4 Shots From 4 Films is just what it says it is, 4 shots from 4 of our favorite films. As opposed to the reviews and recaps that we usually post, 4 Shots From 4 Films lets the visuals do the talking!
Today’s the Shattered Lens wishes a happy 85th birthday to the British director, Adrian Lyne! Lyne was one of the many British director to start his career by making commercials. (Alan Parker and Tony and Ridley Scott also followed a same career path.) He brought the same technique that inspired people to buy products to his films and the enf result was some of the most stylish films of the 80s, 90s, and the aughts. Lyne hasn’t directed many films but his lasting influence cannot be denied.
It’s times for….
4 Shots From 4 Adrian Lyne Films
Flashdance (1983, dir by Adrian Lyne, DP: Donald Peterman)
Fatal Attraction (1987, dir by Adrian Lyne, DP: Howard Atherton)
Jacob’s Ladder (1990, dir by Adrian Lyne, DP: Jeffrey L. Kimball)
Indecent Proposal (1993, dir by Adrian Lyne, DP: Howard Atherton)
The most interesting thing about In The Blink Of An Eye is who directed it.
Andrew Stanton got his start at PIXAR, directing films like A Bug’s Life, Finding Nemo, Finding Dory, and my personal favorite, WALL-E. (He also directed Toy Story 5, which will be coming out later this year.) Stanton’s PIXAR films were some of the best to come out of that legendary studio. Especially when it came to WALL-E, he showed not only his skill as a visual storyteller but also his ability to craft compelling narratives that sold their message without necessarily feeling preachy. (If you didn’t cry while watching WALL-E, you don’t have a heart.) Stanton’s first live action film was John Carter, a legendary flop that was more betrayed by its producers than its director. After the failure of John Carter, Stanton redeemed himself by directing episodes of shows like Stranger Things, Better Call Saul, and For All Mankind.
In The Blink Of An Eye is Stanton’s second live action film. It’s an earnest film. One can tell that both Stanton and the film’s screenwriter, Colby Day, felt they had something important to say. (Day’s screenplay appeared on the 2016 Black List, which is the annual list of the “best” unproduced screenplays in Hollywood. Unfortunately, as anyone who has sat through Cedar Rapids can tell you, merely getting on the Black List is not a guarantee that a script will be transformed into a good or even watchable movie.) Like WALL-E, it’s a film with a message. Unfortunately, it’s nowhere near as watchable or compelling as Stanton’s animated work.
It’s a film that tells three interconnected stories, each one taking place at a different time in human history. In 45,000 BC, a family of cave people struggle to survive and to start a civilization on the beach of a largely untouched Earth. In the 21st century, anthropologist Claire (Rashida Jones) falls in love with Greg (Daveed Diggs) and eventually, they have a son who inherits their shared interest in science and their appreciation for Paleolithic culture. (Don’t let Claire hear you suggest that Neanderthals were dumb.) Meanwhile, in the far future, Coakley (Kate McKinnon) lives on a spaceship where her only companion is an AI named Rosco (voiced by Rhona Rees). When Coakley’s mission appears to be in jeopardy, Rosco suggests that the only solution might be Coakley shutting Rosco down. The stories share a connection, one that most audiences will guess before the film gets around to revealing it.
As I said, In The Blink Of An Eye is an earnest and well-intentioned film. (Colby Day also wrote the screenplay for the underrated Spaceman, a film that dealt with similar themes.) And yet, it really doesn’t work. The pacing is off. This is a 90 minute film that feels considerably longer. The stories themselves are not particularly compelling. The cave people are well-acted and I appreciated the fact that they spoke they’re own language as opposed to crude English but they were also way too clean. For a group of people who lived without soap, toothpaste, razors, and deodorant, they were way too physically pleasant to be credible. Rashida Jones and Daveed Diggs are sweet when they’re falling in love but then they become rather insufferable once they start a family. As for the future scenes, Kate McKinnon has never been a particularly consistent actress and that trend continues here. She gets outacted by the voice of Rosco. (Having the AI be more likable than the actual human worked well in 2001 but it’s far less effective here.)
As I said, it was well-intentioned but, in the end, it just left me wanting to watch WALL-E again.
In 2024’s Saturday Night, there’s a scene where the president of NBC (played by Willem DaFoe) tells a young and arrogant Chevy Chase (Cory Michael Smith) that, if he plays his cards right, he might someday replace Johnny Carson as America’s most popular talk show host. When Chase brags about this to one of the writers of Saturday Night Live, the writer — who is portrayed as being a weary industry veteran — tells Chase that he will never replace Johnny Carson. In exacting detail, he predicts that Chase will start strong. He’ll be one of the early stars of Saturday Night Live but then he’ll let the adulation go to his head and his arrogance will alienate everyone who once believed in him and, in the end, Chevy Chase will end up a faded, nearly forgotten star.
