2011 in Review: Video Games!

    The Games of 2011!

Yes, a year-end wrap-up column in lieu of an actual review of an actual game! Why, you ask? Because I can’t stop playing Star Wars ToR, of course! I haven’t played anything new that I can talk about, aside from a little daliance with Dynasty Warriors 7 – actually, more than a little daliance. It’s getting talked about in this very column!

Now, after I went through everything I played this year, I realized I didn’t have enough material to make a list of good games or bad games. I just didn’t play enough different games this year. That’s the tragedy of writing about a medium where I either have to wait a while for availability (still plodding along with Gamefly. I haven’t mastered the magic of RedBox yet) or spend $60 in order to play the game. The other problem is that it takes me ages to finish things off; even RedBox might not be able to save me.

So in lieu of some kind of ferentic rankings column where I attempt to explain which game I liked best, I’m instead going to count down 10 games I liked from this year in a numerically ranked order, then give some honourable mentions.

10. Bulletstorm
A game which received seemingly almost universally positive reviews, but only Arleigh and I seem to have ever played. Granted, it has its obsession with peurile humour – it stirred up some heated controversy with morons. However, the game has a rich environment (with refreshingly brilliant backgrounds, colour is everywhere!) and its storyline is full of dark humour which I very much appreciated. The gameplay is exactly like a Gears of War title that doesn’t take itself seriously. This was a solid title.

9. Madden NFL 12 / NCAA Football 12
Neither of these games merits full consideration. If you don’t like paying the Madden Tax, you probably buy these games only when your current copy begins to feel dated. It’s worth mentioning that the dynasty modes in NCAA Football 12 have expanded considerably in scope, and Madden NFL 12 has a (relatively) credible electronic opponent. The online franchise mode in Madden is worth owning one of the newer titles (I believe it was introduced in Madden 10) if you have other folks you want to break on the interwebs.

8. L.A. Noire
The motion-capture technology used to produce this game remains one of the most stunning achievements I’ve ever come across in video games. I also think it’s an inspired choice by Rockstar to make a game that breaks away from the style of both GTA and Red Dead. Although many of the controls are the same, L.A. Noire is a very distinct experience from Rockstar’s other offerings. Note that it does not have a number after its name. That’s kind of exciting! I will say, the game seems to demand to be played in small doses… there are only so many faces I can analyze for tiny lies in one feverish night before they start to blend together, and it’s not always ‘traditionally’ fun to play. My other main complaint? The game doesn’t do nearly enough to tell the player what level of accusation we should be leveling at the suspect.

7. Call of Duty: Modern Warfare 3
I don’t have too much to add about this one. I think it’s an improvement on the previous installments of the game. I find it more accessible, I like the weapon selections, and I greatly prefer shotguns being a primary weapon. That having been said, the map selection in this title doesn’t offer enough variety of ranges. It’s missing a big, sniper-friendly map. That really encourages people to quickscope more, and nothing frustrates me more (well, when I’m not the one doing it) than a lot of quickscopers running around. Bah.

6. Marvel vs. Capcom 3: Fate of Two Worlds
This game’s stock took a huge hit when they abandoned trying to support it and decided to put out a re-issue instead. At least the re-issue isn’t going to cost me $60 when I get around to picking it up. I did like the title enough to pay for a bunch of new characters…. I guess. But this was still mishandled. Disappointing!

5. Bastion
This game would have made my top ten list (not that I’m doing a rankings column) if there was a bit more meat to it. I actually thought the game experience was roughly of perfect length, but I have a thought process issue where I associate longer games giving me more pleasure for the same amount of money with… oh, wait, Bastion was just an Arcade title? That’s why I loved it! There’s so much to this little title. The narration is a standout – the game’s best feature, and the storytelling style makes it quite unique in feel, even if the gameplay itself is something we’ve seen before.

4. Star Wars: The Old Republic
Yeah, it’s pretty good. I had huge reservations about this one going in, but it’s so much better than I had ever expected. Congratulations BioWare, you might have managed to climb your way back to the top of my video game developer power rankings.

3. Deus Ex: Human Revolution
This is a great game. I never did get around to reviewing it, because it took me ages to beat… but I loved the fact that the game encouraged and rewarded me for handling things stealthily. I haven’t played a game that truly, really, madly, deeply, embraced stealth from start to finish in… I don’t know, when did Thief II come out? Yikes!

