
You have just woken up in a bed in a Transylvanian castle. Why are you there? You’re on a mission. What type of mission? It’s Transylvania and the game is called The Count. You figure it out. You’ve got three days to figure out how to kill Count Dracula or you’ll suffer a fate worse than death. Make a mistake and you might become a vampire during the night. Try to leave the castle early and you’ll get torn apart by the angry villagers.
The Count is a very early text adventure game, one of the many that was created and designed by Scott Adams in the days when having a personal computer was considered to be a luxury instead of a necessity. The Count has everything that you would usually expect from an Adams game: minimalist descriptions, silly humor (“The signs says ‘POSITIVE NO SMOKING ALLOWED’ signed Count Dracula.”), and puzzles that often take more than one run-through to solve. It also has a simple two-word parser that, for modern players, might require some getting used to.
Historically, The Count is important because it was one of the first games to have a fixed time limit. Timed challenges have always been my downfall, as anyone who has ever watched me play any of Spider-Man‘s side missions can tell you. Solving The Count is not as challenging as catching Howard’s pigeons but it will still probably require a replay or two.
Like all of Scott Adams’s game, The Count has been adapted for other Interactive Fiction interpreters and can be downloaded for free.. The 1982 re-release, which came with graphics, can be played at the Internet Archive.
