VGM Entry 37: DuckTales


VGM Entry 37: DuckTales
(Thanks to Tish at FFShrine for the banner)

Part of going over these older game scores involves a lot of legwork in tracking down their composers. Sometimes authorship is ascribed in a straight forward manner that raises no alarms, but more often developers were especially cryptic about their musical staff. Composers tended to go by aliases rather than proper names, and sometimes confusion between composition and sound programming lead to false assumptions. That is the topic I’d like to focus on again for this next 1989 NES title.

http://www.youtube.com/watch?v=CdlwhzXs24k

If you are not already familiar with NES music to some extent, this selection might seem like a joke at first glance. And after all, the first track in the video is nothing but a standard rendition of the original television theme. But as the standard expectation passes on and the soundtrack comes into its own, you’ll soon be forced to admit that DuckTales (Capcom, 1989) is indeed among the very best on the NES. If “The Amazon” (1:13) fails to instantly convince you, “The Moon” (2:16) most certainly should. It’s sad and beautiful to an extent approaching Yasunori Mitsuda’s “To Far Away Times”.

The funny thing is it’s not entirely clear who wrote it. You will almost always see it credited to Yoshihiro Sakaguchi (Yukichan no Papa)–the same Sakaguchi credited alongside Tamayo Kawamoto on Forgotten Worlds. This came into question in 2010. Yoshihiro Sakaguchi is actually a name I first encountered when I was listening to Mega Man and Mega Man 2, but I ran into an interview with Manami Matsumae, Takashi Tateishi, and Yoshihiro Sakaguchi on Square Enix Music Online (SEMO) which sorted all of that out.

I’ve mentioned a number of times the vaguaries surrounding the conversion of composition into actual game sound, especially in ports. When we’re talking Commodore 64 music this isn’t really an issue, as the composers were almost always responsible for the full project from start to finish as best I can tell. But when you get into platform systems like the NES and Genesis, and full sound teams like Taito’s Zuntata and Capcom’s Alph Lyla, the business gets excruciatingly vague. The interview expressly reveals that Manami Matsumae “did the background music and sound effects on the original Mega Man“, and Takashi Tateishi “did the background music and sound effects on Mega Man 2,” while Yoshihiro Sakaguchi “was in charge of programming the sound driver.” Where is the dividing line? Was Sakaguchi’s job to program the specific tones chosen by the composers, or did he choose the tones based on their compositions? Takashi Tateishi’s comments lead me to believe that there was some collaboration involed, and the divide in work load was by no means black and white. But we’re not talking the difference between say, composing a score and conducting an orchestra. The vast differences in quality between different ports, such as those I exemplified through “Dark Fact”/”Final Battle” from Ys I, should give you an idea of how absolutely critical the programmer/arranger/whatever you want to call its role must have been on these early systems.

My relevant point here is that any revelation that Yoshihiro Sakaguchi did not compose the vast majority of the music he is credited with should not necessarily downplay his significance. As for DuckTales in particular, it is quite safe to assume that it was composed by Hiroshige Tonomura, not Yoshihiro Sakaguchi. While the published content of the SEMO interviews never specifically addresses DuckTales, Chris on vgmdb, who had some insider knowledge, stated in responce to the DuckTales question that “there are a lot of other credits with his name in, sometimes only his name in, but Sakaguchi denied his involvement composing them.” User dissident93 followed this up by claiming to have contacted Manami Matsumae on Facebook and confirmed that Hiroshige Tonomura was the composer. Hiroshige Tonomura’s stint with Capcom was brief, joining Alph Lyla in 1988 and leaving alongside Tamayo Kawamoto for Zuntata only two years later, probably adding to the obscurity of his credits there. I am convinced he wrote it, and you probably should be too, but it does make for a fun little detective story.

VGM Entry 30: Mega Man 2


VGM Entry 30: Mega Man 2
(Thanks to Tish at FFShrine for the banner)

I’ve never actually played a main series Mega Man game in my life. I know, it’s embarrassing. We just somehow never crossed paths. I played Mega Man X and Mega Man X2 when they came out, but not the classics. Ah well. I suppose Mega Man 2 (Capcom, 1988) was most people’s first encounter with the series, but it picks up exactly where the first installment left off, both in plot and in music.

http://www.youtube.com/watch?v=N8Ao63nmzuE

The introduction is pretty epic really, for all its simplicity. You start out hearing the end credits music to the original Mega Man while gazing out over a futuristic 8-bit cityscape. As you learn that Dr. Willy has returned with new robots, the pace quickens, the camera begins to zoom up, and bam, there’s Mega Man standing in the breeze with a hero’s anthem pounding out behind him. It’s the ultimate super hero introduction, better than any of that glossy Hollywood stuff you see today. And from this point forward, the music never really stops kicking ass.

