Review: Hearthstone: Heroes of Warcraft


Like most of my b.net friends (that is: auction house junkies and achievement whores), I downloaded Hearthstone: Heroes of Warcraft for a free mount. What I got was an addicting breath of fresh air laced with all the appeal of nostalgia. In Blizzard Entertainment I’ve trusted since I first picked up my copy of Starcraft back in 1998, but it would be hard to argue that the company has not grown a little washed out of late. Starcraft 2, for all its glory, faces too much competition to match the popularity of its legendary predecessor; Diablo 3 was a bore to all but the most devoted series fans; and World of Warcraft is gagging on the fumes that keep it running. I thought BlizzCon 2013 was the nail in the coffin (and I still do), but Hearthstone definitely breaks from the current trend. It is the first Blizzard release since StarCraft II: Wings of Liberty (2010) that felt fresh to me.

Hearthstone is an electronic card game reminiscent of Magic: The Gathering. Unlike M:tG, you’re not going to find yourself at a loss for players when your friends grow up and get “lives”. (sigh…) I’m sure plenty of online M:tG-style card games have existed in the past, but what’s significant here is that I have never played them. Hearthstone had a few things going for it pre-launch that genre competitors lack: it is free, it is Blizzard, and its launch coupled with a long over-due Battle.net meta program that makes it highly visible to current Blizzard customers. The minute you click play, you’ll find a few other perks. Peter McConnell’s soundtrack is nothing short of brilliant, the game is conceptually very simple to grasp, and the graphics strike that balance between clarity and imagination that is non-existent in modern gaming. (If you don’t know what I mean by this, consider a modern game with severely limited character development–say Mists of Pandaria–to an old-school NPC overload like Suikoden, and ask yourself which game you remember more characters in.)

Once you’ve been at it a while–I’ve been playing for all three weeks the game has been public–some obvious cons will emerge. The game is highly dependent on card acquisition, and the availability of new decks is unnecessarily limited. Playing strictly for free, a casual Hearthstone fan will accumulate roughly two card packs every three days. A pack consists of five cards, with at least one guaranteed to be rare or higher (rarities roughly parallel WoW’s system of common, uncommon, rare, epic, and legendary). Because the game is new, the total amount of cards out there is relatively low, leaving little room for creative builds that can succeed in the absence of numerous epics and legendaries. Unfortunately, Blizzard offers no easy progress through pay. Booster packs (5 cards) can be purchased at a rate of 2 for $3, 7 for $10, 15 for $20, and 40 for $50. At the outset, nothing short of the all-in $50 deal is going to guarantee you much of an upper hand, and by the time you’ve accumulated 20 or so free decks through casual play the $20 and lower options seem like too much of a gamble. So if you want to roll your way up into the higher ranks, you’re stuck paying the full retail price of a major release or else sticking it out for free over an extended period of time. There is no financial happy medium. You will likely find yourself wavering between ranks 17 and 19 for a long, long time until you’ve gotten lucky enough to build a competitive deck. I would happily pay $20 for 40 booster packs at least once, but $50 is unreasonable.

Blizzard does not currently allow cards to be traded or sold, and that makes some practical sense. (I would just roll fake accounts and trade free boosters to my main until I had the full collection in a matter of days.) What they offer instead is a “disenchant” feature, where you can permanently destroy cards and use the byproducts to craft others of your choosing. The problem with this system is that it leaves collectors in the dust early on. Until you’ve accumulated enough duplicates, you’ll be faced with the unpleasant choice between remaining in the lower ranks and abandoning rare cards.

On the plus side, extensive losing streaks are pretty uncommon. The game seems to be very well balanced to match you against players of similar skill/decks. Skill development will cap out before deck improvement, unfortunately, but the monotony can be broken by a system that allows you to play 9 different classes loosely based around their World of Warcraft parallels. My Warlock deck might cap out at rank 17, but I haven’t even touched a Druid yet. Boosters are not class-specific, so what I earn on an alt class is of equal worth to me. Whether alternate class play too will dull before higher-level decks can be built is still too soon to tell. I can say that three weeks into the public launch, Hearthstone is still sufficiently captivating to chew up an hour of my evening daily.

I love this game not only for its innate appeal, but for its status as proof that Blizzard can break from their self-imposed molds and release a game that is not dependent on a franchise model. My dreams of a World of Starcraft are still far-fetched, but I really, really hope that Hearthstone succeeds. It serves as a reminder that, before Blizzard found themselves inextricably bound to decade-old gameplay models, they were the most innovative corporation in the world of PC gaming.

Did I mention that Peter McConnell’s soundtrack is godly? Russell Bower might be at the peek of his career with Mists of Pandaria, but this is what I want to hear in a game. Two thumbs up for Hearthstone all around.

