NMY vs The World Video Game Hall of Fame Class of 2015


The Strong, an educational institution in Rochester specializing in the study of games, announced the six inaugural inductees of their World Video Game Hall of Fame yesterday. So what? Well, it made its way onto a lot of major news sites, which means it is probably going to resurface again next year and, in time, become the closest we’ve got to an “official” Hall of Fame.

My gut reaction was “my what a pretentious title”, because the “World” VG HoF looks incredibly U.S.-centric. Their game history timeline pretty much completely ignores the fact that the U.S. did not control the international gaming market for the vast majority of the 20th century. I mean, this timeline is crazy. 1982, the year that the bloody Commodore 64 was released, they feature Chicago-based Midway’s Tron instead. 1986, the year that Dragon Quest set the standard for the next two decades of role-playing games, they are at such a loss to find anything novel that they dig up Reader Rabbit by Boston-based developers The Learning Company. In spite of devoting 1992 to Las Vegas-based Westwood Studios’ Dune II, LA-based Blizzard Entertainment steals 1994 with Warcraft: Orcs and Humans. Does the invention of RTS gaming really deserve two years? Well, it’s not like it was competing with the release of the Sony Playstation or anything. Oh that’s alright, we’ll feature it in 1995, since that’s when it came to America. This list also devotes 1993 to the development of the ESRB rating system (which only applies in America), 1996 to Lara Croft’s tits (seriously, does anyone actually give a shit about Tomb Raider?), and 2002 to the U.S. Army, because uh, freedom!

So yeah, World Video Game Hall of Fame my ass. But that doesn’t mean they got the first six wrong:

Pong (1972)

“Ladies and gentlemen, you have been hand selected to choose the five games which will accompany Pong into the Hall of Fame.” It had to go something like that. Pong invented gaming like Al Gore invented the internet. Could you imagine a Hall of Fame without Pong? I mean, it’s Pong! Really though, wasn’t computer gaming kind of inevitable? Was it the first game? Nope. Did it stand the test of time? Not really. Did it usher in the age of arcade gaming? I guess it did, but the game itself had little to do with that. It was a novelty. Replace it with anything else, and that other game would be just as famous, regardless of its content. I don’t like that. There is a reason why Pong is the only game of the six Hall of Famers that I never played as a kid or else upon release, and that has nothing to do with my age. I think we get hung up on its simplicity, its catchy name, this idea that it all began with two paddles and a ball, and the desire to point to something and say “this started it all”. Pong deserves recognition in any gaming hall of fame eventually, but top 6? We can do better.

NMY gives this selection a 5/10

Pac-Man (1980)

What are Pac-Man‘s claims to fame? Well, it was the first video game to be a major social phenomenon, generating a huge market for spin-offs, toys, animated cartoons, and all sorts of other consumer products. It was the first video game with a really memorable theme song. It remains the best-selling arcade game of all time. It generated a chart-topping shitty pop song. It even destroyed the gaming industry. (E.T. the Extra-Terrestrial has absolutely nothing on the devastating consequences of Pac-Man‘s abysmal Atari port.) And sure, it’s pretty boring, but it still lasted well into the 90s. I had a pirated DOS copy as a kid. Do you think anyone bothered to pirate Pong? Uh, no.

NMY gives this selection a 10/10

Tetris (1984)

Tetris is a game that we all agree to love because it is Russian, and like Russia, it is really evil and kind of a dick. Four Z blocks in a row? Really? I didn’t double tap that button. Go back! Ugh…. Tetris annoyed the hell out of me as a kid, but I certainly did play it. It also spawned a ton of cheap rip-offs, novel improvements, and largely unrelated block puzzle games that stole its name for publicity, and a lot of these vastly outclassed the original. If I look back on all the fun I had playing Tetris Attack for the Super Nintendo, or hosting TetriNET tournaments online in the late 90s, or the amount of time my wife wastes on Candy Crush Saga, it is hard for me to pretend that Tetris was not significant. It was the mother of all “endless puzzle” games, and it deserves credit for that, even if I hated the original Alexey Pajitnov Tetris, with its never-ending tiers of frustration.

