On the Rain-Slick Precipice of Gaming!


Unfortunately, this particular editorial can’t pass without some background information being passed around first. The story is a sad one at times, but I think you’ll find the resolution as satisfying as I have! Do let me know!

Some of you may have heard of the popular webcomic Penny Arcade. A much smaller chunk of you are probably familiar with the two games that Penny Arcade released in the year 2008, parts one and two of On the Rain-Slick Precipice of Darkness… a story which blended Penny Arcade’s unique style of humour and its unique visual style with a modern RPG engine to create a new gaming experience. Most of you who bought the first two games are further familiar with the catastrophic announcement in 2010 that Hothead Games was going to proceed with the Deathspank franchise over producing the third title in the Penny Arcade series… and that… the Penny Arcade series was cancelled.

Ouch.

Double ouch to people who really enjoyed the first two titles, and were looking forward to the conclusion of the story of Tycho Brahe and Jonathan Gabriel.

But then in 2011, a ray of hope emerged. Zeboyd Games, producers of such titles as Breath of Death VII: The Beginning and Cthulu Saves the World, had signed on to the project. In development? Rain-Slick 3. Only now, instead of using Penny Arcade’s comic book visual style and a more modern RPG engine, we were going to experience a fully pixelated 16-bit treatment of the story and the world, and it was to be released in a more Indie fashion.

Fine by me!

Now, in mid-2012… the new game is here. I have played it. And I would like to tell you all about it.

Rain-Slick 3 continues the story immediately after it left off at the end of Rain-Slick 2. Our heroes Tycho Brahe and Jonathan Gabriel, of the Startling Developments Detective Agency, have slain two Gods, and by a prophecy spoken by Tycho’s own father, this has brought the world to the brink of oblivion. Unfortunately, it seems, we must balance that against the fact that the ongoing presence of these ancient Gods has infused a great amount of evil into the world, from wicked hobos and rampaging mimes to the occurrence of ghosts, ghouls, and other supernatural critters. Railing against this destiny, Tycho and Gabe enlist the help of a head in a jar and a mysterious woman detective who shares a past connection with Tycho, in an effort to halt the ongoing conflict before it spirals out of control.

The gameplay is pure 16-bit RPG. Characters use a job system which is not unlike a pared-down version of that used in any Final Fantasy game, with jobs having certain special abilities gained as they level up. However, Rain-Slick wants to be fun for the player, and actually doesn’t allow you to grind (enemy groups disappear when defeated, and do not return!), so un-used jobs level up concurrently with those currently equipped, albeit at a slower rate, and your characters can equip multiple jobs with no penalty. Combining a useful suite of skills can create truly devastating fighters, so there is definitely a strategic aspect to how you equip your jobs, and how you choose equipment which can either cover weaknesses or heavily accent strengths. It gives a decent feel of customisation to the player, which is otherwise somewhat lacking as the player’s own avatar is absent from the game’s cast of characters (although referenced several times as having participated in previous events) and the game plays like a traditional RPG – there are no Mass Effect style conversation wheels to be found here.

The game’s charm is in its simplicity, and its storytelling. Although the story is predictably broken up by long chunks of combat-heavy dungeon, it remains infused with the humour and ability of the guys from Penny Arcade – not insubstantial! – and hints of that artwork style, used for character portraits and enemy models. Of particular amusement value are the names of enemies, always accompanied by a short description, which really rekindle the feel of the first two games. Zeboyd has done a marvelous job in continuing the saga, even though the game plays absolutely differently from the original two titles.

If you still have any interest in this series, I highly encourage a purchase! Rain-Slick 3 is available on Xbox Live Marketplace or Steam, or through the Penny Arcade store. The official site also notes that it should become available for iOS and Android in the future, and Penny Arcade notes the possibility of free updates to expand upon the core game. For a pittance of $5, this game is likely to do nothing but impress you from start to finish.

Review: Cthulhu Saves The World


Cthulhu Saves the World, an Xbox 360 indie game from Zeboyd Entertainment, the same people who brought us Breath of Death VII: The Beginning.

Once again Zeboyd Entertainment resurrects the feel of an old school 16-bit RPG with the graphics and sound feeling like they’re right out of an old SNES RPG.

The plot of this game is that the evil Cthulhu is defeated in battle and is under a curse that makes him lose all his powers.  The only way to regain them is to become a true hero.

Really the first thing that comes to mind is this… what would H. P. Lovecraft think if he were still alive today?  First there’s the three-parter of South Park featuring Cthulhu and now this.  He’s either rolling in his grave now or if he had a sense of humor he’d laugh.  No telling unfortunately.

It features the gameplay and graphics of Breath of Death VII, but with improvements.  For starters you can save anywhere but in battle which is a major improvement.  It was annoying that you could only save at inns in Breath of Death VII.  The game has still image cut scenes which are really cool, and of course there’s the dialogue.  Some of the funniest dialogue I’ve seen in a game.  Constantly breaking the fourth wall which in parody games is always a nice little treat.  In addition to Cthulhu you have 6 other party members you can choose from to form your party having up to 4 characters.

Like Breath of Death VII each time you level up you have two options to customize customize your character, whether it be new spells, new effects for current spells, improving stats and more.

The best part about this game is it’s only 240 MS points ($3).  Yeah Breath of Death VII was only 80, MS points, but trust me, the $2 extra is well worth it as this is the superior game.

If you enjoyed Breath of Death VII, I cannot recommend this game enough.  Zeboyd Entertainment I look forward to your future games.

Quick Take: Breath of Death VII: The Beginning


Quick Take

So here’s a random little Indie game that I caught wind of a couple months back. I guess I was behind the curve on this one, but I’ve always been in favour of promoting indie developers. We need more people making great games. And not all of those people are going to work for EA. So, in that respect, the Indie Game Marketplace on Xbox Live is one of the greatest inventions of our time. On the other hand, there’s so many bad games being released on there, that it can be difficult to even trust the cost of downloading one of these titles. Well, if you’re afraid of a title that lacks quality, then you have nothing to worry about with Breath of Death VII: The Beginning (which I will hereafter refer to as BoD7).

It’s a satirical (or parody, I suppose) throwback experience, hearkening back to the days of 8-bit RPGs on the NES. You have the true top-down environments with their (mostly) non-interactive terrain. You have your sprite-based characters, your very traditional 8-bit combat screens. Really, you have it all, except for a beautiful score which pays homage to, but isn’t, an 8-bit tracklist. The game is well put together. It has the polished feel that you’d expect from any professional game in its presentation, the way the game plays, and so on. There are no gameplay glitches or issues to be found in BoD7. I guess that reflects the dedication of the developer once again.

So obviously, you’re not playing this game for the graphics. You’re not playing it for the storyline (but you may very well be playing it for the satire of a typical 8-bit storyline) and you’re not, strictly speaking, playing it for the game system. Fortunately, BoD7 doesn’t reflect 8-bit releases in every way. The system is very intuitive. Characters level up quickly, and get access to a lot of cool powers without much difficulty. Don’t be fooled by the ease with which you’ll breeze through the early parts of the game though – in the tradition of 8-bit games, the game gets pretty hard as it goes on. Of course, it’s still far from unplayable, and you should still have fun progressing through the whole world that Zeboyd has presented for you.

The bottom line? It’s definitely worth the couple of bucks it’s going to cost you. Check it out!