The film obviously meant for this scene to be a crowd-pleaser. Personally, I found it to be gratuitously cruel. While watching Saturday Night, we all know what the future holds for Chevy Chase but having a fictional character show up for just one scene so that he can say it to Chase’s face feels excessive. It’s not only a bit too on-the-nose but it’s also not necessary. However, the scene does speak to a larger truth. It’s socially acceptable to hate Chevy Chase.
The stories of Chase’s bad behavior are legendary. People have heard the stories about him being difficult to work with on the set of Community. They’ve heard about him suggesting a skit in which Terry Sweeney, the first openly gay member of the Saturday Night Live cast, would announce that he had AIDS. Everyone can visualize the famous brawl that occurred between Bill Murry and Chase when the latter first returned to host SNL and I think nearly everyone agrees that they’d rather have Bill Murray crash their wedding than Chevy. Chase is famous for being rude and for snapping at people in interviews. It’s not only socially acceptable to hate Chevy Chase but it’s kind of expected, especially if you’re an extremely online comedy nerd.
Myself, I have to admit that I wonder why Chase’s personality is the business of anyone other than the people who have work with him. Does the fact that he’s not lovable in real life somehow make Christmas Vacation less entertaining to watch in December and if so, why? One might be tempted to wonder if some grace can be given to an 82 year-old man who is obviously in frail health and whose ideas about comedy were developed in a time very different from today.
That many people would answer that question with a resounding “no,” is evidence of just how bad of a reputation Chevy Chase has. Marina Zenovich, the director of I’m Chevy Chase And You’re Not, described Chevy Chase as being the “rudest” person that she has ever interviewed and you can see more than a little of that while watching the documentary. He replies to one question with, “You b*tch.” (I gave up cursing for Lent and I’m not going back on my word just to quote Chevy Chase.) Another question leads to him telling the interviewer that she’s stupid. When asked about Terry Sweeney, Chase’s first reaction is to laugh and his second reaction is to say that he had heard Sweeney was dead. (Sweeney is alive and, like many of the people who have worked with Chase in the past, declined to be interviewed for the documentary. We can probably learn more from so many of them not wanting to talk about working Chase than we could from any of their interviews.)
And yet, there are scenes where you can see evidence of the aging and very human person hiding underneath all of the rudeness and the bluster. When Zenovich mentions that a lot of people dislike Chase, the pain in his eyes will take you by surprise. When he meets a fan in a diner, he seems to be genuinely touched. Chase’s love for his family comes through, as does their love for him. His daughter talks about a time when Chase nearly died and the viewer is reminded that, regardless of all the stories, he’s still a father and a husband. There’s a moment where Chase seems to forget the name of his first wife. Is he being a jerk or is he an 80-something man with memory issues? It’s far too easy to make assumptions, both good and bad, about famous people who we don’t actually know.
The first fourth of the documentary discusses the early days of Chase’s career while the second fourth deals with his declining stardom and his reputation for being difficult. Performers like Dan Aykroyd, Beverly D’Angelo, and Goldie Hawn all appear to defend him while others are a bit less charitable. And yet, the most important part of the documentary comes towards the end, when Chase attends a showing a Christmas Vacation and takes questions from people in the audience. Even then, Chase is a profane smart-aleck and the audience loves it.
And, for at least a little while, Chevy Chase seems to love it too.
Alcoholic painter James Sunderland (Jeremy Irvine) is consumed with bad memories. He remembers the time that he met Mary Crane (Hannah Emily Anderson) at a bus stop on a mountain that overlooked the idyllic town of Silent Hill. He remembers falling in love with Mary. He remembers living in Silent Hill with her. And he remembers the circumstances that led to him leaving the town without her. Now, James spends him time in bars and dodges meetings with his therapist (Nicola Alexis).
Then, from seemingly out of nowhere, James receives a letter from Mary, asking him to return to Silent Hill and to save her. He heads into a town that is far different from the place that he remembers. A permanent mist now fills the streets of Silent Hill and ash continually falls from the sky. Every time static is heard on a radio, it means that something dangerous is nearby. Monsters emerge from the darkness. James meets a variety of people, from the slovenly Eddie (Pearse Egan) to Maria (Hannah Emily Anderson), who looks enough like Mary that they could be sisters. (And, as you already noticed, both Mary and Maria are played by the same actress.)
It’s a deadly and dangerous town. Myself, if I had been lucky enough to get out of Silent Hill the first time, I would probably never return. However, James has his own guilt and personal demons to confront….
