In between replaying Heavy Rain and Detroit: Become Human, I decided to go ahead and also replay Qunatic Dream’s Beyond: Two Souls.
In Beyond: Two Souls you play two characters who are linked together. Jodie (Ellen Page) is a troubled young woman who, after being rejected by her family while still a child, is raised by paranormal researcher, Nathan Dawkins (Willem DaFoe). You are also Aiden, a mysterious psychic force that Jodie can use to read minds and move objects. Because of Jodie’s powers, the CIA wants them to work for her. Because Jodie does not want to assassinate progressive world leaders just because the CIA wants them dead (remember, this is a French game), Jodie goes on the run. The game itself is told out of chronological order, with the player going back and forth from Jodie’s childhood and Jodie’s present as a fugitive. Like Heavy Rain and Detroit: Become Human, Beyond: Two Souls has multiple endings depending on what you do during the game.
Beyond: Two Souls is a weaker game than both Heavy Rain and Detroit: Become Human but, when I replayed it, I discovered that it was not as bad as I remembered. Willem DaFoe and especially Ellen Page are amazing in the roles of Jodie and Nathan and the parts of the game that took place during Jodie’s childhood actually improved on a second playing. (There’s nothing more fun than burning down the bully’s house.) The nonlinear storytelling was still needlessly confusing. Fortunately, there is an option to play the game’s chapters in chronological order.
The game’s flaws were still there, though. The CIA stuff was heavy-handed but that is to be expected from Quantic Dream. The main problem I had with the game is that the constant switching back and forth between Jodie and Aiden felt awkward. You can switch between the two throughout the game and I kept pushing the wrong button and I would suddenly find myself stuck in Aiden form, even when there wasn’t anything for Aiden to do. The game’s heavy reliance on quick time events also made me feel as if I didn’t have as much control over the narrative as I did in Heavy Rain and Detroit: Become Human.
Quantic Dream is one of my favorite video game developers because they are willing to experiment and take risks. Sometimes, those risks pay off and sometimes they lead to an interesting failure, like Beyond: Two Souls. Tomorrow, I’ll look at one of their experiment’s that worked.