
VGM Entry 54: Final Fantasy V
(Thanks to Tish at FFShrine for the banner)
Square had a fresh set of games to offer in 1992, and I will turn to them next.
Final Fantasy Mystic Quest has amusing origins. After assessing the disparity in RPG sales between the Japanese and North American markets, Square concluded that Americans were just too dumb for Final Fantasy V, so they made the ultra-simplified Mystic Quest instead and commissioned Ryuji Sasai to compose a hard rock soundtrack for it.
Well, I don’t know if Sasai was actually specifically tasked to mix in heavy metal, but it would be funny if he was. And thankfully he did, because it’s really this game’s only redeeming quality. I wasn’t quite 10 years old when I played it, and I remember it boring the shit out of me.
Any stylistic similarities between Final Fantasy Mystic Quest and Final Fantasy Legend III are lost in the change of medium. The things that made Sasai a god among musicians on the Game Boy just weren’t options here. Most of the music is instead pretty generic. The title theme for instance, the first track in this mix, is appropriate and entirely forgettable. It’s in the combat sequences that Sasai really gave his all and salvaged the game from total despair. The regular battle music (2:03) could fly as a final boss theme in any other game, while the last castle (3:58) and final boss battle (8:36) hit even harder. But the real prize winner here is the regular boss battle music (6:39). This track just begs to be covered by a power metal band.
Yeah, it’s got nothing on Final Fantasy Legend III, but to a piss-poor attempt at a video game Sasai at least contributed some slight redeeming value. Then there’s Final Fantasy V.
As you listen through the Final Fantasy V soundtrack, one thought that might cross your mind is “Heh, this kind of sucks.” Yes, yes it does. Here is the track list for this compilation:
(0:00) Prelude
(1:08) Final Fantasy
(1:56) Dear Friends
(2:41) Ahead On Our Way
(3:35) Lenna’s Theme
(4:18) Battle Theme
(5:00) Royal Palace
(5:34) What?
(6:08) Home Sweet Home
(7:00) The Airship
(7:30) Four Warriors in the Dawn (Galuf’s Theme)
(8:03) Moogle’s Theme
(8:49) Go Go Boco!
(9:32) Fanfare
Quality is all relative. Compared to the average SNES game, Final Fantasy V might be stellar, but Nobuo Uematsu in 1992 ought to be held to a higher standard. To his credit, I think this was more of an experimentation than a creative flop. In that grey area between heavy NES restrictions and full orchestration, there was probably a lot of freedom to branch out from the styles that were perhaps expected of Uematsu. Máire Breatnach had recently arranged the Final Fantasy IV soundtrack into Celtic Moon, and Uematsu surely had some hand in that. I think perhaps he was going for something a little more folk oriented here and it just didn’t quite hit the mark. You can hear it in the Final Fantasy Main Theme (1:08). Trumpets and the feeling of a string orchestra are replaced by a simple harp at first, and as other instruments join in it never ascends into the illusion of an orchestra, remaining essentially a three-piece set.
But the use of a trumpet is more odd than rewarding in this instance, and the string tone measures out like chords on a keyboard, failing to create the illusion of the real deal. Songs like Royal Palace (5:00) are pleasant in concept, but the programmed loop nature of each track is just too apparent to make me feel like I’m listening to anything more than some MIDI imitation. There’s nothing remotely natural about the harp or synthy strings here; a real orchestra would never play this. It’s not that the music needed to feel orchestrated, but Uematsu employs the sort of instruments for which orchestration is expected. Home Sweet Home (6:08) is a good counter example. The strings that come in later still make too many hard stops to sound natural, but overall the arrangement manages to avoid counter-intuitive instrumentation, and it pays off.
Another good example, Harvest, doesn’t appear in this compilation. Here once again Uematsu avoids ‘orchestral’ instrumentation and lets his folk vibe play out uncontested. It’s one of the few instantly appealing tracks in the game, and I can’t help but think that had this instrumentation been the rule and not the exception, Final Fantasy V would have been a lot better off.