Review: Westworld (dir. by Michael Crichton)


“There’s no way to get hurt in here, just enjoy yourself.” — John Blane

Michael Crichton’s Westworld (1973) is a pioneering sci-fi thriller that uniquely melds futuristic technology with classic Western motifs to explore the dark side of immersive fantasy. The film is set in Delos, a high-tech amusement park divided into three themed worlds—Roman, Medieval, and Western—where guests can live out their fantasies with lifelike androids programmed to serve them. The story focuses on friends Peter Martin (Richard Benjamin) and John Blaine (James Brolin), who embark on a vacation to Westworld, only to find the androids malfunctioning with deadly consequences.

One of Westworld’s greatest strengths lies in its compelling premise. The concept of a theme park filled with near-human robots designed for guests’ amusement feels both visionary and deeply relevant even decades later. It touches on early concerns about the dangers of AI, the ethics of escapism, and how technology could spiral out of control. The film’s gradual shift from playful adventure to tense horror keeps the viewer engaged, illustrating how quickly paradise can turn into a nightmare. Yul Brynner’s portrayal of the robotic Gunslinger is especially memorable, embodying a calm yet unstoppable menace that has echoed through decades of genre cinema. His near-silent, mechanical stalking of the protagonists in the film’s thrilling climax defines the archetype of the relentless android assassin.

Technologically, Westworld was groundbreaking for its era. It featured some of the first uses of computer-generated imagery to simulate the Gunslinger’s “robot vision,” providing a novel and eerie perspective that laid the groundwork for the visual language of future sci-fi films. The movie’s restrained approach to horror and suspense—which leans heavily on atmosphere and tension rather than gore—remains effective. The juxtaposition of idyllic fantasy and mechanical terror gives Westworld a unique texture that feels both nostalgic and fresh.

However, the film is not without flaws. Its pacing is uneven—while the first half indulges in leisurely world-building and character interactions, it can feel slow and unfocused, weighing down the narrative momentum. The characters, particularly Peter and John, are somewhat archetypal and underdeveloped, serving more as audience surrogates than fully fleshed-out individuals. This limits emotional investment in their plight, which could have deepened the film’s impact. Some dialogue and scenes feel dated or clichéd, something Crichton himself acknowledged by deliberately shooting certain sequences as cinematic clichés to evoke a stylized old-movie atmosphere.

The tonal shift from lighthearted theme-park romp to suspenseful thriller, while intriguing, feels abrupt and uneven in spots. The horror elements emerge forcefully in the second half but are preceded by a comparatively slow start that may test some viewers’ patience. The film’s logic around the park’s safety and the androids’ malfunctioning is also inconsistent—what begins as programmed fantasy behavior suddenly becomes lethal with little explanation or foreshadowing. These plot holes can detract from the immersion if one is seeking tightly reasoned sci-fi.

World-building is another area where Westworld shows its age; the other park zones like Romanworld and Medievalworld are barely touched on, serving more as exotic backdrops than dynamic settings. The film lightly explores AI ethics and humanity’s hubris but refrains from delving deeply into philosophical questions, which later adaptations and works inspired by the film would expand upon more thoroughly. The 1970s social attitudes reflected in the cast and scenarios can also feel outmoded to modern sensibilities.

Despite these issues, Westworld remains a cult classic and a fascinating artifact of sci-fi cinema history. Its influence is enormous, seeding ideas that blossomed into franchises like The TerminatorJurassic Park, and the HBO Westworld series. It stands as Michael Crichton’s directorial debut and an early example of a film grappling with human-machine interaction and the consequences of technological spectacle.

Westworld is a smart, ambitious blend of sci-fi, Western, and horror that captivates with its high-concept premise, pioneering visuals, and iconic villainy. While its uneven pacing, thin character development, and occasional logical gaps reveal its age, these flaws do little to diminish its charm and significance. For genre fans, it’s an essential watch—both as a suspenseful thriller and a creative blueprint for many modern tales of technology run amok. It’s a film that showcases the thrilling promise and lurking threat of immersive fantasy, wrapped in the dust and desolation of the Wild West.

Film Review: Westworld (dir by Michael Crichton)


“Draw,” says Yul Brynner.

“Whatever,” says a tourist who has spent a lot of money to spend their vacation at the Delos amusement park.

BANG!  Down goes the tourist, as the robot revolution of 1983 begins.

Recently, TCM broadcast the 1973 science fiction thriller, Westworld.  Since I am absolutely obsessed with the more recent HBO revival, there was no way I could resist watching the original film.  It was an interesting experience.  While the film is far more simpler and straight-forward than the television series, they both essentially tell the same story.  A bunch of rich humans pay a lot of money to pretend to be either cowboys or knights or Roman citizens for a week.  Everyone has a great time until, eventually, the robots stop doing what they were supposed to do and instead, begin to fight back.

One thing that the movie and the series definitely shared is a less-than-positive view of humanity.  The movie focuses on two businessmen.  Peter (Richard Benjamin) is the nerdy one.  John (James Brolin) is the hypermasculine one.  Peter is visiting Westworld for the first time.  John is a frequent guest who loves gunning down any robots who looks at him the wrong way.  Neither one of these characters is particularly likable.  Peter starts out as a self-righteous hypocrite who ends up sleeping with a sexbot, despite being married.  John brags about how easy it is to kill the robots, mostly because the robot’s are programmed to not fight back.

Meanwhile, the human engineers who work behind-the-scenes and keep Delos running are all blandly incompetent.  When the robots start to malfunction, the engineers can only shrug and wonder why.  They’re so ineffective that, halfway through the movie, they get sealed up in their own control room, slowly suffocating to death while the park collapses around them.

As opposed to the TV series, the robots in Westworld never achieve any sort of real consciousness.  Even when they malfunction, it doesn’t lead to a true rebellion as much as it just causes them to ignore any previous directives about killing the guests.  When the Gunslinger (Yul Brynner) starts stalking Peter and John across the park, it’s not an act of ideology or, for that matter, even revenge.  It’s simply that the Gunslinger has been programmed to be a killer and this is what a killer does.

It all leads to an extended chase sequence involving the Gunslinger and Peter and, despite the fact that it doesn’t have much of a personality, it’s hard not to be on The Gunslinger’s side.  If nothing else, the Gunslinger is at least good at what it does.  Peter, on the other hand, is perhaps one of the most incompetent heroes to ever show up in a movie.  After spending the first half of the movie being smug and dealing with robots programmed not to fight back, Peter now has to try to win on an even playing field.

Westworld was the directorial debut of writer Michael Crichton.  The film’s flaws are largely the flaws that you would expect from a first-time director.  Occasionally, the pacing falters and the first half of the film sometimes moves a bit too slowly.  (There’s one saloon fight that seems to go on forever.)  During the first half of the film, there’s several scenes involving another tourist (played by Dick Van Patten) who seems like he’s going to play a major role in the film but, after the first hour, the character literally vanishes from the film.

Despite those flaws, Westworld remains an exciting mix of suspense and science fiction.  Though his actual screentime is rather limited, Yul Brynner easily dominates the entire film.  In the role of the Gunslinger, Brynner is a relentless killing machine.  What makes the character especially disturbing is that Brynner plays him without a hint of emotion or expression.  The Gunslinger gets no pleasure out of killing nor does he seek to accomplish any sort of identifiable goal.  The Gunslinger simply kills because that’s what he was programmed to do.

While I prefer the HBO series, the original Westworld is still an exciting and entertaining film, one that probably seems a lot more plausible today than when it was first released 46 years ago.  Watch it the next time your home robot gets bored.