Scenes I Love: Keep On Dancing All Through The Night!


Yesterday, I featured my favorite scene from 1996’s The Brady Bunch Movie.  Today, my scene that I love is my second favorite scene from that same film.  In this scene, the Brady kids save the day (and their house) with this exciting performance of Keep On.

I love the way that the song just fades out when the Bradys stop to take their final bow.

The Daily Grindhouse: Abduction (dir. by Joseph Zito)


Before I went on vacation, I searched through my film collection and I found a banged-up VHS tape that I had ordered off of Amazon a while back.  I had been inspired to order the tape because it contained a movie based on a true crime case that I was oddly obsessed with at that time.  However, as is typical with my obsessions, I had pretty much lost interest by the time the movie actually showed up on my doorstep.  Hence, that tape sat unwatched until last week when I finally curled up on my couch and watched it.

Released in 1975, Abduction is an example of the “Ripped-From-The-Headlines” genre of grindhouse filmmaking.  These films specialized in taking sordid true stories and giving them an even more sordid cinematic interpretation.  They were often advertised as the film that would tell you “the shocking true story!” or “the story that they don’t want you to know.”  Despite a disclaimer at the beginning of the film that informs us that any resemblance to anyone living or dead is “purely coincidental,” Abducted tells us “the shocking true story!” behind the kidnapping of Patricia Hearst.

In 1974, newspaper heiress Patty Hearst was a 19 year-old student at Berkeley who was kidnapped from her apartment by a group of left-wing revolutionaries known as the Symbionese Liberation Army (SLA).  The SLA was led by a charismatic escaped prisoner who called himself Field Marshal Cinque and who announced — via a messages that Hearst read into a tape recorder — that Hearst was being held hostage in the name of social justice.  The police and FBI spent several months unsuccessfully searching for Hearst until one day, the SLA released an audio tape in which Hearst announced that she had now joined the SLA and wanted to be known as Tania.  Hearst was soon robbing banks and went from being a hostage to a wanted criminal.  When she was arrested in 1975, Hearst claimed to have been brainwashed by the SLA and people still debate whether she was a sincere revolutionary, a calculating criminal, or just a weak-willed victim.

One of the more fascinating aspects of the Hearst case is that, a year before Hearst was kidnapped, a book called The Black Abductor  was released.  The Black Abductor tells the story of an heiress named Patricia who is kidnapped by a group of left-wing revolutionaries led by a charismatic escaped prisoner and who eventually decides to join with her violent captors.  No one was sure who actually wrote the book (though it was credited to a “Harrison Chase”) and the FBI apparently investigated whether or not the book had been used as a blue print for the actual kidnapping.

(I actually have a copy of the Black Abductor.  I found it in the nostalgia section of Half-Price Books, mixed in with the usual collection of detective novels, westerns, and tv novelizations.  I squealed a little when I recognized the title and wow, did I ever get the strangest look at the front register when I paid for it.  The book itself is actually pretty boring.)

Abduction, probably in order to avoid a lawsuit from the Hearst family, is officially based on the novel Black Abduction and not the kidnapping of Patty Hearst.  That said, the movie (which was released after Hearst had robbed her first bank but before she was arrested) is totally about the kidnapping of Patty Hearst.

In Abduction, Hearst is called Patricia Prescott and her father is no longer in the newspaper business.  Instead, he’s a real estate developer who is planning to destroy the ghetto and replace it with high-income housing.  Patricia (played by Judith-Marie Beragan) is kidnapped and her older boyfriend is beaten up by a group of revolutionaries.  Patricia is held prisoner in a barren apartment and, in a disturbingly clinical scene, is raped (and filmed) by both the group’s leader (an escaped prisoner, of course) and a female member of the group.  Scenes of Patricia being slowly brainwashed are intercut with scenes of a brutal FBI agent beating up liberal grad students and Patricia’s parents (played by Hollywood veterans Leif Erickson and Dorothy Malone) obsessively watching video tapes of their daughter being sexually assaulted.

Abduction is one of those low-budget, relentlessly sordid films that really can’t stand on its own as a work of art but, never the less, remains a fascinating portrait of the time that it was made.  In true exploitation fashion, the film is deliberately made to appeal to both sides of the cultural divide.  When the FBI agent played by Lawrence Tierney is seen smirking as his partner smacks around a smug leftist, the filmmakers are both appealing to the paranoia of the liberals and providing wish fulfilment for the right.  By the same token, when Patricia stands in a doorway with a smoking shotgun in her hands, it’s an image that’s calculated to be empowering, erotic, and frightening all at the same time.   Like many grindhouse film, Abduction might not be a great (or even good) film but as a reflection of the psyche of the times that produced it, it’s an invaluable document.

