Thousand Years of Dreams Day 04: In the Mind of a Captive


On the 4th Day of our Thousand Years of Dreams we find Kaim, the eternal warrior, remembering a particularly hopeless and spirit-sapping dream of a time when he was imprisoned during his thousand years of wandering the lands.

There’s something beyond just the horror of imprisonment and how it’s  effect on the mind and spirit of the imprisoned is more dangerous than to their body. While the dream is about one of the many time he has experienced such stagnation of the mind and spirit the very theme underlying the tale could be attached to one’s everyday life. One doesn’t have to be in an actual prison to have an idea of what Kaim speaks of.

This actual prison could be of one’s making as they go through life stuck in doing something which saps their creativity and spirituality. Anyone who has ever found themselves in a line of work which does nothing to encourage growth and foster enjoyment of life would understand what Kaim speaks of. Who here has seen themselves stuck in a job they hate, but unable to quit because they’ve lost sight of how to enjoy life thus work is all there is. Who here has found themselves in a relationship which has stagnated and afraid to free themselves because they don’t see themselves as able to find new friends and partners to enjoy life with.

It’s these prisons both real and of metaphorical which this dream tries to impart a lesson which Kaim tries to remember. That brief puff of air moving a welcome respite to the unchanging air or the change of scenery even if the briefest of moments helps in keeping one’s sanity and spirit from dying. It’s such little things that we try to remember to do to bring a semblance of change to our humdrum and locked in lives which brings people a step closer to freedom and fully enjoying once again.

I find this dream quite illuminating in how so many of us refuse to risk new things and attempt the unknown for fear of failure, embarrassment and ridicule. We’d rather keep ourselves safe and secure doing the same things over and over again and as each such day passes the more bricks we build around our own personal prisons.

In the Mind of a Captive

He knows that it is useless. But he can’t suppress the impulse that wells up from within his own flesh.

He needs to do it—to hurl his entire body against the bars. It does no good at all. His flesh simply bounces off the thick iron bars. “Number 8! What the hell are you doing?” The guard’s angry shout echoes down the corridor. The prisoners are never called by name, only by the numbers on their cells. Kaim is Number 8.

 

Kaim says nothing. Instead, he slams his shoulder against the bars.

The massive bars of iron never nudge. All they do is leave a dull, heavy ache in Kaim’s superbly conditioned muscles and bones.

Now, instead of shouting again, the guard blows his whistle, and the other guard come running from their station.

“Number 8! What’s it going to take to make you understand?”

“Do you want to be thrown into the punishment cell?”

“Don’t look at me like that. Start resisting, and all it will get you is a longer time in here!”

 

Sitting on the floor of his cell, legs splayed out, Kaim ignores the guards’ shouts.

He has been to the punishment room any number of times. He knows he has been branded a “highly rebellious prisoner.”

But he can’t help himself.

Something is squirming deep down inside him.

Some hot thing trapped inside there is seething and writhing.

 

“Some war hero you turned out to be!” says one guard.

“You can’t do shit in here. What’s the matter, soldier boy? Can’t do anything without an enemy staring you in the face?”

The guard next to him taunts Kaim with laughter.

“Too bad for you, buddy, no enemies in here? Nobody from your side, either. We’ve got you locked up all by yourself.”

After the guards leave, Kaim curls up on the floor, hugging his knees, eyes clamped tight.

 

All by myself—

The guard was right.

I thought I was used to living alone, in battle, on the road.

But the loneliness here in prison is deeper than any I’ve ever experienced before.

And more frightening.

Walls on three sides, and beyond the bars nothing but another wall enclosing the narrow corridor.

This dungeon was built so as to prevent prisoners from seeing each other, or even to sense each others’ presence.

 

The total lack of a change in the view paralyzes the sense of time as well. Kaim has no idea how many days have passed since he was thrown in here. Time flows on, that much is certain. But with nowhere to go, it simply stagnates inside him.

The true torture that prison inflicts on a man is neither to rob him of his freedom nor to force him to experience loneliness.

The real punishment is having to live where nothing ever moves in your field of view and time never flows.

The water in a river will never putrefy, but lock it in a jar and that is exactly what it will eventually do.

The same is true here.

 

Maybe parts of him deep down in his body and mind are already beginning to give off a rotten stench.

Because he is aware of this, Kaim drags himself up from the floor again and slams himself into the bars over and over.

There is not the remotest chance that doing so will break a bar.

Nor does he think he can manage to escape this way.

Still, he does it repeatedly.

 

He can’t help himself. He has to do it again and again.

In the instant before his body smashes into that bars—for that split second—a puff of wind strikes his cheek. The unmoving air moves, if only for that brief interval. The touch of the air is the one thing that gives Kaim a fragmentary hint of the flow of time.

The guards comes running, face grim with anger.

Now I can see human shapes where before there was only a wall. That alone is enough to lift my spirits. Don’t these guards realize that?

“All right, Number 8, it’s the punishment room for you! Let’s see if three days in there will cool your head!”

 

Kaim’s lips relax into a smile when he hears the order.

Don’t these guys get it? Now my scenery will change. Time will start flowing again. I’m thankful for that.

Kaim laughs aloud.

The guards tie his hand behind him, put chains on his ankles, and start for the punishment room.

“What the hell are you laughing at, Number 8?”

“Yeah, stop it! We’ll punish you even more!”

But Kaim just keeps on laughing; laughing at the top of his lungs.

 

If I fill my lungs with all new air, will the stench disappear?
Or have my body and mind rotted so much already that I can’t get rid of the stench so easily?
How long will they keep me locked up in here?
When can I get out of here?
Will it be too late by then?
When everything has rotted away, will I become less a “him” than an “it,” the way our troops count enemy corpses?

 

Kaim can hardly breathe.

It is as if the air is being squeezed out of his chest and the excruciating pain of it is drawing him back from the world of dreams to reality.

Was I once in a prison in the far, far distant past?

He half-wanders in the space between dream and reality.

He has had this dream any number of times—this nightmare, it might even be called. After waking, he tried to recall it, but nothing stays in his memory. One thing is certain, however: the appearance of the jail and of the guards in the dream if always the same.