2. Might and Magic Heroes VI
I’m a lifelong fan of this series, which is the same as Heroes of Might and Magic, despite the inexplicable re-arrangement of the words in the title. I was grievously disappointed with Heroes V (apparently in the minority on this, although I seem to remember hearing a lot of negative comments. Maybe people just hated that PC-crippling DRM it came with?) and found Heroes IV, while enjoyable, to be too much of a departure from the classical gameplay style. This franchise hit its pinnacle in Heroes of Might and Magic III, but this new installment… well, it took me back. I don’t necessarily approve of the degree to which it has simplified the resource management and strategy aspect of the original games, but it has plenty of improvements to make up for that, and the total control over your hero’s skill progression is a change I very much appreciate.
I should probably just review this game. Let’s move on.

1. Dragon Age 2
Well, I certainly played it the most. I was unbelievably impressed with the characters and conversations and interactions in this game. I fully understand the issues people had with it; I had some of the same issues, but every time someone asks me about this game I find that I just don’t care about its flaws. I love it so much that I totally overlook its imperfections. I can’t even be objective. I don’t know why I’m still talking.

    Other Titles


And, just as importantly, why are these other titles not on this list?

Gasp! Dragon Age 2 at number 1? Where, you ask, is Gears of War 3? You’re violently shaking me, wondering how I could have liked Bulletstorm better. The truth is? Gears of War 3 is still in its wrapping. I haven’t even played the damn game.

Well what about Arkham City? I haven’t played that one either. The market is saturated with games!

Assassin’s Creed? Looking at borrowing this one soon. What I heard about it kind of killed the series’ momentum for me, even though I’m certain this is still a fine title and enjoyable to play.

As I mentioned in the column intro, I’ve played a lot of Dynasty Warriors 7 lately. It’s exactly the same game as ever. I’m not sure what I can tell you about it that you don’t already know. I’d try anyway if I was going to do a full review; we’ll see about that.

I think I’ll do a full review on Forza Motorsport 4 when I have time to play it more thoroughly. I didn’t know I liked racing games until I got a free copy of Forza 3 with my 360 Arcade console (I had never cared much for racing games earlier in my life). Anyway, it’s an excellent title so far, but I wouldn’t feel good about slotting it anywhere at the moment. Maybe it’s like

    Final Thoughts

So, that’s it. That’s the list. Those are the games I played this year that I liked the most. I know I ranked them from 10 to 1 like some kind of rankings column (which is a kind of column I don’t do) but I’ll be honest; aside from Dragon Age at the top of the list, the rest of the order is probably arguable. And here’s the part where you argue with me! Use that handy-dandy leave a comment button below, and set your synapses firing. I want to hear why I’m wrong, and I want to hear impassioned pleas for games I either haven’t played or hated.

Star Wars: The Old Republic

As BioWare’s ad campaign boldly proclaims… the wait is over.

I don’t know how many Star Wars fans are still willing to embrace new products that come out without some measure of hesitation. I’m certain that many people still love Star Wars, and refuse to let their love be tainted by any of the more questionable decisions that the brand has made over the years. As a boy, I would certainly have counted myself amongst that group; as an adult, I simply feel free to make the choice not to give money to things that I don’t enjoy. It was definitely with a significant measure of hesitation that I placed a pre-order for BioWare’s brand-spankin’-new MMO, Star Wars: The Old Republic.

As the name implies, this game takes place during that lengthy and largely unexplored time of the Old Republic. Since the Republic persisted for thousands and thousands of years, it makes for a seemingly endless breeding ground for unique and individual stories without the need to be concerned with the absolute canon of the six Star Wars films. In other words, the further removed we are from characters like Luke Skywalker and Darth Vader, the easier it is to make a game that still feels like Star Wars… but doesn’t even attempt to infringe upon the films or their core events. The setting for The Old Republic is set some time after the events of the two “Knights of the Old Republic” games. Darth Revan, at least, is considered to be an almost-mythical figure in this time period. It still follows the progress of ongoing hostilities (if not outright war) between the Sith Empire and the Republic. Beyond that, the game’s story depends heavily (at least insofar as I’ve progressed myself) on which character class you’ve selected. Unlike other MMORPGs that you might have played in the past, the Old Republic is designed to provide a story and interaction-rich single player leveling experience. It uses a dialogue wheel with a variety of options and relies heavily on interactive conversations with NPCs to determine which quests your character obtains, what rewards you get from them, your alignment toward the Light or Dark sides of the Force, and how much your companions (more on this in a moment) like you. There are definitely still periods in your leveling experience which feel like a traditional grind; you will find yourself completing circuits of non-individual quests to shore up your XP total and bring in much-needed credits.