Video Game Review: Borderlands 2 (by Gearbox Software / 2K Games)


2K Games and Gearbox Software have finally unleashed the sequel to it’s successful IP, Borderlands on game consoles, and wow, it’s wonderful to return to this universe. Some of my friends on Xbox Live introduced me to the original game and we had quite a bit of fun making our way through it. It was easy to have the sequel on our must play lists.

Here’s what you need to know about Borderlands. The game exists within a barren wasteland known as Pandora. In this place, we have The Vault. If found and opened, it will yield an unimaginable treasure, and as a result, Vault Hunters come from far and wide to seek it out. Along the way, you end meeting some strange characters and fighting against weirder ones. What set Borderlands apart was that it was something of a shooter / Role Playing Game and that it also contained a massive amount of weaponry. Working off of an XP system, you can upgrade your character by killing any enemies you find on the landscape, which is normal for any RPG, but the amount of different weapons in the game was massive.

It was rare to run into the same gun twice.

Borderlands 2 basically picks up where the last game left off in terms of development. Gearbox has introduced four new types of characters to work with, new landscapes and guns. Since the graphics engine is more akin to games like XIII and maybe even The Legend of Zelda: The Wind Waker, the game moves very fast and there’s little lag online when playing with 3 other players in a Co-Op battle.

The guns in the game all have attributes of their own, such a reload factors, damage strength and scope strength (if they have them). Some guns can be used as grenades when they use up a clip. Others have Elemental qualities (which I love), in that they can set enemies on fire, shock them with lightning or shoot corrosive acid. As you level up in the game, so the available weapons, so you’ll find yourself selling or discarding the ones you’ve carried along for more powerful upgrades – unless of course you happen to own one revolver or two that you just can’t part with. Trust me, that happens.

The four characters in Borderlands 2 are the Siren (my personal favorite), who has a focus on Elemental Ability and healing factors on the battlefield. The Gunzerker is pure brute force, can duel wield weapons and can beat an animal senseless with his melee tactics. The Commando can send out a sentry turret as a backup in battle. The Assassin, new to Borderlands, has tactics similar to Ghost Recon: Future Soldier, where he can blend in with the background and send out a decoy to confuse the enemy. His sword allows for massive melee damage when he’s out of ammo.

The skill tree system in Borderlands 2 has been upgraded from the first game as well. There are upgrade paths for every character with a limited amount of points to use, which help ensure that once you fully fill a skill tree – say one that allows you to cause elemental damage to everyone in the environment when using a Siren’s Phaselock ability – you’ll want to play the game over again to work on another path. It helps to shape just how you want your character to go, and is really fun when working in a team environment. One character can focus on healing the team, while another can be pure attack. If you have communication between your players, there’s no limit to how well you can do in a battle.

If Borderlands has any limitations, it’s that you can’t benefit from having your Single Player character work in a Co-Op environment. For example, if you have a level 20 Gunzerker, he can jump into a friend’s game who is only at the start and be a major effect on the battlefield, but it gives that high level character next to nothing in XP as they’re only fighting characters that are far weaker than them. Additionally, the high level character won’t benefit from any of the missions in the game (after all, they’ve already gone through them in their own game) In a way, it’s very smart, because it helps newer players level up, but the best way to go through a Co-Op game is to start from the very beginning together. This way, you all can level up around the same time and move forward as a group.

Overall, Borderlands 2 is a fantastic game to play if you have a team to work with, moves very quick and has no shortage of ammo or enemies to blast away to your heart’s content.

VGM Entry 55: Honorable mentions of ’92


VGM Entry 55: Honorable mentions of ’92
(Thanks to Tish at FFShrine for the banner)

No ‘best of’ compilation can ever satisfy everybody, and the difficulty of coming to agreement increases with the number of options available. With the average game soundtrack’s quality always on the rise, the task of singling out anything but the obvious best becomes sort of arbitrary after a while. I present these last few titles with the recognition that I have probably missed quite a number of arguably better works:

Super Mario Kart (Nintendo, 1992) would be the last major title passed off to Soyo Oka at Nintendo. Having scored Pilotwings in 1990 and Sim City in 1991, her distinct style briefly became a major voice of the Super Nintendo, but whether she should be counted among the best is very debatable. I will stand by the claim that Sim City was an outstanding and underrated work, but in general Soyo Oka was no Koji Kondo. Her inclusion isn’t obvious.