 

Could this be something I have actually experienced?
If so, when could it have been?

There is no way for him to tell.

 

Once he is fully awake, those questions he asked between dream and reality are, themselves, erased from his memory.

He springs up with a scream, his breath labored, the back of his hand wiping the streams of sweat from his brow, and all that is left is the shuddering terror. It is always like this.

Now, too—

 

He mutters to himself as he attempts to retrieve whatever memory is left in a remote corner of his brain. “What kind of past life could I have lived through?”

End

Thousand Years of Dreams Day 02: A Hero’s Return


While “Hanna’s Departure” was my favorite dream sequence from Lost Odyssey the rest had their own emotional power and for some were more relevant. What I failed to mention in the Day 01 post was just who the person named Kaim being mentioned in the dream. Kaim is the main protagonist in the game and he’s an immortal who has lost all the memories of experiences gathered through 1000-years of journeying the world he’s in.

These dreams, when activated in the game through a fortuitous encounter with someone or witnessing a seemingly random event, begin to add layers of complexities to the Kaim character and what he had experienced throughout the millenia as wandering immortal warrior.

Day 02’s dream sequence is quite relevant to today’s times as we see Kaim re-live a memory of a warrior returning from 3 years of war and battles. We see how Kaim’s reaction to this battle-weary veteran differs from that of a younger man’s who has never experienced war first-hand. With tens of thousands of soldiers, airmen and sailors returning from battlefields in Iraq and Afghanistan it’s hard not to find a link with the experiences those men and women went through with the prospect of returning to their loved ones a major reason for them to stay alive and do what they had to do to accomplish that goal.

A Hero’s Journey

Alone in a crowd of rugged men, nursing his drink in the far corner of the old post town’s only tavern: Kaim.

A single man strides in through the tavern door. Massively built, he wears the garb of a warrior. His soiled uniform bespeaks a long journey. Fatigue marks his face, but his eyes wear a penetrating gleam—the look of a fighting man on active duty.

 

The tavern’s din hushes instantly. Every drunken eye in the place fastens on the soldier with awe and gratitude.

The long war with the neighboring country has ended at last, and the men who fought on the front lines are returning to their homes. So it is with this military man.

The soldier takes a seat at the table next to Kaim’s, and downs a slug of liquor with the forcefulness of a hard drinker—a man who drinks to kill his pain.

 

Two cups, three, four…

Another customer approaches him, bottle in hand, wearing an ingratiating grin—a typical crafty town punk.

“Let me offer you a drink,” wheedles the man, “as a token of gratitude for your heroic efforts on behalf of the fatherland.”

The soldier unsmilingly allows the man to fill his cup.

“How was it at the front? I’m sure you performed many valiant deeds on the battlefield.”

The soldier empties his cup in silence.

 

The punk refills the cup and adopts an ever more fawning smile.

“Now that we’re friends, how about telling me some war tales?

You’ve got such big, strong arms, how many enemy soldiers did you ki—”

Without a word, the soldier hurls the contents of his cup into the man’s face.

The punk flies into a rage and draws his knife.

No sooner does it leave its sheath than Kaim’s fist sends it flying through the air.

 

Faced with the powerful united front of Kaim and the soldier, the punk runs out muttering curses.

The two big men watch him go, then share a faint smile. Kaim doesn’t have to speak with the soldier to know that he lives in deep sadness. For his part, the soldier (having cheated death any number of times) is aware of the shadow that lurks in Kaim’s expression.

 

The tavern’s din returns.

Kaim and the soldier pour each other drinks.

“I’ve got a wife and daughter I haven’t seen since I shipped out,” says the soldier. “It’s been three long years.”

He lets himself smile shyly now for the first time as he takes a photograph of his wife and daughter from his pocket and shows it to Kaim: the wife a woman of dewy freshness, the daughter still very young.

“They’re the reason I survived.

The thought of going home to them alive was all that sustained me in battle.”

 

“Is your home far from here?”

“No, my village is just over the next pass. I’m sure they’ve heard the news that the war is over and can hardly wait to have me home.”

He could get there tonight if he wanted to badly enough. It was that close.

“But…” the soldier downs a mouthful of liquor and groans.

“I’m afraid.”

 

“Afraid? Of what?”

“I want to see my wife and daughter, but I’m afraid to have them see me.

I don’t know how many men I’ve killed these past three years. I had no choice. I had to do it to stay alive. If I was going to get back to my family, I had no choice but to kill one enemy soldier after another, and each and every one of those men had families they had left at home.”

It was the code of war, the soldier’s destiny.

To stay alive in battle, you had to go on killing men before they could kill you.

 

“I had no time to think about such things at the front. I was too busy trying to survive. I see it now, though—now that the war is over. Three years of sin are carved into my face. This is the face of a killer. I don’t want to show this face to my wife and daughter.”

The soldier pulls out a leather pouch from which he withdraws a small stone.

He tells Kaim it is an unpolished gemstone, something he found shortly after he left for the battlefield.

 

“A gemstone?” Kaim asks, unconvinced. The stone on the table is a dull black without a hint of the gleam a gem should have.

“It sparkled when I first found it. I was sure my daughter would love it when I brought it home to her.”

“Gradually, though, the stone lost its gleam and turned cloudy.”

 

“Every time I killed an enemy soldier, something like the stain of his blood would rise to the surface of the stone. As you can see, it’s almost solid black now after three years. The stone is stained by the sins I’ve committed. I call it my ‘sin stone.'”

“You don’t have to blame yourself so harshly,” says Kaim,
“You had to do it to stay alive.”

“I know that.” says the soldier. “I know that. But still… just like me, the men I killed had villages to go home to, and families waiting for them there…”

 

The soldier then says to Kaim, “You, too, I suppose. You must have a family.” Kaim gives his head a little shake. “Not me.” he says. “No family.”

“A home village at least?”

“I don’t have any place to go home to.”

“Eternal traveler, eh?”

“Uh-huh. That’s me.”

