Video games are something I will probably never outgrow.
While I’ve slowed down in the amount of time I play them, I still put in the time when it comes to some of the more classic and iconic video game franchises. One such franchise is set to mark it’s return to the video game world with the release of it’s first title on the Xbox One. The game I speak of is Halo 5: Guardians.
Halo was a franchise that helped revolutionize the first-person shooter on the console platform and added a touch of the cinematic to what in the past were just your typical run-and-gun gameplay. As console platforms become more and more advanced the very gamers who buy them demand better graphics, gameplay and, for some, a much more immersive experience.
I will say that I am a huge Halo fan so this upcoming title in the franchise is very much in wheelhouse. As more and more information filters out of Microsoft Studios and 343 Industries (producer and developer) about this title I’m more than hyped to see how they plan on making Halo 5: Guardians stand out from the previous titles in the series and from the multitude of other first-person shooters set to come out this holiday season.
For now, time to meet the two rival teams that the game will focus on during the games very cinematic campaign gameplay: The upstart Team Osiris and the old-school Team Blue.
Team Osiris Opening Cinematic
This cinematic literally will open up the game’s campaign and the action is very reminiscent of the opening action scene in this past summer’s Avengers: Age of Ultron with it’s sweeping camera angles that moves in concert with the characters. The only thing missing is a slo-mo reveal of Team Osiris.
Team Blue Opening Cinematic
Where the Team Osiris opening cinematic showed just how badass the genetically-modified Spartan-IV members of Team Osiris act when in concert against a large number of enemy forces, we get with Team Blue’s opening a more subdued, but no less kick-ass opening. Where Team Osiris was all about shock and awe. Team Blue’s older Spartan-II super-soldiers show that one doesn’t need to overpower an enemy force to defeat them. Sometimes a battle could be won with a minimum amount of fuss.