they start to blend together, and it’s not always ‘traditionally’ fun to play. My other main complaint? The game doesn’t do nearly enough to tell the player what level of accusation we should be leveling at the suspect.

7. Call of Duty: Modern Warfare 3
I don’t have too much to add about this one. I think it’s an improvement on the previous installments of the game. I find it more accessible, I like the weapon selections, and I greatly prefer shotguns being a primary weapon. That having been said, the map selection in this title doesn’t offer enough variety of ranges. It’s missing a big, sniper-friendly map. That really encourages people to quickscope more, and nothing frustrates me more (well, when I’m not the one doing it) than a lot of quickscopers running around. Bah.

6. Marvel vs. Capcom 3: Fate of Two Worlds
This game’s stock took a huge hit when they abandoned trying to support it and decided to put out a re-issue instead. At least the re-issue isn’t going to cost me $60 when I get around to picking it up. I did like the title enough to pay for a bunch of new characters…. I guess. But this was still mishandled. Disappointing!

5. Bastion
This game would have made my top ten list (not that I’m doing a rankings column) if there was a bit more meat to it. I actually thought the game experience was roughly of perfect length, but I have a thought process issue where I associate longer games giving me more pleasure for the same amount of money with… oh, wait, Bastion was just an Arcade title? That’s why I loved it! There’s so much to this little title. The narration is a standout – the game’s best feature, and the storytelling style makes it quite unique in feel, even if the gameplay itself is something we’ve seen before.

4. Star Wars: The Old Republic
Yeah, it’s pretty good. I had huge reservations about this one going in, but it’s so much better than I had ever expected. Congratulations BioWare, you might have managed to climb your way back to the top of my video game developer power rankings.

3. Deus Ex: Human Revolution
This is a great game. I never did get around to reviewing it, because it took me ages to beat… but I loved the fact that the game encouraged and rewarded me for handling things stealthily. I haven’t played a game that truly, really, madly, deeply, embraced stealth from start to finish in… I don’t know, when did Thief II come out? Yikes!

2. Might and Magic Heroes VI
I’m a lifelong fan of this series, which is the same as Heroes of Might and Magic, despite the inexplicable re-arrangement of the words in the title. I was grievously disappointed with Heroes V (apparently in the minority on this, although I seem to remember hearing a lot of negative comments. Maybe people just hated that PC-crippling DRM it came with?) and found Heroes IV, while enjoyable, to be too much of a departure from the classical gameplay style. This franchise hit its pinnacle in Heroes of Might and Magic III, but this new installment… well, it took me back. I don’t necessarily approve of the degree to which it has simplified the resource management and strategy aspect of the original games, but it has plenty of improvements to make up for that, and the total control over your hero’s skill progression is a change I very much appreciate.
I should probably just review this game. Let’s move on.

1. Dragon Age 2
Well, I certainly played it the most. I was unbelievably impressed with the characters and conversations and interactions in this game. I fully understand the issues people had with it; I had some of the same issues, but every time someone asks me about this game I find that I just don’t care about its flaws. I love it so much that I totally overlook its imperfections. I can’t even be objective. I don’t know why I’m still talking.

    Other Titles


And, just as importantly, why are these other titles not on this list?

Gasp! Dragon Age 2 at number 1? Where, you ask, is Gears of War 3? You’re violently shaking me, wondering how I could have liked Bulletstorm better. The truth is? Gears of War 3 is still in its wrapping. I haven’t even played the damn game.

Well what about Arkham City? I haven’t played that one either. The market is saturated with games!

Assassin’s Creed? Looking at borrowing this one soon. What I heard about it kind of killed the series’ momentum for me, even though I’m certain this is still a fine title and enjoyable to play.

As I mentioned in the column intro, I’ve played a lot of Dynasty Warriors 7 lately. It’s exactly the same game as ever. I’m not sure what I can tell you about it that you don’t already know. I’d try anyway if I was going to do a full review; we’ll see about that.

I think I’ll do a full review on Forza Motorsport 4 when I have time to play it more thoroughly. I didn’t know I liked racing games until I got a free copy of Forza 3 with my 360 Arcade console (I had never cared much for racing games earlier in my life). Anyway, it’s an excellent title so far, but I wouldn’t feel good about slotting it anywhere at the moment. Maybe it’s like

    Final Thoughts

So, that’s it. That’s the list. Those are the games I played this year that I liked the most. I know I ranked them from 10 to 1 like some kind of rankings column (which is a kind of column I don’t do) but I’ll be honest; aside from Dragon Age at the top of the list, the rest of the order is probably arguable. And here’s the part where you argue with me! Use that handy-dandy leave a comment button below, and set your synapses firing. I want to hear why I’m wrong, and I want to hear impassioned pleas for games I either haven’t played or hated.

Star Wars: The Old Republic


As BioWare’s ad campaign boldly proclaims… the wait is over.

I don’t know how many Star Wars fans are still willing to embrace new products that come out without some measure of hesitation. I’m certain that many people still love Star Wars, and refuse to let their love be tainted by any of the more questionable decisions that the brand has made over the years. As a boy, I would certainly have counted myself amongst that group; as an adult, I simply feel free to make the choice not to give money to things that I don’t enjoy. It was definitely with a significant measure of hesitation that I placed a pre-order for BioWare’s brand-spankin’-new MMO, Star Wars: The Old Republic.

