Avatar: The Way of Water Review


“I see now. I can’t save my family by running. This is our home. This is our fortress. This is where we make our stand.” — Jake Sully

Avatar: The Way of Water delivers jaw-dropping visuals and a sincere dive into family struggles, but it drags under its three-hour weight with repetitive plotting and uneven character depth that keeps it from breaking truly new ground.

James Cameron returns to Pandora over a decade after the original Avatar, catching up with Jake Sully and Neytiri as they’ve built a sprawling family amid fragile peace—only for human colonizers, the so-called Sky People, to crash back with upgraded tech, ruthless determination, and a deeply personal grudge led by a vengeful Colonel Quaritch reborn in Na’vi avatar form. This forces the Sullys into a desperate flight to the Metkayina, a reef-dwelling Na’vi clan whose ocean-adapted physiology and customs—broader tails for swimming, gill-like breathing aids, a deep spiritual bond with marine life—present a whole new cultural and environmental challenge, transforming the story from the first film’s jungle rebellion into a watery survival tale laced with themes of displacement and adaptation.​

What truly sets the film apart, even if the story treads familiar “pursued heroes vs. imperial baddies” territory without bold twists, is how it masterfully expands the Avatar universe’s worldbuilding, turning Pandora from a singular bioluminescent jungle into a teeming planet with diverse ecosystems and cultures. The Metkayina villages perch on floating lattices of woven kelp and coral, lit by phosphorescent anemones pulsing like underwater stars, while daily life revolves around symbiotic ties with ilu (skittish six-finned mounts) and skimwings (leathery ocean skimmers); nomadic Tulkun society—intelligent, philosophical whale-like beings communicating via sonic songs—clings to a strict non-violence “tulkun way” brutally shattered by human whalers.

These layers emerge organically through the Sullys’ awkward integration, like mastering fluid sign language or breath-holds for deep dives, and the spectacle dazzles relentlessly, powered by advancements in hyperrealistic CG that continue to erode the uncanny valley effect on characters—Na’vi faces now convey micro-expressions of pain, joy, and exhaustion with lifelike subtlety, their skin textures responding to water and light in ways that feel organic rather than synthetic.​

Bioluminescent reefs glow in electric blues and greens, iridescent fish schools dart through sun-dappled shallows, and massive Tulkun glide with skyscraper grace and scarred hides. Cameron’s pioneering underwater motion capture—actors in massive tanks layered with tactile CG—makes every bubble, flipper stroke, and coral sway palpably real, as Na’vi teens free-dive twisting kelp forests and maze-like atolls in lung-burning tension. The film also pushes 3D technology to new heights since the first film, baked natively into every frame rather than tacked on as a post-production gimmick—this integral approach ensures depth pops organically, from swirling plankton clouds enveloping swimmers to layered reef foregrounds framing distant horizons.​

The action peaks in the third-act frenzy of ship crashes against waves, flare-lit dogfights, Tulkun rams crumpling hulls, and a claustrophobic flooding vessel breach where air dwindles second-by-second. Cameron’s chaos clarity—echoing The Abyss or Titanic—ties stakes to family peril, amplified by thundering sound (crashing surf, whale calls, Na’vi gasps) and Jon Landau’s IMAX polish into sensory overload.

Family drives the lived-in, flawed emotional core: Jake (Sam Worthington’s gravelly gravitas) wrestles fatherhood’s math—stern orders backfiring into guilt—as he clashes with impulsive Lo’ak (Britain Dalton’s sulky edge), whose outsider rage forges a bond with scarred Tulkun Payakan, flipping “monster” tropes for real agency; dutiful Neteyam buckles under expectations, innocent Tuk (Trinity Jo-Li Bliss) witnesses horrors, and mystic Kiri—Grace’s avatar-born daughter linked to Eywa—teases lore like planetary souls, while Neytiri (Zoe Saldana’s fiery sorrow) simmers with grief-fueled, mama-bear savagery, her outbursts piercing deeper than rifles.​