NMY gives this selection a 9/10

Super Mario Bros (1985)

This is the real shoe-in. Nintendo was able to turn Mario into (I am assuming) the most recognizable fictional character in the world because the original Super Mario Bros was so great. A game released in 1985 is not supposed to still be this much fun 30 years later, but from novel settings and mechanics to outstanding control, this game ran the gamut of what a great side-scroller was supposed to be. This, at a time when there was very little in the way of quality competition to take inspiration from. The game’s lasting legacy is so pervasive in our culture that I would feel silly even bothering to summarize it.

NMY gives this selection a 10/10

Doom (1993)

“Why an FPS, World Video Game Hall of Fame?” Because “it also pioneered key aspects of game design and distribution that have become industry standards“, according to the official induction explanation. Design-wise, they laud it for “a game ‘engine’ that separated the game’s basic functions from other aspects such as artwork.” That might be an interesting point. I don’t know much about it, though I have to imagine that anything Doom did, Wolfenstein 3D did first. Distribution-wise, they talk about how id Software marketed downloadable expansions and encouraged multi-player, online gaming. That point fails to impress me. Doom launched in 1993, which means no games before it really had the option to market themselves in this way. “First” only counts for me if the move is innovative, not inevitable. So we are left with some sort of novel modular processing system and the fact that it was the first really successful FPS. Those are fine points. I might not like FPS games, but I can’t deny that they have had a more lasting impact than say, fighting or sports games. Placing so much weight on the play style does, however, open up the doors for a lot of why nots. Why not Diablo? Why not Dragon Quest? Why not Command & Conquer?

NMY gives this selection a 7/10

World of Warcraft (2004)

I am not entirely sure why the World Video Game Hall of Fame chose World of Warcraft, because they aren’t telling. Their write-up goes into detail on what makes MMORPGs so revolutionary, but none of it is really unique to WoW. They throw out some numbers about WoW’s player base and monthly profit, and then bam, inaugural hall of fame induction. I am probably the last person to give an accurate assessment of how World of Warcraft changed gaming, because I still actively play it, but I have to believe that its enormous popularity had a lot to do with its place in time. Coming in to the 21st century, we all knew someone who played EverQuest, and we all (all of us, right guys?) secretly wanted to abandon our real lives and nerd out in 24/7 multiplayer fantasy immersion. I never played EverQuest, however, or Final Fantasy XI for that matter, because I still had dial-up internet. World of Warcraft launched right around the time that the majority of gamers were becoming equipped to play something of its magnitude. That being said, WoW is going on 11 years now, and still going strong. I’ve never seriously considered canceling my subscription. Blizzard landed on a market ripe for the picking, but they have carefully cultivated it ever since.

NMY gives this selection an 8/10

Over all, I think the World Video Game Hall of Fame is off to a good start. Pong is the only inaugural entry I strongly disagree with, but were it missing, would people still take the organization seriously? Doom is a bit sketchy to me, because its only claim seems to be “first popular FPS”. I think GoldenEye 007 was the game to push FPS into the mainstream and really reach beyond the genre, while Blizzard clearly dominated online gaming with Diablo and Starcraft, whatever id Software happened to do “first”. Doom is a good candidate, no doubt, but I feel like it belongs in another class. It would have fit in more nicely in a 2016 school that pushed genre-standardizing games like Dragon Quest, The Legend of Zelda, Street Fighter II, and Space Invaders.

