E3 2011: Battlefield 3 vs Call of Duty: Modern Warfare 3


This year’s E3 sees two well-anticipated titles that look to be on a collision course later this year as EA’s Battlefield 3  looks to try and dethrone the king of the modern war shooters in Activision’s latest in their juggernaut shooter franchise, Call of Duty: Modern Warfare 3. Both companies showed gameplay videos of their respective games today and both were impressive.

Activision’s title looks to continue the action-film look and tempo of the series with this third entry. From the look of the gameplay the graphics looks to be just slightly above that of Modern Warfare 2 and equal to that of Call of Duty: Black Ops. From the look of things the three development studios working on this title looked to follow the mantra of “if it ain’t broke then don’t fix it”.

EA and DICE showed more gameplay footage of their competing title. One was an extended demo video which looks to be even better than the pre-Alpha stage gameplay footage shown months ago. The look of Battlefield 3 through it’s use of the new Frostbite 2.0 Engine looks to surpass that of the Activision title. The question now is whether the gameplay (boht single-player campaign and on-line multiplayer) will be equal to that of it’s rival. There’s a good chance this time they will as Battlefield 3 looks to go back to it’s early roots by concentrating heavily on the on-line multiplayer.

Battlefield 3 set to be released on October 25, 2011.

Call of Duty: Modern Warfare 3 set to be released on November 8, 2011.

E3 2011: Mass Effect 3 (Trailer Deluge)


To say that Mass Effect 3 is one of the most-anticipated titles in the next 9 months would be an understatement. The franchise has been one of the most popular and critically-acclaimed video game series of the past five years and this third game looks to cap off a trilogy that many consider the Star Wars (original trilogy) of video gaming. The third game was highlighted not just in the Microsoft E3 Press Conference but also in EA’s own Press Conference which just goes to show how  much this game means not just to EA but to Microsoft (even after the franchise finally became available to PS3 users I still consider it an Xbox 360 franchise).

In both conferences so many trailers were unleashed on those who were in attendance. Whether it were gameplay trailers, more trailers hinting at the story, trailer’s showing the game in demo right up to certain gameplay changes made for this final leg of the trilogy. One piece of news that was interesting was announced during Microsoft’s press conference and that was Mass Effect 3 having Kinect (the hands-free Xbox 360 controller system) capabilities.

One piece of news that every fan of the game was waiting for and finally got was this: Release Date – 03.06.2012. I may end up catching a virulent case of the blahs and call off work on that date and the rest of the week.

Call of Duty: Modern Warfare 3 Reveal Trailer


A little over a week ago Activision released four different teaser trailer for their upcoming Call of Duty: Modern Warfare 3 first-person shooter title for the holiday season. These four teaser trailers pretty much didn’t show much other than four countries where the game would be set: America, England, France and Germany.

Now, we finally get the first major trailer for this title and it reveals the images only hinted at the previous four trailer. From what could be seen in this reveal trailer it looks like this latest game in Activision’s Call of Duty: Modern Warfare series will bring the franchise into World War 3. While most of the trailer looks to be cutscenes the final scenes does show some gameplay elements that looks to bring back on-the-rails vehicle combat. What it doesn’t show is whether it will have full enviromental damage during gameplay (as promised by Activision) and whether players will be able to actually control vehicles during the game (campaign and multiplayer) the way players can in it’s rival game at EA.

Maybe more will details on the gameplay changes will be revealed during E3 this coming June. I hope so, because so far Battlefield 3 has been the one title that’s impressing me, so far. But even if this game only delivers on some of what it promises I probably will still get it since most everyone I will play with online will have it.

Modern Warefare 3: Teasers (America, England, France, Germany)


It looks like Activision has released a tad early the teaser trailers for the third game in their wildly popular Call of Duty: Modern Warfare series of first-person action shooter. Leaks began to appear about Modern Warfare 3 days prior to the release of these simple teaser trailers. With EA and DICE already months ahead of showing the public and game journalists peeks into their much-anticipated Battlefield 3 the ball was now in Activision’s court to respond.

The Modern Warfare fan-base continue to remain loyal to the series, but already there’s been chinks in the series’ armor as the previous entry in the game saw the head of it’s development studio, Infinity Ward, fired from Activision then followed by nearly half of the lead programmers and designers of the Modern Warfare franchise. This showed a weakness in Activision’s biggest franchise outside of World of Warcraft (which I still think more a Blizzard game than Activision). EA and DICE had an ok attempt to knock off Activision from the modern combat FPS genre with Battlefield 2, but it wasn’t enough. It looks like Battlefield 3 may be the one title that could do the job.

