Review: Blizzard Entertainment – Mists of Pandaria


I had pretty mixed expectations for the soundtrack to Mists of Pandaria. One the one hand, Blizzard’s scores embarked on a downward spiral starting in 2010. Cataclysm was a poorly planned expansion, and its lack of a clear focus and theme had a serious impact on the music. Russell Brower, Derek Duke, and Glenn Stafford did an outstanding job on Wrath of the Lich King in 2008, but the Cataclysm sound team faced a weak, haphazard plot and (I would imagine) a great deal of frustration as Blizzard scrapped some of their major plans for the expansion mid-stride. Diablo 3 was equally disappointing, with the inexcusable failure to bring back Matt Uelmen taking its toll. I was beginning to think Blizzard had abandoned any serious commitment to ensuring high quality music in their games.

On the other hand, there was no doubt as to what Mists of Pandaria would be about. Just as Wrath of the Lich King had a clearly Nordic vibe from start to finish, Pandaria was thoroughly immersed in Eastern culture and tradition, with a wealth of pre-existing musical themes upon which to build a score. It also brought video game music legend Jeremy Soule into the mix; but considering Cataclysm fell flat in spite of involving David Arkenstone, I wasn’t going to get too excited about this one until I heard it.

As it turns out, Mists of Pandaria might be Blizzard’s best soundtrack to date. Russell Brower, Neal Acree, Sam Cardon, Edo Guidotti, and Jeremy Soule clearly did their research, and the expansion presents a delicious mix of authentic Chinese folk and big-ticket film/game scoring. I am ill-equipped to compare it to similar contemporary soundtracks–I don’t watch movies, and I really haven’t kept up with game soundtracks for the better part of a decade now–but as an avid World of Warcraft fan who plays with the sound on, I can safely say that the music this go around is a fundamental, essential element of the gameplay. This really hasn’t been the case since Wrath of the Lich King. Hour of Twilight (Dragon Soul) had one of the most unconvincing scores in Blizzard’s catalog, for a patch that felt rushed and entirely uninspired. It was a force-fed collection of dramatic stereotypes, and it’s hard to imagine what else it really could have been in the context of the raid. Mists of Pandaria, in contrast, is packed with lively anthems that bring the action to life on a level to par with the mechanical and visual appeal.

My favorite track so far is the music to the Shado-Pan Monastery dungeon. It’s a dungeon that, I think, would hedge on the side of tedious were it not for the score. The Master Snowdrift boss battle begins with a semi-choreographed fight against Pandarian monks who take turns jumping into a ring to engage you. I don’t know if the music is intentionally timed to cue with the fight or if it has just happened that way the two or three times I’ve played through it, but the heavy drumming that starts about 2 minutes into this clip seems to sync up with the start of combat. Playing the game in silence, you might find yourself impatiently waiting for the new challengers to engage you, yawning and tapping your foot to press through and collect 80 valor points. With the music on, it’s one of the most engaging experiences of the expansion: the sweeping anthem gives the fight a cinematic feel, and it’s easy to forget that you’re actively playing a game, not watching a movie. It was on my first play through Shado-Pan Monastery that what Russell Brower and co accomplished in this expansion really hit home. In Wrath of the Lich King, it was the slower-paced themes like Grizzly Hills and Dalaran that moved me the most, capturing the timeless, snow-covered landscapes and subduing the combat experience. In Mists of Pandaria they certainly still achieve top quality questing zone ambiance, but for the first time in a Blizzard game I am also hearing songs that suitably enhance the action.

That, at least, stands for the casual encounters. I have yet to really pay attention to the music while raiding. In a sense, the raids demand the best tunes Blizzard’s sound team have to offer, but they are also the part of gameplay in which you are most focused on what you’re doing and least inclined to sit back and take in the audiovisual experience. What I can certainly say is that for the first time in a while I feel inspired to at least make an effort to pay attention to that experience. For now, I’d like to call further attention to the more ambient, questing zone tracks. The degree to which they managed to incorporate traditional Chinese instrumentation into the score is admirable, and to the best of my knowledge none of the musicians accredited with the Mists of Pandaria soundtrack specialize in Chinese traditional music. The score is certainly of a western film style at heart, and you would never mistake their Eastern fusion for authentic Chinese folk, but such inclusions as a pipa at the outset of “The River” are delicious indulgences that enhance the gameplay experience far beyond what was necessary for the composers to earn their paychecks. Mists of Pandaria is just packed with little Easter eggs that show how much fun Blizzard must have had making this game. (I love how two early, relatively insignificant NPCs you encounter in Jade Forest are named Ren and Lina Whitepaw, as in Ren and Li–Humaneness and Ritual–two of the principles of Confucianism.) Mist of Pandaria’s music offers the same tip of the hat to those of us casually informed on Chinese tradition, and I get a constant thrill in recognizing moments that resemble my beloved eight-volume Chinese Ancient Music Series collection.

