Game Review: Locked Door VI: It Takes Two (2022, Cody Gaisser)


You’re back in the most boring room that you’ve ever seen, once again trying to figure out how to get Bob to give you the key so you can open the wooden door and get the trophy.

Locked Door VI continues on the path set by the other Locked Door games.  You are once again in the same strange location and Bob and Rex are with you.  Some new rooms have been added and there are new puzzles to solve.  After playing the first five versions of this game, I was feeling pretty cocky dealing with the first set of puzzles so imagine my surprise when I went to the place where I usually found the apple and I instead found an ingot waiting for me.  You’ll have to explore all of the new rooms in order to discover what to do with that ingot and even after that, the puzzles aren’t done. It’s getting more complicated to unlock that door.  Bob is no help.  Rex is a good companion, though.

I’m enjoying the Locked Door games, though there are still too many instances where you have to play guess the verb.  In that way, the Locked Door games feel like a first draft and I think people who haven’t played a lot of Interactive Fiction will probably lose patience, especially when they’re trying to figure out how to unlock the safe.  But the idea of each game adding to the previous game has turned out to be much more interesting than I was originally expecting so I will be playing Locked Door VII next week.

Play Locked Door VI.

Game Review: Locked Door V: Switched On (2022, Cody Gaisser)


Last week, when I played the fourth game in Cody Gaisser’s Locked Door series, I got bogged down in trying to figure out how to unlock a safe.  It was a real case of “guess the verb.”  Eventually, it turned out that I was guessing the right verb but I just wasn’t using it correctly in the game.  Once I got the safe open, I was able to get the key from Bob, open the wooden door, and get that all important trophy!

It’s a good thing that I eventually figured out how to open that safe because I had to do it all over again in Locked Door V.  That’s the way the Locked Door games work.  Each game features the same locations and puzzles from the previous games, along with new rooms to explore and new puzzles to solve.  Locked Door V also adds a new NPC, Rex the Dog.  Rex follows you everywhere and says, “Arf!”

After all of the difficulty that I had during the fourth game, I was relieved that I had a much easier time with Locked Door V.  It helped that I now knew how to open that safe.  Locked Door V‘s biggest puzzle comes from exploring the newly added basement.  Not only do you have to figure out how to make your way through a room that is completely dark but there’s also a puzzle that can only be solved by searching the rooms and being sure to pay attention to the details.  Do that and you’ll get the trophy!

I enjoyed Locked Door V.  Next week, I’ll see what Locked Door VI has in store for me!

Played Locked Door V: Switched On.