Modern Warfare 3 will be set right after the cliffhanger of the previous game and take players through battlefields in 15 cities around the world (the US, France, England and Germany being some of them). Just like Battlefield 3, this game will have fully destructible environments and a much more expansive gameplay map. Players will return to controlling vehicles (though Activision doesn’t specify if they’ll be on-the-rails vehicle controls or fully-controllable vehicles like those for Battlefield 3) like the AC-130 gunship and an M-1A2 main battle tank.

It would be foolish of anyone to say this game will tank. This game could be just a massive rehash of the previous two game with updated graphics like it’s new Black Ops sibling, but with the tens of millions of fans worldwide it will still sell hundreds of millions of dollars worth of units. The question now is whether the strong push from EA and DICE with their retooled Battlefield 3 will be the needed kick in Activision’s collective pants to improve on their signature franchise instead of just sitting pat and hoping brand-name recognition makes them tons of money again.

Modern Warfare 3 is set to have it’s worldwide release on November 8, 2011.

Battlefield 3: “My Life” Trailer and 12-minute Gameplay Footage


One game which has been on my radar for months now and will be so for the rest of the year until it comes out in November 2, 2011. That’s a long time to wait for a game, but just looking at the footage and the trailer has sold me on this game. As much as I enjoy playing Activision’s Call of Duty series (both it’s Modern Warfare and Black Ops iterations) it will be nice to finally get something new to beat back that juggernaut.

One thing which the Battlefield games have always had above and beyond every other FPS shooters is the ability in multiplayer to not just be a boots-on-the-gorund grunt but also drive tanks and armored vehicles, pilot gunships and fighters. It looks like from this latest trailer (making great use of the song “My Life” from the Swedish band jj.) that driving tanks and piloting jets is still part of the gameplay.

For a game that’s showing gameplay footage at Pre-Alpha Stage of development this game looks beautiful. It’s only a wonder how it will finally end up looking when it’s gone gold and released to the general public. A general public with cash waiting to be spent with me one of said cash spenders.

Song of the Day: Rogue Heart from Dragon Age 2 (by Inon Zur and Aubrey Ashburn)


The latest pick for “song of the day” happens to come from a game I just completed playing a first playthrough. The game is BioWare’s latest and the first sequel to their critically-acclaimed fantasy rpg game, Dragon Age: Origins. This time the song is what I would call the “Lelianna’s Song” of Dragon Age 2.

“Rogue Heart” is the song which begins playing once the end credits for Dragon Age 2 begins. The song is once again composed by the same composer who did the music for the first game, Inon Zur. Inon Zur brings back singer Aubrey Ashburn to handle the song. If there was ever a song which I say truly encompassed the relationship of the character I created and played through in the game, Lisamarie Hawke, it would be this song. It’s not just typified the character but the relationship she had with one of the party members that was recruited. The pirate rogue Isabela (the character artwork in the video is Isabela) would be Lisamarie’s companion the moment the two met and would see the game right through to its climactic and ominous ending.

It’s only appropriate that both Lisamarie Hawke and Isabela were rogues thus this song fit them like bodyhugging gear. The game was better than I thought and I would say the same to its accompanying soundtrack and “Rogue Heart” is another example why rpg soundtracks always typified the best of any game soundtracks.

The Elder Scrolls V: Skyrim (Official Gameplay Trailer)


Ok, I was already pretty hyped up for Skyrim even without seeing a second of gameplay video. That is just how big a fan of the Elder Scrolls rpg series I am. To say that I have spent close to near 3000+ hours playing the four games in this series would be an understatement. Yes, that does sound quite pathetic, but I don’t care because it’s awesome in my own personal world how much I’ve played this series.

This new trailer is not just voice-over with a cavern wall carving being panned around by the virtual camera. This new trailer I would consider Skyrim‘s first official cinematic trailer but also one that includes gameplay footage. Gameplay footage which shows off Bethesda’s latest game engine, Creation Engine, which has replaced the Gamebryo Engine that the studio used for Morrowind, Oblivion and the last two Fallout games. While the gameplay footage was all about action it does give some hints about changes to the faces and figures of the NPCs. Gamebryo was ahead of its time in 2001 when Morrowind came out but now it’s antiquated so I’m glad Bethesda listened to the pleas of fans to come up with a new and more advanced game engine.

I like the sound of the theme for the game which combines and remixes the themes from both Morrowind and Oblivion but with a nice male chorus doing something akin to a Norse battle-chant. Music composer Jeremy Soule will return to compose the music for Skyrim and that alone means I shall be acquiring the soundtrack, if and when, Bethesda releases the CD.

The game is set for a 11.11.11 release and I shall be one of the brave few who will pre-order the most expensive edition of this game because it deserves it.

Review: Call of Duty: Black Ops


The Bottom Line

We’ve left World War II behind, but we’re still a long way from what you might have come to expect from Modern Warfare.

