Call of Duty: Modern Warfare 3


So. At long last, here it is. The latest installment from the shell that remains of Infinity Ward, bringing back those endlessly popular features like sniper rifles, killstreaks that build on one another, and host migration that keeps the multiplayer modes playable!

The first reaction I’ve heard from people on the fence about this game (and, let’s be honest, there aren’t that many) is that they don’t want to pay the Madden Tax to play yet another Call of Duty that, much like any sports game, just isn’t that different from year to year. If you’re of that mindset, you’ve likely already made up your mind about this title. This review probably isn’t going to change your mind either way about this title, so I’m going to try and keep the review brief and focused upon specific observations I have about this game, the ground it breaks (or doesn’t break, as the case may be), etc.

Before I do some quick hits on the game though, it’s worth visiting the game’s new mode. The outstanding mode in Modern Warfare 3 is Survival Mode, which is an offshoot of the single/multi player Covert Ops mode from Modern Warfare 2. Like that title, Modern Warfare 3 includes a panel of special missions (based on levels that appear in the single player, of course) that you can run through that pose unique challenges. New this incarnation, however, is a wave-based horde mode that is very much in the vein of (nearly) identical modes in the last couple of Halo or Gears of War games. If you found those modes satisfying in Halo or Gears (or another title I’ve forgotten. Please forgive me?) you’ll like Modern Warfare 3’s take on it as well. The only possible downside is that, like the true PvP mode, Modern Warfare 3’s survival demands that its players level up to unlock certain equipment pieces. The problem is that the equipment curve in Survival begins with an even more boring selection of equipment. It’s worth noting that the level curve is so much lower that you should earn the equipment you really want in no-time flat, if you’re dedicated to doing so.

So, assuming you’re one of three human beings sitting on the fence today… you’re asking the question, do I want to buy this game? (Or, perhaps more probably, is this game right for X gift recipient?)

FULL DISCLOSURE: I pre-ordered and received the ‘Hardened’ Edition of Modern Warfare 3. I’ll try not to harp on pre-order features, but I’m not going to guarantee I’ve got it right. In addition, I am playing this title on the XBox 360. Addressing technical aspects of the game is pertinent only to the XBox 360 game system.

The Good!
– Multiplayer mode features more guns than ever. Not all of them seem powerful, but none of them seem un-useable (with the possible exception of the handguns, which I don’t deal in).
– Story isn’t bad, actually. It’s well-conceived, and fun to play. The variety in the level design is a nice change!
– Multiplayer mode rewards you for past service by giving you a head start if you’re achieved prestige mode in a previous title (going back to CoD 4!)
– The Prestige Mode now has its own shop that gives you a choice of rewards. Prestiging players can now keep a piece of equipment (such as a favourite gun) through the Prestige Mode. Players are, of course, free to go with more traditional benefits such as adding a custom class or gaining a bonus title and emblem set. The player is able to choose between options at each Prestige level.
– Netcode is very passable. The game will hand off host in extreme circumstances in order to improve gameplay (this was the single biggest downfall of Call of Duty: Black Ops, and no, it’s not close)
– The gun customization in this game is awesome. Adding the customize menu (including such benefits as reducing gun kick, or equipping two attachments) on top of the attachments available really makes you feel like you can get the gun you want to play with.
– New Strike Package system in multiplayer is endless fun.

The Un-Good

– Frankly, it’s Call of Duty. There’s no real innovation here, just a lot of touch-ups. It’s up to you to decide if that’s worth it!
– This game pushes the hardware limits of the console hard, and fast. I’ve noticed some weird system lag issues as a result of this, and the game frankly just doesn’t run as crisply as earlier entries (particularly, CoD 4).
– Story contains a horrifying twist… although, this can be disabled in the game options, much like the level ‘No Russian’ in Modern Warfare 2.
– Weapon balance is – as ever – questionable. Why bother including some weapons that feel utterly useless at higher difficulty levels and in multiplayer arenas? It’s worth noting that all weapons have some (read: dramatically more) use in the single player modes as opposed to the multiplayer environment, but it still feels like some weapons are universally strong, useful, and sustainable… and most others just simply aren’t. Given how many incarnations of Call of Duty we’ve suffered through now, this is the sort of thing that should have started to be fixed.
– Online players are as annoying as ever. Need proof? Take a look back at this review. I’ll see you on XBox Live. 🙂

Bastion!


A short while back, I got a message from a friend of mine. He urged me to download a game available on the XBox Live Arcade called Bastion. Actually, it was more like he demanded. Well, I acquiesced. And I could not possibly be more pleased that I did. Bastion is going to cost interested parties $14.99 (US currency) and is available for the XBox 360 and for PC gamers as well via the Steam network. I have heard no word about it being available (now or in the future) on the Playstation Network.

