E3 2011: Ninja Gaiden 3 (Trailer and Gameplay Demo)


This year’s E3 wouldn’t be the same if the folks from Team Ninja (though one that’s somewhat not as awesome with it’s rockstar leader Itagaki Tomonobu having left the studio) didn’t release more cool stuff about the latest and third entry in their Ninja Gaiden action-adventure franchise.

Ninja Gaiden 3 returns with it’s iconic ninja-hero, Ryu Hayabusa, and more blood and severed limbs that a gamer can shake a Wiimote at. The series has always been about extreme violence and always been known to cater to the hardcore of the hardcore gamers out there. The Ninja Gaiden series never catered to the newbie gamer. They even  had a hilarious way to help out gamers who could never master the game by creating an “easy” difficulty level simply called “Ninja Dog”. Team Ninja’s newest lead designer, Yosuke Hayashi, mentioned that this latest game will not have it’s difficulty level  toned down for the casual gamers out there who will have some major difficulties getting past the game.

That’s the good news in addition to how the game just looks gorgeous (like all past games in the series), but one thing shown at this week’s E3 really dampened my excitement for this third entry: inclusion of QTE (Quick Time Events) where a player presses a series of buttons to accomplish an event. QTE’s I consider as part of the “pussification of hardcore action games” and games like those in the God of War series (which I love but could’ve loved even more if they got rid of the QTEs) rely heavily on such gameplay mechanics.

Ninja Gaiden 3 should be about testing a gamer’s skill and not how fast they can press a combo of buttons shown on the screen to finish an event. Other than that disappointing news most of the announcements by Team Ninja about this title still will have me dropping some cash to buy and play it. Here’s to hoping that Team Ninja doesn’t drop a ton of QTEs in this game. No amount of severed limbs and bodies or lakes of hot, steaming blood would be enough to balance out a ton of QTE’s in a game that never needed them.

E3 2011: Darksiders 2 E3 Debut Trailer


In 2010, THQ and Vigil Games released what ended up being one of my favorite games of that year in their roided-out homage to Legend of Zelda with the post-apocalyptic action-adventure title Darksiders.

It wasn’t just the Zelda-like platforming and puzzle-solving gameplay that made it fun, but the wonderful art direction the game took by designing the characters and creatures from the original artwork of Vigil Games founder and all-around badass comic book artist, Joe Madureira. The first game was all about taking on the role of War (one of the Horseman of the Apocalypse) as he tries to clear his name after he’s set-up by evil forces unknown into initiating the Biblical Apocalypse too soon thus destroying humanity. The game ended with him finding out who was at fault and getting his vengeance medieval-style, but his name is still not cleared which leads up to the story of this sequel.

This time around players will control one of War’s brother Horsemen in the form of Death. There’s still not much details if there’s going to be changes to the Zelda-like platforming and puzzle-solving gameplay or will Vigil Games just tweak some of the complaints about it from gamers both supporters and detractors. All I can say is that if it was a blast to play as War I’m wondering just how badass it will be to play as Death.

Darksiders 2 is set for a release around 2012 (maybe around 12.21.12?)

E3 2011: Tomb Raider Trailer and Gameplay Demo


One of gaming’s elder franchise which has seen some tough times the last couple years has been the Tomb Raider series. The franchise was one of the most popular ones during the late 90’s and early 2000’s but since the latter half of this new millenium’s first decade the games for the series has been lackluster at best and awful at they’re worst. Part of this downward could be blamed on the two films adapted from the game starring Angelina Jolie, but I like to believe that the series was already on it’s way down before those two films came out.

This latest entry to the Tomb Raider franchise looks to revive the series by rebooting the character and making the game an origin title which would put Lara Croft in her early 20’s and still quite new to the tomb raiding and worldwide adventuring game. Crystal Dynamics remains as the game’s developer with Japanese game publisher Square-Enix doing the releasing of the title.

From what was shown at Microsoft’s E3 Press Conference this latest Lara Croft looks to not just be younger but also design with realism in mind. While she still looks quite curvaceous there’s also a more athletic look to her physique which previous Lara Croft designs never truly had. Those past Lara Croft pretty much took the concept of a “teenage boy’s ideal woman” and gave it shape.

I have some hope that this latest title in the franchise will look towards Sony’s and Naughty Dog’s own action-adventure franchise, Uncharted, as a blueprint to bring Lara Croft back to prominence and relevancy in the gaming industry.

Tomb Raider has no definite release date other than sometime around Q3 2012.