Unfocused Ramblings

It wasn’t a love of Wold War II or shooters or tactical game-play or basically anything else that forced me to indulge in the Call of Duty franchise. It was the multi-player, and the necessity of playing with friends that initially sucked me in. Much like Halo, it seemed like I was on the outside looking in if I refused to play whatever the latest “hot” shooter was. As a person who is primarily interested in partaking of these games with friends, the particulars from shooter to shooter often don’t matter. I imagine there’s more than a few people reading this review who feel the same way.

Well, if the particulars of your shooter aren’t as important as playing the latest title with your friends then fear not; Call of Duty: Black Ops is a shooter. It’s more or less what you’ve come to expect, and your friends are going to play it anyway.

If you’re curious as to whether you’ll truly love this shooter, however, feel free to read on. It presents a significantly different experience than you are used to from Call of Duty: Modern Warfare 2. Some people are going to love the changes presented by Call of Duty: Black Ops, and some people are going to hate it. I earnestly suspect that few people will feel lukewarm about it.

The big differences? Well, Black Ops does its best to eliminate the practice of “quick scoping”, and reduces both the power and accessibility of kill streak rewards. Combined with faster access to the best weapons, and Black Ops basically wants its players to have the best of everything quicker, more easily, and to less ultimate effect than its predecessor. If you enjoyed the advantage of quick-scoping with your sniper rifle, or the fact that some of the strongest weapons were not available from the start, then you may have trouble adjusting to the new environment in Black Ops. Your sniper rifles aren’t going to be as strong, and your run-and-gun types are going to fare better. Submachineguns are going to be stronger than ever.

Interested yet? If so, buy the game, play with your friends, and love the fact that your franchise is going to churn out a game every year. Not everyone has that luxury!

The Big Question

Tell me how often we can re-play the same shooter before we get bored. I, personally, am tired of Halo. Is this inevitable for Call of Duty as well? The weapons are different, and the feel is earnestly different from Modern Warfare 2, but these games share so many themes that it’s inevitable that we ultimately tap this resource out. How do we proceed from here, and in what direction? Do the players prefer the Modern Wafare feel where the killstreaks actually diminish player importance (even as they make you feel like a badass) and low-profile sniping wins the day? Or do people prefer running and gunning with aging machine guns, destroying a host of foes on the move, while killstreak rewards, while powerful, are not always going to be game-changers?

Overall Game-Play: 8.5

Well, the control scheme for shooters has been established. We know that we have to learn what guns we’re best with, and what strategies counter dangerous weapons well. In other words, the formula for shooter controls is well-defined, and it’s not particularly wise to branch out. Maybe we differ on what button B and button X should control, but I think we’re going to agree on the function of the sticks.

Call of Duty: Black Ops is eminently predictable in terms of its control scheme, and you’ll have to work hard to convince me that’s a con. Why deviate from a scheme that has produced so many hours of pleasure?

Story 6.5

You won’t be astonished by the single-player campaign. Of course there are twists and turns in the story. Of course, it’s competently told. But if you’re looking for innovation in level design or game-play, then you are definitely looking in the wrong place. The game-play is tight, and the story is fine, but I can’t necessarily recommend Black Ops if you’re not intending to partake of the multiplayer modes.

The single player campaign follows the adventures of Alex Mason, a CIA Black Ops guy from the 1960s, and begins in no place other than Soviet-allied Cuba during the Bay of Pigs invasion. From there, you’ll battle through the typical assortment of urban and exotic environments while battling with a variety of (mostly) similar opponents. The game does throw a few curve balls in terms of the enemy selection, which is nice, but I doubt that you’ll be blown away by the foes you’re battling.

The story hook is, to my mind, significantly better than for some of the previous installments of Call of Duty, and it does use at least one significant character from World at War whom fans will remember. I have already heard rumblings that the game plays more like a rail shooter than a truly interactive experience. If you’re looking for an open-ended style of gameplay, then games like Far Cry 2 or Mass Effect (or even Battlefield: Bad Company) may suit you better. Call of Duty is a basically linear game where you’ll spend most of your time on foot or in vehicles following the lead of other characters, shooting a number of baddies before moving up to the next checkpoint. The major differences come in the fine details of these sequences, including the weapons at your disposal.

Graphics 8.0

The graphics are smooth and fluid, and the loading times extremely bearable. In a game that is perennially most anticipated for its multi-player mode, there’s not much else to ask. I compliment the level design in both the single and multi-player modes. Still, fans of the series (and, particularly,  Modern Wafare 2) are unlikely to be blown away by the graphics. They show the expected improvement on the same platform (in this case, the tangible differences are few), and not much in the way of unexpected innovation.