Is that what we have to look forward to in 2016? Well, based on the runners-up from 2015, maybe not. The list did include Space Invaders and The Legend of Zelda, along with worthy contenders Pokémon Red and Blue and The Oregon Trail. Beyond that, it got a bit dicey. It is hard to imagine that Angry Birds, for instance, almost made the top 6. Sonic the Hedgehog would be long forgotten if not marketed as Sega’s response to Mario, yet it was a contender. FIFA International Soccer was the only sports entry–an odd choice, given that I have never heard of it, it only came out in 1993, and Tecmo Super Bowl exists. The other options were Minecraft–a bit young yet, don’t you think?–and oddly, The Sims, which I am sure was quite fun to play and left no lasting impact on gaming whatsoever. Well, they’ve got another year to straighten things out.

VGM Entry 09: Nintendo’s turn


VGM Entry 09: Nintendo’s turn
(Thanks to Tish at FFShrine for the banner)

If a bit humbled by less apparent contemporaries, Koji Kondo’s work in Super Mario Bros. (Nintendo, 1985) nevertheless stands as the most recognized video game music in the world. Your average Joe on the street is more likely to identify it than a Beatles or Dylan song. A lot of this has to do with successful marketing. Super Mario Bros. is not the most distributed game of all time. In fact, it barely sneaks into the top 10, at roughly 40 million copies sold. A lot of this has to do with dirt cheap mobile phone distribution. (Apparently that Angry Birds game has broken 1 billion. I still have no interest in checking it out, and anyway it’s pretty easy to exploit a free download to your heart’s content to get into the world record book. Does one seventh of the world’s population even own smartphones?) Of games that actually require you spend a little, the 2006 title Wii Sports is leading the records at 79 million. It must be that economic depression…

But really, if you asked people what they thought was the all-time best seller I’m pretty sure most would mention Nintendo’s 1985 classic, and that is an indication of the company’s groundbreaking marketing strategy. If you owned a Nintendo, you knew Mario and his music. And if you played video games in the late 80s, you probably owned a Nintendo. The company has moreover been persistently re-releasing the game ever since its conception, not to mention incorporating features of its classic soundtrack and iconic characters into newer games. The only prior game that really offered this sort of bundle–very catchy music, memorable characters, massive distribution–was Pac-Man.

But a 5 second song that doesn’t even loop and a big yellow dot just aren’t all that satisfying. Oh the ghosts had names, and I’m sure if I was born a few years earlier I’d have gotten a kick out of pretending they were somehow relevant and imagining some sort of weird plot to it all. (Preferably a better one than the Hanna-Barbera 1982 Pac-Man tv series.) But all of the important features, while present, were just too simplistic to stand the test of time. And it wasn’t a game design you could make good sequels to.

What Super Mario Bros. really offered was a full package. The “best” music of its day? No. The most memorable characters? Not in isolation. But all of the features came together to make a game that really had no flaws. Nintendo knew it, and they ran with it.

If I tried to compare Koji Kondo’s music to other game musicians of the day, I might sound a little unfair. He certainly wasn’t revolutionary in style; his music was if anything retro, harking back to earlier carnival- esque soundtracks, whereas electronic experimentation was the cutting edge. Compared to the likes of Monty on the Run (which by the way, despite being only one song, was longer than the Super Mario Bros. soundtrack in its entirety), the game sounds a little childish. But that was, after all, the target audience, and let’s not split hairs here. Koji Kondo is brilliant. He wrote a soundtrack that was simultaneously extraordinarily catchy and quite aesthetically pleasing. It never clashes with the game. It never speaks out louder than the game. It just merges harmoniously, and keeps on playing in your head when you power off.

Maybe that should be remembered as one of his greater contributions to video game music. A lot of the Commodore 64 tracks I’ve been listening to, while feeling more progressive than Super Mario Bros., seem to disregard their games entirely. A good case in point is Roland’s Rat Race.

Another 1985 title, composed by Martin Galway, Roland’s Rat Race (Ocean Software) is a sleazy little bop, perfect for an inner-city street fighter, or perhaps, in consideration of the peculiar opening sequence, something to do with extraterrestrial pimps. It’s great stuff, way better than the vast majority of soundtracks that would ever appear on the Nintendo Entertainment System. But the problem here should become pretty obvious when you take another look at the game’s cover art.