As the name implies, this game takes place during that lengthy and largely unexplored time of the Old Republic. Since the Republic persisted for thousands and thousands of years, it makes for a seemingly endless breeding ground for unique and individual stories without the need to be concerned with the absolute canon of the six Star Wars films. In other words, the further removed we are from characters like Luke Skywalker and Darth Vader, the easier it is to make a game that still feels like Star Wars… but doesn’t even attempt to infringe upon the films or their core events. The setting for The Old Republic is set some time after the events of the two “Knights of the Old Republic” games. Darth Revan, at least, is considered to be an almost-mythical figure in this time period. It still follows the progress of ongoing hostilities (if not outright war) between the Sith Empire and the Republic. Beyond that, the game’s story depends heavily (at least insofar as I’ve progressed myself) on which character class you’ve selected. Unlike other MMORPGs that you might have played in the past, the Old Republic is designed to provide a story and interaction-rich single player leveling experience. It uses a dialogue wheel with a variety of options and relies heavily on interactive conversations with NPCs to determine which quests your character obtains, what rewards you get from them, your alignment toward the Light or Dark sides of the Force, and how much your companions (more on this in a moment) like you. There are definitely still periods in your leveling experience which feel like a traditional grind; you will find yourself completing circuits of non-individual quests to shore up your XP total and bring in much-needed credits.

Based on your character class, you have a main personal story that you’re progressing through. My character, a bounty hunter, is attempting to be the overall winner in a massive competition of bounty hunters staged by the Mandalorians that requires me to go around the galaxy hunting the most difficult of targets – and the other hunters who have been assigned to the same targets. The missions specific to this bounty hunter storyline are accessed through single-character “phases” – areas only accessible to you – and serve to give the player the impression that they are advancing their character’s story along with their skills. Because these events are personal to the player and follow a linear progression, the NPCs involved become increasingly impressed with you, your reputation, and your abilities. Compared to other MMO-style games where your personal contribution to the world is rarely felt in any meaningful way, this game goes out of its way to try and make the player feel involved and important. This is particularly important, I think, in the context of the Star Wars setting. While of course the game involves fighting through seemingly endless hordes of creatures, rebels, insurgents, bandits, etc. in the wilds and in quest areas, the pacing of the game and the structure of the quests all seem bent toward keeping the feel of a Star Wars adventure. The game is not encouraging a long grind against increasingly formidable types of bats; your character has important business to be about, and just has to scythe through bad guys of various competency levels in order to complete that business.

Further adding to the immersion of the game is the aforementioned companion system. As you progress through your story, your character will acquire access to different companions. As you’d expect, these companions (one of them, anyway) joins you in battle and helps by fighting your enemies. In addition, your companions deal with the responsibility of gathering and crafting for the game’s profession system, which boasts an impressive variety of skills, from which your character may select three. Since your companions take care of most of this nonsense, it might sound like the professions are fairly hands-off. Fortunately or unfortunately, this is not really the case; you still must micromanage your crew of companions, dispatch them on missions, and set them to crafting. You cannot simply queue up a list of things for them to make or do, and it can quickly become tiresome to constantly refer to your crew management window and dispatch your minions. Unlike most of the game’s other features, this one does feel like it breaks the rhythm of your individual Star Wars story.

Incidentally, your friends still can have plenty to do with your experience in the game; situations called Flash Points call for parties to group up and take on significant challenges together (much like a dungeon in Everquest’s Lost Dungeons of Norrath, or in World of WarCraft). End game content is also available, but even with my early access, I certainly haven’t achieved such a high level as to be involved in any of that yet. Still, given the composition of the game so far, there is reason for me to remain optimistic about continuing game content.

The last thing rolling off my tongue is a little discussion of the space combat system. Yes! There is space combat! You can take your starship into space combat missions which are worth XP and credits for your character. They use a Starfox-style system of controls; your ship moves toward your mouse cursor, you have both lasers and missiles, and you can perform a barrel roll (the default key is the space bar!) You’ll have to deal with both enemy starfighters and capital class starships, and complete different objectives like escorting a friendly starship to safety, or destroying certain elite enemy targets, etc. It’s very much in the background (most of the action takes place ‘on the ground’ for your character) of the game, but it’s certainly a lot of fun, and the XP rewards are more than worth delving into it if you find the space combat minigame at all playable. My recommendation is to try it and have fun.

E3 2011: Star Wars: The Old Republic Intro Cinematic Trailer


For the last half decade or so video game publishers have been trying to find a way to either topple Blizzard’s World of Warcraft from the top of the MMORPG mountain, but each and every attempt has failed on one level or another. Some rival MMORPGs have succeeded in slicing a small piece of the MMORPG market while others just failed utterly. EA tried in the last couple years with their Warhammer: Age of Reckoning, but that game failed in that it was rushed into the market broken in one way or another. It looks like EA will continue to try another attempt at WoW by using another iconic franchise and partnering that with one of the best rpg developers in the industry. The game that’s been hyping itself up at E3 for the past couple years is BioWare’s Star Wars: The Old Republic.

This MMORPG looks to continue the Star Wars: Knights of the Old Republic franchise from BioWare into this MMORPG iteration. The game has been in development for over two years now and as of this week’s E3 there’s still no definite date for it’s release on Windows PC other than sometime next year. Here’s to hoping that the long development time is BioWare and EA looking to not make the same mistake that occurred with the rush to market with Warhammer: Age of Reckoning.

Oh, BioWare did release a beautiful trailer of the game’s Intro Cinematic.