VGM Entry 40: End of the NES era (part 2)


VGM Entry 40: End of the NES era (part 2)
(Thanks to Tish at FFShrine for the banner)

Once again, by 1990 the Nintendo had fallen way behind the times. The Sega Genesis/Mega Drive, the Commodore Amiga 500, and the NEC PC Engine/TurboGrafx-16 had all left it in the dust. The fourth generation of home and computer gaming was in full swing, and Nintendo were not prepared to launch their version until November. NES composers struggled to keep up with higher standards in the meantime, pushing the Nintendo to its limits.

http://www.youtube.com/watch?v=hCL2lMUP_U4

Mega Man 3 (Capcom, 1990) had a lot to offer. Yasuaki ‘Bun Bun’ Fujita (not to be confused with my favorite talking rabbit) picked up the job this time, and it’s pretty amazing that three different musicians could all so effectively maintain the series’ quintessential sound. Mega Man 3‘s opening theme is as excellent as any of them, and the rest of the music really is a good bit more compositionally consistent than may meet the ear.

“Hard Man” (1:52) for instance is written in unmistakable Mega Man fashion. The only reason it doesn’t sound entirely up to par is a product of bad mixing at the final stage. Every take I’ve heard of it just sounds a bit washed out. The volumes of each track don’t feel properly balanced, and they could perhaps have chosen fuller percussion. But the fundamental song-writing is ideal, and I think if you put it in the hands of say, Bit Brigade, it would shine as brightly as any track from the first two games. Whatever flaws it may have are only visible if you seek them out.

While I think this minor mixing problem persists throughout the game, the next track in this collection, “Snake Man” (2:45), is just so well written that any potential flaw in the final production is masked entirely. Mega Man 3 does have some less memorable tracks; it’s not quite as consistent as the first two games in that regard. You won’t hear them in this mix. garudoh did yet another excellent job of choosing only the best, and “Spark Man” (3:42), “Get Your Weapons Ready” (4:40), and “Proto Man” (5:18) finish off a very well-conceived compilation. But the likes of “Gemini Man” and “Magnet Man”, not featured here, leave something to be desired. Mega Man 3 is not quite as good as the first two, but Yasuaki Fujita definitely finds and maintains the Mega Man sound throughout, and by any other standard this is an excellent NES soundtrack.

http://www.youtube.com/watch?v=8hGWMeazlhg

The best NES music of 1990 though, as you may have guessed from my previous hints, belongs to Tim Follin. Follin carried his capacity to pack a huge punch into limited sound systems over to the NES, and the introduction to Solstice (CSG Imagesoft, 1990, produced by Software Creations) is not afraid to employ a little shock value. I’m not sure why the music in this sample is out of order, but you can hear how the game kicks off if you skip to 3:37. The cute little 10 second jingle at the start is almost tongue-in-cheek, mocking typical NES songs before exploding into musical fireworks in bombastic Follin fashion. The majority of the album feels to have benefited heavily from his recent work on Ghouls’n Ghosts. No individual tracks really stand out with the memorable qualities of that previous work, but you can definitely appreciate the level of imagination that went into the whole soundtrack. Follin had more up his sleeves for the NES anyway. He reserved his best efforts for a game which we would all expect to have an outstanding soundtrack….. Pictionary?

http://www.youtube.com/watch?v=7bWV2kC8ZG4

I don’t know. Tim Follin’s music was seldom relevant to the game. I suppose it’s quite possible that he submitted this soundtrack to Software Creations without even knowing what game it would be used for. But I picture a giddy Follin setting out to intentionally make Pictionary (LJN, 1990) one of the most exciting and absurdly uncharacteristic soundtracks on the NES, laughing all the way.