You will find irrelevant soundtracks up to this day, and plenty of carefully coordinated ones prior to Koji Kondo, but I do have to wonder if perhaps Super Mario Bros.‘ success lead to developers demanding a little more attention to audio relativity.

VGM Entry 03: The crash of ’83


VGM Entry 03: The crash of ’83
(Thanks to Tish at FFShrine for the banner)

You may have heard that the video game market crashed in 1983. You may have even heard that this was the consequence of E.T. the Extra-Terrestrial (Atari, December 1982) being a commercial disaster. I don’t know that anyone is naive enough to actually believe this latter claim, but E.T. certainly tops most lists of “worst” video games ever made because of it. A more accurate explanation is summed upon Wikipedia: “the main cause was supersaturation of the market with hundreds of mostly low-quality games which resulted in the loss of consumer confidence.” E.T. was definitely one such low-quality game, but it was one of many.

Yes, the market was flooded, games and systems were being cloned right and left, and everyone was looking to maximize profits by minimizing production costs. The mere existence of such titles as Purina PetCare’s Chase the Chuck Wagon (Spectravision, 1983) should raise an alarm, and nothing surpassed the almighty failure of the Atari 2600 port of Pac-Man (Atari, 1982).

Rumor has it Atari released a test version in the early stages of development in order to get the title on the market in time for the holidays, but the game appears to have been released in March. Either way, it was completely unplayable. Atari were so convinced that consumers would purchase it based on the name alone that they produced two million more game cartridges than actual Atari 2600s.

Atari’s deceptive business practices certainly did not win over the hearts and minds of the public, so why didn’t other companies pick up the slack? Well, the truth is they couldn’t. Games like Pac-Man could have been better, but they couldn’t have been much better, because they were constructed with 1977 technology. Atari didn’t deceive the public by blowing off the production of Pac-Man so much as they deceived the public by pretending that the game was even possible on the system. It really wasn’t.

This is the arcade version of Up’n Down (Sega, 1983), to steal an example from Karen Collins. It was pretty standard for its day, and while it has nothing on the likes of Gyruss, it certainly did not contribute to a market collapse. Indeed, if everyone owned a home console with the graphic and audio capacity of 1983 arcade machines instead of the 1977 Atari 2600 there would have likely been no market crash; this is the point which I think a lot of commentaries overlook.

You couldn’t pull off a game like this on the popular home systems of the early 80s. Once ported to the Atari 2600, Up’n Down sounded like something of a sadistic nightmare set to the visual backdrop of a sewage drain. The technical explanation for why the music was so terrible is a bit beyond my grasp, but in plain terms the sound chip was simply not in tune as we commonly think of it. Further complicating the problem, the approximate notes available in any particular octave varied drastically, and the tuning for the North American and European versions were slightly different. Attempting to create good music on the Atari was simply hopeless, and visually, well, you can count for yourself how many pixels developers had to work with.

This wasn’t going to cut it. Nothing in the second generation of video game consoles was. It’s not that home gaming had to keep pace with the arcade, but it still needed to break that threshold of well, being any good. Quality wasn’t a possibility on these older systems, and by 1983 novelty had run its course.

The last interesting point I care to make is that a lot of Atari 2600 games did in fact have continuous music during gameplay. Up’n Down is a prime example. Quite a number of second generation systems–the Atari 2600 (Atari, 1977), Bally Astrocade (Bally Technologies, 1977), Odyssey 2 (Magnavox, 1978), Intellivision (Mattel, 1979)–were theoretically capable of this. If music was guaranteed to sound as bad as Up’n Down, then perhaps no developers bothered to waste their time with it initially, before the arcade made it an expected feature of games. But on the other hand, maybe some developers did, and their games were later lost in the sea of trash that characterized first and second generation game consoles. Was Rally-X in 1980 really the first? I suppose it’s not an important question, but I think the typically unsourced claims to its credit merit scrutiny.