There’s a house on a hill that everyone says in haunted. Your friends Ingram and Ryan have dared you to enter the house, even though you might get sick from something you find in there or you might even die. You can try to convince one of them to enter the house with you. You can enter the house alone. Or you can go home.
If there’s one thing that every good Interactive Fiction writer understands, it’s that you can get a player to do anything if you suggest that doing otherwise would make them a coward. Saying “Go Home Coward” is the equivalent of making chicken noises.
Once you enter the house, you can search the rooms and you get a chance to make a few simple decisions about whether or not to do certain things. Throughout it all, you are given the option to turn around leave. You’ll get called a coward but considering what does happen if you stay, sometimes it is worth being called a coward.
This is a simple Twine game and it shouldn’t take anyone longer than 10 minutes to play it. But there are enough different areas of the house to explore and enough possible outcomes that the game itself can be replayed several times.