Based on your character class, you have a main personal story that you’re progressing through. My character, a bounty hunter, is attempting to be the overall winner in a massive competition of bounty hunters staged by the Mandalorians that requires me to go around the galaxy hunting the most difficult of targets – and the other hunters who have been assigned to the same targets. The missions specific to this bounty hunter storyline are accessed through single-character “phases” – areas only accessible to you – and serve to give the player the impression that they are advancing their character’s story along with their skills. Because these events are personal to the player and follow a linear progression, the NPCs involved become increasingly impressed with you, your reputation, and your abilities. Compared to other MMO-style games where your personal contribution to the world is rarely felt in any meaningful way, this game goes out of its way to try and make the player feel involved and important. This is particularly important, I think, in the context of the Star Wars setting. While of course the game involves fighting through seemingly endless hordes of creatures, rebels, insurgents, bandits, etc. in the wilds and in quest areas, the pacing of the game and the structure of the quests all seem bent toward keeping the feel of a Star Wars adventure. The game is not encouraging a long grind against increasingly formidable types of bats; your character has important business to be about, and just has to scythe through bad guys of various competency levels in order to complete that business.

Further adding to the immersion of the game is the aforementioned companion system. As you progress through your story, your character will acquire access to different companions. As you’d expect, these companions (one of them, anyway) joins you in battle and helps by fighting your enemies. In addition, your companions deal with the responsibility of gathering and crafting for the game’s profession system, which boasts an impressive variety of skills, from which your character may select three. Since your companions take care of most of this nonsense, it might sound like the professions are fairly hands-off. Fortunately or unfortunately, this is not really the case; you still must micromanage your crew of companions, dispatch them on missions, and set them to crafting. You cannot simply queue up a list of things for them to make or do, and it can quickly become tiresome to constantly refer to your crew management window and dispatch your minions. Unlike most of the game’s other features, this one does feel like it breaks the rhythm of your individual Star Wars story.

Incidentally, your friends still can have plenty to do with your experience in the game; situations called Flash Points call for parties to group up and take on significant challenges together (much like a dungeon in Everquest’s Lost Dungeons of Norrath, or in World of WarCraft). End game content is also available, but even with my early access, I certainly haven’t achieved such a high level as to be involved in any of that yet. Still, given the composition of the game so far, there is reason for me to remain optimistic about continuing game content.

The last thing rolling off my tongue is a little discussion of the space combat system. Yes! There is space combat! You can take your starship into space combat missions which are worth XP and credits for your character. They use a Starfox-style system of controls; your ship moves toward your mouse cursor, you have both lasers and missiles, and you can perform a barrel roll (the default key is the space bar!) You’ll have to deal with both enemy starfighters and capital class starships, and complete different objectives like escorting a friendly starship to safety, or destroying certain elite enemy targets, etc. It’s very much in the background (most of the action takes place ‘on the ground’ for your character) of the game, but it’s certainly a lot of fun, and the XP rewards are more than worth delving into it if you find the space combat minigame at all playable. My recommendation is to try it and have fun.

Trailer: Alan Wake’s American Nightmare

One of my favorite video game titles of 2010 was the Remedy Entertainment and Microsoft Studios psychological thriller game Alan Wake. This title was a psychological thriller mashed up with survival horror that was influenced by Stephen King stories and David Lynch’s eccentric tv series, Twin Peaks. It was one of the few games which put a major scare to me whenever I played it which was usually at night. While the game didn’t sell copies in the Modern Warfare 3 level it did sell enough that it gained quite a huge fan following who clamored for more of Alan Wake and his fight against the malevolent Dark Presence. (Lisa Marie’s been trying the gaming thing lately and I must admit that Alan Wake is right up her dark sensibilities). Fans ended up getting two DLC chapters with “The Signal” and “The Writer”.

There had been rumors and talks about a proper sequel in the works within Remedy Entertainment, but such things continued to be unsubstantiated. While a rumor of sequel continued to persist the developers finally announced that there will be a new Alan Wake game, but it wasn’t going to be a sequel. It was to be a stand-alone Xbox Live Arcade title that should keep fans of the franchise happy while a sequel was being bandied about within the studio (I believe a sequel is already in development but still unconfirmed). This latest title was to be called Alan Wake’s American Nightmare.