I played Super Mario Kart as much as any kid, and not a single song from it stuck in my memory over the years. The nostalgia here isn’t old familiar tunes. It’s an old familiar style. Soyo Oka had an extraordinarily distinct sound, and it’s her style of music, not any of the melodies, which lends such consistency down the line from Pilotwings to Super Mario Kart. I count this game among the best of 1992 because it does an excellent job of sounding like a Nintendo game for the SNES. It’s quite possible that Soyo Oka’s Nintendo career quickly diminished afterwards simply because they stopped producing this type of game. Her all-purpose sound worked great for simulations and racing, but after 1992 Nintendo came to focus much more heavily on character/plot-centric action and RPG titles. Star Fox, Super Metroid, Donkey Kong Country, these sort of games focused on franchise characters who required distinct theme songs.

Nintendo did not produce any more high-profile, well marketed games that could have actually fit Oka’s style until 1996, with Ken Griffey, Jr.’s Winning Run and Tetris Attack, but by then she had left the company.

I have only found two titles crediting Taro Kudo as composer, and that’s quite a shame, because both have found their way into my vgm series. Masanori Adachi’s partner on Super Castlevania IV, Kudo took on the task again the following year with Axelay (Konami, 1992). His mostly chill, relaxing tunes must have made a fairly substantial impact on the gameplay. Nothing frantic or unnerving here; the music carries a sense of confidence, and makes the game look a lot easier than it probably was.

Devilish (Hot-B, developed by Genki Co, 1992), known as Dark Omen in Japan, begins like some sort of Home Alone soundtrack, but before long it breaks out into more recognizable Genesis beats that will characterize a large portion of the game. Hitoshi Sakimoto managed to produce a very consistent and haunting selection of songs here that accurately reflect the settings of the game. These settings are themselves something of an anomaly. The game is basically an enhanced version of Breakout, but it’s set in an RPG world. You bounce into those rectangles in forests, deserts, airships, castles, the works.

About the only thing this bizarre mashup has against it is a plot. The main villain “turned the prince and princess into two stone paddles”? Really? … Really?

When I was a kid I for some reason always thought Kirby was an old, classic Nintendo character, perhaps because Kirby’s Adventure (Nintendo, 1993) was released for the NES despite the Super Nintendo having been around for three years. What inspired Nintendo to market a major franchise character on outdated and secondary systems is beyond me, but the little pink cream puff wouldn’t make his Super Nintendo debut until Kirby Super Star at the absurdly late date of March 1996. This may have been due in part to HAL Laboratory, not Nintendo, actually developing the games. But HAL Laboratory had released multiple Super Nintendo games by the end of 1991, so your guess is as good as mine. Kirby’s Dream Land (Nintendo, 1992) for the Game Boy was in fact the first game of the franchise, and it established a lot of the series’ iconic songs.

The other thing that caught me off guard is Jun Ishikawa composed it. I had been lead to believe it was the work of Hirokazu Ando. Ando did make an appearance on Kirby’s Adventure and many future installments, but the earliest original compositions appear to belong to Ishikawa. Ando and Ishikawa appear to have been HAL Laboratory’s main composers, collaborating together in many HAL titles both within the Kirby franchise and without, and perhaps this has created some of the confusion. Or perhaps Wikipedia is simply wrong. The bold claim in the Kirby’s Dream Land article that Jun Ishikawa was “the only composer for this game” (rather than just listing him as the composer and leaving it at that) is sourced to another game wiki site (Moby Games) which lists the credits in more or less the same unsourced manner that Wikipedia does, and makes no such explicit claim. Maybe Ishikawa wrote it all, or maybe he and Ando were in collaboration from the get-go, but either way Kirby’s Dream Land initiated a major Nintendo franchise series with catchy, highly regarded songs that ought not go unmentioned.

The last song I’d like to point out is the title theme to Agony (Psygnosis, 1992), composed by Tim Wright. Agony was a peculiar little shmup for the Amiga 500, fantasy themed to the extent of featuring a laser-blasting owl as the main hero. There is little room in your standard video game for a classical piano piece of this sort; it’s certainly not the type of thing you might associate with active gameplay. With the Commodore 64’s long history of loader music completely disassociated from the game however, and the Amiga’s much improved audio, this was the most probable platform for a work like Tim Wright’s to take shape.

