BioWare has long been a favorite game developer of mine. This love for their games goes back to their classic Baldur’s Gate series on the PC and then their KOTOR games for the Xbox 360 (still waiting for the third game in this series…still waiting). I’ve always enjoyed how conversations were not just affairs where as a player I just had to watch the dialogue unfold. BioWare has pretty much made it their own to have dialogue which branched out into different results and consequences depending on how the player responded.
In 2007, they released what I thought was one of the best games, if not the game of the year, in Mass Effect. It was an action-rpg clothed in space opera clothing which brought to mind the early Star Wars films (prequels don’t exist in my world) and some of the best supplemental novels based on Lucas’ scifi universe (the Zahn novels being the best of the bunch). While the game itself had its flaws they were never glaring enough to ruin the game and the story.
2010 is just days away and the release of the sequel to Mass Effect is just weeks away. In what could be one of the games to vie for 2010 Game of the Year, Mass Effect 2 returns to address some of the game mechanic flaws from the first game and expand on the galactic-wide story and history which unfolded before. This game looks to find the protagonist in the initial game (whether John Shepard or a customized player) out to save the galaxy once again, but this time around needing the help of one of the villains in the first game: Cerberus. In order to save the galaxy and the human race it looks like the player must go through what I could only call as “The Dirty Dozen” but in space.
The Dirty Dozen Trailer
Mass Effect 2 – Samara Profile
Mass Effect 2 – Tali’Zorah nar Rayya Profile
Mass Effect 2 – Subject Zero Profile
Mass Effect 2 – Thane Profile
Mass Effect 2 – Grunt Profile

