Bioshock, Horror Videogame Review, By Case Wright


Ayn Rand- Libertarian, funny hat wearer, and author of that book your roommate wanted you to read in college, but you thought – If only there were an audiobook app. Imagine further, what if libertarians got funding and militant? This is the premise of what evolved into the Bioshock franchise.

Personally, I don’t play a lot of videogames. I used to be really into flying videogames and strategy videogames, BUT I unwind by watching dude’s play videogames. I’m assuming they’re dudes because they usually are. This is a fun way for Xennials and Zoommers to enjoy a game without …. ya know .. playing it.

Bioshock was created by Ken Levine. He was a theater major from Vassar- the last person who’d you’d expect to become a videogame development icon, but here we are. He started out with System Shock, a primitive AI gone evil game that featured a fairly new first person perspective that allowed you act as the bludgeoner of evil forces.

Bioshock was something new. Where Doom had you running around killing things, Bioshock created a World and Society. The graphics of course were amazing, but it created a civilization and culture. Any civilization needs a agreed upon political philosophy, which can attract or be imposed upon others. This civilization creation mixed with horror was Videogame gold!

Ken chose Objectivism to be the underpinning for his societal construct.

According to Ayn Rand, “the concept of man as a heroic being, with his own happiness as the moral purpose of his life, with productive achievement as his noblest activity, and reason as his only absolute”. This of course can lead to a life of solipsism and in Bioshock that’s what happens.

In the game, a rich industrialist, Andrew Ryan, leaves the terrestrial world to create a city of Rapture under the seas because the government was too intrusive. He wanted to fully unleash Man’s creative potential without rules or regulation. This allowed for scientific innovation in the form of “Plasmids” a drug which gives the user lethal superpowers, but it also led to the city failing because everyone started killing each other for dominance.

You play Jack and go through the game killing all kinds of freaks – BRUTALLY! As you go forward in the game, you are completely immersed in blood and libertarian political philosophy. You’re led by an Irish voice who says – “Would you kindly?” Before telling you to do things.

I don’t want to give away any ending. I do want you to give it a chance and watch below!

Scenes I Love: BioShock “Little Sisters: Rescue or Harvest”


BioShockLittleSisters

With today’s release of Irrational Games’ latest title, Bioshock Infinite, I look back with some fondness to the first game in the series: BioShock.

It was a game that blew most everyone away with it’s ease of gameplay, unique art direction and, most important of all, a story that made people think that gaming was close to reaching the level of art for the genre. It was a game that dared to use as one of it’s themes Ayn Rand’s own take on the philosophy of Objectivism. It was a game about choices. A game that put the player into making the moral choice of rescuing the creepy Little Sisters or harvesting them for a rare resource that meant killing them.

I’ve played the game so many times and have made choices both good and bad, but it was always difficult even knowing how things already turned out to make that first decision to either “rescue” or “harvest”. Below are the version of this very scene that fully sold the game and it’s story to me the first time I played it way back in 2007.

Harvest

Rescue

E3 2011: BioShock Infinite Gameplay Trailer


Ken Levine, head of 2K Games’ Irrational Games development studio, was on-stage during Sony’s E3 Press Conference to hype up his latest title to the acclaimed BioShock franchise. The third game in the series looks to take the series from it’s failed undersea utopian city of Rapture and into the skies. Like Rapture, BioShock Infinite will have a setting that will be a full-blown city but floating skyward attached to giant balloons and zeppelin-like structures with rails that act almost like rollercoaster tracks for players to move from place to place.

The trailer Levine showed at the Sony Presser looks to be one using all gameplay footage which is always a welcome sight since in year’s past too many games promised too much based on cinematic, pre-rendered trailers. I’m all for CG-animated trailers, but it’s always how the gameplay looks and plays that counts in the end.

One thing that was also announced by Levine during this press conference was how the Sony version of BioShock Infinite will have the option for players to use the Playstation Move motion controller to play through the game.

BioShock Infinite only has an approximate release date around 2012.