Bravo to Blizzard for doing this one right through and through. It’s no masterpiece independent of the video game for which it was composed–I wouldn’t sit around listening to it while not playing the game as I would for say, a Nobuo Uematsu score–but it is an essential component of Mists of Pandaria in a way that the music of Cataclysm never was. Mists of Pandaria is one of the most visually stunning games Blizzard has yet produced, and it’s got a soundtrack to match. I wouldn’t necessarily say I like it more than Wrath of the Lich King, but it achieves the same level of quality while set to a drastically different theme and landscape.

Song of the Day: Song of the Dragonborn from Elder Scrolls V: Skyrim (by Jeremy Soule)


The latest “Song of the Day” comes from my latest obsession that should take up much free time I have when not blogging or working. It’s the main theme from the latest entry in the Elder Scrolls rpg franchise from Bethesda, Elder Scrolls V: Skyrim. The theme has been unofficially called “Song of the Dragonborn” and I’m more than fine with that unofficial title.

“Song of the Dragonborn” was written and composed by this franchise’s longtime music composer in Jeremy Soule. He has done the orchestral score in this series’ previous two titles and this latest one looks to continue the quality work he’s done in the past. The song is a combination of Wagnerian-style orchestral music with the martial chanting by the male chorus. The chorus itself is from the fictional language of the Nord (the Viking like race in the game) created just for this game.

All I can say is that this song has been on constant repeat since I started playing this game and it’s such a great backdrop to slaying people and things in the game with my Nord Warrior, Berek Thunderfist.

Song of the Dragonborn

(Chorus)

Dovahkiin, Dovahkiin, naal ok zin los vahriin,

Wah dein vokul mahfaeraak ahst vaal!

Ahrk fin norok paal graan fod nust hon zindro zaan,

Dovahkiin, fah hin kogaan mu draal!

Huzrah nu, kul do od, wah aan bok lingrah vod,

Ahrk fin tey, boziik fun, do fin gein!

Wo lost fron wah ney dov, ahrk fin reyliik do jul,

Voth aan suleyk wah ronit faal krein!

Ahrk fin zul, rok drey kod, nau tol morokei frod,

Rul lot Taazokaan motaad voth kein!

Sahrot Thu’um, med aan tuz, vey zeim hokoron pah,

Ol fin Dovahkiin komeyt ok rein!

(Chorus)

Dovahkiin, Dovahkiin, naal ok zin los vahriin,

Wah dein vokul mahfaeraak ahst vaal!

Ahrk fin norok paal graan fod nust hon zindro zaan,

Dovahkiin, fah hin kogaan mu draal!

Ahrk fin Kel lost prodah, do ved viing ko fin krah,

Tol fod zeymah win kein meyz fundein!

Alduin, feyn do jun, kruziik vokun staadnau,

Voth aan bahlok wah diivon fin lein!

Nuz aan sul, fent alok, fod fin vul dovah nok,

Fen kos nahlot mahfaeraak ahrk ruz!

Paaz Keizaal fen kos stin nol bein Alduin jot,

Dovahkiin kos fin saviik do muz!

(Chorus)

Dovahkiin, Dovahkiin, naal ok zin los vahriin,

Wah dein vokul mahfaeraak ahst vaal!

Ahrk fin norok paal graan fodnust vok zin dro zaan,

Dovahkiin, fah hin kogaan mu draal!

*     *     *     *     *

(Chorus)

Dragonborn, Dragonborn, by his honor is sworn,

To keep evil forever at bay!

And the fiercest foes rout when they hear triumph’s shout,

Dragonborn, for your blessing we pray!

Hearken now, sons of snow, to an age, long ago,

And the tale, boldly told, of the one!

Who was kin to both wyrm, and the races of man,

With a power to rival the sun!

And the voice, he did wield, on that glorious field,

When great Tamriel shuddered with war!

Mighty Thu’um, like a blade, cut through enemies all,

As the Dragonborn issued his roar!

(Chorus)

Dragonborn, Dragonborn, by his honor is sworn,

To keep evil forever at bay!

And the fiercest foes rout when they hear triumph’s shout,

Dragonborn, for your blessing we pray!

And the Scrolls have foretold, of black wings in the cold,

That when brothers wage war come unfurled!

Alduin, Bane of Kings, ancient shadow unbound,

With a hunger to swallow the world!

But a day, shall arise, when the dark dragon’s lies,

Will be silenced forever and then!

Fair Skyrim will be free from foul Alduin’s maw,

Dragonborn be the savior of men!

(Chorus)

Dragonborn, Dragonborn, by his honor is sworn,

To keep evil forever at bay!

And the fiercest foes rout when they hear triumph’s shout,

Dragonborn, for your blessing we pray!

Song of the Day: Reign of the Septims (by Jeremy Soule)


The next E3 2011 Edition of the “Song of the Day” is the intro and main theme to the follow-up game to The Elder Scrolls III: Morrowind. This song is called “Reign of the Septims” and it sets the epicness of what was, and is, The Elder Scrolls IV: Oblivion.