http://www.youtube.com/watch?v=AREhaZ6O2Yo

If I had to fight a guy with a giant blade saw on his head I’d be sweating it. The music to Metalman is packed with a real sense of danger that I don’t think any previous game–and few since–have so effectively captured. The effect is huge, and that might be the best way to describe the rest of the music in this game too. With nothing but two main tracks and drums and bass, Takashi Tateishi manages to craft music that cements you to your chair and locks you into the action like never before.

http://www.youtube.com/watch?v=s1nhkCByv-E

And he does it so consistently. He also does so without ever letting on that he did not actually composed the first Mega Man game. The style is completely in keeping with Manami Matsumae’s work in the original, acknowledging every good thing she had going and improving upon it rather than making an independent statement. The two did work together somewhat, I would imagine. Manami Matsumae is not completely absent in this game. She composed the introduction, which quite effectively set the stage for everything to follow, as well as the music for Airman. (She wrote the stage start tune too, though this is the same as in the first game.)

http://www.youtube.com/watch?v=9uKXoZ5oyo0

The clock isn’t always ticking, but when Tateishi isn’t chugging out Iron Maiden bass lines he’s still presenting a heroic vibe. The music to Crashman makes you feel like you’re winning, but that’s just another part of the action. Its bluesy rock grooves keep on moving and carry the player along.

It would be impossible to showcase every good song in this game short of literally posting every song in the game, so though it may seem a crime to leave out Flashman or Heatman, I must be moving on.

http://www.youtube.com/watch?v=8fFRCUQLqKk

Because like any good rock star, Tateishi saved his best works for the end of the album. Or close enough. The first Dr. Wily level’s music is so epic it makes all of the previous bosses look like wimps. Total Iron Maiden worship? Perhaps, and so what if it is?

Takashi Tateishi stated in an interview conducted by Chris Greening that he “aimed to create melodies that people could hum along with, or play in their bands”. I wonder if he had any idea just how successful he was. The Mega Man series in general, but most especially Mega Man 2, has been the subject of countless covers and live renditions over the ages. With a real explosion of interest in vgm over the past couple years, some exceptionally successful efforts are coming to the surface.

I’ll leave you with a live speed run of Mega Man 2 performed by Bit Brigade at MAGFest X in January 2012. It is, to the best of my knowledge, the most awesome thing in the history of mankind. Sorry vikings and skydiving. You lose.

VGM Entry 24: Metal Gear and More


VGM Entry 24: Metal Gear and More
(Thanks to Tish at FFShrine for the banner)

Notice: Square Enix have apparently deemed one of my soundtrack reviews a copyright infringement and demanded I remove it. I have complied, and I kindly encourage you to boycott all Square Enix products in the future. Since their games are terrible these days anyway I am probably doing you a favor. (Their complaint involved brief audio samples from only one video game–amusingly out of print today–so I have left my other reviews intact.)

At the same time that RPG/adventure game music was coming into its own on the Nintendo, a lot of solid action soundtracks followed in the wake of Castlevania. Metal Gear (Konami, 1987) kicked off a series that would not really rise to major prominence until 1998, but its history of good scores dates back to the originals.

http://www.youtube.com/watch?v=pyKaAiuwsqM

Metal Gear called for a lot of spy work and sneaking around, and its original soundtrack captured precisely that. Not the music you were expecting to hear? Well, two versions of Metal Gear were released in 1987. The first, released in July, was for the MSX2, and it contained a completely different soundtrack from the NES version that followed it in December. It’s not entirely clear who composed it; Wikipedia lists Iku Mizutani, Shigehiro Takenouchi, and Motoaki Furukawa as the composers for Metal Gear without distinguishing between ports. That’s pretty shady business, as Kazuki Muraoka’s NES score contained a number of original compositions and was much more popular, at least in the western world. Most sites only list Iku Mizutani for the MSX2 and Kazuki Muraoka for the NES, while the only official release of the MSX2 soundtrack simply credits Konami Kukeiha Club.

Well, I watched the actual ending credits of the MSX2 version, and Konami lists it as:

Main Sound Effect:
Iku Mizutani

Sub Sound Effect:
Shigehiro Takenouchi
Motoaki Furukawa

The same bad translation persists on the NES version, where Kazuki Muraoka is responsible for all “Sound Effect”. So that’s enough to sort it out, right? All evidence suggests that Mizutani composed the MSX2 version (with a little help from Takenouchi and Furukawa) and Muraoka composed the NES version.