Shad#1129 on battle.net if you want to hit me up for a round or two. 🙂

Red Band Trailer: Sex Tape


Hey there, loyal Shattered Lens readers.

So, as you may have noticed, I am running really far behind as far as getting all of my film reviews done.  Along with reviewing the two films that tied for first place in my latest What Should Lisa Watch Poll, I also need to review the last few films that I saw in theaters and on Lifetime.

I apologize for all of the delays but fear not — I will get caught up!

Until then, here’s a red band trailer to consider.  Just judging from this trailer, Sex Tape appears to be a one joke film.  However, I like Jason Segal and I enjoyed Bad Teacher so I will keep an open mind as far as Sex Tape is concerned.

 

Trailer: Hercules


I put off watching this trailer for a while because, seriously, how can you improve on the year’s previous Hercules film?  (Note the sarcasm.)  However, this trailer for the second Hercules of 2014 actually looks pretty good.  If nothing else, these seems to be the role that Dwayne Johnson was born to play.

Quick Review: The Raid 2 (dir. by Gareth Huw Evans)


 

the-raid-2-posterI didn’t know much about The Raid 2 (or The Raid: Berandal) prior to it’s release. Yes, I loved The Raid Redemption so much that after my initial viewing, I bought another ticket for the next available showing. I also saw the initial trailer, but other than that, I walked in blind. Truth be told, if the season finale of The Walking Dead wasn’t on the same night I saw this and the trains weren’t so damn slow, I would’ve gone right back in for The Raid 2. I know I’ll go back to it later this week, that’s for sure.

Here’s the short of it: The Raid 2 gives you all of the great martial arts from its predecessor (thanks to Choreographers and stars Iko Uwais, Yayan Ruhian, along with writer/director Gareth Evans). The fight scenes are incredibly fluid and well choreographed, some ramped up way past what the first movie delivered. The film also manages to build a story so big that it almost reaches levels akin to Michael Mann’s Heat.  That story length also threatens to hurt the film. Where Redemption was a tight package, the sequel has a 2 1/2 hour-long running time. It moves like an Opera, and as such, there maybe at least one chapter where you kind of wonder where it’s all going and why it’s moving in the chosen direction. The film does a great job of righting itself afterward and everything syncs up.

It’s an absolute fight to keep myself from going into every fight and saying “Did you catch that part when..?! Omigod, wasn’t that awesome!” No spoilers here, but this is one time where I wish I could. This review’s vague on purpose.

Taking place just hours after the events of Redemption, The Raid 2 finds supercop Rama (Iko Uwais) working undercover between 2 rival mob families and trying to weed out rogue cops. The premise sounds simple, but the movie is pretty layered.  Just how deep can Rama go without exposing himself or losing his humanity? In this sense, a lot of the writing pays homage to movies like Donnie Brasco, The Godfather and The Departed (or Internal Affairs, which The Departed was based on). This is all you really need to know about the plot itself, it’s a crime drama. How it conveys the story on-screen is something else entirely.

The balance between the action and drama is pretty even. Each dramatic moment seems to fit well to the ones before and after it. While there maybe one or two areas that require a huge suspension of belief (a person can bleed profusely and still manage to cause a wave of destruction), but depending on one’s mindset, these can be forgiven…or not. Evans chooses his shots carefully, and in some places it’s downright beautiful – especially in an area that focuses on three assassins with a particular skillset.

The fight scenes are rapid fire moments of hard-hitting shots and bloodshed that may have you wincing or even cheering (like my audience). People are sliced, shot, beaten to a pulp and your jaw may drop at the inventive ways a bat or hammer can be used. In some cases, it takes Close Quarters Combat in as tight as you can possibly get, using camera work that moves above, around and even inside the action when working with multiple fights. The camera isn’t so fast that it suffers from the Bourne Identity/Batman Begins fight blur, but it’s not static either. Remember that free roaming camera technique used in the car ride from Spielberg’s War of the Worlds? There’s a similar usage here that’s beautiful, but in the midst of all that stunt work, one has to wonder if anyone was seriously hurt. The audience lost their minds when Yayan Ruhian appeared, playing a character separate from Mad Dog in Redemption, and our showing ended with a half standing ovation. Not bad for a film focused on fighting.

If you understand that The Raid 2 is hyper-violent, it’s perfectly okay. It’s almost expected, and it works out so very well.

Basically, if you either went to see the The Raid: Redemption and/or enjoyed that film, there’s no reason to avoid The Raid 2. I honestly didn’t think it could get better than the first film and am happily surprised that it has. The film is in a limited release in New York and Los Angeles for now, moving to a wider release on April 11th.