Sound 5.0

The score is as forgettable as the previous title in the series. But that’s not why the sound receives such an underwhelming score. The voice acting leaves much to be desired. Predictably, the lines are well-acted, and the accents are convincing, but whether by design or no, the game features far too few lines to comment on game-play. This is most notable in multi-player modes, where the game’s announcer fails to reveal critical information about game objectives anytime that it is even slightly inconvenient to do so. I can assure the developers at Treyarch that every single player in multiplayer modes would prefer to hear repetitive lines every few seconds if it meant an auditory acknowledgment that game objectives were in jeopardy. Considering that the voice actors obviously have lines recorded for any game-play situation, it seems like a debilitating oversight to simply [i]fail[/i] to play acknowledgments in key situations.

Multiplayer 9.0

Well, the game is built to be a multi-player juggernaut. From this vantage point, there’s not much to complain about. Did the match-making initially suffer serious problems? Yes. Could the game use a few more maps; particularly those geared toward one objective type or another? Absolutely. But we’re a few patches in by now, and most of the technical bugs in the match-making system seem to have been resolved. Still, since multi-player is one of the biggest points of contention on this title, let’s break things down, shall we?

Pros?

– The level design is tight and features few discernible bugs or exploits. Although we always hunger for more maps, the ones the game ships with provide a reasonable variety of terrain and encounter types.

– A new multiplayer feature, Contracts, provide yet another way to show your skills without interfering with level, prestige, or challenges. Completing contracts affords the player more in-game cash to spend on the latest equipment as well as aesthetics like emblems.

– Treyarch seems relatively responsive to potentially destructive multi-player issues so far.

– The kill-streaks, although noticeably less game-changing than in Modern Warfare 2, still manage to feel powerful and useful to the player.

– The performance of most kill-streak rewards shows some improvements. The attack helicopter is noticeably more lethal than before, the napalm strike provides an interesting and mostly-reliable option for map control, and the SR-71 (the natural evolution of the Spy Plane / UAV) is one of the most powerful kill-streak rewards we’ve seen yet, even if it lacks flash.

– Although the kill-streaks are powerful – and period specific – they lack the raw potency of the Modern Warfare 2 equivalents. There is no equivalent to the Tactical Nuke in Black Ops. In the main, I feel this is a positive step for the franchise. I always felt that the overwhelming power of the Modern Warfare 2 kill-streaks encouraged boosting and camping to a degree that diminished my enjoyment of the game. If you loved those aspects of Modern Warfare 2, then you will likely be unhappy with the high-end killstreaks available in Black Ops.

– The customisable emblems provide an endless opportunity to express yourself. This can sometimes be a con as well. 🙂

Cons?

Long-range combat is, for the most part, a thing of the past. The weapons, perks, styles, and maps all lend themselves toward a closer range of combat as compared to the Modern Warfare games.

Although the kill-streaks remain powerful, they definitely lack the allure and “badass quotient” of the kill-streak rewards available in Modern Warfare 2.

– While some players will relish the closer and more intimate combat, the game lacks quick-scoping and long-range weapons that define the modern firearm age.

– Despite some improvements, the multiplayer spawn system is still unacceptably flawed. Some of the spawn locations (particularly in objective-based games) are poorly chosen, and the spawn timing will sometimes have enemies spawning right behind you with no rhyme or reason.

– As mentioned before, the in-game announcer is mailing it in this time around. You should pay careful attention to the situation, because you can’t always rely on the audio to warn you about game developments.

Homefront (Xbox360/PS3/PC)


While most first-person shooter games tend to bore me there are a few which have caught my gaming fancy and continue to play to this day. Usually it’s either the latest game from Microsoft’s Halo franchise or Activision’s Call of Duty series. I tend to have less excitement over upcoming new FPS games and will wait until people who do love them actually give me a thumbs up or thumbs down on a particular title before I try it.

There’s one game which has caught my eye and part of it is due to the interesting story the game will be built around. A speculative fiction the game will revolve around and it’s the occupation of the US by a Greater Korean Republic in the year 2027.

Yes, you read that correctly. The US in this game will be invaded by a unified Korea (with the North in control) after many years of economic downturn has finally collapsed the US economy in addition to the world itself experiencing the first stages of post peak-oil. This setting has a major Red Dawn feel to it and it’s not surprising since the person who came up with the story for Homefront is none other than John Milius himself who wrote and directed the film.

While details on the gameplay looks to keep to the usual FPS gameplay standard the plot and some of the single-player campaign tweaks has made me decide that this game will be something I need to play. This time the player will play an American playing as a guerilla fighter in the Korean-occupied US. Civilians as collateral damage is suppose to play an integral part in how the game unfolds in the single-player campaign.

The multiplayer will include the usual point system earned to buy newer and better gear and weapons. Unlike the two franchises previously mentioned the points earned can also go towards bigger ticket items such as helicopters, tanks and other vehicles.

Here’s to hoping that there’s a fancy swag-edition of this game and that publisher THQ and the game’s developer KAOS Studios get creative with said limited swag-edition.