The soldier chuckles softly and gives Kaim a sour smile. It is hard to tell how fully he believes what Kaim has told him. He slips the “sin stone” into the leather pouch and says,

“You know what I think? If the stone turned darker every time I took a life, it ought to get some of its gleam back every time I save a life.”

 

Instead of answering, Kaim drains the last drops of liquor from his cup and rises from the table. The soldier remains in his chair and Kaim, staring down at him, offers him these words of advice:

“If you have a place you can go home to, you should go to it. Just go, no matter how much guilt you may have weighing you down. I’m sure your wife and daughter will understand. You’re no criminal. You’re a hero: you fought your heart out to stay alive.”

“I’m glad I met you.” says the soldier. “I needed to hear that.”

He holds out his right hand to Kaim, who grasps it in return.

“I hope your travels go well.” says the soldier.

 
“And your travels will soon be over,” says Kaim with a smile,
starting for the door.

Just then the punk charges at Kaim from behind, wielding a pistol.

“Watch out!” bellows the soldier and rushes after Kaim.

As Kaim whirls around, the punk takes aim and shouts,
“You can’t treat me like that, you son of a bitch!”

The soldier flies between the two men
and takes a bullet in the gut.

 

And so, as he so desperately wished to do, the soldier has saved someone’s life.

Ironically, it is for the life of Kaim, a man who can neither age nor die,

that the soldier has traded his one and only life.

 

Sprawled on the floor, nearly unconscious, the soldier
thrusts the leather pouch into Kaim’s hand.

“Look at my ‘sin stone,’ will you?

“Maybe…maybe.” he says, chuckling weakly,
“some of its shine has come back.”

Blood spurts from his mouth, strangling the laugh.

Kaim looks inside the bag and says,
“It’s sparkling now. It’s clean.”

“It is?” gasps the soldier. “Good. My daughter will be so glad…”

 

He smiles with satisfaction and holds his hand out for the pouch.

Gently, Kaim lays the pouch on the palm of his hand and folds the man’s fingers over it.

The soldier draws his last breath, and the pouch falls to the floor.

The dead man’s face wears a peaceful expression.

The stone, however—the man’s ‘sin stone,’ which has rolled from the open pouch—is as black as ever.

 End

Source: Lost Odyssey Wiki

Thousand Years of Dreams Day 01: Hanna’s Departure


So, we begin the first of 33 straight days of bringing the best thing about Mistwalker Studios’ 2008 role-playing game, Lost Odyssey, and why to this day its 33 short stories contained within the game as dream sequences remain one of the best writing in gaming ever. These short stories were written by Japanese novelist Shigematsu Kiyoshi. This collection of dreams would be collected under the title, “Thousand Years of Dreams”.

The first dream was the very first one a player acquires and comes across during the game. It is this dream which will trigger the main hero’s recollection of 33 total dreams as he travels and meets up and/or comes across situations to trigger a specific dream. This first dream is titled “Hanna’s Departure” and comes early in the game. Despite being the first it is also one of the best of the 33 and once you’ve watches and read the attached video clip of it above you will understand why. Below will be a transcript of the dream, but I recommend watching the video first and foremost.

Hanna’s Departure

The family members have tears in their eyes when they welcome Kaim back to the inn from his long journey.

“Thank you so much for coming.”

He understands the situation immediately.

The time for departure is drawing near.

 

Too soon, too soon.

But still, he knows, this day would have come sometime, and not in the distant future.

“I might never see you again,” she said to him with a sad smile when he left on this journey, her smiling face almost transparent in its whiteness, so fragile—and therefore indescribably beautiful—as she lay in bed.

 

“May I see Hanna now?” he asks.

The innkeeper gives him a tiny nod and says, “I don’t think she’ll know who you are, though.”

“She hasn’t opened her eyes since last night,” he warns Kaim. You can tell from the slight movement of her chest that she is clinging to a frail thread of life, but it could snap at any moment.

“It’s such a shame. I know you made a special point to come here for her…”

Another tear glides down the wife’s cheek.

 

“Never mind, it’s fine.” Kaim says.

He has been present at innumerable deaths, and his experience has taught him much.

Death takes away the power of speech first of all. Then the ability to see.

What remains alive to the very end, however, is the power to hear. Even though the person has lost consciousness, it is by no means unusual for the voices of the family to bring forth smiles or tears.

Kaim puts his arm around the woman’s shoulder and says, “I have lots of travel stories to tell her. I’ve been looking forward to this my whole time on the road.”

Instead of smiling, the woman releases another large tear and nods to Kaim, “And Hanna was so looking forward to hear your stories.”

Her sobs almost drown out her words.

 

The innkeeper says, “I wish I could urge you to rest up from your travels before you see her, but…”

Kaim interrupts his apologies, “Of course I’ll see her right away.”

There is very little time left.

Hanna, the only daughter of the innkeeper and his wife, will probably breathe her last before the sun comes up.

Kaim lowers his pack to the floor and quietly opens the door to Hanna’s room.

 

Hanna was frail from birth. Far from enjoying the opportunity to travel, she rarely left the town or even the neighborhood in which she was born and raised.

This child will probably not live to adulthood, the doctor told her parents.

This tiny girl, with extraordinarily beautiful doll-like features, the gods had dealt an all-too-sad destiny.

 

That they had allowed her to be born the only daughter of the keepers of a small inn by the highway was perhaps one small act of atonement for such iniquity.

Hanna was unable to go anywhere, but the guests who stayed at her parent’s inn would tell her stories of the countries and towns and landscapes and people that she would never know.

Whenever new guests arrived at the inn, Hanna would ask them,

“Where are you from?” “Where are you going?”

“Can you tell me a story?”

 

She would sit and listen to their stories with sparkling eyes, urging them on to new episodes with “And then? And then?” When they left the inn, she would beg them, “Please come back, and tell me lots and lots of stories about faraway countries!”

She would stand there waving until the person disappeared far down the highway, give one lonely sigh, and go back to bed.

 

Hanna is sound asleep.

No one else is in the room, perhaps an indication that she has long since passed the stage when the doctors can do anything for her.

