VGM Entry 38: Follin’s Ghouls’n Ghosts


VGM Entry 38: Follin’s Ghouls’n Ghosts
(Thanks to Tish at FFShrine for the banner)

Even as the Sega Genesis was coming into its own and the Super Nintendo was on the verge of release, Tim Follin reappeared to give the “old systems” a final touch of perfection. Though his non-ZX Spectrum works immediately following the 1987 Bionic Commando arrangement were fairly insignificant, he had learned a lot (not to mention ceased to be a teenager). By 1989 he was ready to take on the world, and put to the task of reworking the Ghouls’n Ghosts (Capcom) soundtrack for the Amiga and Commodore 64, he suffered a stroke of genius which few have yet to match.

This is the title theme to Ghouls’n Ghosts for the Amiga, released in 1988. Enjoy it.

Even the tracks which were not originally his took on a whole new life. With all due respect to Tamayo Kawamoto, Tim Follin’s work on the Commodore 64 rendition of “Stage Two” was a drastic improvement. From the very get-go, Kawamoto’s oompa tuba and staccato flute are replaced by a booming four-note bass line and a much smoother flute tone. The song exhibits delicious dynamics, with the flute sounding out loud for the first two seconds and then immediately quieting down to make room for a wavy, ghost-tone main melody line decisively more appropriate for the theme of the game than Kawamoto’s clarinet. Kawamoto’s counterpoint on the repeat isn’t entirely convincing, and after one time through the song transitions. Follin avoids layering the melody entirely, perhaps out of necessity, but the creativity of his additional repeats and the awkward yet delightful added percussion more than compensate. Limited in the number of tracks he could produce, Follin had no hope of replicating the second half of the song on a C64, so after faithfully playing out the lower track he just took off into his own imaginative world, leaving Kawamoto behind altogether from about the 1 minute mark on. Where Kawamoto’s entire song loops at 54 seconds, Follin’s is extended to a two and a half minutes and doesn’t loop at all, fading out as a completed piece before starting over.

The music to Level 5 on the Commodore 64 is another Follin original, and it kicks off with enough amplifier worship to make Sunn O))) proud. Unlike pretty much all of his previous works, Follin’s original tracks in Ghouls’n Ghosts exhibit a sense of awareness of the game itself. He wasn’t about to let the needs of the game hold him back, but he was for once shaping his music around an appropriate theme. Follin maintains the relativity until 1:18, at which point we’re suddenly treated to an Emerson Lake & Palmer progressive rockout. The soft distortion in the background of the whistle starting at 1:58 is just brilliant, if by now completely out of touch with the game. It briefly reminds me of foggy seaside songs like Jeremy Soule’s “Pirates of Crustacia” (Secret of Evermore, Square, 1995).

Make what you will of the “End Theme” track which follows. It’s nothing to brag about, but it’s part of the package. I think the “Hi-Score” tune wrapping up the video more than compensates.

So there’s perhaps your first encounter with Tim Follin outside of the ZX Spectrum. He’s by no means forgotten, but not overwhelmingly famous either. His work on Bionic Commando 1987 made a loud statement, and his ZX Spectrum works stand in a league of their own on the system, but the Commodore 64 and Amiga arrangements of Ghouls’n Ghosts are what really brought him into full form for the first time and cemented his place in history. He would never surpass his accomplishments in 1989, in my opinion, but he would maintain an impressively high standard for many years to come, and he would excel on a more diverse range of systems than most any other composer in the business.

VGM Entry 17: A question of authorship (part 3)


VGM Entry 17: A question of authorship (part 3)
(Thanks to Tish at FFShrine for the banner)

Kinuyo Yamashita and Kazunaka Yamane: two respected video game composers whose main melodies have appeared in both refined, noteworthy form (on the NES) and in rather half-hearted, trashy form (on the MSX and in the arcade respectively.) The lack of well-documented attribution leaves us clueless as to how much of a role either played in this disparity. But at least we can be fairly confident that they wrote the basic melodies of the songs.

In the case of some pretty famous works, even that much information can be difficult to come by.