These arcs convert invasions into gut punches on protection, belonging, parental failures, and war’s selfish costs—specific melodrama over generic heroism. Yet simplicity amplifies flaws over runtime: a chase loop (hunts, hides, teen trouble, repeat) grates, with middle sags of cultural lessons (sign language, ilu taming, Tulkun reverence) feeling like filler; humans are greed caricatures—whalers gutting pacifists for longevity goo amrita, suits enabling genocide—lacking nuance despite Earth’s biosphere desperation nods, preaching eco-colonialism to the choir. Neytiri gets benched post-roars (a co-lead letdown), Quaritch dangles complexity (death memories, Spider ties) but snarls relentlessly; reef archetypes (wise Tonowari, omen-Ronal, bully-to-ally Aonung) lopsided the cast, Tulkun elders out-nuancing humans.​

The film’s themes land with sincere force: whaling atrocities, from harpooned flesh and bloodied seas to a mother’s primal rage, hammer home human irredeemability without much subtlety, while family adaptation explores “forest people” taunts, strained bonds, and Eywa’s mystical interventions that weave personal growth into planetary balance—heartfelt without ironic quips, either refreshing in its earnestness or manipulative depending on your taste. Pacing remains deeply polarizing, offering immersive vibes for world-huggers who savor the slow builds but feeling bloated and front/back-loaded for plot purists impatient with the expansion-heavy middle.

Ultimately, Avatar: The Way of Water triumphs as a visual banquet and saga extender, hooking viewers with its aquatic marvels, raw parental fears, peerless craft (hyperreal CG and improved 3D elevating it), and smart universe growth through new clans, beasts, and lore seeds—all sans true narrative reinvention, as bloated length, repetitive echoes, and flat foes keep it from pantheon status. Fans of Pandora dive in sated; skeptics surface impressed by the technical wizardry yet impatient with the sprawl. It’s pure Cameron—huge swings promising more sequels ahead. Worth submerging for the spectacle.

Avatar: The Way of Water (dir. by James Cameron)


James Cameron is still out there, trying to push the envelope.

My showing of Avatar: The Way of Water was not only 3D, but in HFR (High Frame Rate), which threw me for a loop. The only other movie I’ve ever watched on a large screen in HFR was The Desolation of Smaug and what was by mistake. The underwater scenes in the film are a sight to behold, but your eyes and mind need to adjust to it. HFR is that thing Christopher McQuarrie and Tom Cruise warned us all about earlier this year, the feature on most modern tv’s that enable a ‘smoothing’ effect. Films that normally look grainy are suddenly “live” under the HFR. It works really well for nature shows and sports events, and with a land as lush as Pandora, it’s good if you know what it is. I’m just not sure how well that will translate for audiences at home or for individuals who are new to it all. I can’t even begin to know what the underwater shooting was like for this film. James Cameron is known to be hard on his cast & crew. Ed Harris supposedly decked him once on the set of The Abyss and Mary Elizabeth Mastratonio once walked off set after they had a film issue on one point. I want to say that whatever they went through for The Way of Water seems to have paid off, but the state of movie theatres overall may have something else to say about that.

There were maybe only 3 people in my 3pm showing, and they seemed to stay for it. I know Cameron wants to save it all, but I feel the theatre experience is still dying. That’s a discussion all it’s own, but not here and now.

