Review: Project Hail Mary (dir. by Phil Lord and Christopher Miller)


“I am happy. You no die. Let’s save planets!” — Rocky

Project Hail Mary delivers a crowd-pleasing space adventure that captures the spirit of Andy Weir’s bestselling novel without reinventing the sci-fi wheel. Ryan Gosling shines as the reluctant hero, carrying the film through its mix of brainy puzzles and heartfelt moments. Directed by Phil Lord and Christopher Miller, this big-budget adaptation balances wonder with some familiar tropes, making it a solid popcorn flick for fans of hard science fiction laced with humor.

The story kicks off with Dr. Ryland Grace, a brilliant but socially awkward science teacher played by Gosling, who wakes up alone on a spaceship hurtling through the solar system. He has amnesia, no crewmates, and a mission he can’t quite remember—saving Earth from a mysterious microbe called Astrophage that’s dimming the sun and threatening global catastrophe. As Grace pieces together his past through flashbacks, we see how he went from a disgraced academic debunking fringe theories to humanity’s last-ditch savior. The setup echoes The Martian, Weir’s previous hit, with its lone survivor using wit and science to beat impossible odds.

Gosling nails the everyman genius vibe, blending wide-eyed confusion with deadpan quips that keep things light. His Grace is no stoic astronaut; he’s a guy who’d rather teach middle school than lead a suicide mission, cracking jokes about his fear of commitment even as he’s rigging experiments with duct tape and hope. The performance anchors the film’s emotional core, especially in quieter moments where Grace grapples with isolation and doubt. Sandra Hüller adds gravitas as Eva Stratt, the no-nonsense project leader who strong-arms world governments into action—she’s all icy efficiency, a nice counterpoint to Gosling’s rumpled charm.

Lord and Miller, the duo behind The Lego Movie and Spider-Man: Into the Spider-Verse, bring their signature visual flair to the vastness of space. The Hail Mary ship feels lived-in and jury-rigged, with practical sets that pop against sweeping CGI vistas of alien planets and swirling Astrophage clouds. Early scenes use dreamlike tilts and blurred transitions to mirror Grace’s foggy memory, creating a disorienting but captivating rhythm. It’s not always seamless—the nonlinear structure can jolt you out of the immersion—but it builds tension effectively as revelations stack up.

Screenwriter Drew Goddard, who collaborated with Weir on The Martian, stays faithful to the book’s plot beats and scientific grounding. Astrophage isn’t just a plot device; it’s a clever microorganism that feeds on starlight, explained through Grace’s whiteboard scribbles and explosive demos. The film dives into real astrophysics—like orbital mechanics and xenobiology—without dumbing it down, yet it keeps the pace brisk with problem-solving montages set to a retro-futuristic score. Think Guardians of the Galaxy vibes, complete with a catchy farewell tune that hits surprisingly hard.

About halfway through, the story pivots to its most memorable element: Grace’s encounter with Rocky, an alien engineer from the 40 Eridani system. Voiced and puppeteered by James Ortiz, Rocky is a spider-like creature with a high-pitched ammonia-breathing voice, communicated via a bulky translation rig à la Arrival. Their friendship is the heart of Project Hail Mary, turning a solo survival tale into a buddy sci-fi romp. The xenolinguistics—figuring out math and music as common ground—feels fresh and fun, with practical effects making Rocky endearing rather than creepy.

That said, the film isn’t flawless. Clocking in around two hours, it rushes some of the book’s deeper world-building, like the global panic on Earth or the crew’s backstories, which get condensed into quick flashbacks. Grace’s arc from coward to hero leans on a simple mantra—”bravery is fighting for someone else”—that’s uplifting but predictable. It doesn’t push cinematic boundaries like Interstellar or Dune, settling for feel-good spectacle over profound philosophy. The massive budget shows in the polish, but it occasionally feels like a theme-park ride: thrilling set pieces, like a high-stakes EVA gone wrong, prioritize awe over subtlety.

Visually, the film excels in its alien encounters and spacewalk sequences, with IMAX-friendly shots of Eridani b’s jagged landscapes and bioluminescent horrors. The Astrophage effects are a standout—tiny, shimmering specks that swarm like deadly fireflies, rendered with meticulous detail. Sound design amplifies the isolation, from the hum of life support to Rocky’s echolocating chirps. It’s all wrapped in a score that mixes orchestral swells with synth grooves, evoking 80s space operas while feeling modern.