Take Bionic Commando. Its main theme (calling it the “main theme” might be something of an afterthought; it first appears as the background music for level 2) is an iconic NES classic. But in the span of about a year between 1987 and 1988, Capcom released this game for the arcade, the Amiga, the Atari ST, the Commodore 64, the Amstrad CPC, the ZX Spectrum, DOS, and oh yes, the Nintendo. The Nintendo version did have its fair share of differences, both in gameplay and in song selection (perhaps as an undermining of Nintendo’s licensing laws akin to Vampire Killer), but the “Main Theme” faithfully appears in every version.

Here is a collection of some of the song’s variations over the years. You’ll notice that even the early takes were each quite different:

http://www.youtube.com/watch?v=fTl5jSgJk-Q

The first track in this mix is the arcade version. You’ll notice the central roll of the drums and the flutey trills, giving the song a distinctly martial feel quite appropriate for the game. It was clearly composed with an orchestra in mind, and could I imagine be preformed live with hardly any alterations.

The second track in the mix is from the Commodore 64 version. Tim Follin is credited with the arrangement, and if you’re at all familiar with his unique and lively approach to video game music, there can be hardly any doubt. The then about 17 year old Follin was determined to make a musical impact, and he certainly did, taking such spirited risks as mixing in the Star Wars theme song and converting an upbeat march into a grimy space groove. Completely inappropriate for the game, it’s certainly sub par to the arcade version, but Follin was fairly new to C64 sound programming at the time, having made his initial mark in the world of the ZX Spectrum. (Follin did use this same version of the song for the ZX Spectrum release, not featured in the compilation video, but considering its drastic departure from his previous Spectrum compositions I have to assume his arrangement was originally intended for the C64.)

The next track, confoundingly labeled “Nintendo Sequel”, “WRONG AMIGA VERSION”, and a bit later “Bionic Commando Rearmed” is in fact the Amiga 500 version. You might think of it as a toned down, slightly safer take on Follin’s C64 version.

The fourth take is the Nintendo version. Whether it should be regarded as a “sequel” or simply a heavily altered port is debatable. Its music in this instance is faithful to the arcade version, ignoring Follin’s spin, but it fails to incorporate a lot of the original’s frills or deliver with nearly the same impact. It is, I would say, by far the weakest of the five, while the original arcade take is the best. (The “Bionic Commando Rearmed” version which follows in this video is obviously a travesty, but it was released in 2008.)

Now tell me: who wrote this song? Do a quick google search, pull your best resources, see what you can come up with. Pretty much every result is going to direct you to either the 2008 remake Bionic Commando Rearmed or the 2009 sequel Bionic Commando (both by Capcom, same publisher as the originals), because their soundtracks were actually released and the latter uses the exact same name. You’ll find a lot of sites that simply list a composer for the 80s versions with no further information, but they can’t all seem to come to an agreement. Something official from the publishers would be nice. The original game manuals contain no credits (I checked), nor do the original games appear to have ending credits, save the NES version, which lists the composer under a pseudonym. So I pulled up the official liner notes of the 2008 and 2009 game soundtracks. Both acknowledge “Main Theme” to be based on the original by Junko Tamiya. A-ha. We have an answer.

But Wikipedia lists Harumi Fujita as the composer of Bionic Commando (arcade, 1987)–providing no source–and Junko Tamiya as the composer of Bionic Commando (NES, 1988)–providing precisely the 2009 liner notes I used as a source. And we know that “Main Theme” appears in the arcade version. You just heard it. The NES version wiki’s subsection on Music states that “The music for the game was created by female videogame music composer Junko Tamiya, who was credited under the pseudonym “Gondamin”. It is very highly praised for its militaristic compositional element. Two songs from the Arcade versions are used in some areas.” This last comment again has no source.

That makes a bit more sense. I picked up copies of both soundtracks, and sure enough, aside from “Main Theme” and “Power Plant”, all of the NES music is original. Junko Tamiya did likely compose sixteen out of its eighteen tracks. The problem is that one of the two she did not compose happens to be her most famous composition!

What to do when a few unsourced claims on Wikipedia get the credits right and Capcom, the people who actually made the game, don’t?

Bionic Commando‘s “Main Theme” is one of the most revered video game songs of the 1980s. If it wasn’t, I wouldn’t have been so concerned about figuring out who originally wrote it. It would certainly appear as though Harumi Fujita wrote it, Junko Tamiya rearranged it for the Nintendo shortly thereafter, and an oversite more then twenty years later lead the company who released it to get the two mixed up. But this is only a best guess. It just goes to reaffirm the dismal state of preservation of even some of the best early video game music.