Video Game Review: Vacation Gone Away (2002, Milibus)


Vacation Gone Awry is an old-fashioned text adventure where you wake up on the first day of your vacation in Germany and you discover that your family has disappeared!

Searching your three-room cabin doesn’t do much good.  Your wife and your daughters are nowhere to be found.  Even looking under the bearskin rug doesn’t reveal the trap door that I had been led, by years of playing text adventure games, to expect.  Finally, I went outside, got in the car, and decided to just drive away.

Right, it’s not going to happen.  Your family may have abandoned you but you abandoning them is not an option.

If you do go back to the cabin, you will eventually discover what has happened to your family.  Like many of the puzzles in Vacation Gone Awry, the solution to this problem is to specifically look at everything.  That may sound easy but the cabin is do detailed that it can be easy to get distracted.  I wasted ten turns in the cabin’s bedroom, trying to open my wife’s makeup bag before I finally accepted that it wasn’t an important clue.

Once you discover what has happened to your family, you are free to once again get in your car and attempt to drive into town.  However, while driving, this happens:

It seems that aliens have accidentally lost a piece of their spaceship and now a group of research scientists are on the verge of opening it up and killing everyone in the vicinity, including you and your family.  You have no choice but to make your way through a blizzard, find the research station, and stop them!

Your enjoyment of Vacation Gone Awry will depend on how much patience you have for searching locations and solving puzzles.  This is one of those text adventures where no door can simply be opened.  Instead, you have to figure out how to unlock it.  Finding the solution will often depend on not only carefully reading the descriptions of the location but also taking a closer look at things that you may have already examined.  Especially when compared to more recent works of Interactive Fiction, Vacation Gone Awry is puzzle-driven instead of plot-driven.

It’s challenging but, if you’re a puzzle person, there is enjoyment to be found in the game.  Vacation Gone Awry is available for free on several sites.  I played it at the Internet Archive.

Good luck saving your family!

Video Game Review: Hamburger Hell (1986, J.P. Jansen)


In this game, you are working in a fast food restaurant.  Your goal is to make as many hamburgers as possible.  The more hamburgers you make, the more money the restaurant makes and the more your boss likes you.

Sounds simple, right?

Think again!

In this restaurant, it’s not just about knowing when to flip the burger.  Instead, you have to climb to the top of a ladder and push each ingredient down a level, one-by-one.  (That’s you, at the bottom of the third ladder.)  Making things extra difficult is that there’s a ghost running up and down the ladders.  The more hamburgers you make, the faster the ghost becomes.  If the ghost touches you, you die.  You come right back to life the first four times.  But after the fourth time, this happens:

This is an intentionally dumb but very addictive game.  You can play it at the Internet Archive.

Eat well and watch out for that ghost!

Video Game Review: The Count (1979, Adventure International)


You have just woken up in a bed in a Transylvanian castle.  Why are you there?  You’re on a mission.  What type of mission?  It’s Transylvania and the game is called The Count.  You figure it out.  You’ve got three days to figure out how to kill Count Dracula or you’ll suffer a fate worse than death.  Make a mistake and you might become a vampire during the night.  Try to leave the castle early and you’ll get torn apart by the angry villagers.

The Count is a very early text adventure game, one of the many that was created and designed by Scott Adams in the days when having a personal computer was considered to be a luxury instead of a necessity.  The Count has everything that you would usually expect from an Adams game: minimalist descriptions, silly humor (“The signs says ‘POSITIVE NO SMOKING ALLOWED’ signed Count Dracula.”), and puzzles that often take more than one run-through to solve.  It also has a simple two-word parser that, for modern players, might require some getting used to.

Historically, The Count is important because it was one of the first games to have a fixed time limit.  Timed challenges have always been my downfall, as anyone who has ever watched me play any of Spider-Man‘s side missions can tell you.  Solving The Count is not as challenging as catching Howard’s pigeons but it will still probably require a replay or two.

Like all of Scott Adams’s game, The Count has been adapted for other Interactive Fiction interpreters and can be downloaded for free..  The 1982 re-release, which came with graphics, can be played at the Internet Archive.

 

Video Game Review: Vampiric Tower (2000, Mike Behrens)


Vampiric Tower is a simple but addictive puzzle game that I found on the Internet Archive.

In this game, you are a purple haired vampire in a ten-story, fifty-room tower.  Your goal is to go through each room and collect all of the vials of blood.  Only after all of the vials have been collected will the door to the next room open.  At first it’s simple:

Things get more complicated with each room that you enter.

For instance, in the room above, there’s plenty of blood but there’s also objects in the way.  Fortunately, you can turn into a bat and fly over the obstacles but there’s only so many times that you can transform and you always have to return to your “human” form if you want to collect the blood.  You can push the obstacles out of the way but, if you’re not careful, you can very easily ended up locking yourself into a corner.