Return to Silent Hill is based on a video game, Silent Hill 2. Now, before I say anything else, I should make clear that I have not played Silent Hill 2. I’ve been told that the film sticks to the basics of the game’s plot while changing some very important details. The biggest change appears to be that Return to Silent Hill features the cult from the earlier Silent Hill game (and film) whereas Silent Hill 2 did not. From what I’ve read, that’s actually a pretty big change and it actually alters the way that some of James’s actions are interpreted. I don’t want to spoil the film but I will say that I can understand why fans of the game were not particularly happy with the movie.
As for the movie itself, it has some effective moments. The Silent Hill imagery is undeniably creepy. After watching the movie, I took a nap and I actually had a nightmare about a killer with a pyramid head. I have Return to Silent Hill to thank for that. (Thanks a lot, movie!) But, my goodness, is this ever a slow film! If any movie needed to be a 70-minute animated film, it was Return to Silent Hill. Instead, excluding the end credits, it’s a 94-minute live action film that feels considerably longer. Hannah Emily Anderson is boring as Mary but considerably better as Maria. Jeremy Irvine delivers his lines with a bland blankness. The faceless, acid-bleeding zombie thing had more personality.
A lot of effort was obviously made to capture the look of the video game while shooting Return to Silent Hill. I actually appreciated the filmmakers dedication to the film’s visual style. That said, the end result was that watching the film felt a lot like watching someone else play a video game. It’s slightly interesting at first but eventually, you just want to grab the controller and steal a car of your own.
“You don’t choose to be a killer, you are chosen.” — The Chancellor
Ballerina lands in theaters feeling like someone finally turned the volume up on the quieter, more balletic side of the John Wick universe. Anchored by Ana de Armas’s poised, ferocious turn, the film doesn’t reinvent the neon‑lit, bullet‑cartoon rules of the franchise so much as rearrange them into a new rhythm. It’s still a very familiar kind of action movie—assassins, codes, bodies on the floor—but it carves out its own niche by centering a woman who’s not just another lethal accessory to John’s world, but someone the world has already trained into a weapon.
At the same time, Ballerina leans hard on the style and flourish of the later John Wick films, and that’s both its main selling point and its biggest limitation. The way shots linger on gun grips, the way the camera circles around bodies mid‑spin, the way every hallway fight feels like stage choreography—it’s all very familiar, very polished, and very much a continuation of the franchise’s visual language. That’s great if you’re here for the aesthetic, but it also means the film sometimes feels more like an extension of the Wick universe’s attitude than a story that confidently stands on its own two feet.
Ana de Armas plays Eve Macarro, a young assassin who grew up in the shadow of the Ruska Roma and the Continental, groomed to kill long before she fully understood what she was doing. The story unfolds in a loose “between films” slot in the Wick timeline, so fans who care about franchise continuity will get their little Easter eggs and cameos, but the film smartly never gets completely bogged down in explaining how this fits into every rulebook. Instead, it leans into the idea that the John Wick universe is big enough that other hunters can walk around in it, following their own grudges and grief. Eve’s motive is straightforward: she wants to track down the people she believes killed her father when she was a child, and along the way she has to square off against both the old guard of her upbringing and the cult‑like killers who seem to operate just outside the established order.
Like a lot of John Wick entries, though, Ballerina is ultimately more interested in expanding the world and reinforcing its rules than drilling deep into its own plot. Eve’s revenge‑driven quest gives the film its spine, but the mechanics of that revenge are often secondary to the chance to show off another assassin enclave, another weird code, or another showdown that feels like a set‑piece first and a character beat second. You can feel the priorities: where she travels, who she bumps into, and how this underworld operates often matter more than whether her arc is especially surprising or emotionally rich. The plotting starts to feel like connective tissue between bigger, more stylized sequences, and that’s where the reliance on franchise style starts to hurt more than help.
The film’s greatest strength is how it employs the language of ballet and violence in the same breath. The title Ballerina might make you expect a lot of literal tutus and pirouettes, and there’s a bit of that in the opening stretches, but the real choreography is in the fight scenes. Eve’s movement is light‑on‑her‑feet one moment—a few spins, a quick sidestep—and then suddenly brutal, close‑quarters savagery the next. The camera doesn’t just document her skills; it dances with them, letting wide‑angle shots show off the architecture of a fight before snapping into tight, impact‑heavy close‑ups. It’s unmistakably a Wick‑style approach, only dialed into a slightly more feminine, almost theatrical register.
De Armas deserves a lot of credit for making Eve feel like a real person, not just a killing machine with a pretty face. She’s cold, yes, but there’s weariness under the surface, the kind that comes from being raised in a world where emotions are a liability. The script doesn’t drown her in backstory; it just lets small moments—a hesitation, a glance at a photo, the way she holds a gun—do the work. When she finally loses her composure and starts to scream, grunt, and visibly struggle during later fights, the effect is more powerful than if she’d been effortlessly killing everyone from minute one. She sweats, she bleeds, she gets thrown around, and that makes her victories feel earned, not just cool.