Thematically, Project Hail Mary champions collaboration across species and borders, a timely nod amid real-world divisions. Grace’s growth isn’t just about smarts; it’s about vulnerability, learning to trust Rocky despite zero shared language or biology. The film handles this with sincerity, avoiding preachiness by grounding it in humor—imagine two nerds bonding over thermodynamics while one’s in a pressurized suit and the other’s a five-eyed rock. It’s optimistic sci-fi that posits curiosity as humanity’s superpower, even if the execution stays safely within blockbuster lanes.

Supporting cast fleshes out the ensemble without stealing focus. Tracy Letts chews scenery as a blustery politician, while smaller roles like the multinational crew add diversity to the stakes. Production design nods to NASA realism, with the Beetle probes (Grace’s mini-shuttles) stealing scenes in their plucky, R2-D2 fashion. Pacing dips in the mid-act info dumps, but Goddard trims the fat smartly, ensuring the climax—a desperate race against entropy—delivers white-knuckle payoff.

Early reactions praise its fidelity to Weir’s page-turner, with fans thrilled by the faithful visuals and emotional beats. Detractors might call it formulaic, but in a genre crowded with grimdark dystopias, this one’s a breath of fresh (oxygenated) air. It’s not the most original sci-fi, but it’s entertaining as hell, blending laughs, tears, and light-speed thrills.

For book purists, the adaptation honors the source without copying verbatim—key twists land with impact, and the science holds up under scrutiny. Weir himself has endorsed it, chatting about Rocky’s creation and making quantum mechanics accessible. If you’re burned out on capes or zombies, Project Hail Mary offers smart, hopeful escapism that sticks the landing.

Ultimately, this is peak “movie medicine”—a fun, moving reminder that lone wolves become legends with the right friends, human or otherwise. Gosling’s charisma, paired with Lord and Miller’s playful direction, makes it soar higher than its plot alone might suggest. Worth the ticket for any sci-fi buff craving brains with their spectacle; just don’t expect it to redefine the stars.

Werewolves Within (dir. by Josh Ruben)


Mention the name Ubisoft to most people, and most responses are about their videogames. Assassin’s Creed, Tom Clancy’s Rainbow Six, and my personal favorite, Tom Clancy’s The Division. Ubisoft also has a movie production arm to it, along with an effects division called Hybride. With all that, I’m surprised Ubisoft hasn’t tried to develop their own films before. “Werewolves Within” may be one of the better Videogame adaptations around.

Earlier this year, the film premiered on the Tribeca Film Festival’s “Tribeca at Home” digital offering. I was able to watch the film there (a total of 3 times – two because I enjoyed it, and a third to showcase the film to my cousin, who also liked it), along with a few other films.

Werewolves Within is the tale of Finn Wheeler (Sam Richardson, Veep, We’re the Millers) a Ranger taking on new duties in a snowy Vermont town. He’s a pretty nice fellow – he rides under the speed limit and is considerate of others. While he’s getting to know his new neighbors, they are all forced to hunker down during a major storm. Of course, things become a little weird in the form of power outages and quite possibly a werewolf running around town, but who better to have around you than your neighbors in such stressful times? Can Wheeler survive in the town and discover the mystery? The film moves like The Thing or The Beast Must Die in that the members of the town begin to suspect each other is the killer (or killers, like Scream) in question.

The film is peppered with familiar faces, such as Milana Vayntrub (NBC’s This is Us), Harvey Guillen (FX’s What We Do In the Shadows), Glenn Fleshler (HBO’s Barry), Wayne Duvall (The Hunt), & Catherine Curtin (Netflix’s Stranger Things). The banter between them all is fun to watch and each one brings a bit of comedy to the table. Richardson & Vayntrub in particular are the stand outs, though.

Where Werewolves Within really shines is the pacing. Most of the films at the Tribeca Film Festival have an average running time of about 100 minutes. How those minutes are used are important. Don’t believe me? Pair Tenet and WW84, which both have a running time of about 2:30 minutes (about as long as Avengers: Endgame) Werewolves Within moves from scene to scene at a pretty brisk pace. Fans of Ubisoft’s The Division may recognize the New York Shortbows in the movie, which officially makes them canon in the tale.

If the movie has any drawbacks, while there’s horror, the focus is more on the comedy. This isn’t terrible, but if you’re walking in expecting something like Dog Soldiers, Werewolves Within isn’t exactly that. It does handle it well. One other nitpick is that there’s an overused camera technique where the someone on screen does a really slow pivot, bringing their subject into our view. The first time is nice, but after about 3 times, you almost expect it. Again, not horrid, but a little odd. The movie also has it’s share of gore, but it’s a bit light compared to some other films.

Overall, Werewolves Within is a great late night treat that’ll have you laughing, with some nice jump scares.