Each room has more obstacles than the last and you’ll have to be smart about how you use your transformation powers if you’re going to get all of the vials.

You’re also not alone in the tower.

Those jack o’lanterns may not look dangerous but get in their line of sight and they’ll kill you.

Vampric Tower is a simple puzzle-solving game but it’s also very addictive.  No sooner have you managed to figure out how to escape one room than you find yourself in an even more elaborate and dangerous location.  How quickly can you make it through the vampiric tower?  Play the game to find out!

Video Game Review: Wolfman (1988, CRL Group)


In Wolfman, you are David.  You wake up one morning in your tiny bedroom and you realize that something bad has happened.

A few commands later and you discover that you are covered in blood.

You are a werewolf!  You’ve already killed and you know that it’s going to happen again unless you find a cure for your condition.  For the rest of this challenging text adventure, it is up to you to figure out how to get out of town and find the cure.  Along the way, you will have to find ways to fight off your urges to kill.

Assuming that you get David out of the village, the game will switch gears and you’ll play from the viewpoint of Nadia, a young woman who falls in love with David and who, for David to continue on his journey and ultimately be cured of his condition, has to spend the night with David without becoming his latest victim.

If you pull that off, the game then switches back to being told from David’s point of view as he attempts to solve the final few puzzles that will lead him to the cure.

Wolfman is one of the many horror-themed text adventures that were written by Rod Pike in the 1980s.  Though the majority of the game is text, there are some graphics, mostly still shots of the werewolf’s victims.  In 1988, the graphics were considered shocking enough to get it an 18 certificate from the British Board of Film Censors.

The first challenge of playing a game like Wolfman today is getting into the right mindset to play a 1980s text adventure.  The game’s vocabulary and list of commands is impressive for 1988 but still extremely limited when compared to what we are used to today.  I spent several turns trapped in my bedroom and growing increasingly frustrated until I finally realized that the game considered “look” and “examine” to be two very different commands.

Once you get passed that, though, it’s an engrossing, well-written, and challenging game, one that puts you right into the mind of both a werewolf and one of his potential victims.  It’s available at the Internet Archive.  And, if you’re like me and you usually have to cheat to solve the puzzles in games like this, a walk-through is available here.

Game Review: Deadline (1982, Infocom)


Wealthy industrialist Marshall Robner has been found dead in his study, with the door locked.  The autopsy says that he died of an overdose of antidepressants.  Was it suicide or was it murder?  And, if it was murder, who was responsible?  That’s the mystery that you’ve been given a limited amount of time to solve.

In Deadline, you play a police detective who has 12 hours to investigate and solve the mystery behind the death of Marshall Robson.  The game starts with your arrival at the sprawling Robner estate.  Do you immediately start interviewing the suspects or do you look for clues around the grounds?  Do you attend the reading of Robner’s will or do you search the study where he died?  It’s up to you but just remember that the clock is ticking!

Written by Marc Blank and released by Infocom, Deadline is a classic text adventure from 1982.  From the minute, you enter the Robner estate, you are interacting with suspects like Robner’s adulterous wife and his irresponsible son.  Their actions and their responses to your questions are determined by how you go about investigating the crime and one of the joys of the game is seeing how people react to different approaches.  (When it comes time to read Robner’s will, one character will either show up early or late, depending on whether or not you’ve shown them a key piece of evidence.)

The mystery is complex.  I played through the game a handful of times before realizing that one thing that I felt was very important was actually just a red herring.  The mystery can be solved but you’re going to have to play the game several times and experiment with being in different places at different times and showing different clues to different suspects.  Or you can just type “Deadline Walk-Through” into Google like I eventually did.

Like many other good games from the past, Deadline can currently be found in the Internet Archive.

RAMPAGE – Review by Case Wright, ALT Title – The Video Game Movie Curse Is Broken by Dwayne’s Awesome Arms!


Rampage-Movie-

I thoroughly enjoyed this film!! Why? Because it’s a Dwayne Johnson movie.  He’s an actor, a brand, and you know what you’re going to get.  EVERY. SINGLE. TIME.  Did it have a couple of slow moments?  Yep.  Were the characters, especially the villains, one dimensional or 8-Bit?  Sure.  But, so what? Rampage is fun and sometimes it’s great to take a bath in nostalgia and see some shit blow up.

A Dwayne Johnson movie is really a sub-genre all its very own.  I won’t compare it to other movies.  His movies are also fun because we just like Dwayne Johnson so much as a Man that we feel like he’s a friend.  It becomes reflexive that we hear Dwayne Johnson has a movie out, it’s as if one of our friends just made one.  I told a guy at work that I was going to see a Dwayne Johnson movie, he knew exactly what I meant, and he referred to Dwayne Johnson as a National Treasure.  Yes, we’re now getting married in the fall and are registered at Pottery Barn.