Stylistically, Ballerina is very much in line with the rest of the franchise: glossy, slightly over‑the‑top, and hyper‑aware of its own aesthetic. The camera work is sleek, the color grading pops, and the score leans into synth textures that feel like a slightly more elegant cousin of the usual Wick pulse. There are also some deliberately playful musical choices—bits of Tchaikovsky and other classical motifs that echo in the background during key scenes—which tie the idea of ballet back to the film’s emotional core. The setting shifts from the familiar New York–style Continental spaces to a quieter, almost fairy‑tale European village that houses a different kind of assassins’ retirement community. It’s a neat trick: the filmmakers give us something that still feels like the same universe but just enough of a different flavor that it doesn’t feel like a rerun.
But that lush style also underlines how much the film is prioritizing world‑building over a tight narrative. Conversations about the Ruska Roma, the Continental, and the cult‑like assassins’ outpost are there less to advance Eve’s inner journey and more to remind us that the John Wick universe is vast, layered, and full of hierarchies. Fans who love the lore will probably eat that up, but if you’re hoping for a more self‑contained narrative, it can start to feel like you’re watching a very expensive lore compendium. The emotional core is there—it just has to fight for space amidst all the visual flexing and mythology maintenance.
Where Ballerina becomes a bit uneven is in its plotting. The basic “one girl, one very long night of revenge” template is solid, but the script doesn’t always give it enough depth or surprise. There are too many conversations where characters explain the rules of the world to each other, or recap what’s already been established, rather than using those moments to add nuance to the characters or relationships. The side figures—like various crime bosses, elders, and reluctant allies—do their jobs entertainingly enough, but they don’t all get the same level of interior life that Eve has. Some of the supporting performances are strong across the board, but the material doesn’t always push them to do anything more than punctuate the action beats.
Keanu Reeves drops in briefly as John Wick, and the cameo is handled with the kind of restraint that makes it feel like a favor rather than a stunt. He doesn’t hang around; he makes a sharp, efficient entrance, has a few quiet exchanges, and then exits, leaving the movie firmly in Eve’s hands. That’s crucial, because one of the criticisms of earlier spin‑off ideas was that they’d feel like vanity detours or glorified cameos. Here, John’s presence actually reinforces the idea that this is someone else’s story now, and that he’s just another player in a much larger ecosystem of killers.
The film’s worst moments are also some of its most visually striking: the bigger, more outlandish set‑pieces that lean fully into the franchise’s “go‑no‑go” action logic. The final third, in particular, is one long, almost goofy crescendo of fights, stunts, and absurdly lethal props. It’s a lot of fun in the moment, but it also underlines how thin the actual plotting can be. When the camera is spinning around a flamethrower‑wielding Eve or a hallway of assassins dropping in from the ceiling, the movie doesn’t always give us enough emotional context to care about who’s living or dying beyond the immediate spectacle. It’s the kind of sequence that will make fans cheer in the theater, but might look a bit clumsier on a second viewing.
One area where Ballerina arguably improves on the core series is its handling of gender dynamics. Eve isn’t fetishized; she’s allowed to be both emotionally grounded and physically dominant without being framed as some kind of fantasy object. The film nods to the idea of “girl power” in the assassin world, but it also lets the character operate within familiar constraints—tradition, hierarchy, and expectation—instead of pretending she’s a one‑woman revolution. She’s tough, but she’s also vulnerable, and that balance keeps the tone from tipping entirely into empty empowerment sloganeering. The way the movie treats her relationships—with her father’s memory, with her mentors, and with the people she’s ordered to kill—adds a layer of emotional sophistication that earlier entries in the franchise often glossed over for the sake of pure momentum.
If you’re coming into Ballerina expecting a radical reinvention of the series, you’ll probably leave a little underwhelmed. It doesn’t rip up the rulebook or deliver a huge thematic twist on what we already know about this universe. Instead, it refocuses the camera on a different kind of protagonist, lets the familiar style breathe a little differently, and proves that the world of John Wick is big enough to house more than just one lone wolf. It’s a stylish, violent, occasionally silly, definitely pulpy action film that knows exactly what it wants to be: a long, bloody ballet in which the lead is a woman who’s finally ready to dance on her own terms—even if the choreography sometimes matters more than the story it’s supposedly telling.