The trailer for this title first premiered at Spike TV’s VGA 2011 and the game has tentative release date sometime around the Q1 of 2012.

Trailer: Mass Effect 3 “Against All Odds”

Mass Effect 3 is one of the most-anticipated gaming titles for 2012. It will be the third and final title that chronicles the character of Cmdr. Shepard and his fight to save the galaxy against the extragalactic threat of the “Reapers”. It’s developer, BioWare, has been quite busy since the title was first announced with showing gaming fans some tidbits about the game’s development. Most of the trailer which has come out about this game has been a mix of pre-rendered CG animation and actual gameplay footage which at times seems to be quite indistinguishable from each other.

The latest trailer for this game first premiered at this weekend’s Spike TV’s Video Game Awards. To say that the reaction to the trailer was a near-unanimous geekgasm would be an understatement. If there was a game that will pull gamers from their near-obsessive playing of Bethesda’s Skyrim it would be BioWare’s Mass Effect 3. This trailer is all gameplay and shows some of the latest gameplay mechanics (such as the dodge roll moves) during one of the game’s many stages.

I, for one, have already preordered and fully paid my N7 Collector’s Edition copy of this game and will just  have to wait for it’s release date of March 6, 2012.

The 39th Annual Annie Nominations Have Been Announced

And the awards continue…

The 39th annual nominees for the Annie Awards (honoring the best in animated films, television, and video games) were announced earlier today.

The 10 nominees for best animated film of 2011:

A Cat in Paris

The Adventures of TinTin
Arthur Christmas
Arrugas
Cars 2
Chico & Rita
Kung Fu Panda 2
Puss In Boots
Rango
Rio

The nominees for Best Animated Video Game:

  • Bumpy Road – Simogo
  • Catherine – Atlus
  • Gears of War 3 – Epic Games
  • Gesundheit – Konami Digital Entertainment
  • Ghost Trick: “Phantom Detective” – Capcom
  • Insanely Twisted Shadow Planet – Shadow Planet Productions, Gagne/Fuelcell
  • Ratchet and Clank: All 4 One – Insomniac Games
  • Rayman Origins – Ubisoft Montpellier
  • Uncharted 3: Drake’s Deception – Naughty Dog

A full list of nominees can be found here.

Halo: CE Anniversary

Some of you may remember, back to a day just over 10 years back, when a little console called the XBox launched. It was, at the time, a seemingly suicidal attempt to challenge the dominance that Sony held over the home console market – albeit without much relevant interference from previous juggernaut Nintendo – and to establish a new console master. The XBox had such innovative features as an onboard hard drive (only standard on PCs since they were conceived) and a more interactive BIOS that let the owner of the console do things that had never really been possible with a home entertainment console before. At its launch, the XBox boasted such titles as Dead or Alive 3… Project Gotham Racing… Jet Set Radio Future (and I don’t think this launched in the US!) annnnnnnnd a very tiny game called Halo: Combat Evolved.

Most game fans, at least those who dabble in first person shooters, have played Halo: CE. Even in 2011, ten years after CE’s launch, with a whole new generation of gamers. At the very least, contemporary gamers are familiar with the Halo franchise, which has now spawned seven games (counting the offshoot Halo Wars), as well as novels, comics, and even an animated feature which tried to delve deeper into the mythology of the Halo universe. All of that – a billion dollar franchise – was spawned by this one little, innovative title.

Before I begin my review of the new game, launched a mere week ago, I think it’s important that we take a peek at the significance of Halo: Combat Evolved, as a franchise. Until CE launched, the gold standard for console FPS games was 007: Goldeneye, on the Nintendo 64. Now, Goldeneye is a fine game, and it actually incorporates many of the same elements that Halo would later exploit to their fullest potential, but there was never any danger of Goldeneye challenging PC titles like Counterstrike. At the time, the keyboard and mouse were irrefutably better for the world of the first person shooter. Goldeneye was really the pioneer that taught us how much fun it could be to play locally with a few friends split screen and try to kill one another. But Halo perfected this art; we learned to love the 16 player LAN, with a game that had faster pacing and a shallower learning curve than any PC-based shooter title, and was dramatically more advanced than Goldeneye.

