VGM Entry 25: Meanwhile in Europe…


VGM Entry 25: Meanwhile in Europe…
(Thanks to Tish at FFShrine for the banner)

It can be pretty easy to get boxed into a NES perspective and forget that, while Nintendo may have controlled the majority of the gaming market, they weren’t a total monopoly. The Commodore 64 in particular was still a close rival in the area of gaming music.

The same small handful of names seem to pop up everywhere I turn for C64 music. I don’t know if there were in fact fewer musicians, if their works drastically outshines the competition, or if most C64 composers have been unfairly forgotten, but I can tell you this much. Between 1985 and 1987 Rob Hubbard composed the music for over 60 video games. That is completely unheard of for any other time and any other system. Monty on the Run, the first Hubbard work to catch my attention, also happened to be one of his earliest. He would carry on the innovative tradition for many years to come, with such original (to the best of my knowledge) compositions as Nemesis the Warlock (Martech, 1987) rivaling his more famous 1985 works.

The tendency towards covers continued as well. Rob Hubbard visited Larry Fast and his Synergy project again on Zoids (Martech, 1986), this time arranging “Ancestors” from Audion, the same album that featured “Shibolet”. This time around, a version of the original music is conveniently available.

Which Hubbard music I post from here is really quite arbitrary, because the quality of his works is consistently high. Delta (Thalamus, 1987) is among my favorites. Delta is an interesting example of just how low-key video game development used to be. The sequel to Sanxion (Thalamus, 1986), both Delta and its predecessor were programmed by Stavros Fasoulas and composed by Rob Hubbard. To the best of my knowledge, that’s it. Perhaps this is why Hubbard was not composing ending credits themes.

I’ve read that the music to Delta was inspired by Koyaanisqatsi by Phillip Glass, but I have no reliable source to confirm this, and I have not heard the song myself.

Ben Daglish is another prolific C64 composer with dozens upon dozens of titles to his name. It’s pretty easy to miss soundtracks like Mountie Mick’s Death Ride (Ariolasoft, 1987) in the sea of material out there, especially with Daglish not getting quite the excessive attention of Hubbard and Galway. A great stand-alone song, Mountie Mick’s Death Ride also achieves a much higher level of game relativity than the average C64 composition. Unless this video is misleading, the game doesn’t seem to have had a seperate sound effects track at all; Daglish’s composition incorporated the chug of the train into the basic beat of the music.

(This video must have been removed in the past day or two, and I could not find a replacement nor did I have time to overhaul my article to adjust for it. I do hope this was deleted by the poster’s choice and not another victim to the most recent string of copyright threats by these media conglomerates who seem to be buying up massive quantities of obscure, out of print material and erasing all record of their existence. A whole ton of similarly innocent videos from different users seem to have vanished in the past few days.)

A Commodore 64 composer I drew attention to in an early post was Martin Galway, for his work in Yie Ar Kung-Fu and Roland’s Rat Race. I didn’t quite realize how significant the guy was at the time, but the more C64 soundtracks I look at (at least up through 1987), the more he comes across as the guy who scored every soundtrack that Hubbard didn’t. The two both put out ridiculous numbers. To Hubbard’s 60+, Galway can add another 30. Just how many games were released in this three year span?

By 1987, Galway seems to have gotten pretty experimental. A lot of his works don’t feel quite as “safe” as Hubbard’s. Game Over (Imagine, 1987) is a case in point. Weird as it may be, the first 1:50 still constitute a functional game soundtrack. But as the melody all drops out and nothing but Galway’s bizarre experimental drumming is left behind, well… whatever your take on the composition, I think you’ll be hard pressed to conceive of a relevant gaming context.

Maybe it’s just Game Over‘s cool box art that makes me think a relevant gaming context matters in the first place. I mean, if you tried to musically capture the title screen of The Baby of Can Guru (Rainbow Arts, 1987) you would probably be fired. So just as he did with The Great Giana Sisters that same year, Chris Hülsbeck said “to hell with this” and wrote whatever pleased him.

I mean, if the significance of what you’re now hearing hasn’t sunk in yet, let me try to clarify:

THIS GAME has a wicked soundtrack.

Anyway, this about wraps up my thoughts on SID music up through 1987. I will leave you with another Martin Galway piece: the Commodore 64 port of Arkanoid (Imagine, 1987), which is really just as absurd as Hülsbeck’s music for The Baby of Can Guru when you consider that the game is nothing more than a Breakout copycat.