That’s about all I have to offer from the Nintendo for the time being, but it’s worth taking a brief look at some other systems before we move on. I don’t want to say the pickings were slim outside of the Nintendo–that would certainly contradict my entire point in these past two posts–but I did struggle to find much of interest in 1990 specifically. The PC Engine is quite obscure to me as a western gamer, and many of the Amiga titles that best caught my eye date to 1988 and 1989. The Genesis/Mega Drive was still a musical disappointment in so far as it rarely lived up to its full potential. Elemental Master (TechnoSoft) by Toshiharu Yamanishi deserves an honorable mention, but its music is nothing special really. I think the system just lacked much competition to spur it on. With the Amiga appealing to European computer gamers and the PC Engine pushing the Japanese market, the Genesis/Master System for a time stood alone in a number of markets as the only available fourth generation home gaming console. Phantasy Star III (Sega) saw Izuho Takeuchi take over Tokuhiko Uwabo’s role as composer, and the transition brought a whole new style of sound to the game. I would describe it as unremarkable but more consistent–where Tokuhiko Uwabo presented a rather unique RPG soundtrack that was fairly hit or miss, Izuho Takeuchi is a little more traditional and at no point that I’ve noticed really falls flat. But his music is nothing to brag about either.

Before I move on to the Super Nintendo, one final 1990 release that really caught my attention was Iron Lord (Ubi Soft). Now, this version that you’re hearing above is the original 1989 Atari ST version. I want you to hear it first, because I want you to know what Jeroen Tel had to work with when he made the Commodore 64 and Amiga ports.

I don’t know who the original Atari ST composer was. I don’t know who was responsible for the MS-DOS version either. But I bet it wasn’t Jeroen Tel. C64 composers had a certain attitude about them. They knew they were the best, and they were going to keep on proving it every chance they could get. And let’s not forget here; the Commodore 64 was a year older than the Nintendo.

http://www.youtube.com/watch?v=1ovo9BsBSFM

Hence why Jeroen Tel’s Iron Lord could introduce a power metal song. The effects of layering a medieval tune with big chippy bass and that same higher spacey tone he used on Cybernoid 2 are almost comical, but they’re entirely effective. Like a typical C64 musician, Tel expanded way beyond the scope of the original composition and made it entirely his own.

VGM Entry 34: Stormlord


VGM Entry 34: Stormlord
(Thanks to Tish at FFShrine for the banner)

There were only so many things a musician could do within the limited capacity of the Commodore 64, and though a rare boundary-breaking exception or two snuck by, I think that by 1989 most music sounded like a rehash of the same old thing. It wasn’t declining in quality, but it was getting a little repetitive, while many of the best musicians were moving on to other platforms or beginning to burn out. The amount of games I feel inclined to exemplify diminishes in turn.

Dominator (System 3, 1989), composed by Matt Gray, is a perfect case in point. It was a solid four-song work that incorporated a lot of standard C64 innovations while remaining pretty laid back. It’s definitely a pleasant listen, and in a way it reminds me of Jeroen Tel’s work on Cybernoid II the previous year. It is one of the best Commodore 64 soundtracks of 1989 that I’ve found, but it offers absolutely nothing new. There’s no stylistic innovation here. It doesn’t employ the SID in any sort of novel way. It’s just a catchy tune in C64 style. That’s all well and good, but if the whole SID musical movement was defined by constant experimentation and expansion then it was surely by 1989 well in decline.

Part of Jeroen Tel’s real claim to fame was his ability to keep pushing forward in the midst of this:

http://www.youtube.com/watch?v=9Z5-88XP1x0

Stormlord (Hewson, 1989) is a joint effort by Johannes Bjerregaard and Jeroen Tel. Its sort of cheesy extra-terrestrial vibe does little to reflect the gameplay, but that’s to be expected. I’m more impressed by how effectively poppy it is compared to Commodore 64 titles of the past. It sounds almost too pop to be SID, with even a tip of the hat to Michael Jackson (0:37) as far as I can tell, and that’s a lot of what makes it a significant composition. Jeroen Tel kept on incorporating new styles of popular music into a chiptune medium long after most SID composers had become set in their ways. Johannes Bjerregaard was of course also involved in Stormlord, and I don’t know the extent to which either contributed to this tune in particular (or if there even are other tunes in the game). Bjerregaard is a name I seldom run across, although Lemon 64 credits him with 63 compositions.

Stormlord also comes with an amusing story. The game caused Hewson Consultants a bit of trouble, and the box art you see above is not the original design. The original, if fairly innocent, would probably still cause a ruckus today.