So what is Bastion?

Well, it’s an action RPG in the tradition of games such as Diablo. You control a character who is known only as the Kid, who makes his way through a city and world that have been ruined by an apocalyptic event referred to as the Calamity. The Calamity not only destroyed the magnificent city of Caelondia – where the Kid hails from – but also seemingly everything nearby, including the home of the Ura… a superstitious warrior tribe who had often been at odds with the Caelondians. Unfortunately for the Kid, he has no idea how this transpired, or what to do in a world where everything has been smashed to bits. Helping him on his way is a low-voiced narrator who guides the Kid – and, by extension, the player – through the game’s action. The story is told (almost) entirely through the narrator’s quips, which come one line at a time. Rather than having to read through large blocks of text, we instead are treated to a consistent flow of short quips from the narrator. He remarks on almost literally everything… from the progress of the story, to the different perks the Kid equips as he levels up, to the Kid’s choice in weapons… and, of course, on every piece of junk that the Kid finds lying around the burnt-out wreckage of their former home.

As a result of this narration, I would say the story of Bastion is considerably richer than that of many other action-style RPGs – Diablo springs prominently to mind. However, the story is also fairly simple, despite a couple of twists, and there is a dearth of developed characters. It doesn’t play with the same richness as some of the all-time greats in the genre (like some of the Legend of Zelda games). I should, however, note that the casting of newcomer Logan Cunningham as the voice of the narrator does a lot to give this game a style all of its own. Not only does he seek to bring this world alive for us, but he imparts some significant emotion into the games’ heavier moments.

Gameplay takes place over a series of beautifully rendered worlds which are restored a bit at a time (in the form of terrain pieces, both the actual surface of the world and the details accompanying it) recalled from the aether beyond. A variety of enemy types inhabit this world, each with their own quirks. The Kid equips two weapons (and while a melee and ranged weapon are strongly encouraged for ease of use, these weapons can be any pair you desire), a shield which can be used to both block and reflect enemy attacks, as well as a spell chosen from a list of at least 25 such spells (in earnest, I didn’t count. I suspect I missed a few anyway). In addition, the Kid can carry a number of health potions and black potions which restore health and power spells, respectively. Using these implements, the Kid fights his way across a dozen or more chunks of the world, interspersed with ‘Proving Grounds’ for each weapon, where the Kid is called on to complete an extraordinary task with each weapon for big rewards. Between missions, he’ll return to the last safe haven of Caelondia, called the Bastion. In the Bastion, the Kid can purchase upgrades (ten for each of the game’s 11 weapons!), equip spirits (of the 80+ proof kind) that give him significant bonuses, and select his weapon loadout. The player can also make the game more challenging by equipping idols (similar to equipping skulls in the Halo game franchise).

The single player will take perhaps 8 hours to complete (more if you’re extra thorough or big on using idols) and is followed by a New Game+ mode.

I really can’t recommend this one enough. Even at the (seemingly) hefty price tag of $15, it delivers as much content as some newer games which have the gall to charge a full $60~ retail.

Gamescom 2011: Battlefield 3 “Caspian Border” Multiplayer Gameplay


I’ve been hyped and itching to get my hands on Battlefield 3 for months now, but still have a little over 2 months to go before I get that chance. Until then EA and DICE (Digital Illusions CE) have come up with another way to tease it’s fans by using Gamescom 2011 over at Germany a new video footage of actual gameplay (using an earlier alpha build of the game). This time around it’s not in-game footage of the single-player campaign. What we get instead is two whole minutes of wargasmic in-game footage showing the game’s multiplayer mode (64-players playing at once over on the PC while the Xbox 360 and the PS3 get 24-player limit for ground fighting).

The footage is of the mulitplayer map simply called “Caspian Border” and it’s a multiplayer game being fought not just between players as foot-soldiers, but also driving armored vehicles, jeeps, tanks and helicopter gunships. But what got me really going is the fact that air-to-air combat with jets. I don’t mean those white-and-green wearing, following the fat, blowhard who has no rings to kiss Jets, but jet fighters performing deadly aerial ballet with their opposing number.

I think if there is ever one reason to pick up Battlefield 3 over Activision’s upcoming title to their juggernaut of a FPS franchise, Call of Duty: Modern Warfare 3, then this gameplay footage with the jets will be one major reason. I may just practice flying those jets for multiplayer and shout “Tally Ho!” over the mike when ambushing another player in their jet.

Battlefield 3 is still set for an October 25, 2011 release date in North America with Europe and the rest of the world getting it the following days.