Kaim sits down in the chair next to the bed and says with a smile.

“Hello, Hanna, I’m back.”

She does not respond. Her little chest, still without the swelling of a grown woman, rises and falls almost imperceptibly.

 

“I went far across the ocean this time,” he tells her. “The ocean on the side where the sun comes up. I took a boat from the harbor way way way far beyond the mountains you can see from this window, and I was on the sea from the time the moon was perfectly round till it got smaller and smaller then bigger and bigger until it was full again. There was nothing but ocean as far as the eye could see. Just the sea and the sky. Can you imagine it, Hanna? You’ve never seen the ocean, but I’m sure people have told you about it. It’s like a huge, big endless puddle.”

Kaim chuckles to himself, and it seems to him that Hanna’s pale white cheek moves slightly.

 

She can hear him. Even if she cannot speak or see, her ears are still alive.

Believing and hoping this to be true, Kaim continues with the story of his travels.

He speaks no words of parting.

As always with Hanna, Kaim smiles with a special gentleness he has never shown to anyone else, and he goes on telling his tales with a bright voice, sometimes even accompanying his story with exaggerated gestures.

He tells her about the blue ocean.

He tells her about the blue sky.

He says nothing about the violent sea battle that stained the ocean red.

He never tells her about those things.

 

Hanna was still a tiny girl when Kaim first visited the inn.

When she asked him “Where are you from?” and “Will you tell me some stories?” with her childish pronunciation and innocent smile, Kaim felt soft glow in his chest.

 

At the time, he was returning from a battle.

More precisely, he had ended one battle and was on his way to the next.

His life consisted of traveling from one battlefield to another, and nothing about that has changed to this day.

He has taken the lives of countless enemy troops, and witnessed the deaths of countless comrades on the battlefield. Moreover, the only thing separating enemies from comrades is the slightest stroke of fortune. Had the gears of destiny turned in a slightly different way, his enemies would have been comrades and his comrades enemies, This is the fate of the mercenary.

 

He was spiritually worn down back then and feeling unbearably lonely. As a possessor of eternal life, Kaim had no fear of death, which was precisely why each of the soldier’s faces distorted in fear, and why each face of a man who died in agony was burned permanently into his brain.

Ordinarily, he would spend nights on the road drinking. Immersing himself in an alcoholic stupor—or pretending to. He was trying to make himself forget the unforgettable.

When, however, he saw Hanna’s smile and begged him for stories about his long journey, he felt a far warmer and deeper comfort then he could even obtain from liquor.

 

He told her many things…

About the beautiful flower he discovered on the battlefield.

About the bewitching beauty of the mist filling the forest the night before the final battle.

About the marvelous taste of the spring water in a ravine where he and his men had fled after losing the battle.

About a vast, bottomless blue sky he saw after battle.

 

He never told her anything sad. He kept his mouth shut about the human ugliness and stupidity he witnessed endlessly on the battlefield. He concealed his position as a mercenary for her, kept silent regarding his reasons for traveling constantly, and spoke only of things that were beautiful and sweet and lovely. He sees now that he told Hanna only beautiful stories of the road like this not so much out of concern for her purity, but for his own sake.

 

Staying in the inn where Hanna waited to see him turned out to be one of Kaim’s small pleasures in life. Telling her about the memories he brought back from his journeys, he felt some degree of salvation, however slight. Five years, ten years, his friendship with the girl continued. Little by little, she neared adulthood, which meant that, as the doctors had predicted, each day brought her that much closer to death.

 

And now, Kaim ends the last travel story he will share with her.

He can never see her again, can never tell her stories again.

Before dawn, when the darkness of night is at its deepest, long pauses enter into Hanna’s breathing.

The frail thread of her life is about to snap as Kaim and her parents watch over her.

The tiny light that has lodged in Kaim’s breast will be extinguished.

His lonely travels will begin again tomorrow—his long, long travels without end.

 

“You’ll be leaving on travels of your own soon, Hanna.” Kaim tells her gently.

“You’ll be leaving for a world that no one knows, a world that has never entered into any of the stories you have heard so far. Finally, you will be able to leave your bed and walk anywhere you want to go. You’ll be free.”

He wants her to know that death is not sorrow but a joy mixed with tears.

“It’s your turn now. Be sure and tell everyone about the memories of your journey.”

Her parents will make that same journey someday. And someday Hanna will be able to meet all the guests she has known at the inn, far beyond the sky.

 

I, however, can never go there.

I can never escape this world.

I can never see you again.

“This is not goodbye. It’s just the start of your journey.”

He speaks his final words to her.

“We’ll meet again.”

His final lie to her.

 

Hanna makes her departure.

Her face is transfused with a tranquil smile as if she has just said,

“See you soon.”

Her eyes will never open again. A single tear glides slowly down her cheek.

End

Source: Lost Odyssey Wiki

No Name Anthologies: Script #2


No Name Anthologies: Issue #2

“Fight Night”

1st draft 11/20/06

By “Senor Geekus”

REFERENCE

VILLAINS

The Children of Ares: An assassin cult whose members are adept in Chanpurū, a hybrid fighting style that incorporates close quarters combat, Ki manipulation, Spetsnaz Sambo, and taijutsu.  They have the lean and athletic martial artist body. They are dressed in a jet black Kāṣāya.

Mordred: The leader of the Children. He is a mature man in his 60’s. His body is lean and in shape. Visually he resembles Patrick Stewart with a devilish goatee.  He wears a white Kāṣāya with long paper beads wrapped around his arms which he uses as weapons

ADDITIONAL CHARACTER

Agent Doe: The typical man in black. Visually he resembles Agent Smith. He has a mustache and his hair is blond.

 

PAGE 1:

PANEL ONE: Zero is walking down Central Park with his hands in his pocket. There is an evening sky in the horizon.

PANEL TWO: A Child emerges from a puff of smoke (similar to how a ninja appears and disappears using smoke) in front of Zero.

PANEL THREE: Zero and the Child are facing each other.

Child: Moniker, I have been sent to end your life.