Of course these indecisive credits always leave room for speculation. Here’s one for you: The PC88 visual novel Snatcher (Konami, 1988) contains an arrangement of the song “Theme of Tara” (1:49). The game offers very thorough credits, and it expressly states that the song was composed by Masanori Adachi and arranged by Masahiro Ikariko and Kazuhiko Uehara. If it’s just an arrangement of the MSX2 original, then… wait a minute…

But Adachi isn’t even credited in Metal Gear. Did Konami perhaps forget who wrote the MSX2 music and credit Adachi by mistake? Here’s the real kicker. Snatcher was ported to the MSX2 shortly after its release, and for the port Iku Mizutani is credited with arranging Masanori Adachi’s composition, which was, if our credits all add up, a copy of Iku Mizutani’s original Metal Gear composition.

http://www.youtube.com/watch?v=-r0lEkwtqQU

Oh well. We are at least pretty sure Kazuki Muraoka wrote the NES one. In the very least he’s the only name appearing in the credits in association with sound. His score was a mix of arrangements from the MSX2 and new songs, and as far as I’m concerned the new material was almost always an improvement. Generally this consisted of replacing the weaker tracks, but Muraoka did take the risk of replacing “Red Alert!” (0:16 in the previous video), perhaps the best song in the MSX2 mix, with a completely new track under the same name (2:03). The decision paid off.

If you would like to hear some comparisons between the original MSX2 compositions and Muraoka’s ports, look for “Mercenary” (4:21 on the MSX2 video, 2:55 on the NES) and “Return of Fox Hounder” (6:52 on the MSX2 and 4:25 on the NES). Unless I overlooked something, the rest of this NES compilation consists of original compositions. The whole Metal Gear sound as established on the MSX2 turned out to be excellently suited for the NES–a system on which speed and catchiness served well to compensate for a lack of much bass or distortion. Even so, my favorite Muraoka addition is a slow one. I have no idea why “Password Entry” (3:37) was put to such petty use. It would have made a fine ending credits theme.

http://www.youtube.com/watch?v=SwiKP7etEnc

Castlevania II: Simon’s Quest (Konami) also made its first appearance in the summer of ’87. By this time Kinuyo Yamashita had moved on to other projects, and Kenichi Matsubara picked up the job. Like Kinuyo Yamashita in the original, it would be his only contribution to the series.

And what a contribution it was. His efforts to maintain stylistic consistency with the first game are commendable, and he did so while writing equally catchy and memorable songs. Obviously his most famous work (and probably the most famous song in the series) is “Bloody Tears”, appearing second in the video. But I was really quite surprised to encounter tracks like “Dwelling of Doom” (2:10), which could just as easily have become series staples had future writers chosen to retain them. Kenichi Matsubara arguably surpassed the original Castlevania with this soundtrack, and it wouldn’t be the last time that the series stood at the forefront of video game music.

In the meantime, Kinuyo Yamashita had by no means fallen by the wayside. Her work on Arumana no Kiseki (Konami, 1987) is really outstanding, taking advantage of the Family Computer Disk System’s enhanced capabilities to produce a very clean, crisp sound. (The FDS was an extension of the Famicom released only in Japan. Its early titles included The Legend of Zelda and Metroid.) I have to imagine the only reason Arumana no Kiseki never got much praise is because fewer people heard it. Konami seem to have gotten around the copywrite challenges of making an Indiana Jones ripoff by simply never releasing the game outside of Japan, although they may have been better off paying up and releasing it. The first licensed series game for the NES, Indiana Jones and the Temple of Doom (Mindscape), released some time in 1987 or 1988, was a gameplay disaster on par with E.T. the Extra-Terrestrial, and its soundtrack is a lame attempt to preserve the original John Williams score.

explod2A03 on youtube provides a nice collection of music from Arumana no Kiseki, available here, along with a number of other forgotten soundtracks from the era.

http://www.youtube.com/watch?v=Ei_YMyN_69Y

Of course we all know what the most important video game music series on the NES was, and Capcom, not Konami, get the credit this time. Known as Rockman in Japan, the original Mega Man was unleashed upon the world in December 1987. Manami Matsumae did not compose for the Mega Man series for long. After scoring Mega Man and contributing to Takashi Tateishi’s work in Mega Man 2, she sort of dropped off the face of the earth, not to resurface in the series again until Mega Man 10‘s massive collaborative effort in 2010. But the legacy she began is one of the finest in gaming history.

Here’s a track list for the compilation, in case you’re interested:
(0:00) Epilogue
(1:40) Stage Select
(1:57) Robot Intro
(2:04) Cutman
(2:52) Fireman
(3:28) Elecman
(4:22) Gutsman
(4:57) Iceman
(6:00) Dr. Wily’s Castle 1
(6:44) Dr. Wily’s Castle 2
(7:20) Robot Battle
(7:49) Dr. Wily Battle
(8:17) Bombman
(9:02) Victory!

Of course the series did not find massive commercial success until Mega Man 2 the following year, but from the beginning it was as intimately tied to its score as the Final Fantasy series. It isn’t nostalgia that leads modern-day rock bands and chiptune artists to cover “Cutman”, “Fireman”, and “Bombman”, just to name a few. It’s because the music is outstanding. I mean, I think the samples speak for themselves. Manami Matsumae established a standard of quality which Capcom would strive to maintain for many years to come. Takashi Tateishi would soon raise the bar higher, but it may well be argued that, without Manami Matsumae’s original concept of what Mega Man music ought to sound like, none of the future improvements would have ever been possible.