Lisa Marie Does Julius Caesar (dir. by Joseph L. Mankiewicz)


As some of you may know, I’ve spent the past two years on a mission.  It is my goal to eventually see and review every single film that has ever been nominated for best picture.  After taking a few months off, I am now ready to continue that quest.  For that reason, I recently sat down and watched the 1953 best picture nominee Julius Caesar.

Julius Caesar is an adaptation of William Shakespeare’s classic play about political intrigue, assassination, and demagoguery in ancient Rome.  (Technically, what follows is full of spoilers but come on, people — it’s Shakespeare!)  The citizens of Rome love their leader, Julius Caesar (played here by a very imperial Louis Calhern) but a group of senators led by Cassius (John Gielgud) fears that Caesar’s popularity will lead to the collapse of the Roman Republic.  Cassius recruits Caesar’s close friend Brutus (James Mason) into a conspiracy to assassinate Caesar on the Ides of March.  However, once the deed has been done and Brutus has explained the motives behind the assassination to the Roman public, the previously underestimated Mark Antony (Marlon Brando) delivers his famous “Lend me your ears!” speech and soon, the people of Rome turn against the conspirators.  In the end, the conspiracy’s efforts to save the Roman Republic instead leads to the birth of the Roman Empire.

Speaking as someone who loves both Shakespeare and history, it was an interesting experience to watch this particular version of Julius Caesar.  As directed by Joseph L. Mankiewicz (who later revisited the material in the infamous 1963 Best Picture nominee Cleopatra), Julius Caesar present a very traditional (and occasionally stagey) interpretation of Shakespeare’s play.  However, by this point, we’ve become so used to Shakespeare being presented with a gimmick (like modern-day costumes, for instance) that the traditional approach almost feels like something new and unexpected.  That said, Julius Caesar is definitely not the Shakespearean film to show to your friends who stubbornly insist that Shakespeare is boring or impossible to follow.  Julius Caesar was obviously made by people who appreciate Shakespeare and that remains the film’s best audience.  

When Julius Caesar was first released in 1953, it received a lot of attention because of the casting of Marlon Brando as Mark Antony.  An outspoken method actor who had been nicknamed “the mumbler” precisely because of his own internalized style of acting, Brando was considered to be too contemporary of an actor to be an effective Shakespearean.  Once the film was released, critics agreed that Brando had proven that, even while mumbling, he made for an electrifying Mark Antony and that, despite only having a few scenes, his charismatic presence dominated the entire film.  Out of an impressive cast, Brando received the film’s only nomination for acting.

It is true that, even when seen today, Brando does dominate the entire film.  He delivery of Mark Antony’s famous oration over Caesar’s bloody corpse remains one of the best Shakespearean performances to have ever been preserved on film.  It’s odd to watch this young, sexy, and energetic Brando and compare him to the legendary eccentric that we all usually think of whenever we hear the man’s name. 

That said, Brando’s performance would not be half as effective if it wasn’t surrounded by the more traditional (but no less compelling) performances of James Mason and John Gielgud.  Mason brings a brooding intensity to the role of Brutus and Gielgud is the Cassius by which all future Cassiuses must be judged.  Their performances might not be as flamboyant as Brando’s but they’re no less important.  Ultimately, the clash between the acting style of Brando and the styles of Gielgud and Mason nicely parallel the conflict over the future of the Roman Republic.

Julius Caesar won the Oscar for best art design and was nominated for picture, actor, cinematography, and original score.  Brando lost the award for best actor to Stalag 17’s William Holdenwhile the Oscar for best picture of 1953 went to a far more contemporary film, From Here To Eternity.  Brando, however, would win best actor the next year for his performance in On The Waterfront. 

Which Way Forward For The “Batman” Movie Franchise? Take Seven : What’s In A Name?


That right there, friends, is my personal favorite Batman logo.

I know, I know — it’s far too campy and cartoonish to fly in today’s movie market, but the hypothetical Bat-trilogy we’re cooking up in this series of posts is, as we’ve established, probably going to have a lot more emphasis on the heroic and detective aspects of the character than it is on the “Dark Knight” aspects. and as such, I like to think having this new trilogy go out under an “old school” logo like that would be a pretty cool thing. And while this particular logo may not be the exact logo from the old Adam West Batman TV show per se, it’s still pretty close, at least thematically, so any way you slice it, I’m sure it’s a no-go.

