Review: Fallout (Season 2, Episode 1 “The Innovator”)


“Control is not control unless it’s absolute.” — Robert House

Episode 1 of Fallout Season 2 eases us back into the irradiated chaos with a deliberate pace that prioritizes atmosphere over non-stop action, reminding everyone why this show’s wasteland feels so lived-in and unpredictable. Titled something along the lines of a nod to foresight amid apocalypse, it shifts the spotlight toward the glittering promise of New Vegas while weaving in threads from the vaults and the open road, all without feeling like it’s just recapping old ground. The result is a premiere that builds quiet dread and dark laughs in equal measure, setting up a season that promises to dig deeper into the franchise’s corporate nightmares and personal vendettas.

Right from the jump, the episode grabs attention with a slick demonstration of pre-war tech gone horribly right—or wrong, depending on your perspective. Justin Theroux as Robert House commands the screen as a slick-suited mogul, his magnetic performance dripping with oily charisma and precise menace as he demos a mind-control gadget on skeptical workers, his unhinged glee peaking in a catastrophic head-explosion that hilariously exposes tech’s lethal limits. It’s peak Fallout absurdity: blending high-tech horror with retro-futurist flair, like if a 1950s infomercial took a fatal detour into Black Mirror territory. This opener not only hooks you visually but plants seeds for how old-world ambition fuels the post-apoc mess, tying neatly into the larger puzzle of who pulled the triggers on those bombs.

The core trio gets prime real estate here, each storyline humming with tension that advances their arcs without rushing the reveals. Lucy (Ella Purnell), still clinging to her vault-bred optimism, teams up with The Ghoul (Walton Goggins) for a Mojave trek that’s equal parts banter and brutality. Their pit stop at a rundown motel turns into a classic role-playing moment—talks fail, bullets fly, and suddenly you’re knee-deep in the kind of chaotic shootout that screams video game roots, but with character stakes that make the gore hit different. The Ghoul’s gleeful savagery clashes beautifully with Lucy’s reluctant humanity, sharpening their odd-couple dynamic into the show’s emotional engine, where every kill or quip peels back layers of trauma and growth.

Meanwhile, flashbacks to the days before the flash illuminate the cowboy’s (Walton Goggins) haunted past, dropping him into a high-stakes conspiracy involving energy breakthroughs and power grabs that could rewrite history. These segments pulse with moral ambiguity, showing how one man’s vision—or hubris—shapes the ruins we roam today, all delivered through sharp dialogue and tense standoffs that avoid info-dumps. It’s a smart way to expand the lore, making the pre-war era feel as treacherous and satirical as the wasteland, while hinting at butterfly effects that ripple straight to the present-day action.

Back underground in Vault 31, Norm (Moisés Arias) faces a grueling isolation game, rationed and rationed until desperation breeds rebellion. Pacing a sterile corridor lined with frozen execs, he grapples with the cold calculus of survival versus unleashing corporate ghosts, culminating in a choice that’s as chilling as it is inevitable. This thread underscores the series’ knack for turning confined spaces into pressure cookers, where ideology and instinct collide, and it mirrors the surface-level horrors in a way that unifies the episode’s split timelines. No capes or saviors here—just raw human (or post-human) frailty amid institutional rot.

What elevates this opener beyond fan service is its thematic cohesion: progress as the ultimate wasteland monster, whether it’s mind-bending devices in hidden labs, faction wars over scraps of the old world, or vaults masquerading as utopias. The production design shines, from neon-drenched ruins evoking casino glamour turned grim to grotesque experiments that nod to the games’ darkest quests without aping them beat-for-beat. Humor lands in the margins—snarky one-liners amid mayhem, visual gags like branded apocalypse merch—keeping the bleakness palatable and true to the source material’s satirical bite.

Pacing-wise, it unfolds like a slow-burn fuse: the front half reacquaints us with players and places, building investment through intimate beats, while the back ramps up with visceral twists that leave you hungry for more. A few moments drag if you’re craving instant explosions, but that’s by design—this isn’t a rollercoaster start; it’s a deliberate march toward war, factions aligning, and secrets cracking open. Lucy’s pursuit of family truth intersects with tech terrors in ways that feel organic and ominous, promising escalations that blend personal drama with world-shaking stakes.