Zero Moniker: I am already asleep. I desire to be awakened!

PANEL FOUR: The Child assumes a fighting stance and there is a look of anger in his face. Child: Then you will be awakened with pain!

PANEL FIVE: Zero shrugs. There is an apathetic look in his eyes.

Zero Moniker: You are welcome to try, but Morpheus’ hold is strong.

PAGE 2:

PANEL ONE: The Child leaps towards Zero.

PANEL TWO: He performs a drop kick.

PANEL THREE: Zero evades the kick, leaving speed lines similar to the Flash as he moves. Phantom is radiating a white glow.

PANEL FOUR: Zero unleashes an electrical bolt. The bolt hits the Child’s midsection. Zero is facing the child and the Child’s back is in view.

PANEL FIVE: The Child crashes through several trees.

PAGE 3:

PANEL ONE: The Child is getting up. His white uniform is bloody. There is a look of sheer rage in his face.

PANEL TWO: The Child is resumes the stance.

PANEL THREE: A close-up Zero’s mask. It glowing more radiant.

PANEL FOUR: A larger electrical bolt hitting the Child.

PANEL FIVE: The Child’s uniform is charred and his skin is blistered.

The Child: The Children of Ares do not fight alone. I will not be the last.

PAGE 4:

PANEL ONE: Six Children of Ares materialize before Zero.

PANEL TWO: Close-up of the Eldest Child. His eyes emit a murderous glare.

Eldest Child: You dare injure our brother! You will pay most dearly!

PANEL THREE: Their eyes flash crimson with murderous intent as they assume the stance.

PANEL FOUR: Fiery aura emanate from their bodies.

PAGE 5:

PANEL ONE: The Children begin their attack by pouncing on him

PANEL TWO: Zero leaps away in an attempt to avoid them. The same speed lines are seen.

PANEL THREE: A Child grabs Zero’s foot

PANEL FOUR: Close-up of Zero’s face. There is a look of shock in Zero’s eyes.

Zero Moniker: H… How is this possible??

PANEL FIVE: Zero is thrown violently to the ground.

PANEL SIX: Zero gets up and straightens his wrinkled suit.

PAGE 6:

PANEL ONE: The Children have him surrounded.

PANEL TWO: White Space because Zero unleashed a blinding flash of light

PANEL THREE: The Children are grabbing their eyes in pain.  Zero is standing in their midst, calm.

The Children: Arrghh!! Brother we are blind!

Eldest Child: That coward uses tricks!

PANEL FOUR: Zero knocks them with a kinetic shockwave. The shockwave should resemble a circular ripple effect.

PANEL FIVE: Three of the Children flying to the right.

PANEL SIX: The remaining children flying to the left.

PAGE 7:

PANEL ONE (ONE-PAGE SPREAD): Zero is standing calmly with his hands in his pocket. His surrounding resembles a war zone. Trees are broken. The Children are lying unconscious and broken. The ground around Zero is scorched.

PAGE 8:

PANEL ONE: Zero is surveying the damage. Speed lines are moving towards him.

PANEL TWO: Mordred appears behind Zero.

Mordred: So my Children could not awaken the dreamer. You will not fare so well against me!

PANEL THREE: A close-up of Zero’s eyes. His pupil shrinks from disbelief and complete shock.

PANEL FOUR: Mordred assumes the stance.

PANEL FIVE: Mordred kicks him in his back. There is a fiery aura around his leg.

PANEL SIX: The move launches Zero into the air.

PAGE 9:

PANEL ONE: Zero soars at an accelerated rate. He is unable to move because of the force of the kick.

PANEL TWO: Mordred appears in the air.

PANEL THREE: Mordred strikes him in his chest. The same fiery aura is around his fist.

PANEL FOUR: Zero plummeting to the ground below.

PAGE 10:

PANEL ONE: Close-up of Zero falling. His eyes flash.

PANEL: TWO: Zero spins himself.

PANEL THREE: Zero lands on his feet.

PANEL FOUR: Mordred appears before him.

PANEL FIVE: Zero fires a photonic blast. The blast resembles a crescent moon.

PANEL SIX: Mordred evades the attack.

PAGE 11:

PANEL ONE: Zero leaps into the air. His body is radiating.

PANEL TWO: Zero has become the Zero Star.

PANEL THREE: The sky is electrified with the Zero Star’s power.

PANEL FOUR: Five electrical bolts descend towards Mordred.

PANEL FIVE: He evades them with flips.

PAGE 12:

PANEL ONE: Mordred assumes the stance.

PANEL TWO: The Zero Star appears in front of him.

PANEL THREE: Mordred is covered with an electrical glow.

PANEL FOUR: A close-up of Mordred’s eye. They burn red with murderous intent.

Mordred: Do you really think that this will defeat me boy?

PANEL FIVE: A fiery aura flows from his body and dispels the electrical glow.

PANEL SIX: Mordred resumes the stance.

PAGE 13:

PANEL ONE (ONE-PAGE SPREAD): Mordred is surrounded by a more powerful aura.  The ground around him is being destroyed and there is a ripple effect. The Zero Star is distorted by the ripples.

PAGE 14:

PANEL ONE: Zero is on his knees clutching his head. His eyes convey his shock and pain.

Zero Moniker: This is not possible! No one can undo my enlightenment!

PANEL TWO: Mordred appears behind him. His hand is raised to deliver a deathblow.

PANEL THREE: A close-up of his face. He is still in shock and pain.

Phantom: Compose yourself or you will be awakened!

PANEL FOUR: There are speed lines. Mordred hits the vacant spot; leaving a small crater in the ground.

PANEL FIVE: Zero is back to his default apathetic stance with his hands in his pocket.

PAGE 15:

PANEL ONE: Zero fires three more photonic blasts.

PANEL TWO: Mordred leaps to evade them.

PANEL THREE: Zero fires an electrical bolt.

PANEL FOUR: Mordred performs a corkscrew spin to avoid it.

PANEL FIVE: A close-up of Mordred loosening the prayer beads on his arms.

PAGE 16:

PANEL ONE: He ensnares Zero with the beads.