Cassie Aveson (Abbie Cobb) is a directionless teenager whose life has been going nowhere since high school. Her mother, Joyce (Maeve Quinlan), encourages Cassie to at least consider going to junior college but Cassie says that she’s not even sure that she ever wants to go to college at all. (I tried that same argument on my mom after I graduated high school. I didn’t get very far.) Wanting to spend more time with her daughter, single mother Joyce arranges for Cassie to get a job at the same bank where Joyce works.
So far so good, right? Unfortunately, when three masked robbers using voice distortion devices rob the bank, one of them grabs Cassie and takes her as a hostage. Another one of the robbers shoots a security guard. After the robbers take off with Cassie and $600,000 in stolen money, Joyce is shocked to discover that FBI Agent Mendoza (Rosa Blaasi) suspects that Cassie was in on the robbery.
“Do you have children?” Joyce asks Mendoza..
After hesitating, Mendoza admits that she does not. Well, that’s all we need to know about her! Unless you have children, you have no right to suspect that anyone’s child might be involved in a crime. So, I guess, maybe don’t join the FBI if that’s the case because your job is going to be super-difficult.
As for Cassie, she is innocent as far as the bank robbery is concerned. However, she does know the three people under the masks. She went to high school with them. Grace Miller (Davida Williams) is the concerned and responsible friend who is planning on going to law school, even if she’s currently serving as a get away driver. Marie (Augie Duke) is the bad girl who has a heavily tattooed boyfriend named Nick (James Ferris) and who was probably voted Most Likely To Shoot A Security Guard. And finally, Abbie (Cassi Thomson) is the apologetic outcast who Cassie was once suspended for defending.
It’s a teenage bank heist!
Released in 2012, Teenage Bank Heist is one of the best of the old school Lifetime films. It not only embraces the melodrama but it holds on tight and demands even more. Grace and Abbi have a reason for robbing the bank that goes beyond simple thrills but to reveal all of the details would not be fair to those who have yet to see the film. One of the joys of Teenage Bank Heist is that it’s a film that continually leaves you shocked as to how far it takes things. Teenage Bank Heist is totally over-the-top, ludicrous, and just a ton of fun. Watching this film, you will believe that a bunch of teenage girls can rob a bank and get involved in an international incident. You will also believe that a suburban movie can pick up a gun and become an ice cold vigilante when she needs to. It’s Lifetime at its best.
Early on in the film, there’s a beautiful shot of a bunch of loose bills floating in the air. It’s the type of shot that reminds us that we’re watching a film by Doug Campbell, who was responsible for the best Lifetime films. Teenage Bank Heist is currently streaming on Prime and Tubi and you should watch it immediately. Do it for every teenager who has ever literally had no choice but to rob a bank. It happens more often than you may think.
Today, we wish filmmaker George Miller a happy birthday!
Today’s scene that I love comes from 1983’s Mad Max 2 (a.k.a. The Road Warrior). In the scene, Lord Humongous and his followers arrive at a compound. Humongous and his followers are both ludicrous and menacing at the same time. While watching this scene, Miller makes sure that the viewer knows that, even if Humongous’s followers are a little bit daft, Humongous himself is truly dangerous.
4 (or more) Shots From 4 (or more) Films is just what it says it is, 4 (or more) shots from 4 (or more) of our favorite films. As opposed to the reviews and recaps that we usually post, 4 (or more) Shots From 4 (or more) Films lets the visuals do the talking.
Today the Shattered Lens wishes a happy birthday to one of our favorite people, George Miller! The doctor-turned-director began his cinematic career with 1979’s Mad Max and he’s gone on to become one of the most influential and important filmmakers out there. In honor of George Miller’s birthday, here are….
4 Shots From 4 George Miller Films
The Road Warrior (1981, dir by George Miller, DP: Dean Semler)
The Witches of Eastwick (1987, dir by George Miller, DP: Vilmos Zsigmond)
Babe: Pig In The City (1998, dir by George Miller, DP: Andrew Lesnie)
Mad Max: Fury Road (2015, dir. by George Miller, DP: John Seale)
“Those who cling to death; live. Those who cling to life; die.” – Caine
John Wick: Chapter 4 is the kind of action movie that doesn’t just lean into the spotlight—it steps into it, throws a flak vest over its suit, and then spends the next three hours filleting an entire world of assassins with brutal, balletic precision. At this point in the franchise, you’re either all‑in on the rules of the High Table, the Continental, and Wick’s endless mourning for his wife Helen, or you’re just here for the sheer spectacle of seeing Keanu Reeves beat up a continent’s worth of bad guys. The film not only respects that split audience, it tries really hard to satisfy both with a mix of operatic emotion, globe‑trotting locations, and a ridiculous amount of meticulously choreographed carnage.