Visually and sonically, Fallout Season 2 flexes harder, with practical effects that make every mutant skirmish or gadget malfunction pop off the screen, backed by a score that mixes twangy guitars with synth dread for that signature retro-punk vibe. Layered atop that is the inspired use of 1950s-era music—crooning ballads and peppy tunes playing ironically over carnage and corporate horror—anchoring the show’s aesthetic in its ironic nostalgia for a “better” past that led to ruin. The leads ooze chemistry, stealing scenes with micro-expressions that convey volumes, while supporting turns add layers of menace and mirth. It’s not flawless—the multi-threaded structure demands attention, and some setups tease bigger payoffs down the line—but as a launchpad, it nails the balance of homage, innovation, and binge bait.

Ultimately, this episode thrives on Fallout’s core irony: in a world built on fallout from unchecked ambition, our survivors scrape by with grit, guns, and grudging alliances. It honors the games’ sprawl while carving its own path through New Vegas’ shadows, teasing faction intrigue, tech horrors, and moral quagmires that could redefine the Mojave. If Season 1 proved the concept, Episode 1 of Season 2 whispers that the real radiation burns are just heating up—grab your Pip-Boy, because this wasteland’s about to get a whole lot wilder.

Review: Fallout (Season 1)


“War never changes. You look out at this Wasteland, looks like chaos. But here’s always somebody behind the wheel.” — The Ghoul

Fallout’s first season lands like a mini-nuke: messy around the edges, but undeniably powerful and surprisingly fun. It’s one of those adaptations that feels comfortable being both a love letter to the games and its own weird, often hilarious beast.

Set a couple of centuries after nuclear war, Fallout drops viewers into a retro-futurist wasteland where 1950s aesthetics collide with irradiated horror and corporate evil turned up to eleven. The show splits its focus between three main threads: Lucy, a bright-eyed vault dweller forced to leave her underground utopia; Maximus, an eager but insecure squire in the Brotherhood of Steel; and The Ghoul, a bounty hunter whose past life as a pre-war actor slowly bleeds through his charred exterior. The decision to juggle these perspectives is smart, because each storyline scratches a different itch: Lucy carries the emotional core and fish-out-of-water comedy, Maximus gives the militaristic, power-armor fantasy with a side of satire, and The Ghoul supplies the hard-boiled noir edge and moral ambiguity. The result is a season that rarely feels static; even when one plotline stalls a bit, another kicks in with fresh energy.

The tone is one of the show’s biggest strengths. Fallout leans hard into pitch-black humor without ever completely undercutting the stakes, which is harder to pull off than it looks. Limbs fly, heads explode, dogs get eaten, and yet the show keeps finding a way to make you laugh at the absurdity without turning the apocalypse into a joke. The violence is graphic and frequent, but it usually serves a purpose: to remind you that this world is brutal, even when the characters are cracking wise or bartering over chems. If the games felt like wandering into a deranged theme park built on the ruins of civilization, the series captures that same feeling of “this is horrible, but also kind of hilarious.” That balance, more than any specific lore reference, is what makes it feel like Fallout rather than just another grimdark sci-fi show.

Performance-wise, the casting is pretty inspired. Ella Purnell plays Lucy with this mix of optimism, naivety, and stubborn decency that could easily have been grating, but instead becomes the emotional anchor of the whole season. She brings just enough steel to the character that her idealism feels like a choice, not a default setting. Aaron Moten’s Maximus is a slower burn, and early on he risks fading into the background as “generic soldier guy,” but the more the show digs into Brotherhood politics, insecurity, and the pressure to be “worthy” of power armor, the more interesting he becomes. Walton Goggins, though, more or less walks away with the show. As The Ghoul, he’s vicious, funny, and weirdly tragic, and the flashbacks to his pre-war life give the season some of its most compelling dramatic beats. There’s a sense of continuity in his performance between the slick actor he was and the monster he becomes that keeps the character from feeling like a one-note cowboy caricature.