Rob Hubbard and Martin Galway were not the only two people writing music for the Commodore 64–I still know next to nothing about David Whittaker, for instance–but it is consistently their works which strike me as noteworthy in the mid-1980s. Chris Hülsbeck, or Huelsbeck if you prefer, seems to really start to make his presence known in 1987, and the works of Jeroen Tel would soon follow. Tim Follin, the mastermind behind the Bionic Commando port arrangement, would also start to really expand his impact beyond the ZX Spectrum in the late ’80s. ’85-’87 might for many people constitute the real glory days of Commodore 64 music, but there was much greatness still to come.

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Notice: Square Enix have apparently deemed one of my soundtrack reviews a copyright infringement and demanded I remove the offending content (brief audio samples from an out of print ost). I have complied, and I kindly encourage you to boycott all Square Enix products in the future. Since their games are terrible these days anyway I am probably doing you a favor.

VGM Entry 06: Hubbard’s covers


VGM Entry 06: Hubbard’s covers
(Thanks to Tish at FFShrine for the banner)

Monty on the Run is arguably Rob Hubbard’s most famous work today, and perhaps because of that I am inclined to believe it was one of his most distributed songs at the time, but it remains one game among many. A broad and stylistically diverse collection of games released in 1985 all featured Hubbard’s novel techniques as well as his high standard of quality, and it was through this larger catalog that Hubbard really made his mark on the future of game sound. What may come as a surprise is that a lot of these songs were not actually original. Hubbard had a knack for finding obscure preexisting songs that could translate well into the SID sound.

In fact, Monty on the Run was essentially a cover song. It was a rock arrangement of “Devil’s Galop”, a classical piece by Charles Williams which served as the theme to the radio show Dick Barton – Special Agent. Dick Barton, moreover, aired from 1946 until 1951, and Hubbard was born in 1955, so I doubt the choice was merely nostalgic. But whatever inspired him to choose the song, rock and roll was no obvious style through which to reinterpret it. It took a pretty unique ear to hear this and envision a C64 chiptune epic.

It helped that Hubbard was an experienced musician. His career began as a studio musician, not a programmer, and his first effort as a programmer was to design musical education software for the Commodore 64. When he submitted the project to Gremlin Graphics, it was his demo songs rather than the associated software that peaked their interest, and his new career was born.

Elsewhere, Hubbard took more recent and relevant inspiration. Master of Magic (Richard Darling, published by Mastertronic, 1985) was an arrangement of “Shibolet”, written by Larry Fast for his Synergy project and released on Audion in 1981. Trying to obtain more than a 10 second clip of the original has become more trouble than it’s worth for me, but I have to imagine that, as with all else, Hubbard made it uniquely his own.

The fact that he was even listening to contemporary synth composers–far more relevant to chiptunes than say, classical music–says a bit about how he viewed his work. Certainly Monty on the Run had a ‘guitar’ solo, but I doubt he intended the song to sound like an actual rock band in the same sort of way that some early NES composers tried to emulate real orchestras. In covering a synth artist, he was turning to a style of music designed for precisely the type of instrument the Commodore 64 was. He employed the sounds available to him for what they were, not for what they distantly resembled. This concept of viewing the SID as an instrument, not as a means to approximate instruments, is not an obvious step, and it’s much to his credit that C64 sound came to evolve as an instrument in the first place. I think it’s telling that when the likes of Tim Follin and Neil Baldwin began composing for the NES their music had a distinct Commodore 64 sound; Hubbard’s SID manipulations manifested as a unique and classifiable style of music.

His most exciting early work to consider is Rasputin (Firebird, 1985). It is derived from traditional and early Soviet-era Russian folk tunes, but wait a minute here. Yes, Tetris was created in 1984, but Alexey Pajitnov’s original was silent, and in any case it was initially isolated to the U.S.S.R. Hirokazu Tanaka, another video game music legend, composed its famous tunes based on Russian folk songs, but that wasn’t until 1989. Whether Rob Hubbard influenced him or not, the reverse is certainly not the case.

szigand on youtube actually took the trouble to dissect the components of this song and the order they appear in. It’s an amalgamation of Katyusha by Soviet composer Matvey Blanter, Czardas by Italian composer Vittorio Monti, and the traditional Hungarian folk song Kaljinka. Where Hubbard might have found them, let alone what inspired him to combine them into a chiptune classic, is anyone’s guess, but the result is brilliant.