I played Rampage when I was a wee bairn.  In fact, with the help of my friend Robbie, we stayed up all night and destroyed the whole country. Congratulations! I, like every boy in the Y-Generation, was excited for this film.  Sidenote: sorry everyone, Millenials are no more, you’ve been folded into Y, but take heart – “Even children get older, I’m gettin older …too.”

An Evil Corporation, run ostensibly by Ivanka Trump and her Generic Trump brother, create a virus that mutate ordinary animals into genetically spliced super-creatures that run amok.  That’s it- that’s the plot- and like the video game upon which it was based, Rampage the Film is beautifully Wabi Sabi.

The film begins with The Rock who is closed off from people because after seeing their terrible acts in war and poaching, he just can’t let them in. *sniff*  The Rock’s best friend is George- an albino gorilla- who can sign.  Soon, the Trump family look alikes’ experiment accidentally infects George, a wolf, a crocodile, and a partridge in a pear tree. The Partridge Monster doesn’t actually destroy anything, but he blatantly re-gifts Christmas presents; therefore, he’s the worst monster of all because he destroys your self-esteem.

George, the wolf, and crocodile get BIGGER, the government – embodied by Jeffrey Dean Morgan- try to stop the monsters, but can’t.  Jeffrey becomes an ally of The Rock, helping him along the way with helicopter keys, air strikes, and lending him his edger so The Rock can really make his lawn POP for barbecue season.  The Trumps put out a signal to draw the monsters to Chicago, hoping they’ll kill each other off.  The Trumps hope that they’ll be able to take a sample of the monster flesh, replicate it, and sell it to whomever.  It doesn’t go well.  The monsters go nuts.  I’m not going to spoil anything.  Needless to say, the last 40 minutes of the film are amazingly satisfying.

Congratulations! Dwayne you’ve done it! The Video Game Curse is Broken.

 

Jedadiah Leland’s Horrorfic Adventures In The Internet Archive #28: Stephen King’s The Mist (1985, Angelsoft, Inc)


For my final horrific adventure of the month, I returned to the Internet Archive and I played Stephen King’s The Mist (1985, Angelsoft, Inc.)

The Mist is a text adventure based on Stephen King’s novella.  (The game came out before both the television series and Frank Darabont’s film version.)  You are at the supermarket, just trying to buy your groceries and get home, when suddenly a thick mist envelopes the entire town.  There are monsters in the mist and you soon discover that there are monsters in the store as well.  Can you survive the mist and make your way back to your home where, hopefully, your son is still alive and waiting for you to rescue him?

The Mist does a good job of turning King’s story into a work of interactive fiction.  Even if you have read the story or watched the movie, The Mist is still not an easy game.  This is a game where it is very easy to get killed and there’s one puzzle where, due to randomization, you can do everything right and still end up dying.  It is unfortunate that you cannot save games while playing them in the Internet Archive because The Mist is a game that can only be won through trial and error.

The best advice that I can give is don’t spend too much time in the supermarket, pick up everything that you can, and don’t shoot Mrs. Carmody, as much as you may want to.

Of course, you can just play the game with a walkthrough, like I did.

 

Jedadiah Leland’s Horrific Adventures Online #27: Bitten By A Werewolf (2013)


For my next adventure, I played Bitten By A Werewolf (2013).

Bitten By A Werewolf is a choose-your-own-adventure style Twine game.  This is the first thing you see:

I don’t want to be too hard on Bitten By A Werewolf because, having played it, I get the feeling that it was written either by a kid or by someone still learning how to write in English.  The game’s text regularly switches back from first to third person, sometimes in the same sentence.

The figure in the woods is a werewolf.  You can run but don’t expect to avoid getting bitten.  You can also stop long enough to try to help one of your friends climb out of a ravine but don’t expect it to go well.

The most interesting thing about Bitten By A Werewolf is discovering all the ways to die.  Here are a few examples:

When it comes to getting bitten by a werewolf, the best advice is not to get bitten in the first place.  Remember that the next time you’re in the woods and tempted to chase every strange figure you see.

 

Jedadiah Leland’s Horrific Adventures Online #26: My Evil Twin (2015, Carl Muckenhoupt)


For my next horrific adventure, I played My Evil Twin (2015, Carl Muckenhoupt).

This is a short and clever game about you and your evil twin.  You have just pulled an all-nighter and you may want to sleep but you know you can’t.  Your evil twin is out there, doing evil things.  Not only did he mess up the neighbor’s lawn but he also set up a mind control device in the park.  Can you figure out how to enter his secret lair and stop him?

My Evil Twin is based on the They Might Be Giants song.  How easy the puzzles are to solve will depend on how much you know about the band’s history.  I had to resort to Google to solve one puzzle because it required knowing a certain obscure piece of TMG trivia that was not hidden anywhere in the game.  Other than that, I liked My Evil Twin.  It was short, to the point, and I enjoyed reading about all the terrible things that my twin did whenever I was not around.