Visually, Fallout looks a lot better than a streaming adaptation of a video game has any right to. The production design leans into practical sets and tactile props where possible, and it pays off. Power armor has real heft, the vaults look lived-in rather than just glossy sci-fi hallways, and the wasteland feels like a place where people actually scrape out a living instead of just a CGI backdrop. The show has fun with the franchise’s iconography—Nuka-Cola, Pip-Boys, Vault-Tec branding, goofy radios—but it rarely pauses to point and wink too hard. The design team clearly understands that Fallout is basically “atomic-age corporate optimism weaponized into apocalypse,” and that theme is baked into everything from costumes to billboards rotting in the sand. Even the creature designs, like the mutated critters and ghouls, walk that line between unsettling and cartoonishly over-the-top, which fits the overall tone.

On the writing side, the structure of the season feels very much like an RPG campaign. Episodes often play like individual “quests” that build toward a bigger mystery: Lucy stumbling into a bizarre settlement, Maximus dealing with Brotherhood politics, The Ghoul chasing a lead that intersects with both of them. That quest-chain structure gives the first half of the season a propulsive, almost episodic energy, and it’s one reason the show is so watchable. At the same time, this approach has trade-offs. Sometimes character development feels a bit checkpoint-driven—people change because the story needs them to for the next “quest,” rather than as a smooth emotional progression. You can occasionally see the writers nudging the pieces into place, especially as the season barrels toward the finale.

Fallout sits in an interesting sweet spot when lined up against another prestige video game adaptation like HBO’s The Last of Us. Instead of treating the games as a sacred script that must be recreated line for line, it treats the Fallout universe as a shared sandbox—a tone, a style, a set of rules—rather than a fixed storyline that must be obeyed. Where The Last of Us is largely a faithful retelling of Joel and Ellie’s journey, Fallout seems far more interested in asking, “What else can happen in this world?” instead of “How do we restage that iconic mission?” It borrows the franchise’s black-comedy vibe, retro-futurist Americana, and corporate dystopia, then builds mostly original plots and character arcs on top.

That choice immediately gives the writers room to play. They’re not constantly checking themselves against specific missions, boss fights, or famous cutscenes; they’re free to jump around the timeline, invent new factions or townships, and reframe old ideas in ways that a beat-for-beat adaptation could never manage without sparking outrage. This approach also lets Fallout add to the lore instead of just reanimating it in live action. Because it’s not locked into recreating a particular protagonist’s path, the show can explore corners of the wasteland that were only hinted at in the games, complicate existing factions, or take big swings with backstory and world history. That kind of freedom inevitably creates some continuity friction for hardcore fans, but it also keeps the series from feeling like a lavish, expensive recap of something players already experienced with a controller in hand. Where The Last of Us excels by deepening and humanizing a story many already know, Fallout thrives by expanding its universe sideways, treating the source material as a toolbox rather than a template—and that makes it feel more like a genuine new chapter in the franchise than a live-action checklist.

Thematically, the show has more on its mind than explosions and fan-service, which is nice. Fallout keeps circling back to questions about corporate power, the illusion of safety, and how far people will go to preserve their own little slice of control. Vault-Tec’s smiling fascism is a blunt but effective metaphor for real-world systems that promise protection while quietly planning for everyone’s demise. The Brotherhood of Steel, meanwhile, becomes a vehicle for exploring militarized religion, hierarchy, and the dream of “owning” technology and knowledge. None of this is subtle, but Fallout isn’t a subtle franchise to begin with, and the series has enough self-awareness to let its satire stay sharp without slowing everything down for speeches. When it hits, it feels like the writers are asking, “Who gets to decide what’s worth saving when everything’s already gone?”

Where the season stumbles most is consistency. The pacing isn’t always smooth; some mid-season episodes are stacked with memorable set pieces and character moments, while others feel like they’re mostly there to set up endgame twists. The finale, in particular, is likely to be divisive. On one hand, it ties several plot threads together, drops a couple of bold lore swings, and sets up future seasons with a few big, crowd-pleasing reveals. On the other hand, it rushes emotional payoffs and leans heavily on explaining rather than letting certain developments breathe. The shift in tone in the last episode is noticeable enough that some viewers may feel like they suddenly switched to a slightly different show. It’s not a deal-breaker, but it does mean the season ends with more “wow, that was a lot” than a clean emotional landing.