Mordred: This is your wake up call, dreamer!

PANEL TWO: He swings Zero into a nearby tree.

Zero Moniker: Arrgghhh

PANEL THREE: He slams Zero into the ground.

PANEL FOUR: He whips Zero up into the air.

PANEL FIVE: A close-up of Zero’s face. His right eye is closed and bruised. His left eye burns with determination.

PANEL SIX: A close-up of Zero’s hands clutching the beads. His hands are glowing.

PAGE 17:

PANEL ONE: A view of Zero still in midair and Mordred on the ground holding the beads.

PANEL TWO: A close-up of the bead. The glow travels down the beads.

PANEL THREE: The energy encircles Mordred.

PANEL FOUR: The energy engulfs him and he appears to be electrocuted as the power surges through him.

PANEL FIVE: Zero is removing the beads. His eyes convey his tiredness. His suit is torn and bloodied.

Zero Moniker: The dream came close to ending.

PANEL SIX: Mordred is on ground unconscious. His clothes are charred and there is smoke rising from his burnt flesh.

PAGE 18:

PANEL ONE: The battle scene is flooded with FBI agents.

PANEL TWO: The Children are on stretchers and being loaded in ambulances.

PANEL THREE: Zero Moniker is on park bench exhausted.

PANEL FOUR: Agent Doe is approaching Moniker.

Agent Doe: Mr. Moniker, the FBI would like to thank you for apprehending these extremists.

PANEL FIVE: Zero Moniker gives him a “thumbs up”.

Zero Moniker: Uncle Sam knows how to thank me.

PANEL SIX: Zero is sprawled over on the same bench.

Zero Moniker: Phantom, have you devised a method to deal with fighter types?

Phantom: Yes, another incident like this will not occur!

Zero Moniker: Thank Logic. I don’t think that I could take another beating like that.

 

FIN

My abandoned comic book idea: 1st script


I used professional scripts posted by writers like Warren Ellis, Brian K. Vaughan, and Christos Gage (mainly his format) as guides when I first attempted to put my ideas on paper.  Unfortunately, my muse never returned after I wrote the first 4 scripts. I know the ideas of derivative (in the Quentin Tarantino vein of mashing every loved source idea into a blend), I thought Zero Moniker had potential. Enough of my rambling, here is the script.

 

No Name Anthologies: Issue #1

“Man versus Machine 2.0”

1st draft 11/16/06

By “Senor Geekus)

REFERENCE

MAIN CHARACTER

Zero Moniker: African American, mid 20’s. He’s average height around 5’8. His eyes are golden and have glint of nobility. He is the technological analogue to a medieval magician/alchemist/shaman. He is slim and lanky similar to the thin magicians that populate RPG’s and D&D. He lacks the build of a fighter/ athlete. He is “cursed” with Phantom, scientifically advanced helmet (along the lines of Fourth World/new gods technology). Phantom resembles a cross between Dr. Fate’s Helm and a Vizard-style Hollow Mask. It has a pair of golden eyes similar to the Guyver’s secondary eyes.  It generates perpetual energy that he manipulates offensively and defensively.  He wears a suit in a disheveled manner similar to Spike Spiegel but suit is white, the tie is black and the shirt is red.  He wears black stylized Getas instead of shoes.

VILLAIN

The Misanthrope: A brilliant yet eccentric engineer/inventor/zealot; he favors machines over humanity. His mind is a viral consciousness; he can inhabit any electronic device. He possesses the XS Reaper, an experimental Unmanned Combat Air Vehicle.  He is armed with Joint Direct Attack Munitions.  It has an ethereal appearance; its body is jet black and sleek like the classical Grim Reaper’s robe.  A fleet of six MH-53 Pave Lows are also under his control.

ADDITIONAL CHARACTER

United States Special Operations Command Representative: She is dressed like Catherine Bell’s character in Jag. Facially, she resembles Rachel Bilson.

PAGE 1:

PANEL ONE: The XS Reaper soaring through a clear sky.

PANEL TWO: There are six MH-53 Pave Lows in front of the Reaper in a V formation.

PANEL THREE: A close-up view of their armaments. 2 .50 caliber (12.7 mm) machine guns mounted on left and right sides and one on the nose.

PAGE 2:

PANEL ONE: A coastline view of an iconic metropolitan city.

PANEL TWO: A scanning view of the city with technological analysis similar to the T-800/T-850 analyzing its target. The city is essential devoid of life, except a solitary life signal on a nearby roof

PANEL THREE: An aerial view of the target building. It is a modern skyscraper with a dash of gothic style with gargoyles adorning it

PANEL FOUR: Zooms in on a human figure standing on a building’s roof.

PAGE 3:

PANEL ONE (ONE-PAGE SPREAD): Zero Moniker is standing on a gargoyle with his arms crossed. There is a displeased/irritated look in his eyes. His suit jacket is flapping in the wind.

Zero Moniker: Things like this always happens on a Monday.

PAGE 4:

PANEL ONE: The two Lows at the edge of the formation leave to confront Moniker.

PANEL TWO: A cockpit view of Moniker. The Low’s target screen is also seen

PANEL THREE: The Lows unleash a barrage of bullets. Moniker’s stance has no changed.

PANEL FOUR: A third person view of Zero. The bullets are held in place a few feet in front of him. The bullets give off an electrical glow.

PAGE 5:

PANEL ONE: A close-up of Zero’s eyes. They convey a mixture of indifference and annoyance.

Zero Moniker: This bores me…

PANEL TWO: The bullets change direction. They give off a stronger glow.

PANEL THREE: The bullets are fired back at the Lows.

PANEL FOUR: The Lows explode as the barrage penetrates their fuel tanks.

PAGE 6:

PANEL ONE: The remaining Lows assume an attack formation.

PANEL TWO: The smoking wreckage of the Lows is held in place by the same electrical glow.

PANEL THREE: The wreckage is sent crashing in the two leading Lows.

PANEL FOUR: There is an enormous fireball. The flying debris damages the remaining copters.