That being said, there is a somewhat “retro” logo that I think would form a rather apropos visual backbone for this new trilogy, namely this one from the late-80s/early-90s  DC Bat-books —

Sure, it’s still not quite the perfect look, but it’s pretty cool , evokes just the right touch of the past, yet still wouldn’t be totally off-putting to a contemporary audience. It would, of course, inevitably be tinkered and toyed with, but that’s more than okay, since my point isn’t so much that it’s a perfect logo, by any means, merely that its design would form a nice visual basis for whatever sort of logo the series would, inevitably, end up with.

But you know what? It’s not logos I’m here, specifically, to talk about. That’s just a side issue, although one that fits in with what I am actually here to talk about which is — plot details, right? Well, that was the plan. And it’s still the plan. But it’s going to have to wait until Monday because I’m still cooking up a few minor details and tomorrow my free time is limited and I’m firmly committed to reviewing the latest Before Watchmen book for my own website, http://trashfilmguru.wordpress.com. So plot stuff is coming, I promise — on Monday.

What’s the whole subject here today, then? Apart from logos, that is? Well, titles. Because is strikes me that what we’re gonna call these flicks is actually, you know, kind of important. And as good as I thought Batman Begins was as a film, I still think it’s kind of a stupid title. With the whole “Dark Knight” concept being one this series is sort of moving away from, or at least toning down, starting things off with a flick called something like The Dark Knight Returns is out, too — and would just cause confusion with the Frank Miller book of the same name, anyway.

The basic title of Batman is probably a no-go, too, since it’s been used twice already, in both the 1960s and 1980s, but I do, ideally, want this series to have more a Batman feel than a Dark Knight feel, so what does that leave us with? I have to admit it was something I was kind of struggling with in my mind, until I realized that sometimes the most basic names are the best, and sometimes the most workable solutions to problems are hiding in plain sight, to wit —

How about we just call these things Batman IBatman II, and Batman III? Sure, it’s basic, maybe even (okay, definitely) unimaginative, but what the heck? Most of the folks out there would just say they want a ticket for “Batman,” whichever “Batman” it is, when they get to the box office anyway, so it’s definitely functional, at any rate. And yes, the idea of putting a I in the title of the first flick might be a bit presumptuous, but having “Episode I” in the title for The Phantom Menace didn’t hurt its performance at the gate any (nor did uniformly horrible reviews), and for a more current example of the same concept working out okay take a look at Atlas Shrugged, Part I, which has a sequel on the way even though the first movie lost tens of millions of dollars and was laughed off even by many of the same members of the “Cult Of Rand” at which it was squarely — and, frankly, solely — aimed. So maybe openly stating one’s intent to make more films in a series in the title of the first film is one way to guarantee that said successive films will happen?

Nah. I think that that theory’s a pretty dubious one at best, too, and I know full well that Atlas Shrugged, Part II  is only happening because a couple of Rand-fans with very deep pockets agreed to finance a trilogy from the outset, but still — I think Batman III, and III works (or rather would  work, mustn’t get ahead of myself) just fine, even if it doesn’t exactly reek of brilliance and/or originality.

I’ll be back Monday with — I swear! — the first plot details, but until then you’ve got 48 hours to tell me why this idea is brilliant, stupid, or somewhere in the middle —

Scenes I Love: It’s a Sunshine Day!


Hi there!  You may be reading this post on September 22nd (or even later) but I’m sitting here writing it on August 23rd.  That’s because, starting on the 22nd, I will be on vacation for the next two weeks.  Jeff and I will be traveling America, searching for ghosts, adventure, and love!  YAY!

However, fear not, for I will be checking in from the road and I am also writing up and scheduling a few posts ahead of time.  Like this one!

Since this is the start of my vacation, I felt it would be only appropriate to feature a scene that I love specifically because, every time I see it, it makes me feel incredibly happy.  That scene comes from the 1996 film, The Brady Bunch Movie.

The Brady Bunch Movie is one of my favorite movies of all time and I’m happy to say that it’s one that seems to pop up on cable every few weeks or so.  In the scene below, the Bradys put on their Sunday Best, go to Sear’s, and let us all know that it’s a sunshine day!