As an adaptation, this freedom-to-expand strategy pays off by appealing to longtime fans and welcoming newcomers without getting bogged down in purist debates. Fans of the games will catch tons of details, locations, and tonal echoes that feel like affectionate nods rather than empty easter eggs. At the same time, the show isn’t just re-skinning existing game plots, which is a good call. It feels like a side story in the same universe rather than a strict retelling. That said, the lore choices late in the season—especially around the broader timeline and certain factions—are bound to spark arguments. If someone is deeply attached to the canon of the older games, some of the retcons and reinterpretations might play like a slap in the face. If someone is more relaxed about canon and just wants an entertaining, coherent story in that world, the show will probably land much better.

The writing of individual scenes shows a lot of care, especially in the way humor and dread coexist. Some of the best moments aren’t the big action beats but the small conversations: a strange, tense chat in a ruined diner, a piece of pre-war media resurfacing at the worst possible time, or a casual bit of wasteland banter that suddenly turns threatening. The dialogue sometimes leans too modern for the retro setting, but the rhythm feels natural enough that it rarely jars. When the show is firing on all cylinders, it nails that specific Fallout flavor: characters staring at incomprehensible horror and responding with a joke, a shrug, or a desperate sales pitch.

If there’s one area where the season could improve going forward, it’s in fleshing out the secondary cast and giving certain arcs more emotional weight. Some supporting characters are memorable and sharply drawn, while others feel like they exist mainly to be lore-delivery devices or cannon fodder. The world feels rich enough that it can absolutely sustain more side stories and slower, character-focused detours. A little more breathing room for relationships—whether friendships, rivalries, or romances—would help the big twists land harder and keep the show from occasionally feeling like it’s sprinting from spectacle to spectacle.

Overall, Fallout’s first season is a strong, confident debut that understands what made the games stand out without being slavishly beholden to them. It’s funny, brutal, stylish, and surprisingly character-driven for a show that spends so much time reveling in bloodshed and nuclear kitsch. The missteps in pacing and the polarizing choices in the finale keep it from being flawless, but they also signal a series willing to take risks rather than play it safe. For viewers who enjoy genre TV with personality, and for gamers who have been burned by adaptations before, this season is absolutely worth the trip into the wasteland. It doesn’t just survive the jump to live action; it stomps into it in full power armor, flaws and all.

April Noir: Blue Velvet (dir by David Lynch)


First released in 1986 and still regularly watched and imitated, Blue Velvet is one of the most straight forward films that David Lynch ever made.

For all the talk about it being a strange and surreal vision of small town America, the plot of Blue Velvet is not difficult to follow.  After his father has a stroke that leaves him confined to a hospital bed, Jeffrey Beaumont (Kyle MacLachlan) returns home from college.  Lumberton appears to be a quiet and friendly little town, with pretty houses and manicured lawns and friendly people.  Jeffrey, with his dark jacket and his expression of concern, appears a little out-of-step with the rest of the town.  He’s been away, after all.  One day, while walking through a field, Jeffrey discovers a rotting, severed ear.  Jeffrey picks up the ear and takes it Detective Williams (George Dickerson).  Detective Williams, who looks like he could have stepped straight out of an episode of Dragnet, is such a man of the innocent 1950s that his wife is even played by Hope Lange.

“Yes, that’s a human ear, alright,” Williams says, deadpan.

Blue Velvet (1986, dir by David Lynch, DP: Frederick Elmes)

With the help of Detective Williams’s blonde and seemingly innocent daughter, Sandy (Laura Dern), Jeffrey launches his own investigation into why the ear was in the field.  He discovers that Lumberton has a teeming criminal underworld, one that is full of men who are as savage as the ants that we saw, in close-up, fighting over that ear in the field.  Jeffrey discovers that a singer named Dorothy (Isabella Rossellini) is being sexually blackmailed by a madman named Frank Booth (Dennis Hopper).  When Dorothy discovers Jeffrey hiding in her closet (where he had been voyeuristically watching her and Frank), it leads to Jeffrey and Dorothy having a sadomasochistic relationship.  “Hit me!” Dorothy demands and both the viewer and Jeffrey discover that he’s got his own darkness inside of him.  “You’re like me,” Frank hisses at Jeffrey at one point and, if we’re to be honest, it almost feels like too obvious a line for an artist like David Lynch.  Lynch once described the film as being “The Hardy Boys in Hell,” and the plot really is as straightforward as one of those teenage mystery books.