You can look back and criticize the game now. It had poor multiplayer balance (well, really, the balance was excellent, so long as everyone had only a human pistol or sniper rifle), the single player re-used a lot of set pieces and enemy models, and the lack of true multiplayer – to be fair, XBox Live did not exist at this point! – made it impossible for Halo to truly outshine fully multiplayer active PC titles. But there is simply no denying that Combat Evolved launched a franchise which is now viewed as the flagship title of the XBox and Xbox 360, and one of the most successful shooter games of all time. Even Call of Duty, the chief rival in the field, has adapted a number of features from Combat Evolved over time.

Flash-forward to November, 2011.

I belatedly remembered that Microsoft Studios, in a shameless attempt to milk more revenue out of the franchise, was releasing the 10th Anniversary edition of Combat Evolved. Bungie has released the Halo franchise, and stated over and over that they’ll release no new Halo titles. Microsoft Studios, on the other hand, spun off 343 Studios (343 Guilty Spark, anyone?) specifically to create more Halo games. This remake of the original is just the beginning, as Halo 4 is already slated to be released sometime during 2012. Many fans may be turned off by Bungie’s dissociation with the brand, and I assume most every fan is going to look with some skepticism at this Anniversary Edition release of Halo: CE. To be honest; if I’d had to pay $60 US for a copy of this 10th Anniversary Edition, there’s simply no chance that I would have. Instead, I was able to rent the game, and so guilt-free I offer the following review:

The graphics are good. They are not cutting edge, and certainly do not test the limits of the XBox 360′s hardware. In a very real sense, the graphics of this updated remake were obsolete even before the launch. They don’t compare to the visual spectacle that we see in the level and model design of, say, Modern Warfare 3. So, those expecting some kind of visual masterpiece had best look elsewhere. However, the updated graphics are so far beyond the capabilities of the original XBox (the original graphics, like many XBox Arcade titles, are available with one button press). A couple of swaps between the original graphics and the updated ones should be more than enough to demonstrate how far graphical processors have come in such a short time.

If you’ve ever waxed nostalgic for the single player mode of Halo: CE, the Anniversary edition is for you. It adds nothing. Literally; nothing. But it does take us back to a game that many of us now lack the means to play; a classic title, but with beautiful new set pieces. The control setup feels very ‘classic Halo’, right down to the speed the Master Chief moves, and the way that he jumps. This will be unsettling for players of contemporary titles like Halo: Reach at first, but you’ll settle back in without too much trouble.

As for multiplayer, the Anniversary Edition builds on Halo: Reach. It features a number of remakes of original Halo maps, including Battle Creek, Damnation, Prisoner, Hang ‘em High, and the Halo 2 map Headlong. All of these maps are set in the Halo: Reach multiplayer engine, so Halo multiplayer diehards will find nothing new here beyond the maps.

Of course, the Anniversary Edition also includes Online Co-Op, so you can play the story mode with friends across the world. Don’t sell that short; Halo’s storyline has always been more involved than people give it credit for.

Trailer: Mass Effect 3 – N7 Collector’s Edition Details

BioWare’s Mass Effect scifi rpg series has been a hit right from the start. The first two titles in the planned trilogy for the series (some have been calling it the Cmdr. Shepard Trilogy) have been received with a near universal acclaim for gameplay and it’s unique way of storytelling. In my opinion, this series has been one of the few which has begun to bridge the gap between gaming and storytelling where both have become integral part in making the series a success.

The third game has been one of the most-anticipated titles by gaming fans everywhere and just months away from release. The trailer above shows all the cool extras for those who pre-order the very limited N7 Collector’s Edition which will ship with the regular version of Mass Effect 3. Some of the extras mentioned seem more like fun fluff, but the classified extra character and the mission attached to them will be one of the highlights not to mention the robotic Geth-looking dog and the extra exclusive weapons.

Mass Effect 3: N7 Collector’s Edition is set for a March 9, 2012 release date with a price of $80.00.

You can be damned skippy sure that I’ve gotten my pre-order all confirmed and paid off.

Call of Duty: Modern Warfare 3

So. At long last, here it is. The latest installment from the shell that remains of Infinity Ward, bringing back those endlessly popular features like sniper rifles, killstreaks that build on one another, and host migration that keeps the multiplayer modes playable!

The first reaction I’ve heard from people on the fence about this game (and, let’s be honest, there aren’t that many) is that they don’t want to pay the Madden Tax to play yet another Call of Duty that, much like any sports game, just isn’t that different from year to year. If you’re of that mindset, you’ve likely already made up your mind about this title. This review probably isn’t going to change your mind either way about this title, so I’m going to try and keep the review brief and focused upon specific observations I have about this game, the ground it breaks (or doesn’t break, as the case may be), etc.