The Way of Water finds us having moved on some years after the events of the first film. Jake (Sam Worthington, Man on a Ledge) and Neytiri (Zoë Zaldaña, Guardians of the Galaxy) have a family of five now, living amongst the Omaticaya clan of Na’vi in the lands they moved to since losing Hometree in the first film. The boys, Neteyam (Jamie Flatters, Black Dog) and Lo’ak (Britian Dalton, Ready Player One) are like teenage Marines in training, dutifully following their dad’s orders up until the point where curiousity gets the best of them. The daughters, Kiri (Sigourney Weaver, Aliens) and little Tuk (Trinity Jo-Li Bliss), take a bit after their mom in some ways. There’s also Spider (Jack Champion, The Night Sitter), a young human who is close to Kiri. When humans return to Pandora, the Sullys find themselves once again under attack and on the run, colonization being the big bad it always was. Jake’s just trying to protect his family as best he can, something any parent can relate to. This takes them to a separate water based Na’vi tribe that takes them in and shows them their way of life. That, I really enjoyed. Though I’m mostly a loner at heart, seeing families and communities gel and work together plucks all the right heartstrings for me. There’s nothing that good teamwork can’t resolve and the story keeps circling that with Cameron’s “Family as a Fortress” theme.

If the Saw Movies taught us anything, it’s that you can always expand on a single story with fillers. They took one film, and weaved tons of side points without damaging the main thread. The Fast & Furious films did the same, making sure to keep the continuity, while adding additional content in between. Cameron had four other writers on board along with himself – Shane Salerno (Aliens vs. Predator: Requiem), Amanda Silver (War of the Planet of the Apes), Rick Jaffa (Dawn of the Planet of the Apes), and Josh Friedman (Terminator: The Sarah Connor Chronicles). With The Way of Water, I felt they were pretty successful at doing the same. The film even plants a few seeds here and there for future installments, should Cameron get the green light to go forward with his other 3 films.

If the plot suffers from any problems, it’s that they also took a page out of the Top Gun: Maverick flight manual in following the first film’s flow a little too closely. While The Way of Water has a plethora of new content – vehicles, machines, animals, locales – the story still moves along the path of the first film, making it just a little predictable. I was able to call out two scenes before they occurred. Other than those moments, I spent most of the film either really worrying about the Sully family – they’re outgunned, after all – and marveling at the views.

The editing is also a little weird. I understand this is a big undertaking, but some of the cuts between scenes seemed really abrupt to me, as if someone said…”This scene is out to explain this..you got it?! Good! Moving on to the next…” ..while the audience is still frantically taking notes on what just happened. At 3 hours and 12 minutes (just 11 minutes longer than Avengers: Endgame), there’s a lot to see, but I felt the pacing was okay. If there’s any part of the movie that could be used for a bathroom break, there is an extended sequence with a whale-like creature that could be your best opening. The movie might require more than one viewing to take it all in, but perhaps this is Cameron’s plan all along. One never truly knows.

The sound in The Way of Water was good. Explosions are sharp, animal sounds are cute and the hissing/wailing of Na’vi are clear (though strangely annoying after a while – we get it, you’re in pain or angry, ). The one element I was concerned with was the music. With James Horner’s passing in 2015, those shoes would be a little hard to fill. I originally hoped that Marc Streitenfeld would get the nod, based of his work on Prometheus. Composer Simon Franglen picks up where Horner left off, having worked together on the original Avatar score. Franglen knocks it out of the park, with a score that pays homage to Horner’s work while still making it his own sound.

The Way of Water introduces some new characters and cast. In addition to those previously mentioned, we also have Kate Winslet (Titanic) and Cliff Curtis (Sunshine) as the leaders of the Water Na’vi. Bailey Bass (Claudia in AMC’s Interview With the Vampire) plays their daughter, who helps to train the Sully children. Edie Falco (Nurse Jackie) is on board as a General charged with operations on Pandora. Jermaine Clement (What We Do In The Shadows) is also on hand as a marine scientist. Although everyone’s performances are good, the movie really belongs to the Sully children, with Weaver’s Kiri being the standout. Kiri’s a great character, reminding me a lot of Jinora from The Legend of Korra, and her story arc might be the best one of the lot.

Overall, Avatar The Way of Water is some serious eye candy. You might feel a little sad coming back to Earth after all the wonder Pandora has to offer. Disney could go wild on the merchandizing on this if they wanted (and they probably will). It manages to drop a number of surprises and information on the audience, though the overall trip may be a little too similar to the first film. I’m hoping Cameron gets the 3rd film set.