That said, Blue Velvet also features some of Lynch’s most memorable visuals, from the brilliant slow motion opening to the moment that the camera itself seems to descend into the ear, forcing us to consider just how fragile the human body actually is. The film goes from showcasing the green lawns and blue skies to Lumberton to tossing Jeffrey into the shadowy world of Dorothy’s apartment building and suddenly, the entire atmosphere changes and the town becomes very threatening.  We find ourselves wondering if even Detective Williams can be trusted.  That said, my favorite visual in the film is a simple one.  Sandy and Jeffrey walk along a suburban street at night and the camera shows us the dark trees that rise above them, contrasting their eerie stillness to Sandy and Jeffrey’s youthful flirtation.

Dean Stockwell in Blue Velvet

Dean Stockwell shows up as Ben, an associate of Frank’s who lip-synchs to Roy Orbison’s In Dreams while Frank himself seems to have a fit of some sort beside him.  In retrospect, Blue Velvet played a huge role in Dennis Hopper getting stereotyped as an out-of-control villain but that doesn’t make him any less terrifying as Frank Booth.  Hopper, recently sober after decades of drug abuse and self-destructive behavior, summoned up his own demons to play Booth and he turns Frank into a true nightmare creature.  Isabella Rossellini is heart-breaking as the fragile Dorothy.  That said, the heart of the film belongs to Kyle MacLachlan and Laura Dern and both of them do a wonderful job of suggesting not only the darkness lurking in their characters but also their kindness as well.  For all the talk about Lynch as a subversive artist, he was also someone who had a remarkable faith in humanity and that faith is found in both Jeffrey and Sandy.  MacLachlan and Dern manage to sell moments that should have been awkward, like Sandy’s monologue about the returning birds or Jeffrey’s emotional lament questioning why people like Frank have to exist.  Both Jeffrey and Sandy lose their innocence but not their hope for a better world.

Blue Velvet is a straight-forward mystery and a surreal dream but mostly it’s an ultimately hopeful portrait of humanity.  The world is dark and full of secrets, the film says.  But that doesn’t mean that it can’t be a beautiful place.

 

Blue Velvet (1986, dir by David Lynch, DP: Frederick Elmes)

Film Review: The Doors (dir by Oliver Stone)


I like The Doors.

That can be a dangerous thing to admit, about both the band and Oliver Stone’s 1991 film.  Yes, both the band and the film could be a bit pretentious.  They both tended to go on for a bit longer than necessary.  They were both centered around a guy who wrote the type of poetry that I used to love back in my emo days.  It’s all true.

But, with The Doors as a band, I find that I can’t stop listening to them once I start.  Even if I might roll my eyes at some of the lyrics or if I might privately question whether any blues song really needs an organ solo, I can’t help but love the band.  They had a sound that was uniquely their own, a psychedelic carnival that brought to mind images of people dancing joyfully while the world burned around them.  And say what you will about Jim Morrison as a poet or even a thinker, he had a good voice.  He had the perfect voice for The Doors and their rather portentous style.  From the clips that I’ve seen of him performing, Morrison definitely had a stage presence.  Morrison died young.  He was only 27 and, in the popular imagination, he will always look like he’s 27.  Unlike his contemporaries who managed to survive the 60s, Morrison will always eternally be long-haired and full of life.