“Reign of the Septims” actually sounds similar in certain areas to the Morrowind intro of “Nerevar Rising”. Where this intro differs is how it’s less about hope (a term and emotion that Lisa Marie mentioned she felt listening to the previous song) but about rising up to take one’s destiny and become the leader the game’s storyline requires of the player. There’s a certain martial aspect to the song which could be heard in the brass section and strings working in concert right in the beginning and throughout most of the song until they begin to fade to give “Reign of the Septims” a simpler and more mellow ending.

I really can’t imagine any future games in this series having its soundtrack being composed by anyone other than Jeremy Soule. It’s a good thing that he will be on hand for the next game, Skyrim, and from what I’ve heard of the initial theme to that game it’s a nice progression from the intro for both Morrowind and Oblivion.

Song of the Day: Nerevar Rising (by Jeremy Soule)


Even though Monday had several E3 Press Conferences by the industry giants like Microsoft, Sony, EA and Activision, in reality E3 didn’t really begin until today. So, starting today I’ll post one song a day of some of my favorite intro music from some of my favorite video games through the years. The first song will close off today’s E3 coverage and comes from the game which got me hooked on The Elder Scrolls rpg franchise.

The latest “Song of the Day” is from the third game in the TES series called Morrowind. The song is the main theme for the song and it’s title is “Nerevar Rising”. This track, like all of the music in the Morrowind soundtrack, was composed and arranged by Jeremy Soule who has become one of the top composers of music for the video game industry. I just love how this song begins with the deep drum beats which then fades into the background as woodwinds and strings come in gently. By the one-third mark of the song even more strings arrive in the form of violins. It’s when the song hits the halfway mark when percussion comes back to the forefront to join woodwinds and strings to combine and create an epic sound worthy of a fantasy epic adventure about to begin.

I still listen to this intro whenever the urge hits me and it still raises the hairs on my arms and shivers up my spine at just how epic it sounds. As an added bonus the song makes a reappearance in the end of the game once the player has achieved his goal and finished the game. It’s pretty much the same music but with some added sections.

E3 2011: The Elder Scrolls V: Skyrim Gameplay Demo


One of the titles which I look forward to losing several hundreds of hours playing is the fifth entry in Bethesda Game Studios The Elder Scrolls role-playing game franchise: Skyrim.

I’m proud to say that the previous game in the series I had spent nearly a total of 1500+ hours playing using several created characters over a span of 6 years. I would say that 3/5 of that total time was played within 6 months of buying Oblivion. The developers of Skyrim are promising fans of the series no less than 300+ hours of gameplay (though they didn’t specify if that means just the main storyline or also includes side quests and such) so that’s a comfort to hear.

This role-playing game series has always been known for it’s very expansive and complex world which allows it’s player to roam it’s confines however they want. It’s this open-world gameplay dynamic which makes this game and the series, in general, such a favorite with gamers worldwide.

Lead designer for Bethesda, Todd Howard, gave G4TV an in-depth look at Skyrim. The videos you’re about to watch has Howard showing the extreme and beautiful detail rendered by the game’s new graphics engine in the Creation Engine. He also shows just how some of the changes in combat, skill leveling and the type of creatures the player will end up fighting makes this latest entry in The Elder Scrolls series the best to date.

The Elder Scrolls V: Skyrim has a set release date of November 11, 2011.

The Elder Scrolls V: Skyrim (Official Gameplay Trailer)


Ok, I was already pretty hyped up for Skyrim even without seeing a second of gameplay video. That is just how big a fan of the Elder Scrolls rpg series I am. To say that I have spent close to near 3000+ hours playing the four games in this series would be an understatement. Yes, that does sound quite pathetic, but I don’t care because it’s awesome in my own personal world how much I’ve played this series.

This new trailer is not just voice-over with a cavern wall carving being panned around by the virtual camera. This new trailer I would consider Skyrim‘s first official cinematic trailer but also one that includes gameplay footage. Gameplay footage which shows off Bethesda’s latest game engine, Creation Engine, which has replaced the Gamebryo Engine that the studio used for Morrowind, Oblivion and the last two Fallout games. While the gameplay footage was all about action it does give some hints about changes to the faces and figures of the NPCs. Gamebryo was ahead of its time in 2001 when Morrowind came out but now it’s antiquated so I’m glad Bethesda listened to the pleas of fans to come up with a new and more advanced game engine.

I like the sound of the theme for the game which combines and remixes the themes from both Morrowind and Oblivion but with a nice male chorus doing something akin to a Norse battle-chant. Music composer Jeremy Soule will return to compose the music for Skyrim and that alone means I shall be acquiring the soundtrack, if and when, Bethesda releases the CD.

The game is set for a 11.11.11 release and I shall be one of the brave few who will pre-order the most expensive edition of this game because it deserves it.