Before I do some quick hits on the game though, it’s worth visiting the game’s new mode. The outstanding mode in Modern Warfare 3 is Survival Mode, which is an offshoot of the single/multi player Covert Ops mode from Modern Warfare 2. Like that title, Modern Warfare 3 includes a panel of special missions (based on levels that appear in the single player, of course) that you can run through that pose unique challenges. New this incarnation, however, is a wave-based horde mode that is very much in the vein of (nearly) identical modes in the last couple of Halo or Gears of War games. If you found those modes satisfying in Halo or Gears (or another title I’ve forgotten. Please forgive me?) you’ll like Modern Warfare 3′s take on it as well. The only possible downside is that, like the true PvP mode, Modern Warfare 3′s survival demands that its players level up to unlock certain equipment pieces. The problem is that the equipment curve in Survival begins with an even more boring selection of equipment. It’s worth noting that the level curve is so much lower that you should earn the equipment you really want in no-time flat, if you’re dedicated to doing so.

So, assuming you’re one of three human beings sitting on the fence today… you’re asking the question, do I want to buy this game? (Or, perhaps more probably, is this game right for X gift recipient?)

FULL DISCLOSURE: I pre-ordered and received the ‘Hardened’ Edition of Modern Warfare 3. I’ll try not to harp on pre-order features, but I’m not going to guarantee I’ve got it right. In addition, I am playing this title on the XBox 360. Addressing technical aspects of the game is pertinent only to the XBox 360 game system.

The Good!
- Multiplayer mode features more guns than ever. Not all of them seem powerful, but none of them seem un-useable (with the possible exception of the handguns, which I don’t deal in).
- Story isn’t bad, actually. It’s well-conceived, and fun to play. The variety in the level design is a nice change!
- Multiplayer mode rewards you for past service by giving you a head start if you’re achieved prestige mode in a previous title (going back to CoD 4!)
- The Prestige Mode now has its own shop that gives you a choice of rewards. Prestiging players can now keep a piece of equipment (such as a favourite gun) through the Prestige Mode. Players are, of course, free to go with more traditional benefits such as adding a custom class or gaining a bonus title and emblem set. The player is able to choose between options at each Prestige level.
- Netcode is very passable. The game will hand off host in extreme circumstances in order to improve gameplay (this was the single biggest downfall of Call of Duty: Black Ops, and no, it’s not close)
- The gun customization in this game is awesome. Adding the customize menu (including such benefits as reducing gun kick, or equipping two attachments) on top of the attachments available really makes you feel like you can get the gun you want to play with.
- New Strike Package system in multiplayer is endless fun.

The Un-Good

- Frankly, it’s Call of Duty. There’s no real innovation here, just a lot of touch-ups. It’s up to you to decide if that’s worth it!
- This game pushes the hardware limits of the console hard, and fast. I’ve noticed some weird system lag issues as a result of this, and the game frankly just doesn’t run as crisply as earlier entries (particularly, CoD 4).
- Story contains a horrifying twist… although, this can be disabled in the game options, much like the level ‘No Russian’ in Modern Warfare 2.
- Weapon balance is – as ever – questionable. Why bother including some weapons that feel utterly useless at higher difficulty levels and in multiplayer arenas? It’s worth noting that all weapons have some (read: dramatically more) use in the single player modes as opposed to the multiplayer environment, but it still feels like some weapons are universally strong, useful, and sustainable… and most others just simply aren’t. Given how many incarnations of Call of Duty we’ve suffered through now, this is the sort of thing that should have started to be fixed.
- Online players are as annoying as ever. Need proof? Take a look back at this review. I’ll see you on XBox Live. :)

Song of the Day: Song of the Dragonborn from Elder Scrolls V: Skyrim (by Jeremy Soule)

The latest “Song of the Day” comes from my latest obsession that should take up much free time I have when not blogging or working. It’s the main theme from the latest entry in the Elder Scrolls rpg franchise from Bethesda, Elder Scrolls V: Skyrim. The theme has been unofficially called “Song of the Dragonborn” and I’m more than fine with that unofficial title.