Review: Trouble Witches NEO


Over this weekend I came across a little game over on Xbox LIVE Arcade listings that I knew I had to buy and play. Of late, I’ve been playing quite a bit of the so-called “shmup” (shoot ’em up) arcade shooters. While I’ve played such games in the past the niche shmup titles of the gothic lolita variety which have become quite popular in Japan was still new to me. My first introduction to this subgenre of the shmup was when I bought a copy of the gothic lolita arcade shooter Deathsmiles for the Xbox 360. Less than a year later I’ve bought a second game which improves on the previous one I bought. Trouble Witches NEO from SNK was seen, downloaded and soon played for countless hours over the weekend.

Trouble Witches NEO (developed by the doujin team from Studio Siesta in conjunction with Bouken and SNK) is quite similar to the many shmup arcade shooters now coming out of Japan and being discovered by Western gamers. Like Cave’s Deathsmiles series (there’s two games released for the series and plans for more), this title is bullet hell taken to the next level. It also uses the popular trend of using “moe” (overly cute) character designs that usually range means all characters will look like gothic lolita in design. While Trouble Witches NEO does have it’s gothrori look it does share lots of similarities with the cult shmup series Touhou Project. That series is pretty much a “mahou shoujo” (magical girl) smorgasbord and Studio Siesta’s own title bear’s similarities.

Sure, one would say the game is very cute to the point of sickening (for some but not to me), but is the game any good they would ask. I would happily declare that the game is quite good. It boasts three different difficulty levels that should allow for all sorts of gamers to try from the pathetically newbie to the shmup genre to the hardest of the hardcore who have mastered all the shmup titles Japan has to offer. The game also offers several game modes from the title’s Original version which pretty much ports the Japanese arcade version straight to the console as seen by the 4:3 aspect ratio gaming screen. There’s also the “Arrange 360 Mode” which updates the game’s graphics for the Xbox 360 and gives it widescreen gaming window. It’s in this newer mode that one can play single-player, multiplayer (offline with another controlled and player), Story Mode and an online co-op through Xbox LIVE. There’s also the usual Score and Boss Attack modes which should challenge even the most hardcore shmup gamer.

It’s in the Story Mode where one can unlock two other maid-witches (the term generally used for the playable characters in this game and others of its kind) by playing through the mode with each of the 6 available playables. For 160 MS Points a player can download a 9th playable character. It’s not necessary to buy this playable, but for 160 points it’s not bad and she’s actually much more powerful then the other 8 which should help in trying to rack up a major high score in the Score and Boss Attack Modes. The former just needs a player to score as many points in the time allowed (3 or 5 minutes). The latter mode just has a player fighting the 6 bosses in the game over and over until all their lives are spent. So, as you can see this game doesn’t lack for replayability value. Just trying to go up in the online leaderboard ranks should occupy a gamer days if not weeks to try and accomplish.

The gameplay itself is not to difficult to do. The left analog stick or the D-Pad ( I recommend using the analog stick option) controls the player’s maid-witch while the A-button fires her basic attack. The B-button activates one of three Magic Cards a player can buy in a floating magic shop. Each card gives a player different attack options. Some are as basic as a 7-way fire which fills the screen to a decoy that attracts enemy fire to the ultra-powerful Fire Bomb which literally takes out everything it touches on the screen. The shop itself also sells extra health (lives in this game) and a magic potion which will increase the time a player can use the all-important Magic Barrier.

The Magic Barrier (activated by pressing the X-button) creates a circular barrier around the player which slows down incoming fire by turning them a purplish-pink. To make it even more interesting, if a player destroys the enemy whose fire has been caught in the Magic Barrier those very enemy fire turns into Gold Coins (Star Coins if a Magic Card ability is used to destroy the enemies) which can now be used to buy replacement Cards or buy new health/increase magic level. The Magic Barrier lasts only as long as the player’s total amount of magic which begins at a default 120. One can remove the barrier at any time by pressing the X-button again which will allow it replenish on its own. Gamers will soon learn to use this Magic Barrier strategically. It’s best used when there are a lot of enemies on the screen who give off tons of fire.

Overall, Trouble Witches NEO is another shmup arcade shooter which has made its way into the Xbox 360 and one that is worth the 800 MS points needed to buy it (960 points if one buys the 9th playable). It’s a fun game that’s readily accesible to all levels of gamer, but still very challenging to the veteran shmup gamer (I’d dare say even those would have a hard time mastering this title). While only a couple of these shmup titles have been available to North American Xbox 360 users there’s many more available to Japanese Xbox 360 owners and hopefully those other titles will make the jump to the West just like Trouble Witches NEO.