PANEL ONE: A close-up of Zero, there is a hint of amusement in his eyes. A bright celestial aura is emitted from him.

Zero Moniker: These toys are not challenge.

PAGE 7:

PANEL ONE (ONE-PAGE SPREAD): Zero Moniker is almost in pseudo meditation stance. The aura around him is more intense and two tendrils of light are forming from it. The tendrils are jagged

Zero Moniker: And then there was one…

PAGE 8:

PANEL ONE: The tendrils impale the remaining Lows.

PANEL TWO: They explode and debris comes towards Reaper.

PANEL THREE: The Reaper is glowing white hot.

PANEL FOUR: The debris bounces harmlessly off the field

PANEL FIVE: A close-up of Zero’s eye. There is a look of disappointment in his eyes.

PAGE 9:

PANEL ONE: The XS and Zero are face-to-“face”. The Reaper’s face in view and Zero’s back is in view.

PANEL TWO: A close up of the Reaper’s launchers.

PANEL THREE: Nova missiles being launched.

PANEL FOUR: A bird’s eye view of 8 missiles heading towards Moniker. Moniker is looking up at the missiles.

Zero Moniker: The things that I do for a couple of million dollars.

PAGE 10:

PANEL ONE: A third person view of Moniker, mainly his shoulder and everything above it. A fiery aura is emanating from him.

PANEL TWO: Eight fiery pillars emerge from his head and destroy the Nova Missiles.

PANEL THREE: 2 of the pillars destroy the Reaper’s launchers.

The Misanthrope: You wretched hairless ape! You destroyed my vassals! Now you dare attack me!

PANEL FOUR: A close-up of Zero’s face: his eyes convey his curiosity.

Zero Moniker: This day just gets stranger and stranger….

PANEL FIVE: The XS begins to glow blue. Smoke is being emitting from its damaged underside.

The Misanthrope: Flesh Bag, you attempt to mock me as well?!

PAGE 11:

PANEL ONE: It vanishes from sight. Zero’s body conveys his shock. His arms are no longer crossed. His secondary eyes are moving independently searching. His stance is looser.

Zero: There is no salvaging this day…

PANEL TWO: An aerial view of the XS about 100 feet above Moniker.

The Misanthrope: I will make an example of you, meat thing.

PANEL THREE: A third person view of the XS. Its “head” is glowing white hot and electrical energy is surging through it.

PANEL FOUR: Zero is looking up at the Misanthrope. His arms are once again crossed. A white aura is coming off his head. There is a look of disdain in his eyes.

Zero Moniker: Time to end this now.

PANEL FIVE: A massive energy beam is coming towards Zero.

PANEL SIX: An aerial view of the roof exploding. It should resemble a smaller version of the Hiroshima explosion.

The Misanthrope: Fool, this will be the fate of mankind!

PAGE 12:

PANEL ONE: A billow of smoke and ember are rising from the charred roof.

PANEL TWO: The smoke is clearing up and there are glimpses of a blue translucent dome within.

PANEL THREE: Full view of Zero behind his protective field. His stance has not changed. The area around the field is gone.

Zero Moniker: You shouldn’t judge others by your preconceptions.

PANEL FOUR: Zero’s entire body emits a bright almost blinding light.

PANEL FIVE: His body is radiant and showing hints of size condensing.

PANEL SIX: His body is taking on a more spherical shape.

PAGE 13:

PANEL ONE (ONE-PAGE SPREAD): Moniker is now a miniature blue star hovering above the ruins of the roof. It is approximately the size of a basket ball.

Zero Moniker: Now you will suffer for your mistake.

PAGE 14:

PANEL ONE: The Zero Star is now above the Reaper. The Reaper is exuding the same aura.

PANEL TWO: An intense electrical glow encases the Reaper.

Misanthrope: Filthy fleshy being, what are you doing to me?!

PANEL THREE: A close-up of the Zero Star.

Zero Moniker: I am awakening you to enlightenment.

PANEL FOUR: A massive surge of electricity flows through the Reaper.

PANEL FIVE: The Zero Star descends to the street with the Reaper in tow. The Reaper is encased in the electrical glow.

PAGE 15:

PANEL ONE: Zero Moniker is in human form again and the radiance is fading. He is sitting on the Reaper’s roof.

PANEL TWO: A clean-up team arrives. They clad in the suits that are a cross between HAZMAT suits and Solid Snake’s sneaking suit.  There are 2 cranes and a heavy transport truck.

PANEL THREE: The cranes load the Raptor into the truck.

PANEL FOUR: The clean-up team leaves.

PAGE 16:

PANEL ONE: A UH-60 Black Hawk descends from the sky.

PANEL TWO: It lands in front of Zero.

PANEL THREE: An attractive young woman in a military uniform exits and approaches Zero.

The Representative: Mr. Moniker, SOCOM would like to thank you for a job well done.

PANEL FOUR: They are within arm’s length and they shake hands.

Zero Moniker: It was a pleasure to doing business with Uncle Sam again.

PAGE 17:

PANEL ONE: Zero is walking back to the Black Hawk with the rep.

PANEL TWO: The rep boards the Black Hawk.

PANEL THREE: The Black Hawk takes off. The sky has more clouds and the sun is setting.

PANEL FOUR: A close-up of the rep’s face. She is gazing deeply at Zero. Her eyes convey admiration.

PAGE 18:

PANEL ONE: A close-up of Zero’s head.

Zero Moniker: Phantom, what is the status?

Phantom: The Misanthrope’s essence has been assimilated.

Zero Moniker: The mission is indeed a success.

Phantom: Yes, I have learned that misguided fool’s techniques

PANEL TWO: Full body view of Zero. His body is radiating again,

PANEL THREE: The Zero Star is flies off.

 

FIN

Undead Series Idea


This idea sprang from the zombie idea feedback.