As for The Doors as a movie, it’s definitely an Oliver Stone film.  It’s big.  It’s colorful.  It’s deliberately messy.  Moments of genuinely clever filmmaking and breath-taking visuals are mixed with scenes that are so heavy-handed that you’ll be inspired to roll your eyes as dramatically as you’ve ever rolled them.  Stone loved the music and that love comes through in every performance scene.  Stone also loves using Native Americans as symbols and that can feel a bit cringey at times.  Why would Jim Morrison, whose was of Scottish and Irish ancestry, even have a Native American spirit guide?  At its best The Doors captures the chaos of a world that it’s the middle of being rebuilt.  The 60s were a turbulent time and The Doors is a turbulent movie.  I’ve read many reviews that criticized The Doors for the scene in which Morrison gets involved in a black magic ceremony with a journalist played by Kathleen Quinlan.  I have no idea whether or not that scene happened in real life but the movie is so full of energy and wild imagery that the scene feels like it belongs, regardless of whether it’s true or not.  Stone turns Jim Morrison into the warrior-artist-priest that Morrison apparently believed himself to be and the fact that the film actually succeeds has far more to do with Oliver Stone’s  enthusiastic, no-holds-barred direction and Val Kilmer’s charismatic lead performance than it does with Jim Morrison himself.

The Doors spent several years in development and there were several actors who, at one time or another, wanted to play Morrison.  Everyone from Tom Cruise to John Travolta to Richard Gere to Bono was considered for the role.  (Bono as Jim Morrison, what fresh Hell would that have been?)  Ultimately, Oliver Stone went with Val Kilmer for the role and Kilmer gives a larger-than-life performance as Morrison, capturing the charisma of a rock star but also the troubled and self-destructive soul of someone convinced that he was destined to die young.  Kilmer has so much charisma that you’re willing to put up with all the talk about opening the doors of perception and achieving a higher consciousness.  Kilmer was also smart enough to find the little moments to let the viewer know that Morrison, for all of his flamboyance, was ultimately a human being.  When Kilmer-as-Morrison winks while singing one particularly portentous lyric, it’s a moment of self-awareness that the film very much needs.

(When the news of Kilmer’s death was announced last night, many people online immediately started talking about Tombstone, Top Gun, and Top Secret.  For his part, Kilmer often said he was proudest of his performance as Jim Morrison.)

In the end, The Doors is less about the reality of the 60s and Jim Morrison and more about the way that we like to imagine the 60s and Jim Morrison as being.  It’s a nonstop carnival, full of familiar faces like Kyle MacLachlan, Michael Madsen, Crispin Glover (as Andy Warhol), Frank Whaley, Kevin Dillon, and a seriously miscast Meg Ryan.  It’s a big and sprawling film, one that is sometimes a bit too big for its own good but which is held together by both Stone’s shameless visuals and Val Kilmer’s charisma.  If you didn’t like the band before you watched this movie, you probably still won’t like them.  But, much like the band itself, The Doors is hard to ignore.

Scene That I Love: Kyle MacLachlan in Dune


Today, the Shattered Lens wishes a happy birthday to the one and only Kyle MacLachlan!

Today’s scene that I love comes from MacLachlan’s film debut, 1984’s Dune.  MacLachlan played Paul Atriedes in David Lynch’s unfairly maligned film and his otherworldly vibe made him as perfect for the role as he would later be for Agent Dale Cooper in Lynch’s Twin Peaks.  As good as Timothee Chalamet was in the more recent adaptations of Frank Herbert’s novel, I still feel that MacLachlan is the superior Paul.

In this scene, Paul confronts the people who have been trying to destroy him and he proves his worth in an armed duel with Sting.

Here’s The Trailer for Miranda’s Victim


The upcoming film, Miranda’s Victim, takes a look at the crime that was at heart of the Supreme Court’s once-infamous Miranda decision.  Trish Weir (played by Abigail Breslin) was raped by Ernesto Miranda (Sebastian Quinn).  Miranda confessed to the crime will being interrogated but his conviction was overturned by the Supreme Court, who decided that Miranda had not been fully informed of his rights.  Ernesto Miranda is the reason why we still hear talk of whether or not a suspect had been properly “mirandized.”  Told from the point of view of Trish, the film appears to be offering up a perspective that is far too often ignored when it comes to films about “miscarriages of justice.”  That Ernesto Miranda become a cause célèbre for some does not make him any less guilty of the crime that he committed.

This is one of those films that seems like it was made specifically to appeal to me.  Along with the story’s historical context, the cast is full of intriguing names.  Along with Abigail Breslin and Sebastian Quinn, supporting roles are played by Luke Wilson, Kyle MacLachlan, Ryan Phillipe, Mireille Enos, Emily VanCamp, Andy Garcia, and Donald Sutherland.  Personally, I’m looking forward to seeing Kyle MacLachlan’s performance as Earl Warren.