“Song of the Dragonborn” was written and composed by this franchise’s longtime music composer in Jeremy Soule. He has done the orchestral score in this series’ previous two titles and this latest one looks to continue the quality work he’s done in the past. The song is a combination of Wagnerian-style orchestral music with the martial chanting by the male chorus. The chorus itself is from the fictional language of the Nord (the Viking like race in the game) created just for this game.

All I can say is that this song has been on constant repeat since I started playing this game and it’s such a great backdrop to slaying people and things in the game with my Nord Warrior, Berek Thunderfist.

Song of the Dragonborn

(Chorus)

Dovahkiin, Dovahkiin, naal ok zin los vahriin,

Wah dein vokul mahfaeraak ahst vaal!

Ahrk fin norok paal graan fod nust hon zindro zaan,

Dovahkiin, fah hin kogaan mu draal!

Huzrah nu, kul do od, wah aan bok lingrah vod,

Ahrk fin tey, boziik fun, do fin gein!

Wo lost fron wah ney dov, ahrk fin reyliik do jul,

Voth aan suleyk wah ronit faal krein!

Ahrk fin zul, rok drey kod, nau tol morokei frod,

Rul lot Taazokaan motaad voth kein!

Sahrot Thu’um, med aan tuz, vey zeim hokoron pah,

Ol fin Dovahkiin komeyt ok rein!

(Chorus)

Dovahkiin, Dovahkiin, naal ok zin los vahriin,

Wah dein vokul mahfaeraak ahst vaal!

Ahrk fin norok paal graan fod nust hon zindro zaan,

Dovahkiin, fah hin kogaan mu draal!

Ahrk fin Kel lost prodah, do ved viing ko fin krah,

Tol fod zeymah win kein meyz fundein!

Alduin, feyn do jun, kruziik vokun staadnau,

Voth aan bahlok wah diivon fin lein!

Nuz aan sul, fent alok, fod fin vul dovah nok,

Fen kos nahlot mahfaeraak ahrk ruz!

Paaz Keizaal fen kos stin nol bein Alduin jot,

Dovahkiin kos fin saviik do muz!

(Chorus)

Dovahkiin, Dovahkiin, naal ok zin los vahriin,

Wah dein vokul mahfaeraak ahst vaal!

Ahrk fin norok paal graan fodnust vok zin dro zaan,

Dovahkiin, fah hin kogaan mu draal!

*     *     *     *     *

(Chorus)

Dragonborn, Dragonborn, by his honor is sworn,

To keep evil forever at bay!

And the fiercest foes rout when they hear triumph’s shout,

Dragonborn, for your blessing we pray!

Hearken now, sons of snow, to an age, long ago,

And the tale, boldly told, of the one!

Who was kin to both wyrm, and the races of man,

With a power to rival the sun!

And the voice, he did wield, on that glorious field,

When great Tamriel shuddered with war!

Mighty Thu’um, like a blade, cut through enemies all,

As the Dragonborn issued his roar!

(Chorus)

Dragonborn, Dragonborn, by his honor is sworn,

To keep evil forever at bay!

And the fiercest foes rout when they hear triumph’s shout,

Dragonborn, for your blessing we pray!

And the Scrolls have foretold, of black wings in the cold,

That when brothers wage war come unfurled!

Alduin, Bane of Kings, ancient shadow unbound,

With a hunger to swallow the world!

But a day, shall arise, when the dark dragon’s lies,

Will be silenced forever and then!

Fair Skyrim will be free from foul Alduin’s maw,

Dragonborn be the savior of men!

(Chorus)

Dragonborn, Dragonborn, by his honor is sworn,

To keep evil forever at bay!

And the fiercest foes rout when they hear triumph’s shout,

Dragonborn, for your blessing we pray!

Trailer: Modern Warfare 3 “The Vet and The n00b”

Well, the time that seems to arrive once every year around November has finally arrived. The latest iteration of the Call of Duty first-person shooter franchise from Activision will see a midnight release starting 12:01 am on November 8, 2011. Already there are lines numbering in the hundreds in major cities. Parties being held at stores such as Best Buy and Gamestop as hundreds of thousands, if not, millions of gamers flock to get the game in their hands. This game is Call of Duty: Modern Warfare 3 and it’s one of those rare video games which actually lowers work productivity the week of it’s release. It will be safe to assume that the morning of November 8, 2011 will see a high amount of sick calls and last minute PTO requests.

I won’t be one of them but I will still get this game in a week or two. Until then I’ll just continue to watch this funny and creative trailer for the game starring Jonah Hill, Sam Worthington and Dwight Howard.