Premise: Mordred Midas, a ruthless and opportunistic man with a vast empire is stricken with an aggressive cancer and is unable to find a cure in modern medicine. He turns to an occultist (an Aleister Crowley meets Alan Moore type of individual) for his salvation.  The occultist is able to cure him but uses this as means to blackmailing Midas.  Midas being proud and arrogant, arranges for the occultist to suffer a fatal accident.   “Alan Crowley” appears to Midas and curses him for his treachery.   The series will center around his attempt to maintain a normal life and keep his secret his hidden.  His employees helps him hide his illness as well as supply him with “live food”.  There will be power plays by opportunistic friends and family members.  It’s essentially Dynasty/Dallas with the redemptive journey similar to Wikus (from District 9) and the supernatural.

Curse: Midas is the only infected since “Crowley” wanted him alone to suffer.  He retains his intelligence, is effectively immortal (save a traumatic head injury or incineration), and  virtually indistinguishable from the living.  He needs to consume flesh in order to retain his intelligence, stave off decomposition, and trigger regeneration.  If he goes too long without feeding he will revert to a ravenous feral state.

Image is courtesy of Comic Art Community (http://www.comicartcommunity.com/gallery/index.php)

My Zombie Television Series Idea


This idea sprang from my other zombie post and the accompanying feedback.

Premise: A wealthy man is stricken with a fatal illness and is unable to find a cure in modern medicine. He turns to the occult for his salvation, particularly a necromancer.  His brand of zombism is supernatural is origins.  The series will center around his attempt to maintain a normal life and keep his secret his hidden.  His employees helps him hide his illness as well as supply him with “live food”.  There will be power plays by opportunistic friends and family members.  It’s essentially Dynasty/Dallas with Zombies.

Symptoms: The infected will retain their intelligence and are effectively immortal (save a traumatic head injury or incineration).  They are virtually indistinguishable from the living.  The remnants need to consume flesh in order to retain their intelligence, stave off decomposition, and trigger regeneration.  If a zombie goes too long without feeding he or she will revert to a ravenous feral state.  The “illness” is spread through bites.  The “sickness” infects every living thing bitten, so animals are not immune and the same symptoms apply to them as well.  Scavengers will be infected if they feast on zombie flesh.

Images are courtesy of Comic Art Community (http://www.comicartcommunity.com/gallery/index.php)

Inception: A Grant Morrison Level Mind Frack (spoiler free)


I don’t want to ruin the Inception experience for anyone so I will mention elements that were present in the trailer.

Reality vs Dream: The audience is presented with a scenarios where Oneiroinauts (like astronauts of the dream plane) are unable to differentiate between the waking world (reality) and dreams.  This caused me to recall Spike Spiegel’s samurai ideal (considering oneself as dead and the idea of death being an awakening from a dream) as well as Morrison’s discussion on reality, space and time) and its nature.

Viral Idea: Inception introduced the concept of infectious pathogen-like ideas that have the potential to enhance or corrupt the host.  This brought to mind a Grant Morrison creation: Weapon XII, a biological weapon with a viral consciousness that mentally degraded its victim and reshaped their minds into an extension of its own.

Limbo: Limbo is a netherworld spawned from the dreamer’s unconscious mind that an Onieroinaut could become trapped in. This was similar to the limbo featured in Final Crisis: Superman Beyond, a hell formed from the collective unconscious mind of comic book readers.

Grant Morrison speaking about reality, space/time and our perception of the three.

Images are courtesy of IGN.com and the videos are courtesy of Google Videos and YouTube.

Horror Idea: Remix of Zombies!


R-Lee is well aware of my zombie phobia, so it will come off as odd that I have been thinking of a way to recreate the zombie concept.

The Concept: My brand of walking dead would not be caused by a meteor or toxic waste but rather government researchers’ attempt to cure cancer.

Symptoms: The infected will retain their intelligence and are effectively immortal (save a traumatic head injury).  They are virtually indistinguishable from the living outside of the low body temperature, lack of a pulse, and brain activity.  The remnants need to consume flesh in order to retain their intelligence, stave off decomposition, and trigger regeneration.  They aren’t picky eaters, so anything with a pulse and enough meat is fine with them. If a zombie goes too long without feeding he or she will revert to a ravenous feral state.  The “cure” is spread through bites or ingesting the original serum.

Premise: It will be I Am Legend meets the Fugitive.  Patient Zero, the first zombie will be evading the government researchers and the cleaning units sent after him, sharing his gift, in addition to “cleaning up” the researchers’ other mistakes.  Patient Zero would have all the tortured angst of Bill Compton, Spike, Louie etc with the zombie’s relentless quest to satisfy the never ending hunger.

Vampiric sophistication and control:


Morbius


Dracula
A Zombie’s Ravenous Hunger

Marvel ZombiesMachine Man vs Zombies

Images are courtesy of Marvel Comics (http://www.marvel.com)

Dead Meat: E-Serial Novel (by Chris and Patrick Williams)


Like zombies films, stories and novels about our friendly neighborhood hungry undead are full of bad examples. Stories and novels with little or no sense of a narrative outside of trying to out-gore and gross their fellow writers and readers. One really has to weed out the crap and chaff in order to find quality zombie stories and tales. Those who have been good enough to publish their work usually bring something new or, at the very least, take the tried-and-true zombie story and make it seem new.

The e-serial zombie novel Dead Meat by Chris and Patrick Williams falls somewhere between the two. While the story is a straight-out zombie survival tale told from the point of view of a normal guy trying to get home the story adds a bit of paranoia about government conspiracy/culpability in regards to the zombie situation in addition to keeping the setting of the story very localize.

What I like about this particular zombie serial is the fact that the creators of the novel don’t try to get too complicated in trying to explain the main story-arc. Outside of calling the zombies the characters encounter “Bee’s” they follow the standard George A. Romero rules of zombie fiction. There’s nothing worse than an author trying to over-explain the plot of their zombie story or, even worse, trying to be clever in adding new rules in how zombies operate. I like my zombie entertainment simple and straight to the point.

Dead Meat is still on-going and from what I’ve read so far there’s more chapters to be told. The story is updated regularly, but even when the time between updates extend it’s never too infrequent that one gets frustrated waiting for the next chapter. So, to my fellow zombie genre fans this is one site and e-serial you all need to check out.

Official Site: Dead Meat – An E-Serial Novel