One of the first things that stands out in John Wick: Chapter 4 is how much the world has expanded since the first film. The script doesn’t reinvent the core idea—Wick wants out, the system wants him broken, and the only way he can be free is by killing his way to the top—but it does layer on new zones, new factions, and a whole supporting cast of assassins who feel like they’re pulled out of their own B‑movies. From Morocco to Berlin, from New York to Paris, the film leans into a kind of hyper‑theatrical world‑building where every hotel lobby, nightclub, and underground fighting arena looks like it was designed by a comic‑book artist with a fetish for brutalism and neon lighting. That’s not a bad thing; it makes the universe feel lived‑in, even if it occasionally borders on self‑parody. The film also shuffles in a few fresh faces that give the usual assassin lineup some new flavors, including Donnie Yen as Caine, the stoic, blind assassin who carries both lethal efficiency and a quiet moral weight; Hiroyuki Sanada as the disciplined Shimazu, whose traditional demeanor and craftsmanship with a sword add a very grounded, almost old‑world element to the chaos; and Rina Sawayama as the high‑ranking assassin Akira, whose presence brings a mix of ruthless professionalism and a genuinely intriguing emotional arc that doesn’t feel like an afterthought.
There’s also Scott Adkins playing against his usual type as Killa Harkan, the head of the German Branch of the High Table, showing up in a surprisingly decent‑looking fat suit that gives him a grotesquely imposing presence while still hinting at the physicality audiences know from his other action roles. The character leans into the film’s tendency toward the theatrical, but he’s not just a walking gag; he fits into the world as one of the more visually exaggerated enforcers of the High Table’s rule. Alongside him, Shamier Anderson brings a lean, relentless energy as the Tracker, Wick’s shadowy, almost dog‑like pursuer whose loyalty to the system makes him more than just another interchangeable goon, while Marko Zaror crops up in the Berlin arena sequences as a brutal, wiry fighter whose style adds yet another distinct flavor to the movie’s unusually diverse fight roster. Taken together, these additions don’t just pad the body count; they give the film a sense that the John Wick universe is big enough to host everyone from classical swordsmen to modern martial‑arts specialists and even a few horror‑movie‑style fanatics, all orbiting the same doomed man.
The villain this time around is the Marquis Vincent Bisset de Gramont, played by Bill Skarsgård, and he’s the kind of High Table emissary who exists purely to make John’s life harder while reminding the audience that the system is more bureaucratic than it is mysterious. He’s got the cold, manipulative air of a corporate executive who’s never actually touched a gun but still has the power to ruin people’s lives on paper. His presence allows the film to spend more time on the politics of the assassin underground, which in turn forces John to pull in a wider network of allies, return favors, and, in a few cases, rebuild old friendships that were already on thin ice. That network includes the Bowery King, Caine, and the rest of the new cast, all of whom add texture to the usual slug‑fest even if the plot’s core emotional arc is still very much about a man who keeps remembering the wife he can’t get back.
Where Chapter 4 really flexes its muscles is in the action, and nowhere is that more obvious than in the extended Paris set‑piece that basically becomes the film’s centerpiece. It starts on the open city streets at night, with Wick already on the move, guns blazing and bodies piling up as the camera weaves through car‑chase energy and close‑quarters shoving. The chaos then escalates when the sequence shifts to the Arc de Triomphe roundabout, where the circular layout turns the whole area into a spinning, three‑dimensional shooting gallery. Cars whip around the monument, bullets ricochet off stone and metal, and the sheer spatial awareness of the choreography makes it feel like you’re watching a real‑time videogame map being systematically cleared in concentric circles, except the “map” is an iconic piece of Parisian infrastructure.
The escalation doesn’t stop there. The action migrates into a mostly empty, half‑abandoned apartment complex that feels like a brutalist concrete maze, each floor and hallway turning into a new arena for sprinting, reloading, and last‑minute dodges. The geography of the building becomes a character of its own, with shots that snake down stairwells, peer through doorways, and frame John as a lone figure ducking and weaving through a vertical death‑trap. It’s inside this apartment complex that the film drops one of its most memorable visual flourishes: a frenetic, prolonged shootout using dragon’s breath shotgun shells—incendiary rounds that send flaming pellets spraying outward—captured from an isometric, top‑down angle that directly evokes the look of indie action‑game favorites like The Hong Kong Massacre. The camera rides high above each room as Wick storms through, watching clusters of fire and bullets explode outward in geometric patterns, turning the interior layout into a living level map. It’s a moment that feels less like traditional cinema and more like a loving, hyper‑stylized homage to the way videogames can turn gunplay into a choreographed light show.