(By the way, I recently noticed that Mr. Brady and Mrs. Brady spend most of this scene handling a vibrator.  It only took me a few dozen times to notice.)

6 Trailers For The Start Of A Vacation


Hi!  I’m going to be on vacation for the next two weeks but fear not!  I would not allow a little thing like a vacation to prevent me from sharing with you yet another edition of Lisa Marie’s Favorite Grindhouse and Exploitation Film Trailers.  This edition is, once again, devoted to trailers from our friends at the Asylum.

1) #1 Cheerleader Camp (2010)

After seeing this trailer, I asked Erin if this was an accurate portrayal of cheerleader camp.  In reply, Erin asked me when I was going on vacation.

2) The 18 Year-old Virgin (2009)

3) The Transmorphers (2007)

This film appears to be a lot cheaper than Transformers but it does not feature Shia LeBouf.

4) Princess of Mars (2009)

5) Airline Disaster (2010)

I appreciate the straight forward titles that the Asylum uses for their films.

6) Mega Shark Vs. Giant Octopus (2009)

This trailer is worth it for the scene at the end with the plane.

What do you think, Trailer Kitty?

VGM Entry 54: Final Fantasy V


VGM Entry 54: Final Fantasy V
(Thanks to Tish at FFShrine for the banner)

Square had a fresh set of games to offer in 1992, and I will turn to them next.

Final Fantasy Mystic Quest has amusing origins. After assessing the disparity in RPG sales between the Japanese and North American markets, Square concluded that Americans were just too dumb for Final Fantasy V, so they made the ultra-simplified Mystic Quest instead and commissioned Ryuji Sasai to compose a hard rock soundtrack for it.

Well, I don’t know if Sasai was actually specifically tasked to mix in heavy metal, but it would be funny if he was. And thankfully he did, because it’s really this game’s only redeeming quality. I wasn’t quite 10 years old when I played it, and I remember it boring the shit out of me.

Any stylistic similarities between Final Fantasy Mystic Quest and Final Fantasy Legend III are lost in the change of medium. The things that made Sasai a god among musicians on the Game Boy just weren’t options here. Most of the music is instead pretty generic. The title theme for instance, the first track in this mix, is appropriate and entirely forgettable. It’s in the combat sequences that Sasai really gave his all and salvaged the game from total despair. The regular battle music (2:03) could fly as a final boss theme in any other game, while the last castle (3:58) and final boss battle (8:36) hit even harder. But the real prize winner here is the regular boss battle music (6:39). This track just begs to be covered by a power metal band.

Yeah, it’s got nothing on Final Fantasy Legend III, but to a piss-poor attempt at a video game Sasai at least contributed some slight redeeming value. Then there’s Final Fantasy V.

As you listen through the Final Fantasy V soundtrack, one thought that might cross your mind is “Heh, this kind of sucks.” Yes, yes it does. Here is the track list for this compilation:

(0:00) Prelude
(1:08) Final Fantasy
(1:56) Dear Friends
(2:41) Ahead On Our Way
(3:35) Lenna’s Theme
(4:18) Battle Theme
(5:00) Royal Palace
(5:34) What?
(6:08) Home Sweet Home
(7:00) The Airship
(7:30) Four Warriors in the Dawn (Galuf’s Theme)
(8:03) Moogle’s Theme
(8:49) Go Go Boco!
(9:32) Fanfare

Quality is all relative. Compared to the average SNES game, Final Fantasy V might be stellar, but Nobuo Uematsu in 1992 ought to be held to a higher standard. To his credit, I think this was more of an experimentation than a creative flop. In that grey area between heavy NES restrictions and full orchestration, there was probably a lot of freedom to branch out from the styles that were perhaps expected of Uematsu. Máire Breatnach had recently arranged the Final Fantasy IV soundtrack into Celtic Moon, and Uematsu surely had some hand in that. I think perhaps he was going for something a little more folk oriented here and it just didn’t quite hit the mark. You can hear it in the Final Fantasy Main Theme (1:08). Trumpets and the feeling of a string orchestra are replaced by a simple harp at first, and as other instruments join in it never ascends into the illusion of an orchestra, remaining essentially a three-piece set.