Here’s the trailer!

10 Oscar Snubs From the 1980s


Ah, the 80s! Ronald Reagan was president. America was strong. Russia was weak. The economy was booming. The music was wonderful. Many great movies were released, though most of them were not nominated for any Oscars. This is the decade that tends to drive most Oscar fanatics batty. So many good films that went unnominated. So many good performers that were overlooked.  Let’s dive on in!

1980: The Shining Is Totally Ignored

Admittedly, The Shining was not immediately embraced by critics when it was first released.  Stephen King is still whining about the movie and once he went as far as to joke about being happy that he outlived Stanley Kubrick.  (Not cool, Steve.)  Well, none of that matters.  The Shining should have been nominated across the board.  “Come and play with us, Danny …. AT THE OSCARS!”

1981: Harrison Ford Is Not Nominated For Best Actor For Raiders of the Lost Ark

Raiders received a lot of nominations.  Steven Spielberg was nominated for Best Director.  The film itself was nominated for Best Picture.  (It lost to Chariots of Fire.)  But the man who helped to hold the film together, Harrison Ford, was not nominated for his performance as Indiana Jones.  Despite totally changing the way that people looked at archeologists and also making glasses sexy, Harrison Ford was overlooked.  I think this was yet another case of the Academy taking a reliable actor for granted.

1982: Brian Dennehy Is Not Nominated For Best Supporting Actor For First Blood

First Blood didn’t receive any Oscar nominations, not even in the technical categories.  Personally, I think you could argue that the film, which was much more than just an action film, deserved to be considered for everything from Best Actor to Best Director to Best Picture.  But, in the end, if anyone was truly snubbed, it was Brian Dennehy.  Dennehy turned Will Teasle into a classic villain.  Wisely, neither the film nor Dennehy made the mistake of portraying Sheriff Teasle as being evil.  Instead, he was just a very stubborn man who couldn’t admit that he made a mistake in the way he treated John Rambo.  Dennehy gave an excellent performance that elevated the entire film.

1984: Once Upon A Time In America Is Totally Ignored

It’s not a huge shock that Once Upon A Time In America didn’t receive any Oscar nominations.  Warner Bros. took Sergio Leone’s gangster epic and recut it before giving it a wide release in America.  Among other things, scenes were rearranged so that they played out in chronological order, the studio took 90 minutes off of the run time, and the film’s surrealistic and challenging ending was altered.  Leone disowned the Warner Bros. edit of the film.  Unfortunately, in 1984, most people only saw the edited version of Once Upon A Time In America and Leone was so disillusioned by the experience that he would never direct another film.  (That said, even the edited version featured Ennio Morricone’s haunting score, which certainly deserved not just a nomination but also the Oscar.)  The original cut of Once Upon A Time In America is one of the greatest gangster films ever made, though one gets the feeling that it might have still been too violent, thematically dark, and narratively complex for the tastes of the Academy in 1984.  At a time when the Academy was going out of its way to honor good-for-you films like Gandhi, it’s probable that a film featuring Robert De Niro floating through time in an Opium-induced haze might have been a bridge too far.

1985: The Breakfast Club Is Totally Ignored

Not even a nomination for Best Screenplay!  It’s a shame.  I’m going to guess that the Academy assumed that The Breakfast Club was just another teen flick.  Personally, if nothing else, I would have given the film the Oscar for Best Original Song.  Seriously, don’t you forget about me.

1986: Alan Ruck Is Not Nominated For Best Supporting Actor For Ferris Bueller’s Day Off

Poor Cameron!

1986: Blue Velvet Is Not Nominated For Best Picture

Considering the type of films that the Academy typically nominated in the 80s, it’s something of a shock that David Lynch even managed to get a Best Director nomination for a film as surreal and subversive as Blue Velvet.  Unfortunately, that was the only recognition that the Academy was willing to give to the film.  It can also be argued that Kyle MacLachlan, Laura Dern, Isabella Rossellini, and Dean Stockwell were overlooked by the Academy.  Dennis Hopper did receive a Supporting Actor nomination in 1986, though it was for Hoosiers and not Blue Velvet.