The final stretch of this extended Paris gauntlet is the brutal climb up the Rue Foyatier stairway to the Sacré‑Cœur steps, where the film’s choreographic and camera work reach their most expressionistic peak. The wide shots of Paris looming below, the narrowing of the stairway itself, and the way the camera sometimes drifts into an almost dreamlike, slightly elevated angle all combine to make the sequence feel like an endurance ritual rather than just another fight. By the time Wick reaches the top—after being hurled back down and forced to claw his way up again—the audience feels just as exhausted as he looks, which is exactly the point.
That’s part of what makes the film work when it isn’t just going hand‑to‑hand with you for nearly three hours. Beneath all the shooting and stabbing, John Wick: Chapter 4 is also quietly insistent on the idea that this is a tragedy. John Wick isn’t just a guy who happened to fall into a secret society of killers; he’s a man who has been reshaped by grief, loss, and the realization that every compromise he’s made along the way has only made his cage tighter. The film doesn’t over‑explain this; instead, it lets you watch him limp, cough up blood, and drag his battered frame through one more ambush, as if his body is the only thing strong enough to keep him breathing. The supporting characters—especially those tied to the High Table or to his past, including the newer faces like Caine, Shimazu, Akira, Killa Harkan, the Tracker, and the arena fighters—get a few moments to show that they’re not just cannon fodder, either. They have responsibilities, hierarchies, and codes that clash with the arbitrary cruelty of the Table, even if most of them still end up in the path of Wick’s bullets.
On the flip side, the movie is also unapologetically aware of how silly it is. There’s a knowing winking about the dialogue, the neon‑lit set designs, and the way lines like “You have until sunrise” are delivered with the gravity of a Shakespearean prophecy. The film doesn’t try to make you forget that this is ultimately a high‑end first‑person‑shooter turned into a live‑action ballet. It leans into the absurdity of escalating stakes, the way the world keeps conspiring to throw more and more assassins at John, and the fact that even when he’s bleeding out, he still insists on finishing a fight with a signature flourish. For some viewers, that will feel like a strength, a kind of self‑aware celebration of the genre. For others, it’ll feel like the moment the franchise tips from cool to camp, especially when the pacing starts to drag a bit in the middle section and the mix of formal duels, fat‑suited branch leaders, and endless negotiations begins to feel a little overstuffed.
The film’s length is its biggest liability. At around 169 minutes, John Wick: Chapter 4 is not shy about giving you more than enough time to live inside its world, but it also doesn’t always feel like it needs every last minute. The middle act, in particular, spends a lot of time on formalities, treaties, duels, and metaphysical negotiations with the High Table, which can slow the momentum when what you really want is for John to do another hallway‑fight or another truck‑pile‑up. There are times when the script feels like it’s stretching itself out to keep the spectacle going rather than tightening the storytelling, and that’s when the silliness of it all—like the deliberately over‑the‑top presence of Killa Harkan and the packed gallery of new faces—can start to work against the emotional weight the film is trying to build. A leaner, more ruthless edit would probably make the overall experience feel sharper and more focused.
Still, there’s a lot to admire in what the film manages to pull off. The sound design, the camera work, and the way the choreography is almost always shot in wide, relatively clear takes all combine to make the action feel substantial rather than edited into incomprehensible chaos. The supporting cast—Donnie Yen, Hiroyuki Sanada, Rina Sawayama, Scott Adkins, Shamier Anderson, Marko Zaror, and others—add texture and personality to a world that could otherwise feel like a series of interchangeable goons. They’re not just there to get shot; they’re there to give the film a sense of a larger, more complicated ecosystem of killers, each with their own rules and reasons.
In the end, John Wick: Chapter 4 is less a strict narrative continuation and more of a cinematic endurance event. It doesn’t reinvent the franchise, but it pushes the Wick formula into more extreme, more theatrical, and more emotionally committed territory. It’s messy in places, overstuffed in others, but it also has a few moments of pure, jaw‑dropping action that will probably end up in “best of the decade” lists among genre fans, especially that Paris mega‑set‑piece that starts on open streets, spirals through the Arc de Triomphe, invades an empty apartment complex for that dragon’s‑breath top‑down firefight, and climaxes on the Rue Foyatier stairs. If you’re someone who cares about emotional coherence and tight plotting, the film will probably test your patience. If you’re someone who’s here for the ballet of bullets, the operatic bloodshed, the eccentric new cast, and the sight of Keanu Reeves refusing to stay down no matter how many times the universe tries to kill him, then John Wick: Chapter 4 is a pretty satisfying send‑off—or at least a very loud, very stylish stop on the way there.
Weapons used by John Wick throughout the film
Glock 34 (TTI Combat Master Package) – His primary pistol early on, including the Morocco sequence against the new Elder and during the Osaka Continental battle.
Agency Arms Glock 17 – Used by Wick during the garden fight at the Osaka Continental after he takes it off a High Table enforcer.