But the use of a trumpet is more odd than rewarding in this instance, and the string tone measures out like chords on a keyboard, failing to create the illusion of the real deal. Songs like Royal Palace (5:00) are pleasant in concept, but the programmed loop nature of each track is just too apparent to make me feel like I’m listening to anything more than some MIDI imitation. There’s nothing remotely natural about the harp or synthy strings here; a real orchestra would never play this. It’s not that the music needed to feel orchestrated, but Uematsu employs the sort of instruments for which orchestration is expected. Home Sweet Home (6:08) is a good counter example. The strings that come in later still make too many hard stops to sound natural, but overall the arrangement manages to avoid counter-intuitive instrumentation, and it pays off.

Another good example, Harvest, doesn’t appear in this compilation. Here once again Uematsu avoids ‘orchestral’ instrumentation and lets his folk vibe play out uncontested. It’s one of the few instantly appealing tracks in the game, and I can’t help but think that had this instrumentation been the rule and not the exception, Final Fantasy V would have been a lot better off.

Which Way Forward For The “Batman” Movie Franchise? Take Six : Should It Stay Or Should It Go? Part Two


I’ll be honest — I’ve never played the apparently-insanely-popular Batman : Arkham City video game — or any Batman-related video game, for that matter  As far as I understand it, though, the idea behind it is that there’s been a jailbreak of some sort at Arkham Asylum and all the “lunatic” criminals — uhhhmmmm — “housed” there are now loose on the streets of Gotham.

Neat idea, and it seems to be catching, as there’s an Arkham City comic book mini-series being published by DC as we speak. Wonder where they got it the concept from in the first place? Oh yeah — it was the central plot conceit in the third act of Christopher Nolan’s Batman Begins, although the video game, apparently, ups the ante quite considerably.

All of which leads us, in an admittedly rather roundabout way, to the subject of today’s “What I’d Do Next With The Who ‘Batman’ Movie Franchise” thing, namely — which specific plot points and/or characters from Nolan’s trilogy would I keep in the franchise’s inevitable relaunch (which, if you’ll recall, is going to be of the “soft” variety)? Well, let’s take a look at precisely that —

As preamble, let me state that I need, once again, to beg your indulgence, dear reader, for a day or so here because all I’m going to do here today is give you a laundry list of the specific items I’d keep, but not go so far as to explain why. Fear not, though, the why is coming — and in detail! — over the next several days as I lay out in detail the specific plotline I have in mind for the new hypothetical trilogy we’re planning here (we did, in fact, decide it was going to be another trilogy a few weeks back, remember? I wouldn’t blame you if you didn’t). So here’s what I’d keep, and tomorrow I’ll start in on why I’m keeping this stuff — or rather, my plot outline should, if its communicated even semi-coherently (always a gamble with me) demonstrate on its face this “why” factor I’m harping on about.

Needless to say, the “Arkham jailbreak” idea makes the cut. I have no desire to have it be on as grand a scale as the video game probably depicts, or even as grand as Nolan’s original iteration of the event, but it’s gonna be in there, as is the guy who was behind it in the movie, Dr. Jonathan Crane, aka The Scarecrow, although in somewhat reduced form. I like The Scarecrow. I like the whole “fear gas” thing. I think it worked, and can work again, albeit with a different spin, I think, on things. And speaking of villains —

My hypothetical new trilogy will, indeed, feature many of the same principal baddies as Nolan’s films. I’m thinking, specifically, that in addition to The Scarecrow, we’ll be looking at Harve “Two-Face” Dent again, in a dramatically expanded role, Ra’s Al Ghul in a somewhat reduced role (and not until the second film), The Joker is an essentially similar role (lead villain in the second film), and Catwoman in, like Two-Face, a very much expanded role. In fact, as I’m looking at things right now, but Harvey Dent and Selina Kyle will feature prominently in all three imaginary (sigh) films of our imaginary (sigh again) trilogy.

As for what else I’d keep from the Nolan flicks, I’m thinking the idea of a somewhat younger Bruce Wayne (at least to start with) is a keeper, as are supporting cast members Lucius Fox, corrupt cop Lieutenant Flass, and, of course, Alfred Pennyworth and Jim Gordon. There will be differences in how they’re depicted, though, that range from the subtle to the radically different.

I guess that’s what we call a bit of a “teaser” for the next installment in this series of posts, isn’t it? Well, rest assured, friends, I’m on a definite roll here (even if it’s only in my own mind), and part seven of this ever-evolving thang will go up at some point tomorrow, barring unforeseen calamity of some sort, knock wood.I hope to see you back here then as I begin to take these pieces, add in some others (naturally), and then show you just how I think this whole unwieldy jigsaw should be put together.