1987: R. Lee Ermey Is Not Nominated For Best Supporting Actor For Full Metal Jacket

One of the biggest misconceptions about Full Metal Jacket is that R. Lee Ermey was just playing himself.  While Ermey was a former drill instructor and he did improvise the majority of his lines (which made him unique among actors who have appeared in Kubrick films), Ermey specifically set out to play Sgt. Hartmann as being a bad drill instructor, one who pushed his recruits too hard, forgot the importance of building them back up, and was so busy being a bully that he failed to notice that Pvt. Pyle had gone off the deep end.  Because Ermey was, by most accounts, a good drill instructor, he knew how to portray a bad one and the end result was an award-worthy performance.

1988: Die Hard Is Not Nominated For Best Picture, Actor, Supporting Actor, or Director

Die Hard did receive some technical nominations but, when you consider how influential the film would go on to be, it’s hard not to feel that it deserved more.  Almost every action movie villain owes a debt to Alan Rickman’s performance as Hans Gruber.  And Bruce Willis …. well, all I can say is that people really took Bruce for granted.

1989: Do The Right Thing Is Not Nominated For Best Picture

Indeed, it would take another 30 years for a film directed by Spike Lee to finally be nominated for Best Picture.

Agree?  Disagree?  Do you have an Oscar snub that you think is even worse than the 10 listed here?  Let us know in the comments!

Up next: It’s the 90s!

Scenes that I Love: The Final Scene of Twin Peaks: The Return


Happy birthday, David Lynch!

One of the things that makes David Lynch so special is that he’s willing to take risks and somehow, he always manages to get away with the type of things that would drive you crazy if any other director tried them. For instance, what other director could end an 18-hour film on a note of ominous and disturbing ambiguity and have viewers say, “That was perfect!”

That’s the talent of David Lynch.

Today’s scene that I love comes from Twin Peaks: The Return. Agent Cooper returns someone who might be Laura Palmer to her home in Twin Peaks. However, it appears that the Palmers have either left the house or perhaps they haven’t even moved in yet.

“What year is this?” Cooper asks.

In the night, someone says, “Laura?”

Laura screams.

I know there are some who says that we need a new season of Twin Peaks to explain all of this. I’m not sure that I agree, though I’d love to see everyone again. But, to be honest, I feel this is the perfect ending to Lynch’s American dream.

The Trigger Effect (1996, directed by David Koepp)


Annie (Elisabeth Shue) and Matthew (Kyle MacLachlan) are a married couple with an infant daughter and a macho best friend named Joe (Dermot Mulroney).  When a suddenly blackout throws the city into chaos, Matthew and Annie can only watch as the world seems to go mad all around them.  Matthew quickly goes from being mild and straight-laced to stealing medicine from the local pharmacy and purchasing a shotgun with Joe.  When a potential burglar is killed by one of their neighbors, Annie, Matthew, and Joe decides that it’s time to get out of town and head up to Annie’s parents’ house.  Things do not go as planned as one of the three ends up seriously wounded and the members of the group have to decide how far they’ll go to survive.

The Trigger Effect has an interesting premise and raises some relevant questions about how far people will go to protect themselves in a crisis.  Unfortunately, the execution is almost totally botched.  Shue, MacLahclan, and Mulroney are all good actors but none of their characters are that interesting and an attempt to insert some sexual tension between Annie and Joe just feels like a cheap cliche.  Since the movie doesn’t make it clear who these three were before the blackout, it’s hard to be effected by what they do after the lights go out.

Michael Rooker has a cameo at the start of the film’s third act.  It involves him yelling and, because it’s a big dramatic moment, you won’t want to laugh but it’s hard not to because his rant just goes on for so long.  In that one moment, whatever reality has been created by the film goes straight out the window.  It all leads to a predictable ending that feels like it was taken from the Giant Book of Hollywood Cliches.  That’s a good book if you can find a copy.

This was David Koepp’s directorial debut and it has the weaknesses that you would expect to find in a first film.  Koepp’s second film, Stir of Echoes, would be a marked improvement.