TTI Pit Viper – The “hero gun” of the movie, custom‑built for Chapter 4, used heavily in the Paris staircase and duel lead‑up sequences.
Thompson Center Arms Encore pistol – custom-made single-shot pistols created specifically for the Sacre-Couer duel.
TTI Dracarys Gen‑12 – The dragon’s‑breath shotgun he grabs during the Paris apartment sequence, used in the isometric top‑down “videogame” style scene.
Spike’s Tactical Compressor carbine – Used by Wick after he takes it from High Table enforcers during the Osaka Continental fight.
It was a good night for Sinners. Victories at both the Actor Awards and the Eddie Awards would seem to indicate that the film has a shot at pulling off an upset. Still, One Battle After Another won with both the DGA and PGA and it probably still has to be considered front runner.
Here are the winners, listed in bold. I slept through the ceremony because I took some pain killers for my ankle.
OUTSTANDING PERFORMANCE BY A CAST IN A MOTION PICTURE Frankenstein Hamnet Marty Supreme One Battle After Another Sinners
OUTSTANDING PERFORMANCE BY A MALE ACTOR IN A LEADING ROLE Timothée Chalamet – Marty Supreme Leonardo DiCaprio – One Battle After Another Ethan Hawke – Blue Moon Michael B. Jordan – Sinners Jesse Plemons – Bugonia
OUTSTANDING PERFORMANCE BY A FEMALE ACTOR IN A LEADING ROLE Jessie Buckley – Hamnet Rose Byrne – If I Had Legs I’d Kick You Kate Hudson – Song Sung Blue Chase Infiniti – One Battle After Another Emma Stone – Bugonia
OUTSTANDING PERFORMANCE BY A FEMALE ACTOR IN A SUPPORTING ROLE Odessa A’zion – Marty Supreme Ariana Grande – Wicked: For Good Amy Madigan – Weapons Wunmi Mosaku – Sinners Teyana Taylor – One Battle After Another
OUTSTANDING PERFORMANCE BY A MALE ACTOR IN A SUPPORTING ROLE Miles Caton – Sinners Benicio del Toro – One Battle After Another Jacob Elordi – Frankenstein Paul Mescal – Hamnet Sean Penn – One Battle After Another
OUTSTANDING PERFORMANCE BY AN ENSEMBLE IN A DRAMA SERIES The Diplomat Landman The Pitt Severance The White Lotus
OUTSTANDING PERFORMANCE BY A MALE ACTOR IN A TELEVISION MOVIE OR LIMITED SERIES Jason Bateman – Black Rabbit Owen Cooper – Adolescence Stephen Graham- Adolescence Charlie Hunnam – Monster: The Ed Gein Story Matthew Rhys – The Beast In Me
OUTSTANDING PERFORMANCE BY AN ENSEMBLE IN A COMEDY SERIES Abbott Elementary The Bear Hacks Only Murders in the Building The Studio
OUTSTANDING PERFORMANCE BY A MALE ACTOR IN A DRAMA SERIES Sterling K. Brown – Paradise Billy Crudup – The Morning Show Walton Goggins – The White Lotus Gary Oldman – Slow Horses Noah Wyle – The Pitt
OUTSTANDING PERFORMANCE BY A FEMALE ACTOR IN A COMEDY SERIES Kathryn Hahn – The Studio Catherine O’Hara – The Studio Jenna Ortega – Wednesday Jean Smart – Hacks Kristen Wiig – Palm Royale
OUTSTANDING PERFORMANCE BY A FEMALE ACTOR IN A TELEVISION MOVIE OR LIMITED SERIES Claire Danes – The Beast In Me Erin Doherty – Adolescence Sarah Snook – All Her Fault Christine Tremarco – Adolescence Michelle Williams – Dying For Sex
OUTSTANDING PERFORMANCE BY A MALE ACTOR IN A COMEDY SERIES Ike Barinholtz – The Studio Adam Brody – Nobody Wants This Ted Danson – A Man On The Inside Seth Rogen – The Studio Martin Short – Only Murders in the Building
OUTSTANDING PERFORMANCE BY A FEMALE ACTOR IN A DRAMA SERIES Britt Lower – Severance Parker Posey – The White Lotus Keri Russell – The Diplomat Rhea Seehorn – Pluribus Aimee Lou Wood – The White Lotus
OUTSTANDING STUNT ENSEMBLE IN A MOTION PICTURE F1
Frankenstein Mission: Impossible — The Final Reckoning
One Battle After Another
Sinners
OUTSTANDING STUNT ENSEMBLE IN A TELEVISION SERIES
Andor Landman The Last of Us
Squid Game
Stranger Things