PS: As a treat to fans of this type of game Trouble Witch NEO comes not just with the localized English-language voice acting (which is hilarious in it’s awfulness when heard during the Story Mode cutscenes), but with the original Japanese-language voice. Just my preference I always switch the setting to Japanese language. The game retains it’s “moe” factor in that setting and definitely loses it when the English-language was picked.

Review: Cthulhu Saves The World


Cthulhu Saves the World, an Xbox 360 indie game from Zeboyd Entertainment, the same people who brought us Breath of Death VII: The Beginning.

Once again Zeboyd Entertainment resurrects the feel of an old school 16-bit RPG with the graphics and sound feeling like they’re right out of an old SNES RPG.

The plot of this game is that the evil Cthulhu is defeated in battle and is under a curse that makes him lose all his powers.  The only way to regain them is to become a true hero.

Really the first thing that comes to mind is this… what would H. P. Lovecraft think if he were still alive today?  First there’s the three-parter of South Park featuring Cthulhu and now this.  He’s either rolling in his grave now or if he had a sense of humor he’d laugh.  No telling unfortunately.

It features the gameplay and graphics of Breath of Death VII, but with improvements.  For starters you can save anywhere but in battle which is a major improvement.  It was annoying that you could only save at inns in Breath of Death VII.  The game has still image cut scenes which are really cool, and of course there’s the dialogue.  Some of the funniest dialogue I’ve seen in a game.  Constantly breaking the fourth wall which in parody games is always a nice little treat.  In addition to Cthulhu you have 6 other party members you can choose from to form your party having up to 4 characters.

Like Breath of Death VII each time you level up you have two options to customize customize your character, whether it be new spells, new effects for current spells, improving stats and more.

The best part about this game is it’s only 240 MS points ($3).  Yeah Breath of Death VII was only 80, MS points, but trust me, the $2 extra is well worth it as this is the superior game.

If you enjoyed Breath of Death VII, I cannot recommend this game enough.  Zeboyd Entertainment I look forward to your future games.

Homefront (Xbox360/PS3/PC)


While most first-person shooter games tend to bore me there are a few which have caught my gaming fancy and continue to play to this day. Usually it’s either the latest game from Microsoft’s Halo franchise or Activision’s Call of Duty series. I tend to have less excitement over upcoming new FPS games and will wait until people who do love them actually give me a thumbs up or thumbs down on a particular title before I try it.

There’s one game which has caught my eye and part of it is due to the interesting story the game will be built around. A speculative fiction the game will revolve around and it’s the occupation of the US by a Greater Korean Republic in the year 2027.

Yes, you read that correctly. The US in this game will be invaded by a unified Korea (with the North in control) after many years of economic downturn has finally collapsed the US economy in addition to the world itself experiencing the first stages of post peak-oil. This setting has a major Red Dawn feel to it and it’s not surprising since the person who came up with the story for Homefront is none other than John Milius himself who wrote and directed the film.

While details on the gameplay looks to keep to the usual FPS gameplay standard the plot and some of the single-player campaign tweaks has made me decide that this game will be something I need to play. This time the player will play an American playing as a guerilla fighter in the Korean-occupied US. Civilians as collateral damage is suppose to play an integral part in how the game unfolds in the single-player campaign.

The multiplayer will include the usual point system earned to buy newer and better gear and weapons. Unlike the two franchises previously mentioned the points earned can also go towards bigger ticket items such as helicopters, tanks and other vehicles.

Here’s to hoping that there’s a fancy swag-edition of this game and that publisher THQ and the game’s developer KAOS Studios get creative with said limited swag-edition.

Halo Reach Multiplayer Trailer


May 3, 2010 marks the day of Bungie’s Halo Reach multiplayer beta. This game marks the final Halo title from the guys at Bungie for the forseeable future. It looks like they plan to go out with quite the bang. The game reaches back to the time before the first game when Spartans were not down to one.

The multiplayer trailer shows the tried-and-true Halo multiplayer action fans of the series have come to know and love, but it also seem to have had some changes to it. There now seems to be more players allowed to play against each other with vehicles and large-scale fights looking to become a huge aspect of multiplayer. I particularly liked the one labeled INVASION.

With Infinity Ward’s Modern Warfare 2 dominating console multiplayer FPS action this upcoming release from Bungie may just be something to take back the FPS multiplayer crown back to the Halo camp. If the multiplayer comes out in final release relatively bug and glitch-free then I wouldn’t be surprised if it does become the top multiplayer game on Xbox LIVE once again.

HD Trailer: Halo Reach Multiplayer Trailer HD