Hewson Consultants didn’t beat around the bush. They knew that finding out the princess was in another castle wasn’t what gamers really wanted, and they attempted to deliver the real deal. So in Stormlord you play a behemoth, loin-cloth laden viking who runs around saving hot naked chicks. Sexist? Maybe, but not really sexual. This wasn’t an “adult” game by any means. Your interaction with the distressed damsels was in no way suggestive, and there was no discernible full-blown nudity. It would have surely landed a safe PG-13 rating were its contents in a movie today, but… is that the side of a pixilated breast I see? Good heavens!

VGM Entry 32: Arcade and C64 in ’88


VGM Entry 32: Arcade and C64 in ’88
(Thanks to Tish at FFShrine for the banner)

Beyond the NES, a lot of great things were going on in 1988 that I am largely still unaware of. Late 80s arcade and computer gaming gets a lot less publicity today than the Nintendo counterpart, and even some of the best require a bit of digging to uncover, but here are a few I found worthy of mention.

http://www.youtube.com/watch?v=skXQAXpN0As

Jeroen Tel is a Dutch composer born in 1972. I am not sure when he first got into the business, but his works really start to stand out for the first time in 1988. Cybernoid and Cybernoid II, both developed by Raffaele Cecco and published by Hewson Consultants, were also both released in 1988. The latter’s main theme is particularly catchy. The game was a sort of weird combination space shooter and action side scroller, hedging more towards the latter. It appeared on a number of platforms, but its C64 version is by far the most memorable, specifically because of Tel’s musical contributions. He would go on to be remembered alongside Rob Hubbard as one of the greatest Commodore 64 composers. His Cybernoid II music has even been performed by live orchestras, though the success of converting such an essentially chippy tune is dubious. Suffice to say this track is catchy in its original form, and clocking in at 6 minutes, it provides a pleasant motivation for extended gameplay.

The arcade had long established itself as the primary venue for optimal sound quality. The general lack of great arcade soundtracks in my experience makes me wonder if I’m not missing an enormous and important range of video game music. The works of Tamayo Kawamoto in Ghouls’n Ghosts (Capcom, 1988) certainly upholds the higher standard. The majority of the soundtrack is rather dark and ambient, and quite successful as such, but it’s the unique “Stage Two” theme which really stands out. For a relatively unknown video game composer, Tamayo Kawamoto has quite a history. She began her career on Capcom’s Alph Lyla house band, composing arcade music as early as 1984 to include the classic Commando. A few years after Ghouls’n Ghosts she would move on to join Zuntata, the Taito house band responsible for Darius and quite a number of other arcade classics.

The Ghouls’n Ghosts soundtrack, and “Stage Two” in particular, would ultimately be remembered in the form of Tim Follin’s Commodore 64 arrangement, not Tamayo Kawamoto’s original, and for good reason, but let’s give credit where credit’s due.

http://www.youtube.com/watch?v=GVGBQuYvWsk

Even so, the world of the arcade was fading fast, and Zuntata were one of the few acts still putting their all into it. Some bad research on the part of youtube posters lead me to believe for a time that the music of the 1993 Sega-CD/Mega-CD port of The Ninja Warriors (Taito, 1988) was in fact the original, and it’s this latter version for which the game is probably most famous. But unlike with Ghouls’n Ghosts, the music to The Ninja Warriors didn’t conceptually change over time. It just improved in the light of better technology.

The soundtrack of The Ninja Warriors was headed by Hisayoshi Ogura, who also lead the composition of Darius. The track featured here, “Daddy Mulk”, is the most famous in the game. (I have no idea what the origin of this peculiar name is, and I wonder if it’s not an afterthought in consideration of the apparent sound of the electronic voice in the music.) Now that I am aware of the difference between the 1988 arcade soundtrack and its 1993 Sega-CD counterpart I’m a bit surprised that the arcade quality is quite this low. I mean, it’s outstanding compared to anything on competing platforms, but it doesn’t sound like any technological upgrades had been made since Darius two years prior. Another sign of the arcade’s fading significance? Perhaps. Zuntata certainly weren’t cutting corners, as their live renditions and later adaptations of the soundtrack would show. They were still kings of the arcade in 1988, even if this was a dying kingdom, and their legacy is well earned.